fixed dummy reference in gamepad color change method
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@ -360,7 +360,7 @@ class Gamepad {
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return;
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}
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if ('undefined' === typeof zoomLevel) {
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if ('undefined' === typeof gamepadColor) {
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// no color was specified, load the next one in list
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this.activeGamepadColorIndex++;
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if (this.activeGamepadColorIndex > this.activeGamepadIdentifier.colors.length - 1) {
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