simplify code
This commit is contained in:
parent
9cc290ac48
commit
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@ -14,7 +14,7 @@
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</head>
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<body>
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<div id="no-gamepad">No active gamepad detected. Press <kbd>H</kbd> to read instructions.</div>
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<div id="no-gamepad">No active gamepad detected. Press <kbd>H</kbd> to read instructions.</div>
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<div id="gamepad"></div>
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<div id="help">
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<h2>Help</h2>
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396
js/gamepad.js
396
js/gamepad.js
@ -11,33 +11,39 @@ class Gamepad {
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this.gamepadDemo = new GamepadDemo(this);
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// cached DOM references
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this.$body = $('body');
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this.$gamepad = $('#gamepad');
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this.$nogamepad = $('#no-gamepad');
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this.$nogamepadLink = $('#no-gamepad a');
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this.$help = $('#help');
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this.$gamepadList = $('#gamepad-list');
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this.$body = $("body");
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this.$gamepad = $("#gamepad");
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this.$nogamepad = $("#no-gamepad");
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this.$nogamepadLink = $("#no-gamepad a");
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this.$help = $("#help");
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this.$gamepadList = $("#gamepad-list");
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this.backgroundColors = ['transparent', 'dimgrey', 'black', 'lime', 'magenta'];
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this.backgroundColors = [
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"transparent",
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"dimgrey",
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"black",
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"lime",
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"magenta"
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];
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this.backgroundColorIndex = 0;
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// gamepad collection default values
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this.gamepads = {};
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this.gamepadIdentifiers = {
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'debug': {
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'id': /debug/,
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'name': 'Debug',
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'colors': []
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debug: {
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id: /debug/,
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name: "Debug",
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colors: []
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},
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'ds4': {
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'id': /054c.*?05c4/,
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'name': 'DualShock 4',
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'colors': ['black', 'white', 'red', 'blue']
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ds4: {
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id: /054c.*?05c4/,
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name: "DualShock 4",
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colors: ["black", "white", "red", "blue"]
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},
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'xbox-one': {
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'id': /xinput|XInput/,
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'name': 'Xbox One',
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'colors': ['black', 'white']
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"xbox-one": {
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id: /xinput|XInput/,
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name: "Xbox One",
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colors: ["black", "white"]
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}
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};
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@ -60,10 +66,16 @@ class Gamepad {
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};
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// listen for gamepad related events
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this.haveEvents = 'GamepadEvent' in window;
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this.haveEvents = "GamepadEvent" in window;
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if (this.haveEvents) {
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window.addEventListener("gamepadconnected", this.onGamepadConnect.bind(this));
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window.addEventListener("gamepaddisconnected", this.onGamepadDisconnect.bind(this));
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window.addEventListener(
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"gamepadconnected",
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this.onGamepadConnect.bind(this)
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);
