switched to es6
This commit is contained in:
parent
5ee5a1f0a3
commit
c12eb0c144
@ -47,7 +47,7 @@
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</tr>
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</tr>
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<tr>
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<tr>
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<th><kbd>D</kbd></th>
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<th><kbd>D</kbd></th>
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<td>Toggle debug mode</td>
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<td>Toggle debug mode for active gamepad</td>
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</tr>
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</tr>
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<tr>
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<tr>
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<th><kbd>H</kbd></th>
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<th><kbd>H</kbd></th>
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@ -63,5 +63,6 @@
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<script src="https://static.e7d.io/libs/jquery/3.1.1/jquery.min.js"></script>
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<script src="https://static.e7d.io/libs/jquery/3.1.1/jquery.min.js"></script>
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<script src="js/gamepad.js"></script>
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<script src="js/gamepad.js"></script>
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<script src="js/app.js"></script>
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</body>
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</body>
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</html>
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</html>
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349
js/gamepad.js
349
js/gamepad.js
@ -1,5 +1,5 @@
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$.urlParam = function(name) {
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$.urlParam = function(name) {
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var results = new RegExp('[\?&]' + name + '=([^&#]*)').exec(window.location.href);
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let results = new RegExp('[\?&]' + name + '=([^&#]*)').exec(window.location.href);
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if (results === null) {
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if (results === null) {
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return null;
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return null;
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} else {
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} else {
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@ -7,15 +7,17 @@ $.urlParam = function(name) {
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}
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}
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};
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};
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var haveEvents = 'ongamepadconnected' in window;
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class Gamepad {
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var debug = false;
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constructor() {
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var scanGamepadsDelay = 1000;
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this.haveEvents = 'ongamepadconnected' in window;
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var gamepads = {};
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this.debug = false;
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var $gamepad = $('.gamepad');
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this.scanGamepadsDelay = 1000;
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var $nogamepad = $('.no-gamepad');
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this.gamepads = {};
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var $debug = $('.debug');
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this.$gamepad = $('.gamepad');
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var $help = $('.help');
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this.$nogamepad = $('.no-gamepad');
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var gamepadIdentifiers = {
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this.$debug = $('.debug');
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this.$help = $('.help');
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this.gamepadIdentifiers = {
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'debug': {
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'debug': {
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'id': /debug/,
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'id': /debug/,
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'colors': []
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'colors': []
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@ -28,193 +30,207 @@ var gamepadIdentifiers = {
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'id': /xinput|XInput/,
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'id': /xinput|XInput/,
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'colors': ['black', 'white']
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'colors': ['black', 'white']
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}
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}
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};
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};
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var gamepadHelpTimeout = null;
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this.gamepadHelpTimeout = null;
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var gamepadHelpDelay = 5000;
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this.gamepadHelpDelay = 5000;
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var activeGamepadIndex = null;
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this.activeGamepadIndex = null;
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var activeGamepadType = null;
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this.activeGamepadType = null;
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var activeGamepadIdentifier = null;
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this.activeGamepadIdentifier = null;
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var activeGamepadColorIndex = null;
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this.activeGamepadColorIndex = null;
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var activeGamepadColorName = null;
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this.activeGamepadColorName = null;
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var activeGamepadZoomLevel = 1;
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this.activeGamepadZoomLevel = 1;
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var mapping = {
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this.mapping = {
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buttons: [],
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buttons: [],
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axes: []
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axes: []
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};
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};
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window.addEventListener("gamepadconnected", onGamepadConnect);
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window.addEventListener("gamepadconnected", this.onGamepadConnect.bind(this));
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window.addEventListener("gamepaddisconnected", onGamepadDisconnect);
