simplify code

This commit is contained in:
e7d 2019-06-01 14:39:32 +02:00
parent 9cc290ac48
commit 7dfd14e9f0
6 changed files with 322 additions and 212 deletions

View File

@ -14,7 +14,7 @@
</head>
<body>
<div id="no-gamepad">No active gamepad detected. Press <kbd>H</kbd> to read instructions.</div>
<div id="no-gamepad">No active gamepad detected. Press <kbd>H</kbd> to read instructions.</div>
<div id="gamepad"></div>
<div id="help">
<h2>Help</h2>

View File

@ -11,33 +11,39 @@ class Gamepad {
this.gamepadDemo = new GamepadDemo(this);
// cached DOM references
this.$body = $('body');
this.$gamepad = $('#gamepad');
this.$nogamepad = $('#no-gamepad');
this.$nogamepadLink = $('#no-gamepad a');
this.$help = $('#help');
this.$gamepadList = $('#gamepad-list');
this.$body = $("body");
this.$gamepad = $("#gamepad");
this.$nogamepad = $("#no-gamepad");
this.$nogamepadLink = $("#no-gamepad a");
this.$help = $("#help");
this.$gamepadList = $("#gamepad-list");
this.backgroundColors = ['transparent', 'dimgrey', 'black', 'lime', 'magenta'];
this.backgroundColors = [
"transparent",
"dimgrey",
"black",
"lime",
"magenta"
];
this.backgroundColorIndex = 0;
// gamepad collection default values
this.gamepads = {};
this.gamepadIdentifiers = {
'debug': {
'id': /debug/,
'name': 'Debug',
'colors': []
debug: {
id: /debug/,
name: "Debug",
colors: []
},
'ds4': {
'id': /054c.*?05c4/,
'name': 'DualShock 4',
'colors': ['black', 'white', 'red', 'blue']
ds4: {
id: /054c.*?05c4/,
name: "DualShock 4",
colors: ["black", "white", "red", "blue"]
},
'xbox-one': {
'id': /xinput|XInput/,
'name': 'Xbox One',
'colors': ['black', 'white']
"xbox-one": {
id: /xinput|XInput/,
name: "Xbox One",
colors: ["black", "white"]
}
};
@ -60,10 +66,16 @@ class Gamepad {
};
// listen for gamepad related events
this.haveEvents = 'GamepadEvent' in window;
this.haveEvents = "GamepadEvent" in window;
if (this.haveEvents) {
window.addEventListener("gamepadconnected", this.onGamepadConnect.bind(this));
window.addEventListener("gamepaddisconnected", this.onGamepadDisconnect.bind(this));
window.addEventListener(
"gamepadconnected",
this.onGamepadConnect.bind(this)
);
window.addEventListener(
"gamepaddisconnected",
this.onGamepadDisconnect.bind(this)
);
}
// listen for mouse move events
@ -72,16 +84,18 @@ class Gamepad {
window.addEventListener("keydown", this.onKeyDown.bind(this));
// bind a gamepads scan
window.setInterval(this.scanGamepads.bind(this), this.scanGamepadsDelay);
window.setInterval(
this.scanGamepads.bind(this),
this.scanGamepadsDelay
);
// read URI for display parameters to initalize
this.params = {
background: $.urlParam('background') || $.urlParam('b') || null,
color: $.urlParam('color') || $.urlParam('c') || null,
demo: $.urlParam('demo') || null,
index: $.urlParam('index') || $.urlParam('i') || null,
type: $.urlParam('type') || $.urlParam('t') || null,
zoom: $.urlParam('zoom') || $.urlParam('z') || null
background: $.urlParam("background") || null,
color: $.urlParam("color") || null,
type: $.urlParam("type") || null,
demo: $.urlParam("demo") || null,
zoom: $.urlParam("zoom") || null
};
// change the background is specified
@ -97,7 +111,10 @@ class Gamepad {
return;
}
this.$body.css('background', this.backgroundColors[this.backgroundColorIndex]);
this.$body.css(
"background",
this.backgroundColors[this.backgroundColorIndex]
);
}
// start the demo if requested by params
@ -107,14 +124,6 @@ class Gamepad {
return;
}
// if a gamepad index is specified, try to map the corresponding gamepad
if (this.params.index) {
this.refreshGamepads();
this.mapGamepad(+this.params.index);
return;
}
// by default, enqueue a delayed display of the help modal
this.displayGamepadHelp();
}
@ -149,11 +158,9 @@ class Gamepad {
}
// hide help modal if no gamepad is active after X ms
this.gamepadHelpTimeout = window.setTimeout(
() => {
this.$nogamepad.fadeOut();
}, this.gamepadHelpDelay
);
this.gamepadHelpTimeout = window.setTimeout(() => {
this.$nogamepad.fadeOut();
}, this.gamepadHelpDelay);
}
/**
@ -231,7 +238,11 @@ class Gamepad {
*/
refreshGamepads() {
// get fresh information from DOM about gamepads
const navigatorGamepads = navigator.getGamepads ? navigator.getGamepads() : (navigator.webkitGetGamepads ? navigator.webkitGetGamepads() : []);