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window.addEventListener(
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"gamepaddisconnected",
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this.onGamepadDisconnect.bind(this)
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);
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}
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// listen for mouse move events
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@ -72,16 +84,18 @@ class Gamepad {
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window.addEventListener("keydown", this.onKeyDown.bind(this));
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// bind a gamepads scan
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window.setInterval(this.scanGamepads.bind(this), this.scanGamepadsDelay);
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window.setInterval(
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this.scanGamepads.bind(this),
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this.scanGamepadsDelay
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);
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// read URI for display parameters to initalize
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this.params = {
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background: $.urlParam('background') || $.urlParam('b') || null,
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color: $.urlParam('color') || $.urlParam('c') || null,
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demo: $.urlParam('demo') || null,
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index: $.urlParam('index') || $.urlParam('i') || null,
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type: $.urlParam('type') || $.urlParam('t') || null,
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zoom: $.urlParam('zoom') || $.urlParam('z') || null
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background: $.urlParam("background") || null,
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color: $.urlParam("color") || null,
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type: $.urlParam("type") || null,
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demo: $.urlParam("demo") || null,
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zoom: $.urlParam("zoom") || null
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};
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// change the background is specified
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@ -97,7 +111,10 @@ class Gamepad {
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return;
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}
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this.$body.css('background', this.backgroundColors[this.backgroundColorIndex]);
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this.$body.css(
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"background",
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this.backgroundColors[this.backgroundColorIndex]
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);
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}
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// start the demo if requested by params
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@ -107,14 +124,6 @@ class Gamepad {
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return;
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}
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// if a gamepad index is specified, try to map the corresponding gamepad
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if (this.params.index) {
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this.refreshGamepads();
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this.mapGamepad(+this.params.index);
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return;
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}
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// by default, enqueue a delayed display of the help modal
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this.displayGamepadHelp();
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}
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@ -149,11 +158,9 @@ class Gamepad {
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}
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// hide help modal if no gamepad is active after X ms
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this.gamepadHelpTimeout = window.setTimeout(
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() => {
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this.$nogamepad.fadeOut();
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}, this.gamepadHelpDelay
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);
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this.gamepadHelpTimeout = window.setTimeout(() => {
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this.$nogamepad.fadeOut();
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}, this.gamepadHelpDelay);
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}
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/**
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@ -231,7 +238,11 @@ class Gamepad {
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*/
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refreshGamepads() {
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// get fresh information from DOM about gamepads
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const navigatorGamepads = navigator.getGamepads ? navigator.getGamepads() : (navigator.webkitGetGamepads ? navigator.webkitGetGamepads() : []);
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const navigatorGamepads = navigator.getGamepads
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? navigator.getGamepads()
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: navigator.webkitGetGamepads