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window.addEventListener("gamepaddisconnected", this.onGamepadDisconnect.bind(this));
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window.addEventListener("keydown", onKeyDown);
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window.addEventListener("keydown", this.onKeyDown.bind(this));
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displayGamepadHelp();
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window.setInterval(this.scanGamepads.bind(this), this.scanGamepadsDelay);
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function displayGamepadHelp() {
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this.displayGamepadHelp();
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gamepadHelpTimeout = window.setTimeout(function() {
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}
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$nogamepad.fadeIn();
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}, gamepadHelpDelay);
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}
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function hideGamepadHelp() {
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window.clearTimeout(gamepadHelpTimeout);
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$nogamepad.hide();
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}
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function onGamepadConnect(e) {
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displayGamepadHelp() {
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addGamepad(e.gamepad);
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this.gamepadHelpTimeout = window.setTimeout(() => {
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}
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this.$nogamepad.fadeIn();
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}, this.gamepadHelpDelay);
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}
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hideGamepadHelp() {
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window.clearTimeout(this.gamepadHelpTimeout);
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this.$nogamepad.hide();
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}
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function onGamepadDisconnect(e) {
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onGamepadConnect(e) {
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removeGamepad(e.gamepad.index);
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this.addGamepad(e.gamepad);
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}
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}
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function onKeyDown(e) {
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onGamepadDisconnect(e) {
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this.removeGamepad(e.gamepad.index);
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}
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onKeyDown(e) {
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switch (e.code) {
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switch (e.code) {
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case "Delete":
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case "Delete":
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case "Escape":
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case "Escape":
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removeGamepad(activeGamepadIndex);
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this.removeGamepad();
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break;
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break;
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case "KeyC":
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case "KeyC":
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changeGamepadColor();
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this.changeGamepadColor();
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break;
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break;
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case "KeyD":
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case "KeyD":
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toggleDebug();
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this.toggleDebug();
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break;
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break;
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case "KeyH":
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case "KeyH":
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toggleHelp();
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this.toggleHelp();
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break;
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break;
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case "NumpadAdd":
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case "NumpadAdd":
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case "Equal":
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case "Equal":
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changeZoom("+");
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this.changeZoom("+");
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break;
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break;
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case "NumpadSubtract":
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case "NumpadSubtract":
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case "Minus":
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case "Minus":
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changeZoom("-");
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this.changeZoom("-");
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break;
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break;
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case "Numpad0":
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case "Numpad0":
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case "Digit0":
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case "Digit0":
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changeZoom("0");
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this.changeZoom("0");
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break;
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break;
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}
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}
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}
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function getGamepads() {
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return navigator.getGamepads ? navigator.getGamepads() : (navigator.webkitGetGamepads ? navigator.webkitGetGamepads() : []);
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}
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function addGamepad(gamepad) {
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gamepads[gamepad.index] = gamepad;
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}
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function removeGamepad(gamepadIndex) {
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if (gamepadIndex === activeGamepadIndex) {
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activeGamepadIndex = null;
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$gamepad.empty();
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}
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}
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delete gamepads[gamepadIndex];
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displayGamepadHelp();
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getGamepads() {
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}