const navigatorGamepads = navigator.getGamepads
? navigator.getGamepads()
: navigator.webkitGetGamepads
? navigator.webkitGetGamepads()
: [];
for (let key in navigatorGamepads) {
this.gamepads[key] = navigatorGamepads[key];
}
@ -250,13 +261,15 @@ class Gamepad {
continue;
}
$tbody.push('<tr><td>' + gamepad.index + '</td><td>' + gamepad.id + '</td></tr>');
$tbody.push(
`<tr><td>${gamepad.index}</td><td>${gamepad.id}</td></tr>"`
);
}
if ($tbody.length === 0) {
$tbody.push('<tr><td colspan="2">No gamepad detected.</td></tr>');
}
this.$gamepadList.html($tbody.join(''));
this.$gamepadList.html($tbody.join(""));
}
/**
@ -266,6 +279,32 @@ class Gamepad {
return this.gamepads[this.activeGamepadIndex];
}
/**
* Return the gamepad type for the connected gamepad
*
* @param {object} activeGamepad
*/
getActiveGamepadType(activeGamepad) {
if (this.debug) {
// if the debug option is active, use the associated template
return "debug";
}
if (this.params.type) {
// if the gamepad type is set through params, apply it
return this.params.type;
}
// else, determine the template to use from the gamepad identifier
for (let gamepadType in this.gamepadIdentifiers) {
if (
this.gamepadIdentifiers[gamepadType].id.test(activeGamepad.id)
) {
return gamepadType;
}
}
}
/**
* Adds a gamepad to the gamepads collection
*
@ -282,20 +321,24 @@ class Gamepad {
*/
removeGamepad(gamepadIndex) {
// ensure we have an index to remove
if ('undefined' === typeof gamepadIndex) {
if ("undefined" === typeof gamepadIndex) {
return;
}
// ensure to kill demo mode
if ('demo' === this.activeGamepadIndex) {
if ("demo" === this.activeGamepadIndex) {
this.gamepadDemo.stop();
}
// if this is the active gamepad
if (true === gamepadIndex ||
this.activeGamepadIndex === gamepadIndex) {
if (true === gamepadIndex || this.activeGamepadIndex === gamepadIndex) {
// clear associated date
this.activeGamepadIndex = null;
this.activeGamepadType = null;
this.activeGamepadIdentifier = null;
this.activeGamepadColorIndex = null;
this.activeGamepadColorName = null;
this.activeGamepadZoomLevel = 1;
this.$gamepad.empty();
}
delete this.gamepads[gamepadIndex];
@ -317,24 +360,27 @@ class Gamepad {
// refresh gamepad information
this.refreshGamepads();
// read information for each gamepad
for (let gamepadIndex = 0; gamepadIndex < this.gamepads.length; gamepadIndex++) {
for (
let gamepadIndex = 0;
gamepadIndex < this.gamepads.length;
gamepadIndex++
) {
const gamepad = this.gamepads[gamepadIndex];
if (gamepad) {
// store the current gamepad give its index
if (gamepad.index in this.gamepads) {
this.gamepads[gamepad.index] = gamepad;
}
if (!gamepad) continue;
// read the gamepad buttons
let button;
for (let buttonIndex = 0; buttonIndex < gamepad.buttons.length; buttonIndex++) {
button = gamepad.buttons[buttonIndex];
// read the gamepad buttons
let button;
for (
let buttonIndex = 0;
buttonIndex < gamepad.buttons.length;
buttonIndex++
) {
button = gamepad.buttons[buttonIndex];
// if one of its button is pressed, activate this gamepad
if (button.pressed) {
this.mapGamepad(gamepad.index);
}
// if one of its button is pressed, activate this gamepad
if (button.pressed) {
this.mapGamepad(gamepad.index);
return;
}
}
}
@ -347,7 +393,7 @@ class Gamepad {
*/
mapGamepad(gamepadIndex) {
// ensure a gamepad need to be mapped
if ('undefined' === typeof gamepadIndex) {
if ("undefined" === typeof gamepadIndex) {
return;
}
@ -370,70 +416,78 @@ class Gamepad {
}
// determine gamepad type
this.activeGamepadType = null;
if (this.debug) {
// if the debug option is active, use the associated template
this.activeGamepadType = 'debug';
} else if (this.params.type) {
// if the gamepad type is set through params, apply it
this.activeGamepadType = this.params.type;
} else {
// else, determine the template to use from the gamepad identifier
for (let gamepadType in this.gamepadIdentifiers) {
if (this.gamepadIdentifiers[gamepadType].id.test(activeGamepad.id)) {
this.activeGamepadType = gamepadType;
}
}
}
this.activeGamepadIdentifier = this.gamepadIdentifiers[this.activeGamepadType];
this.activeGamepadType = this.getActiveGamepadType(activeGamepad);
this.activeGamepadIdentifier = this.gamepadIdentifiers[
this.activeGamepadType
];
this.activeGamepadColorIndex = 0;