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? navigator.webkitGetGamepads()
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: [];
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for (let key in navigatorGamepads) {
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this.gamepads[key] = navigatorGamepads[key];
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}
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@ -250,13 +261,15 @@ class Gamepad {
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continue;
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}
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$tbody.push('<tr><td>' + gamepad.index + '</td><td>' + gamepad.id + '</td></tr>');
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$tbody.push(
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`<tr><td>${gamepad.index}</td><td>${gamepad.id}</td></tr>"`
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);
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}
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if ($tbody.length === 0) {
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$tbody.push('<tr><td colspan="2">No gamepad detected.</td></tr>');
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}
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this.$gamepadList.html($tbody.join(''));
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this.$gamepadList.html($tbody.join(""));
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}
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/**
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@ -266,6 +279,32 @@ class Gamepad {
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return this.gamepads[this.activeGamepadIndex];
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}
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/**
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* Return the gamepad type for the connected gamepad
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*
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* @param {object} activeGamepad
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*/
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getActiveGamepadType(activeGamepad) {
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if (this.debug) {
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// if the debug option is active, use the associated template
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return "debug";
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}
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if (this.params.type) {
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// if the gamepad type is set through params, apply it
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return this.params.type;
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}
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// else, determine the template to use from the gamepad identifier
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for (let gamepadType in this.gamepadIdentifiers) {
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if (
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this.gamepadIdentifiers[gamepadType].id.test(activeGamepad.id)
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) {
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return gamepadType;
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}
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}
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}
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/**
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* Adds a gamepad to the gamepads collection
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*
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@ -282,20 +321,24 @@ class Gamepad {
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*/
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removeGamepad(gamepadIndex) {
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// ensure we have an index to remove
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if ('undefined' === typeof gamepadIndex) {
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if ("undefined" === typeof gamepadIndex) {
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return;
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}
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// ensure to kill demo mode
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if ('demo' === this.activeGamepadIndex) {
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if ("demo" === this.activeGamepadIndex) {
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this.gamepadDemo.stop();
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}
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// if this is the active gamepad
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if (true === gamepadIndex ||
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this.activeGamepadIndex === gamepadIndex) {
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if (true === gamepadIndex || this.activeGamepadIndex === gamepadIndex) {
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// clear associated date
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this.activeGamepadIndex = null;
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this.activeGamepadType = null;
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this.activeGamepadIdentifier = null;
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this.activeGamepadColorIndex = null;
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this.activeGamepadColorName = null;
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this.activeGamepadZoomLevel = 1;
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this.$gamepad.empty();
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}
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delete this.gamepads[gamepadIndex];