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return navigator.getGamepads ? navigator.getGamepads() : (navigator.webkitGetGamepads ? navigator.webkitGetGamepads() : []);
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}
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setInterval(scanGamepads, scanGamepadsDelay);
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getActiveGamepad() {
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function scanGamepads() {
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if (null === this.activeGamepadIndex) {
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if (null !== activeGamepadIndex) {
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return null;
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}
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return this.gamepads[this.activeGamepadIndex];
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}
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addGamepad(gamepad) {
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this.gamepads[gamepad.index] = gamepad;
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}
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removeGamepad(gamepadIndex) {
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if (!gamepadIndex || gamepadIndex === this.activeGamepadIndex) {
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this.activeGamepadIndex = null;
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this.$gamepad.empty();
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}
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delete this.gamepads[gamepadIndex];
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this.displayGamepadHelp();
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this.debug = false;
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}
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scanGamepads() {
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if (null !== this.activeGamepadIndex) {
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return;
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return;
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}
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}
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gamepads = getGamepads();
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this.gamepads = this.getGamepads();
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for (var gamepadIndex = 0; gamepadIndex < gamepads.length; gamepadIndex++) {
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for (let gamepadIndex = 0; gamepadIndex < this.gamepads.length; gamepadIndex++) {
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var gamepad = gamepads[gamepadIndex];
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const gamepad = this.gamepads[gamepadIndex];
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if (gamepad) {
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if (gamepad) {
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if (gamepad.index in gamepads) {
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if (gamepad.index in this.gamepads) {
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gamepads[gamepad.index] = gamepad;
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this.gamepads[gamepad.index] = gamepad;
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}
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}
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for (var buttonIndex = 0; buttonIndex < gamepad.buttons.length; buttonIndex++) {
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let button;
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for (let buttonIndex = 0; buttonIndex < gamepad.buttons.length; buttonIndex++) {
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button = gamepad.buttons[buttonIndex];
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button = gamepad.buttons[buttonIndex];
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if (null === activeGamepadIndex && button.pressed) {
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if (null === this.activeGamepadIndex && button.pressed) {
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mapGamepad(gamepad.index);
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this.mapGamepad(gamepad.index);
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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function mapGamepad(gamepadIndex) {
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mapGamepad(gamepadIndex) {
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activeGamepadIndex = gamepadIndex;
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this.removeGamepad();
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var gamepad = gamepads[gamepadIndex];
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var button;
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this.activeGamepadIndex = gamepadIndex;
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var axis;
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const gamepad = this.gamepads[this.activeGamepadIndex];
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hideGamepadHelp();
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let button;
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let axis;
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if (debug) {
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this.hideGamepadHelp();
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activeGamepadType = 'debug';
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activeGamepadIdentifier = gamepadIdentifiers[activeGamepadType];
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if (this.debug) {
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activeGamepadColorIndex = 0;
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this.activeGamepadType = 'debug';
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this.activeGamepadIdentifier = this.gamepadIdentifiers[this.activeGamepadType];
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this.activeGamepadColorIndex = 0;
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} else {
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} else {
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for (var gamepadType in gamepadIdentifiers) {
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for (let gamepadType in this.gamepadIdentifiers) {
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if (gamepadIdentifiers[gamepadType].id.test(gamepad.id)) {
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if (this.gamepadIdentifiers[gamepadType].id.test(gamepad.id)) {
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activeGamepadType = gamepadType;
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this.activeGamepadType = gamepadType;
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activeGamepadIdentifier = gamepadIdentifiers[gamepadType];
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this.activeGamepadIdentifier = this.gamepadIdentifiers[gamepadType];
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activeGamepadColorIndex = 0;
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this.activeGamepadColorIndex = 0;
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}
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}
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}
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}
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}
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}
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$.ajax(
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$.ajax(
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'templates/' + activeGamepadType + '/template.html', {
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'templates/' + this.activeGamepadType + '/template.html', {
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async: true