// ensure a valid gamepad type was discovered
if (!this.activeGamepadType) {
return;
}
// hoist some template related variables
let button;
let axis;
// load the HTML template file
this.loadTemplate(activeGamepad);
// hide the help before displaying the template
this.hideGamepadHelp();
}
// load the template HTML file
$.ajax(
'templates/' + this.activeGamepadType + '/template.html'
).done((template) => {
// inject the template HTML
this.$gamepad.html(template);
/**
* Load the HTML template file for the active gamepad
*
* @param {*} activeGamepad
*/
loadTemplate(activeGamepad) {
$.ajax("templates/" + this.activeGamepadType + "/template.html").done(
template => {
// hoist some template related variables
let button;
let axis;
// read for parameters to apply:
// - color
if (this.params.color) {
this.changeGamepadColor(this.params.color);
// inject the template HTML
this.$gamepad.html(template);
// read for parameters to apply:
// - color
if (this.params.color) {
this.changeGamepadColor(this.params.color);
}
// - zoom
if (this.params.zoom) {
this.changeZoom(this.params.zoom);
}
// save the buttons mapping of this template
this.mapping.buttons = [];
for (
let buttonIndex = 0;
buttonIndex < activeGamepad.buttons.length;
buttonIndex++
) {
button = activeGamepad.buttons[buttonIndex];
this.mapping.buttons[buttonIndex] = $(
`[data-button="${buttonIndex}"]`
);
}
// save the axes mapping of this template
this.mapping.axes = [];
for (
let axisIndex = 0;
axisIndex < activeGamepad.axes.length;
axisIndex++
) {
axis = activeGamepad.axes[axisIndex];
this.mapping.axes[axisIndex] = $(
`[data-axis=${axisIndex}], [data-axis-x=${axisIndex}], [data-axis-y=${axisIndex}], [data-axis-z=${axisIndex}]`
);
}
// enqueue the initial display refresh
this.updateStatus();
}
// - zoom
if (this.params.zoom) {
this.changeZoom(this.params.zoom);
}
// save the buttons mapping of this template
this.mapping.buttons = [];
for (let buttonIndex = 0; buttonIndex < activeGamepad.buttons.length; buttonIndex++) {
button = activeGamepad.buttons[buttonIndex];
this.mapping.buttons[buttonIndex] = $('[data-button=' + buttonIndex + ']');
}
// save the axes mapping of this template
this.mapping.axes = [];
for (let axisIndex = 0; axisIndex < activeGamepad.axes.length; axisIndex++) {
axis = activeGamepad.axes[axisIndex];
this.mapping.axes[axisIndex] = $('[data-axis=' + axisIndex + '], [data-axis-x=' + axisIndex + '], [data-axis-y=' + axisIndex + '], [data-axis-z=' + axisIndex + ']');
}
// enqueue the initial display refresh
this.updateStatus();
});
);
}
/**
@ -452,14 +506,26 @@ class Gamepad {
this.refreshGamepads();
const activeGamepad = this.getActiveGamepad();
this.updateButtons(activeGamepad);
this.updateAxes(activeGamepad);
}
/**
* Updates the buttons status of the active gamepad
*
* @param {*} activeGamepad
*/
updateButtons(activeGamepad) {
// hoist some variables
let button;
let $button;
let axis;
let $axis;
// update the buttons
for (let buttonIndex = 0; buttonIndex < activeGamepad.buttons.length; buttonIndex++) {
for (
let buttonIndex = 0;
buttonIndex < activeGamepad.buttons.length;
buttonIndex++
) {
// find the DOM element
$button = this.mapping.buttons[buttonIndex];
if (!$button) {
@ -471,17 +537,32 @@ class Gamepad {
button = activeGamepad.buttons[buttonIndex];
// update the display values
$button.attr('data-pressed', button.pressed);
$button.attr('data-value', button.value);
$button.attr("data-pressed", button.pressed);
$button.attr("data-value", button.value);
// hook the template defined button update method
if ("function" === typeof this.updateButton) {
this.updateButton($button);
}
}
}
/**
* Updates the axes status of the active gamepad
*
* @param {*} activeGamepad
*/
updateAxes(activeGamepad) {
// hoist some variables
let axis;
let $axis;
// update the axes
for (let axisIndex = 0; axisIndex < activeGamepad.axes.length; axisIndex++) {
for (
let axisIndex = 0;
axisIndex < activeGamepad.axes.length;
axisIndex++
) {
// find the DOM element
$axis = this.mapping.axes[axisIndex];
if (!$axis) {
@ -493,17 +574,17 @@ class Gamepad {
axis = activeGamepad.axes[axisIndex];
// update the display values
if ($axis.is('[data-axis=' + axisIndex + ']')) {
$axis.attr('data-value', axis);
if ($axis.is("[data-axis=" + axisIndex + "]")) {