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@ -317,24 +360,27 @@ class Gamepad {
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// refresh gamepad information
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this.refreshGamepads();
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// read information for each gamepad
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for (let gamepadIndex = 0; gamepadIndex < this.gamepads.length; gamepadIndex++) {
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for (
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let gamepadIndex = 0;
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gamepadIndex < this.gamepads.length;
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gamepadIndex++
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) {
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const gamepad = this.gamepads[gamepadIndex];
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if (gamepad) {
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// store the current gamepad give its index
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if (gamepad.index in this.gamepads) {
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this.gamepads[gamepad.index] = gamepad;
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}
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if (!gamepad) continue;
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// read the gamepad buttons
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let button;
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for (let buttonIndex = 0; buttonIndex < gamepad.buttons.length; buttonIndex++) {
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button = gamepad.buttons[buttonIndex];
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// read the gamepad buttons
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let button;
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for (
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let buttonIndex = 0;
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buttonIndex < gamepad.buttons.length;
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buttonIndex++
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) {
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button = gamepad.buttons[buttonIndex];
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// if one of its button is pressed, activate this gamepad
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if (button.pressed) {
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this.mapGamepad(gamepad.index);
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}
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// if one of its button is pressed, activate this gamepad
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if (button.pressed) {
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this.mapGamepad(gamepad.index);
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return;
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}
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}
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}
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@ -347,7 +393,7 @@ class Gamepad {
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*/
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mapGamepad(gamepadIndex) {
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// ensure a gamepad need to be mapped
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if ('undefined' === typeof gamepadIndex) {
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if ("undefined" === typeof gamepadIndex) {
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return;
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}
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@ -370,70 +416,78 @@ class Gamepad {
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}
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// determine gamepad type
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this.activeGamepadType = null;
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if (this.debug) {
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// if the debug option is active, use the associated template
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this.activeGamepadType = 'debug';
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} else if (this.params.type) {
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// if the gamepad type is set through params, apply it
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this.activeGamepadType = this.params.type;
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} else {
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// else, determine the template to use from the gamepad identifier
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for (let gamepadType in this.gamepadIdentifiers) {
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if (this.gamepadIdentifiers[gamepadType].id.test(activeGamepad.id)) {
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this.activeGamepadType = gamepadType;
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}
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}
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}
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this.activeGamepadIdentifier = this.gamepadIdentifiers[this.activeGamepadType];
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this.activeGamepadType = this.getActiveGamepadType(activeGamepad);
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this.activeGamepadIdentifier = this.gamepadIdentifiers[
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this.activeGamepadType
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];
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this.activeGamepadColorIndex = 0;
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// ensure a valid gamepad type was discovered
