multiple fixes and code simplification
This commit is contained in:
parent
86e71288db
commit
236a4fdfed
@ -87,7 +87,7 @@
|
|||||||
</div>
|
</div>
|
||||||
|
|
||||||
<script src="js/jquery.min.js"></script>
|
<script src="js/jquery.min.js"></script>
|
||||||
<script src="js/gamepad-demo.js"></script>
|
<script src="js/demo.js"></script>
|
||||||
<script src="js/gamepad.js"></script>
|
<script src="js/gamepad.js"></script>
|
||||||
</body>
|
</body>
|
||||||
|
|
||||||
|
@ -1,11 +1,11 @@
|
|||||||
/**
|
/**
|
||||||
* The Gamepad demo class
|
* The Gamepad demo class
|
||||||
*
|
*
|
||||||
* @class GamepadDemo
|
* @class Demo
|
||||||
*/
|
*/
|
||||||
class GamepadDemo {
|
class Demo {
|
||||||
/**
|
/**
|
||||||
* Creates an instance of GamepadDemo.
|
* Creates an instance of Demo.
|
||||||
*
|
*
|
||||||
* @param Gamepad gamepad
|
* @param Gamepad gamepad
|
||||||
*/
|
*/
|
417
js/gamepad.js
417
js/gamepad.js
@ -8,7 +8,7 @@ class Gamepad {
|
|||||||
* Creates an instance of Gamepad.
|
* Creates an instance of Gamepad.
|
||||||
*/
|
*/
|
||||||
constructor() {
|
constructor() {
|
||||||
this.gamepadDemo = new GamepadDemo(this);
|
this.demo = new Demo(this);
|
||||||
|
|
||||||
// cached DOM references
|
// cached DOM references
|
||||||
this.$body = $("body");
|
this.$body = $("body");
|
||||||
@ -25,17 +25,16 @@ class Gamepad {
|
|||||||
"lime",
|
"lime",
|
||||||
"magenta",
|
"magenta",
|
||||||
];
|
];
|
||||||
this.backgroundColorIndex = 0;
|
|
||||||
|
|
||||||
// gamepad collection default values
|
// gamepad collection default values
|
||||||
this.gamepads = {};
|
this.gamepads = {};
|
||||||
this.gamepadIdentifiers = {
|
this.identifiers = {
|
||||||
"debug": {
|
debug: {
|
||||||
id: /debug/,
|
id: /debug/,
|
||||||
name: "Debug",
|
name: "Debug",
|
||||||
colors: [],
|
colors: [],
|
||||||
},
|
},
|
||||||
"ds4": {
|
ds4: {
|
||||||
id: /054c.*?05c4/,
|
id: /054c.*?05c4/,
|
||||||
name: "DualShock 4",
|
name: "DualShock 4",
|
||||||
colors: ["black", "white", "red", "blue"],
|
colors: ["black", "white", "red", "blue"],
|
||||||
@ -53,19 +52,21 @@ class Gamepad {
|
|||||||
};
|
};
|
||||||
|
|
||||||
// gamepad help default values
|
// gamepad help default values
|
||||||
this.gamepadHelpTimeout = null;
|
this.helpTimeout = null;
|
||||||
this.gamepadHelpDelay = 5000;
|
this.helpDelay = 5000;
|
||||||
|
|
||||||
// active gamepad default values
|
// active gamepad default values
|
||||||
this.scanGamepadsDelay = 500;
|
this.scanDelay = 500;
|
||||||
this.debug = false;
|
this.debug = false;
|
||||||
this.activeGamepadIndex = null;
|
this.index = null;
|
||||||
this.activeGamepadType = null;
|
this.type = null;
|
||||||
this.activeGamepadIdentifier = null;
|
this.identifier = null;
|
||||||
this.activeGamepadColorIndex = null;
|
this.timestamp = null;
|
||||||
this.activeGamepadColorName = null;
|
this.backgroundColorIndex = 0;
|
||||||
this.activeGamepadZoomMode = "manual";
|
this.colorIndex = null;
|
||||||
this.activeGamepadZoomLevel = 1;
|
this.colorName = null;
|
||||||
|
this.zoomMode = "manual";
|
||||||
|
this.zoomLevel = 1;
|
||||||
this.mapping = {
|
this.mapping = {
|
||||||
buttons: [],
|
buttons: [],
|
||||||
axes: [],
|
axes: [],
|
||||||
@ -92,10 +93,7 @@ class Gamepad {
|
|||||||
window.addEventListener("resize", this.onResize.bind(this));
|
window.addEventListener("resize", this.onResize.bind(this));
|
||||||
|
|
||||||
// bind a gamepads scan
|
// bind a gamepads scan
|
||||||
window.setInterval(
|
window.setInterval(this.scan.bind(this), this.scanDelay);
|
||||||
this.scanGamepads.bind(this),
|
|
||||||