$axis.attr("data-value", axis);
}
if ($axis.is('[data-axis-x=' + axisIndex + ']')) {
$axis.attr('data-value-x', axis);
if ($axis.is("[data-axis-x=" + axisIndex + "]")) {
$axis.attr("data-value-x", axis);
}
if ($axis.is('[data-axis-y=' + axisIndex + ']')) {
$axis.attr('data-value-y', axis);
if ($axis.is("[data-axis-y=" + axisIndex + "]")) {
$axis.attr("data-value-y", axis);
}
if ($axis.is('[data-axis-z=' + axisIndex + ']')) {
$axis.attr('data-value-z', axis);
if ($axis.is("[data-axis-z=" + axisIndex + "]")) {
$axis.attr("data-value-z", axis);
}
// hook the template defined axis update method
@ -519,7 +600,7 @@ class Gamepad {
* @param {any} backgroundColor
*/
changeBackgroundColor(backgroundColor) {
if ('undefined' === typeof gamepadColor) {
if ("undefined" === typeof gamepadColor) {
this.backgroundColorIndex++;
if (this.backgroundColorIndex > this.backgroundColors.length - 1) {
this.backgroundColorIndex = 0;
@ -528,8 +609,10 @@ class Gamepad {
this.backgroundColorIndex = backgroundColor;
}
this.$body.css('background', this.backgroundColors[this.backgroundColorIndex]);
this.$body.css(
"background",
this.backgroundColors[this.backgroundColorIndex]
);
}
/**
@ -543,25 +626,36 @@ class Gamepad {
return;
}
if ('undefined' === typeof gamepadColor) {
if ("undefined" === typeof gamepadColor) {
// no color was specified, load the next one in list
this.activeGamepadColorIndex++;
if (this.activeGamepadColorIndex > this.activeGamepadIdentifier.colors.length - 1) {
if (
this.activeGamepadColorIndex >
this.activeGamepadIdentifier.colors.length - 1
) {
this.activeGamepadColorIndex = 0;
}
this.activeGamepadColorName = this.activeGamepadIdentifier.colors[this.activeGamepadColorIndex];
this.activeGamepadColorName = this.activeGamepadIdentifier.colors[
this.activeGamepadColorIndex
];
} else {
if (!isNaN(parseInt(gamepadColor))) {
// the color is a number, load it by its index
this.activeGamepadColorIndex = gamepadColor;
this.activeGamepadColorName = this.activeGamepadIdentifier.colors[this.activeGamepadColorIndex];
this.activeGamepadColorName = this.activeGamepadIdentifier.colors[
this.activeGamepadColorIndex
];
} else {
// the color is a string, load it by its name
this.activeGamepadColorName = gamepadColor;
this.activeGamepadColorIndex = 0;
for (let gamepadColorIndex in this.activeGamepadIdentifier.colors) {
if (this.activeGamepadColorName === this.activeGamepadIdentifier.colors[gamepadColorIndex]) {
for (let gamepadColorIndex in this.activeGamepadIdentifier
.colors) {
if (
this.activeGamepadColorName ===
this.activeGamepadIdentifier.colors[gamepadColorIndex]
) {
break;
}
this.activeGamepadColorIndex++;
@ -570,7 +664,7 @@ class Gamepad {
}
// update the DOM with the color value
this.$gamepad.attr('data-color', this.activeGamepadColorName);
this.$gamepad.attr("data-color", this.activeGamepadColorName);
}
/**
@ -585,20 +679,20 @@ class Gamepad {
}
// ensure we have some data to process
if ('undefined' === typeof zoomLevel) {
if ("undefined" === typeof zoomLevel) {
return;
}
if ('0' === zoomLevel) {
if ("0" === zoomLevel) {
// "0" means a zoom reset
this.activeGamepadZoomLevel = 1;
} else if ('+' === zoomLevel && this.activeGamepadZoomLevel < 2) {
} else if ("+" === zoomLevel && this.activeGamepadZoomLevel < 2) {
// "+" means a zoom in if we still can
this.activeGamepadZoomLevel += 0.1;
} else if ('-' === zoomLevel && this.activeGamepadZoomLevel > 0.2) {
} else if ("-" === zoomLevel && this.activeGamepadZoomLevel > 0.2) {
// "-" means a zoom out if we still can
this.activeGamepadZoomLevel -= 0.1;
} else if (!isNaN(zoomLevel = parseFloat(zoomLevel))) {
} else if (!isNaN((zoomLevel = parseFloat(zoomLevel)))) {
// an integer value means a value-based zoom
this.activeGamepadZoomLevel = zoomLevel;
}
@ -608,8 +702,10 @@ class Gamepad {
// update the DOM with the zoom value
this.$gamepad.css(
'transform',
'translate(-50%, -50%) scale(' + this.activeGamepadZoomLevel + ', ' + this.activeGamepadZoomLevel + ')'
"transform",
`translate(-50%, -50%) scale(${this.activeGamepadZoomLevel}, ${
this.activeGamepadZoomLevel
})`
);
}
@ -617,7 +713,7 @@ class Gamepad {
* Toggles the on-screen help message
*/
toggleHelp() {
this.$help.toggleClass('active');
this.$help.toggleClass("active");
}
/**