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if (!this.activeGamepadType) {
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return;
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}
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// hoist some template related variables
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let button;
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let axis;
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// load the HTML template file
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this.loadTemplate(activeGamepad);
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// hide the help before displaying the template
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this.hideGamepadHelp();
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}
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// load the template HTML file
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$.ajax(
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'templates/' + this.activeGamepadType + '/template.html'
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).done((template) => {
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// inject the template HTML
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this.$gamepad.html(template);
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/**
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* Load the HTML template file for the active gamepad
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*
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* @param {*} activeGamepad
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*/
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loadTemplate(activeGamepad) {
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$.ajax("templates/" + this.activeGamepadType + "/template.html").done(
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template => {
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// hoist some template related variables
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let button;
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let axis;
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// read for parameters to apply:
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// - color
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if (this.params.color) {
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this.changeGamepadColor(this.params.color);
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// inject the template HTML
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this.$gamepad.html(template);
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// read for parameters to apply:
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// - color
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if (this.params.color) {
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this.changeGamepadColor(this.params.color);
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}
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// - zoom
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if (this.params.zoom) {
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this.changeZoom(this.params.zoom);
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}
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// save the buttons mapping of this template
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this.mapping.buttons = [];
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for (
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let buttonIndex = 0;
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buttonIndex < activeGamepad.buttons.length;
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buttonIndex++
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) {
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button = activeGamepad.buttons[buttonIndex];
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this.mapping.buttons[buttonIndex] = $(
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`[data-button="${buttonIndex}"]`
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);
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}
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// save the axes mapping of this template
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this.mapping.axes = [];
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for (
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let axisIndex = 0;
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axisIndex < activeGamepad.axes.length;
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axisIndex++
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) {
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axis = activeGamepad.axes[axisIndex];
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this.mapping.axes[axisIndex] = $(
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`[data-axis=${axisIndex}], [data-axis-x=${axisIndex}], [data-axis-y=${axisIndex}], [data-axis-z=${axisIndex}]`
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);
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}
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// enqueue the initial display refresh
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this.updateStatus();
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}
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// - zoom
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if (this.params.zoom) {
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this.changeZoom(this.params.zoom);
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}
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// save the buttons mapping of this template
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this.mapping.buttons = [];
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for (let buttonIndex = 0; buttonIndex < activeGamepad.buttons.length; buttonIndex++) {