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async: true
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}
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}
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).done(function(template) {
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).done((template) => {
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$gamepad.html(template);
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this.$gamepad.html(template);
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if ($.urlParam('color')) {
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if ($.urlParam('color')) {
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changeGamepadColor($.urlParam('color'));
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this.changeGamepadColor($.urlParam('color'));
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}
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}
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if ($.urlParam('c')) {
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if ($.urlParam('c')) {
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changeGamepadColor($.urlParam('c'));
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this.changeGamepadColor($.urlParam('c'));
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}
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}
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if ($.urlParam('zoom')) {
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if ($.urlParam('zoom')) {
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changeZoom($.urlParam('zoom'));
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this.changeZoom($.urlParam('zoom'));
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}
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}
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if ($.urlParam('z')) {
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if ($.urlParam('z')) {
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changeZoom($.urlParam('z'));
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this.changeZoom($.urlParam('z'));
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}
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}
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mapping.buttons = [];
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this.mapping.buttons = [];
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for (var buttonIndex = 0; buttonIndex < gamepad.buttons.length; buttonIndex++) {
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for (let buttonIndex = 0; buttonIndex < gamepad.buttons.length; buttonIndex++) {
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button = gamepad.buttons[buttonIndex];
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button = gamepad.buttons[buttonIndex];
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mapping.buttons[buttonIndex] = $('[data-button=' + buttonIndex + ']');
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this.mapping.buttons[buttonIndex] = $('[data-button=' + buttonIndex + ']');
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}
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}
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mapping.axes = [];
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this.mapping.axes = [];
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for (var axisIndex = 0; axisIndex < gamepad.axes.length; axisIndex++) {
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for (let axisIndex = 0; axisIndex < gamepad.axes.length; axisIndex++) {
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axis = gamepad.axes[axisIndex];
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axis = gamepad.axes[axisIndex];
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mapping.axes[axisIndex] = $('[data-axis=' + axisIndex + '], [data-axis-x=' + axisIndex + '], [data-axis-y=' + axisIndex + '], [data-axis-z=' + axisIndex + ']');
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this.mapping.axes[axisIndex] = $('[data-axis=' + axisIndex + '], [data-axis-x=' + axisIndex + '], [data-axis-y=' + axisIndex + '], [data-axis-z=' + axisIndex + ']');
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}
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}
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updateVisualStatus();
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this.updateVisualStatus();
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});
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});
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}
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}
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function updateVisualStatus() {
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updateVisualStatus() {
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if (null === activeGamepadIndex) {
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if (null === this.activeGamepadIndex) {
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return;
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return;
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}
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}
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gamepads = getGamepads();
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this.gamepads = this.getGamepads();
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var activeGamepad = gamepads[activeGamepadIndex];
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const activeGamepad = this.gamepads[this.activeGamepadIndex];
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if (!activeGamepad) {
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if (!activeGamepad) {
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return;
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return;
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}
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}
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requestAnimationFrame(updateVisualStatus);
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requestAnimationFrame(this.updateVisualStatus.bind(this));
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var button;
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let button;
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var $button;
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let $button;
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for (var buttonIndex = 0; buttonIndex < activeGamepad.buttons.length; buttonIndex++) {
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for (let buttonIndex = 0; buttonIndex < activeGamepad.buttons.length; buttonIndex++) {
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$button = mapping.buttons[buttonIndex];
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$button = this.mapping.buttons[buttonIndex];
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if (!$button) {
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if (!$button) {
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break;
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break;
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}
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}
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@ -224,15 +240,15 @@ function updateVisualStatus() {
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$button.attr('data-pressed', button.pressed);
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$button.attr('data-pressed', button.pressed);
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$button.attr('data-value', button.value);
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$button.attr('data-value', button.value);
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if ("function" === typeof updateButton) {
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if ("function" === typeof this.updateButton) {