View File

@ -1,5 +1,5 @@
$.urlParam = function(name) {
let results = new RegExp('[\?&]' + name + '(=([^&#]*))?').exec(window.location.href);
let results = new RegExp('[\?&]' + name + '(=([^&#]*))?').exec(window.location.search);
if (results === null) {
return null;
}

View File

@ -1,10 +1,10 @@
(() => {
$id = $('#info-id .value');
$timestamp = $('#info-timestamp .value');
$index = $('#info-index .value');
$mapping = $('#info-mapping .value');
$axes = $('.axes .container');
$buttons = $('.buttons .container');
$id = $("#info-id .value");
$timestamp = $("#info-timestamp .value");
$index = $("#info-index .value");
$mapping = $("#info-mapping .value");
$axes = $(".axes .container");
$buttons = $(".buttons .container");
gamepad = window.gamepad;
activeGamepad = gamepad.getActiveGamepad();
@ -18,48 +18,58 @@
$index.html(activeGamepad.index);
$mapping.html(activeGamepad.mapping);
for (let axisIndex = 0; axisIndex < activeGamepad.axes.length; axisIndex++) {
$axes.append(
'<div class="box medium">' +
' <div class="content">' +
' <div class="label">AXIS ' + axisIndex + '</div>' +
' <div class="value" data-axis="' + axisIndex + '">0</div>' +
' </div>' +
'</div>'
);
for (
let axisIndex = 0;
axisIndex < activeGamepad.axes.length;
axisIndex++
) {
$axes.append(`
<div class="box medium">
<div class="content">
<div class="label">AXIS ${axisIndex}</div>
<div class="value" data-axis="${axisIndex}">0</div>
</div>
</div>
`);
}
for (let buttonIndex = 0; buttonIndex < activeGamepad.buttons.length; buttonIndex++) {
$buttons.append(
'<div class="box small">' +
' <div class="content">' +
' <div class="label">B' + buttonIndex + '</div>' +
' <div class="value" data-button="' + buttonIndex + '">0</div>' +
' </div>' +
'</div>'
);
for (
let buttonIndex = 0;
buttonIndex < activeGamepad.buttons.length;
buttonIndex++
) {
$buttons.append(`
<div class="box small">
<div class="content">
<div class="label">B${buttonIndex}</div>
<div class="value" data-button="${buttonIndex}">0</div>
</div>
</div>'
`);
}
gamepad.updateButton = function ($button) {
gamepad.updateButton = function($button) {
updateElem($button);
}
};
gamepad.updateAxis = function ($axis) {
gamepad.updateAxis = function($axis) {
updateElem($axis, 6);
}
};
function updateElem($elem, precision = 2) {
updateTimestamp();
var value = parseFloat($elem.attr('data-value'), 10).toFixed(precision);
var value = parseFloat($elem.attr("data-value"), 10).toFixed(precision);
$elem.html(value);
var color = Math.floor(255 * 0.3 + 255 * 0.7 * Math.abs(value));
$elem.css({
'color': 'rgb(' + color + ', ' + color + ', ' + color + ')'
});
$elem.css({ color: `rgb(${color}, ${color}, ${color})` });
}
function updateTimestamp() {
activeGamepad = gamepad.getActiveGamepad();
if (!activeGamepad) {
return;
}
$timestamp.html(activeGamepad.timestamp);
}
})();