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button = activeGamepad.buttons[buttonIndex];
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this.mapping.buttons[buttonIndex] = $('[data-button=' + buttonIndex + ']');
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}
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// save the axes mapping of this template
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this.mapping.axes = [];
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for (let axisIndex = 0; axisIndex < activeGamepad.axes.length; axisIndex++) {
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axis = activeGamepad.axes[axisIndex];
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this.mapping.axes[axisIndex] = $('[data-axis=' + axisIndex + '], [data-axis-x=' + axisIndex + '], [data-axis-y=' + axisIndex + '], [data-axis-z=' + axisIndex + ']');
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}
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// enqueue the initial display refresh
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this.updateStatus();
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});
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);
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}
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/**
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@ -452,14 +506,26 @@ class Gamepad {
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this.refreshGamepads();
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const activeGamepad = this.getActiveGamepad();
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this.updateButtons(activeGamepad);
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this.updateAxes(activeGamepad);
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}
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/**
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* Updates the buttons status of the active gamepad
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*
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* @param {*} activeGamepad
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*/
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updateButtons(activeGamepad) {
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// hoist some variables
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let button;
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let $button;
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let axis;
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let $axis;
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// update the buttons
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for (let buttonIndex = 0; buttonIndex < activeGamepad.buttons.length; buttonIndex++) {
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for (
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let buttonIndex = 0;
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buttonIndex < activeGamepad.buttons.length;
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buttonIndex++
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) {
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// find the DOM element
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$button = this.mapping.buttons[buttonIndex];
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if (!$button) {
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@ -471,17 +537,32 @@ class Gamepad {
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button = activeGamepad.buttons[buttonIndex];
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// update the display values
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$button.attr('data-pressed', button.pressed);
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$button.attr('data-value', button.value);
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$button.attr("data-pressed", button.pressed);
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$button.attr("data-value", button.value);
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// hook the template defined button update method
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if ("function" === typeof this.updateButton) {
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this.updateButton($button);
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}
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}
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}
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/**
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* Updates the axes status of the active gamepad
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*
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* @param {*} activeGamepad
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*/
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updateAxes(activeGamepad) {
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// hoist some variables
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let axis;
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let $axis;
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// update the axes
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for (let axisIndex = 0; axisIndex < activeGamepad.axes.length; axisIndex++) {
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for (
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let axisIndex = 0;
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axisIndex < activeGamepad.axes.length;
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axisIndex++
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) {
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// find the DOM element
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$axis = this.mapping.axes[axisIndex];
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if (!$axis) {
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@ -493,17 +574,17 @@ class Gamepad {
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axis = activeGamepad.axes[axisIndex];