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updateButton($button);
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this.updateButton($button);
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}
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}
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}
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}
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var axis;
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let axis;
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var $axis;
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let $axis;
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for (var axisIndex = 0; axisIndex < activeGamepad.axes.length; axisIndex++) {
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for (let axisIndex = 0; axisIndex < activeGamepad.axes.length; axisIndex++) {
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$axis = mapping.axes[axisIndex];
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$axis = this.mapping.axes[axisIndex];
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if (!$axis) {
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if (!$axis) {
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break;
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break;
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}
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}
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@ -252,78 +268,87 @@ function updateVisualStatus() {
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$axis.attr('data-value-z', axis);
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$axis.attr('data-value-z', axis);
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}
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}
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if ("function" === typeof updateAxis) {
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if ("function" === typeof this.updateAxis) {
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updateAxis($axis);
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this.updateAxis($axis);
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}
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}
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}
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}
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}
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}
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function changeGamepadColor(gamepadColor) {
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changeGamepadColor(gamepadColor) {
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if (! activeGamepadIdentifier) {
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if (!this.activeGamepadIdentifier) {
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return;
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return;
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}
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}
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if (!! gamepadColor) {
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if (!gamepadColor) {
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if (! isNaN(parseInt(gamepadColor))) {
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this.activeGamepadColorIndex++;
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activeGamepadColorIndex = gamepadColor;
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if (this.activeGamepadColorIndex > this.activeGamepadIdentifier.colors.length - 1) {
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activeGamepadColorName = activeGamepadIdentifier.colors[activeGamepadColorIndex];
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this.activeGamepadColorIndex = 0;
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}
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this.activeGamepadColorName = this.activeGamepadIdentifier.colors[this.activeGamepadColorIndex];
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} else {
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} else {
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activeGamepadColorName = gamepadColor;
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if (! isNaN(parseInt(gamepadColor))) {
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activeGamepadColorIndex = 0;
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this.activeGamepadColorIndex = gamepadColor;
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for (var gamepadColorName in activeGamepadIdentifier.colors) {
|
this.activeGamepadColorName = this.activeGamepadIdentifier.colors[this.activeGamepadColorIndex];
|
||||||
if (activeGamepadColorName === gamepadColorName) {
|
} else {
|
||||||
|
this.activeGamepadColorName = gamepadColor;
|
||||||
|
this.activeGamepadColorIndex = 0;
|
||||||
|
for (let gamepadColorName in this.activeGamepadIdentifier.colors) {
|
||||||
|
if (this.activeGamepadColorName === gamepadColorName) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
activeGamepadColorIndex++;
|
this.activeGamepadColorIndex++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else {
|
|
||||||
activeGamepadColorIndex++;
|
|
||||||
if (activeGamepadColorIndex > activeGamepadIdentifier.colors.length - 1) {
|
|
||||||
activeGamepadColorIndex = 0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
activeGamepadColorName = activeGamepadIdentifier.colors[activeGamepadColorIndex];
|
this.$gamepad.attr('data-color', this.activeGamepadColorName);
|
||||||
}
|
}
|
||||||
|
|
||||||
$gamepad.attr('data-color', activeGamepadColorName);
|
changeZoom(zoomLevel) {
|
||||||
}
|
if (!this.activeGamepadIdentifier) {
|
||||||
|
|
||||||
function changeZoom(zoomLevel) {
|
|
||||||
if (! activeGamepadIdentifier) {
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (! zoomLevel) {
|
if (!zoomLevel) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ('0' === zoomLevel) {
|
if ('0' === zoomLevel) {
|
||||||
activeGamepadZoomLevel = 1;
|
this.activeGamepadZoomLevel = 1;
|
||||||
}
|
}
|
||||||
else if ('+' === zoomLevel && activeGamepadZoomLevel < 2) {
|
else if ('+' === zoomLevel && this.activeGamepadZoomLevel < 2) {
|
||||||
activeGamepadZoomLevel += 0.1;
|
this.activeGamepadZoomLevel += 0.1;
|
||||||
}
|
}
|
||||||
else if ('-' === zoomLevel && activeGamepadZoomLevel > 0.2) {
|
else if ('-' === zoomLevel && this.activeGamepadZoomLevel > 0.2) {
|
||||||
activeGamepadZoomLevel -= 0.1;
|
this.activeGamepadZoomLevel -= 0.1;
|
||||||
}
|
}
|
||||||
else if (! isNaN(zoomLevel = parseFloat(zoomLevel))) {
|
else if (! isNaN(zoomLevel = parseFloat(zoomLevel))) {
|
||||||
activeGamepadZoomLevel = zoomLevel;
|
this.activeGamepadZoomLevel = zoomLevel;
|
||||||
}
|
}
|
||||||
|
|
||||||
// hack: fix js float issues
|
// hack: fix js float issues
|
||||||
activeGamepadZoomLevel = +activeGamepadZoomLevel.toFixed(1);
|
this.activeGamepadZoomLevel = +this.activeGamepadZoomLevel.toFixed(1);
|
||||||
|
|
||||||
$gamepad.css('transform', 'translate(-50%, -50%) scale(' + activeGamepadZoomLevel + ', ' + activeGamepadZoomLevel + ')');
|
this.$gamepad.css(
|
||||||
}
|
'transform',
|
||||||
|
'translate(-50%, -50%) scale(' + this.activeGamepadZoomLevel + ', ' + this.activeGamepadZoomLevel + ')'
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
function toggleHelp(zoomLevel) {
|
toggleHelp(zoomLevel) {
|
||||||
$help.toggleClass('active');
|
this.$help.toggleClass('active');
|
||||||
}
|
}
|
||||||
|
|
||||||
function toggleDebug() {
|
toggleDebug() {
|
||||||
debug = !debug;
|
if (null === this.activeGamepadIndex) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
this.debug = !this.debug;
|
||||||
|
|
||||||
// remap current gamepad
|
// remap current gamepad
|
||||||
mapGamepad(activeGamepadIndex);
|
this.removeGamepad();
|
||||||
|
this.mapGamepad(this.activeGamepadIndex);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user