this.scanGamepadsDelay
|
|
||||||
);
|
|
||||||
|
|
||||||
// read URI for display parameters to initalize
|
// read URI for display parameters to initalize
|
||||||
this.params = {
|
this.params = {
|
||||||
@ -110,30 +108,26 @@ class Gamepad {
|
|||||||
if (this.params.background) {
|
if (this.params.background) {
|
||||||
for (let i = 0; i < this.backgroundColors.length; i++) {
|
for (let i = 0; i < this.backgroundColors.length; i++) {
|
||||||
if (this.params.background === this.backgroundColors[i]) {
|
if (this.params.background === this.backgroundColors[i]) {
|
||||||
this.backgroundColorIndex = i;
|
this.index = i;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!this.backgroundColorIndex) {
|
if (!this.index) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
this.$body.css(
|
this.$body.css("background", this.backgroundColors[this.index]);
|
||||||
"background",
|
|
||||||
this.backgroundColors[this.backgroundColorIndex]
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// start the demo if requested by params
|
// start the demo if requested by params
|
||||||
if (this.params.demo) {
|
if (this.params.demo) {
|
||||||
this.gamepadDemo.start(this.params.demo);
|
this.demo.start(this.params.demo);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// by default, enqueue a delayed display of the help modal
|
// by default, enqueue a delayed display of the help modal
|
||||||
this.displayGamepadHelp();
|
this.displayHelp();
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -155,19 +149,17 @@ class Gamepad {
|
|||||||
/**
|
/**
|
||||||
* Displays the help modal on screen
|
* Displays the help modal on screen
|
||||||
*/
|
*/
|
||||||
displayGamepadHelp() {
|
displayHelp() {
|
||||||
// do not display help if we have an active gamepad
|
// do not display help if we have an active gamepad
|
||||||
if (null !== this.activeGamepadIndex) {
|
if (null !== this.index) return;
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// cancel the queued display of the help modal, if any
|
// cancel the queued display of the help modal, if any
|
||||||
window.clearTimeout(this.gamepadHelpTimeout);
|
window.clearTimeout(this.helpTimeout);
|
||||||
// hide the help modal
|
// hide the help modal
|
||||||
this.$nogamepad.show();
|
this.$nogamepad.show();
|
||||||
|
|
||||||
// enqueue a delayed display of the help modal
|
// enqueue a delayed display of the help modal
|
||||||
this.hideGamepadHelp();
|
this.hideHelp();
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -175,16 +167,16 @@ class Gamepad {
|
|||||||
*
|
*
|
||||||
* @param {boolean} [hideNow=false]
|
* @param {boolean} [hideNow=false]
|
||||||
*/
|
*/
|
||||||
hideGamepadHelp(hideNow = false) {
|
hideHelp(hideNow = false) {
|
||||||
// hide the message right away if needed
|
// hide the message right away if needed
|
||||||
if (hideNow) {
|
if (hideNow) {
|
||||||
this.$nogamepad.hide();
|
this.$nogamepad.hide();
|
||||||
}
|
}
|
||||||
|
|
||||||
// hide help modal if no gamepad is active after X ms
|
// hide help modal if no gamepad is active after X ms
|
||||||
this.gamepadHelpTimeout = window.setTimeout(() => {
|
this.helpTimeout = window.setTimeout(() => {
|
||||||
this.$nogamepad.fadeOut();
|
this.$nogamepad.fadeOut();
|
||||||
}, this.gamepadHelpDelay);
|
}, this.helpDelay);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -193,8 +185,8 @@ class Gamepad {
|
|||||||
* @param {GamepadEvent} e
|
* @param {GamepadEvent} e
|
||||||
*/
|
*/
|
||||||
onGamepadConnect(e) {
|
onGamepadConnect(e) {
|
||||||
// on gamepad connection, add it to the list
|
