added active gamepad related checks
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@ -158,6 +158,8 @@ class Gamepad {
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// ensure that a gamepad is currently active
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if (!this.activeGamepad) {
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this.displayGamepadHelp();
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return;
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}
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@ -175,6 +177,10 @@ class Gamepad {
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}
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}
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if (!this.activeGamepadType) {
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return;
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}
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let button;
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let axis;
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this.hideGamepadHelp();
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