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// update the display values
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if ($axis.is('[data-axis=' + axisIndex + ']')) {
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$axis.attr('data-value', axis);
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if ($axis.is("[data-axis=" + axisIndex + "]")) {
|
||||
$axis.attr("data-value", axis);
|
||||
}
|
||||
if ($axis.is('[data-axis-x=' + axisIndex + ']')) {
|
||||
$axis.attr('data-value-x', axis);
|
||||
if ($axis.is("[data-axis-x=" + axisIndex + "]")) {
|
||||
$axis.attr("data-value-x", axis);
|
||||
}
|
||||
if ($axis.is('[data-axis-y=' + axisIndex + ']')) {
|
||||
$axis.attr('data-value-y', axis);
|
||||
if ($axis.is("[data-axis-y=" + axisIndex + "]")) {
|
||||
$axis.attr("data-value-y", axis);
|
||||
}
|
||||
if ($axis.is('[data-axis-z=' + axisIndex + ']')) {
|
||||
$axis.attr('data-value-z', axis);
|
||||
if ($axis.is("[data-axis-z=" + axisIndex + "]")) {
|
||||
$axis.attr("data-value-z", axis);
|
||||
}
|
||||
|
||||
// hook the template defined axis update method
|
||||
@ -519,7 +600,7 @@ class Gamepad {
|
||||
* @param {any} backgroundColor
|
||||
*/
|
||||
changeBackgroundColor(backgroundColor) {
|
||||
if ('undefined' === typeof gamepadColor) {
|
||||
if ("undefined" === typeof gamepadColor) {
|
||||
this.backgroundColorIndex++;
|
||||
if (this.backgroundColorIndex > this.backgroundColors.length - 1) {
|
||||
this.backgroundColorIndex = 0;
|
||||
@ -528,8 +609,10 @@ class Gamepad {
|
||||
this.backgroundColorIndex = backgroundColor;
|
||||
}
|
||||
|
||||
|
||||
this.$body.css('background', this.backgroundColors[this.backgroundColorIndex]);
|
||||
this.$body.css(
|
||||
"background",
|
||||
this.backgroundColors[this.backgroundColorIndex]
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -543,25 +626,36 @@ class Gamepad {
|
||||
return;
|
||||
}
|
||||
|
||||
if ('undefined' === typeof gamepadColor) {
|
||||
if ("undefined" === typeof gamepadColor) {
|
||||
// no color was specified, load the next one in list
|
||||
this.activeGamepadColorIndex++;
|
||||
if (this.activeGamepadColorIndex > this.activeGamepadIdentifier.colors.length - 1) {
|
||||
if (
|
||||
this.activeGamepadColorIndex >
|
||||
this.activeGamepadIdentifier.colors.length - 1
|
||||
) {
|
||||
this.activeGamepadColorIndex = 0;
|
||||
}
|
||||
|
||||
this.activeGamepadColorName = this.activeGamepadIdentifier.colors[this.activeGamepadColorIndex];
|
||||
this.activeGamepadColorName = this.activeGamepadIdentifier.colors[
|
||||
this.activeGamepadColorIndex
|
||||
];
|
||||
} else {
|
||||
if (!isNaN(parseInt(gamepadColor))) {
|
||||
// the color is a number, load it by its index
|
||||
this.activeGamepadColorIndex = gamepadColor;
|
||||
this.activeGamepadColorName = this.activeGamepadIdentifier.colors[this.activeGamepadColorIndex];
|
||||
this.activeGamepadColorName = this.activeGamepadIdentifier.colors[
|
||||
this.activeGamepadColorIndex
|
||||
];
|
||||
} else {
|
||||
// the color is a string, load it by its name
|
||||
this.activeGamepadColorName = gamepadColor;
|
||||
this.activeGamepadColorIndex = 0;
|
||||
for (let gamepadColorIndex in this.activeGamepadIdentifier.colors) {
|
||||
if (this.activeGamepadColorName === this.activeGamepadIdentifier.colors[gamepadColorIndex]) {
|
||||
for (let gamepadColorIndex in this.activeGamepadIdentifier
|
||||
.colors) {
|
||||
if (
|
||||
this.activeGamepadColorName ===
|
||||
this.activeGamepadIdentifier.colors[gamepadColorIndex]
|
||||
) {
|
||||
break;
|
||||
}
|
||||
this.activeGamepadColorIndex++;
|
||||
@ -570,7 +664,7 @@ class Gamepad {
|
||||
}
|
||||
|
||||
// update the DOM with the color value
|
||||
this.$gamepad.attr('data-color', this.activeGamepadColorName);
|
||||
this.$gamepad.attr("data-color", this.activeGamepadColorName);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -585,20 +679,20 @@ class Gamepad {
|
||||
}
|
||||
|
||||
// ensure we have some data to process
|
||||
if ('undefined' === typeof zoomLevel) {
|
||||
if ("undefined" === typeof zoomLevel) {
|
||||
return;
|
||||
}
|
||||
|
||||
if ('0' === zoomLevel) {
|
||||
if ("0" === zoomLevel) {
|
||||
// "0" means a zoom reset
|
||||
this.activeGamepadZoomLevel = 1;
|
||||
} else if ('+' === zoomLevel && this.activeGamepadZoomLevel < 2) {
|
||||
} else if ("+" === zoomLevel && this.activeGamepadZoomLevel < 2) {
|
||||
// "+" means a zoom in if we still can
|
||||
this.activeGamepadZoomLevel += 0.1;
|
||||
} else if ('-' === zoomLevel && this.activeGamepadZoomLevel > 0.2) {
|
||||
} else if ("-" === zoomLevel && this.activeGamepadZoomLevel > 0.2) {
|
||||
// "-" means a zoom out if we still can
|
||||
this.activeGamepadZoomLevel -= 0.1;
|
||||
} else if (!isNaN(zoomLevel = parseFloat(zoomLevel))) {
|
||||
} else if (!isNaN((zoomLevel = parseFloat(zoomLevel)))) {
|
||||
// an integer value means a value-based zoom
|
||||
this.activeGamepadZoomLevel = zoomLevel;
|
||||
}
|
||||
@ -608,8 +702,10 @@ class Gamepad {
|
||||
|
||||
// update the DOM with the zoom value
|
||||
this.$gamepad.css(
|
||||
'transform',
|
||||
'translate(-50%, -50%) scale(' + this.activeGamepadZoomLevel + ', ' + this.activeGamepadZoomLevel + ')'
|
||||
"transform",
|
||||
`translate(-50%, -50%) scale(${this.activeGamepadZoomLevel}, ${
|
||||
this.activeGamepadZoomLevel
|
||||
})`
|
||||
);
|
||||
}
|
||||
|
||||
@ -617,7 +713,7 @@ class Gamepad {
|
||||
* Toggles the on-screen help message
|
||||
*/
|
||||
toggleHelp() {
|
||||
this.$help.toggleClass('active');
|
||||
this.$help.toggleClass("active");
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -1,5 +1,5 @@
|
||||
$.urlParam = function(name) {
|
||||
let results = new RegExp('[\?&]' + name + '(=([^&#]*))?').exec(window.location.href);
|
||||
let results = new RegExp('[\?&]' + name + '(=([^&#]*))?').exec(window.location.search);
|
||||
if (results === null) {
|
||||
return null;
|
||||
}
|
||||
|
@ -1,10 +1,10 @@
|
||||
(() => {
|
||||
$id = $('#info-id .value');