View File

@ -1,23 +1,25 @@
gamepad.updateButton = function ($button) {
const value = parseFloat($button.attr('data-value'), 10);
gamepad.updateButton = function($button) {
const value = parseFloat($button.attr("data-value"), 10);
if ($button.is('.trigger')) {
if ($button.is(".trigger")) {
$button.css({
'-webkit-clip-path': 'inset(' + (1 - value) * 100 + '% 0px 0px 0pc)'
"-webkit-clip-path": `inset(${(1 - value) * 100}% 0px 0px 0pc)`
});
}
}
};
gamepad.updateAxis = function ($axis) {
const axisX = $axis.attr('data-value-x');
const axisY = $axis.attr('data-value-y');
const axisZ = $axis.attr('data-value-z');
gamepad.updateAxis = function($axis) {
const axisX = $axis.attr("data-value-x");
const axisY = $axis.attr("data-value-y");
if ($axis.is('.stick')) {
if ($axis.is(".stick")) {
$axis.css({
'margin-top': axisY * 25,
'margin-left': axisX * 25,
'transform': 'rotateX(' + -parseFloat(axisY * 30, 8) + 'deg) rotateY(' + parseFloat(axisX * 30, 8) + 'deg)'
"margin-top": axisY * 25,
"margin-left": axisX * 25,
transform: `rotateX(${-parseFloat(
axisY * 30,
8
)}deg) rotateY(${parseFloat(axisX * 30, 8)}deg)`
});
}
}
};

View File

@ -1,23 +1,25 @@
gamepad.updateButton = function ($button) {
const value = parseFloat($button.attr('data-value'), 10);
gamepad.updateButton = function($button) {
const value = parseFloat($button.attr("data-value"), 10);
if ($button.is('.trigger')) {
if ($button.is(".trigger")) {
$button.css({
'-webkit-clip-path': 'inset(' + (1 - value) * 100 + '% 0px 0px 0pc)'
"-webkit-clip-path": `inset(${(1 - value) * 100}% 0px 0px 0pc)`
});
}
}
};
gamepad.updateAxis = function ($axis) {
const axisX = $axis.attr('data-value-x');
const axisY = $axis.attr('data-value-y');
const axisZ = $axis.attr('data-value-z');
gamepad.updateAxis = function($axis) {
const axisX = $axis.attr("data-value-x");
const axisY = $axis.attr("data-value-y");
if ($axis.is('.stick')) {
if ($axis.is(".stick")) {
$axis.css({
'margin-top': axisY * 25,
'margin-left': axisX * 25,
'transform': 'rotateX(' + -parseFloat(axisY * 30, 8) + 'deg) rotateY(' + parseFloat(axisX * 30, 8) + 'deg)'
"margin-top": axisY * 25,
"margin-left": axisX * 25,
transform: `rotateX(${-parseFloat(
axisY * 30,
8
)}deg) rotateY(${parseFloat(axisX * 30, 8)}deg)`
});
}
}
};