|
||||
$timestamp = $('#info-timestamp .value');
|
||||
$index = $('#info-index .value');
|
||||
$mapping = $('#info-mapping .value');
|
||||
$axes = $('.axes .container');
|
||||
$buttons = $('.buttons .container');
|
||||
$id = $("#info-id .value");
|
||||
$timestamp = $("#info-timestamp .value");
|
||||
$index = $("#info-index .value");
|
||||
$mapping = $("#info-mapping .value");
|
||||
$axes = $(".axes .container");
|
||||
$buttons = $(".buttons .container");
|
||||
|
||||
gamepad = window.gamepad;
|
||||
activeGamepad = gamepad.getActiveGamepad();
|
||||
@ -18,48 +18,58 @@
|
||||
$index.html(activeGamepad.index);
|
||||
$mapping.html(activeGamepad.mapping);
|
||||
|
||||
for (let axisIndex = 0; axisIndex < activeGamepad.axes.length; axisIndex++) {
|
||||
$axes.append(
|
||||
'<div class="box medium">' +
|
||||
' <div class="content">' +
|
||||
' <div class="label">AXIS ' + axisIndex + '</div>' +
|
||||
' <div class="value" data-axis="' + axisIndex + '">0</div>' +
|
||||
' </div>' +
|
||||
'</div>'
|
||||
);
|
||||
for (
|
||||
let axisIndex = 0;
|
||||
axisIndex < activeGamepad.axes.length;
|
||||
axisIndex++
|
||||
) {
|
||||
$axes.append(`
|
||||
<div class="box medium">
|
||||
<div class="content">
|
||||
<div class="label">AXIS ${axisIndex}</div>
|
||||
<div class="value" data-axis="${axisIndex}">0</div>
|
||||
</div>
|
||||
</div>
|
||||
`);
|
||||
}
|
||||
|
||||
for (let buttonIndex = 0; buttonIndex < activeGamepad.buttons.length; buttonIndex++) {
|
||||
$buttons.append(
|
||||
'<div class="box small">' +
|
||||
' <div class="content">' +
|
||||
' <div class="label">B' + buttonIndex + '</div>' +
|
||||
' <div class="value" data-button="' + buttonIndex + '">0</div>' +
|
||||
' </div>' +
|
||||
'</div>'
|
||||
);
|
||||
for (
|
||||
let buttonIndex = 0;
|
||||
buttonIndex < activeGamepad.buttons.length;
|
||||
buttonIndex++
|
||||
) {
|
||||
$buttons.append(`
|
||||
<div class="box small">
|
||||
<div class="content">
|
||||
<div class="label">B${buttonIndex}</div>
|
||||
<div class="value" data-button="${buttonIndex}">0</div>
|
||||
</div>
|
||||
</div>'
|
||||
`);
|
||||
}
|
||||
|
||||
gamepad.updateButton = function ($button) {
|
||||
gamepad.updateButton = function($button) {
|
||||
updateElem($button);
|
||||
}
|
||||
};
|
||||
|
||||
gamepad.updateAxis = function ($axis) {
|
||||
gamepad.updateAxis = function($axis) {
|
||||
updateElem($axis, 6);
|
||||
}
|
||||
};
|
||||
|
||||
function updateElem($elem, precision = 2) {
|
||||
updateTimestamp();
|
||||
|
||||
var value = parseFloat($elem.attr('data-value'), 10).toFixed(precision);
|
||||
var value = parseFloat($elem.attr("data-value"), 10).toFixed(precision);
|
||||
$elem.html(value);
|
||||
var color = Math.floor(255 * 0.3 + 255 * 0.7 * Math.abs(value));
|
||||
$elem.css({
|
||||
'color': 'rgb(' + color + ', ' + color + ', ' + color + ')'
|
||||
});
|
||||
$elem.css({ color: `rgb(${color}, ${color}, ${color})` });
|
||||
}
|
||||
|
||||
function updateTimestamp() {
|
||||
activeGamepad = gamepad.getActiveGamepad();
|
||||
if (!activeGamepad) {
|
||||
return;
|
||||
}
|
||||
$timestamp.html(activeGamepad.timestamp);
|
||||
}
|
||||
})();
|
||||
|
@ -1,23 +1,25 @@
|
||||
gamepad.updateButton = function ($button) {
|
||||
const value = parseFloat($button.attr('data-value'), 10);
|
||||
gamepad.updateButton = function($button) {
|
||||
const value = parseFloat($button.attr("data-value"), 10);
|
||||
|
||||
if ($button.is('.trigger')) {
|
||||
if ($button.is(".trigger")) {
|
||||
$button.css({
|
||||
'-webkit-clip-path': 'inset(' + (1 - value) * 100 + '% 0px 0px 0pc)'
|
||||
"-webkit-clip-path": `inset(${(1 - value) * 100}% 0px 0px 0pc)`
|
||||
});
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
gamepad.updateAxis = function ($axis) {
|
||||
const axisX = $axis.attr('data-value-x');
|
||||
const axisY = $axis.attr('data-value-y');
|
||||
const axisZ = $axis.attr('data-value-z');
|
||||
gamepad.updateAxis = function($axis) {
|
||||
const axisX = $axis.attr("data-value-x");
|
||||
const axisY = $axis.attr("data-value-y");
|
||||
|
||||
if ($axis.is('.stick')) {
|
||||
if ($axis.is(".stick")) {
|
||||
$axis.css({
|
||||
'margin-top': axisY * 25,
|
||||
'margin-left': axisX * 25,
|
||||
'transform': 'rotateX(' + -parseFloat(axisY * 30, 8) + 'deg) rotateY(' + parseFloat(axisX * 30, 8) + 'deg)'
|
||||
"margin-top": axisY * 25,
|
||||
"margin-left": axisX * 25,
|
||||
transform: `rotateX(${-parseFloat(
|
||||
axisY * 30,
|
||||
8
|
||||
)}deg) rotateY(${parseFloat(axisX * 30, 8)}deg)`
|
||||
});
|
||||
}
|
||||
}
|
||||
};
|
||||
|
@ -1,23 +1,25 @@
|
||||
gamepad.updateButton = function ($button) {
|
||||
const value = parseFloat($button.attr('data-value'), 10);
|
||||
gamepad.updateButton = function($button) {
|
||||
const value = parseFloat($button.attr("data-value"), 10);
|
||||
|
||||
if ($button.is('.trigger')) {
|
||||
if ($button.is(".trigger")) {
|
||||
$button.css({
|
||||
'-webkit-clip-path': 'inset(' + (1 - value) * 100 + '% 0px 0px 0pc)'
|
||||
"-webkit-clip-path": `inset(${(1 - value) * 100}% 0px 0px 0pc)`
|
||||
});
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
gamepad.updateAxis = function ($axis) {
|
||||
const axisX = $axis.attr('data-value-x');
|
||||
const axisY = $axis.attr('data-value-y');
|
||||
const axisZ = $axis.attr('data-value-z');
|
||||
gamepad.updateAxis = function($axis) {
|
||||
const axisX = $axis.attr("data-value-x");
|
||||
const axisY = $axis.attr("data-value-y");
|
||||
|
||||
if ($axis.is('.stick')) {
|
||||
if ($axis.is(".stick")) {
|
||||
$axis.css({
|
||||
'margin-top': axisY * 25,
|
||||
'margin-left': axisX * 25,
|
||||
'transform': 'rotateX(' + -parseFloat(axisY * 30, 8) + 'deg) rotateY(' + parseFloat(axisX * 30, 8) + 'deg)'
|
||||
"margin-top": axisY * 25,
|
||||
"margin-left": axisX * 25,
|
||||
transform: `rotateX(${-parseFloat(
|
||||
axisY * 30,
|
||||
8
|
||||
)}deg) rotateY(${parseFloat(axisX * 30, 8)}deg)`
|
||||
});
|
||||
}
|
||||
}
|
||||
};
|
||||
|
Loading…
x
Reference in New Issue
Block a user