// on gamepad connection, refresh available gamepads list
|
||||||
this.addGamepad(e.gamepad);
|
this.refresh(e.gamepad);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -204,7 +196,7 @@ class Gamepad {
|
|||||||
*/
|
*/
|
||||||
onGamepadDisconnect(e) {
|
onGamepadDisconnect(e) {
|
||||||
// on gamepad disconnection, remove it from the list
|
// on gamepad disconnection, remove it from the list
|
||||||
this.removeGamepad(e.gamepad.index);
|
this.disconnect(e.gamepad.index);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -213,7 +205,7 @@ class Gamepad {
|
|||||||
* @param {MouseEvent} e
|
* @param {MouseEvent} e
|
||||||
*/
|
*/
|
||||||
onMouseMove() {
|
onMouseMove() {
|
||||||
this.displayGamepadHelp();
|
this.displayHelp();
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -225,7 +217,7 @@ class Gamepad {
|
|||||||
switch (e.code) {
|
switch (e.code) {
|
||||||
case "Delete":
|
case "Delete":
|
||||||
case "Escape":
|
case "Escape":
|
||||||
this.removeGamepad(true);
|
this.disconnect(true);
|
||||||
break;
|
break;
|
||||||
case "KeyB":
|
case "KeyB":
|
||||||
this.changeBackgroundColor();
|
this.changeBackgroundColor();
|
||||||
@ -240,7 +232,7 @@ class Gamepad {
|
|||||||
this.toggleHelp();
|
this.toggleHelp();
|
||||||
break;
|
break;
|
||||||
case "KeyO":
|
case "KeyO":
|
||||||
this.gamepadDemo.start();
|
this.demo.start();
|
||||||
break;
|
break;
|
||||||
case "NumpadAdd":
|
case "NumpadAdd":
|
||||||
case "Equal":
|
case "Equal":
|
||||||
@ -251,7 +243,7 @@ class Gamepad {
|
|||||||
this.changeZoom("-");
|
this.changeZoom("-");
|
||||||
break;
|
break;
|
||||||
case "NumpadDecimal":
|
case "NumpadDecimal":
|
||||||
this.autoAdjustZoom(1);
|
this.adjustZoom(1);
|
||||||
break;
|
break;
|
||||||
case "Numpad0":
|
case "Numpad0":
|
||||||
case "Digit0":
|
case "Digit0":
|
||||||
@ -266,7 +258,7 @@ class Gamepad {
|
|||||||
* @param {WindowEvent} e
|
* @param {WindowEvent} e
|
||||||
*/
|
*/
|
||||||
onResize(e) {
|
onResize(e) {
|
||||||
if (this.activeGamepadZoomMode === "auto") this.autoAdjustZoom(1);
|
if (this.zoomMode === "auto") this.adjustZoom(1);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -283,7 +275,7 @@ class Gamepad {
|
|||||||
/**
|
/**
|
||||||
* Reloads gamepads data
|
* Reloads gamepads data
|
||||||
*/
|
*/
|
||||||
refreshGamepads() {
|
refresh() {
|
||||||
// get fresh information from DOM about gamepads
|
// get fresh information from DOM about gamepads
|
||||||
this.gamepads = this.getNavigatorGamepads();
|
this.gamepads = this.getNavigatorGamepads();
|
||||||
|
|
||||||
@ -315,16 +307,16 @@ class Gamepad {
|
|||||||
/**
|
/**
|
||||||
* Return the connected gamepad
|
* Return the connected gamepad
|
||||||
*/
|
*/
|
||||||
getActiveGamepad() {
|
getActive() {
|
||||||
return this.gamepads[this.activeGamepadIndex];
|
return this.gamepads[this.index];
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Return the gamepad type for the connected gamepad
|
* Return the gamepad type for the connected gamepad
|
||||||
*
|
*
|
||||||
* @param {object} activeGamepad
|
* @param {object} gamepad
|
||||||
*/
|
*/
|
||||||
getActiveGamepadType(activeGamepad) {
|
getType(gamepad) {
|
||||||
if (this.debug) {
|
if (this.debug) {
|
||||||
// if the debug option is active, use the associated template
|
// if the debug option is active, use the associated template
|
||||||
return "debug";
|
return "debug";
|
||||||
@ -336,76 +328,26 @@ class Gamepad {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// else, determine the template to use from the gamepad identifier
|
// else, determine the template to use from the gamepad identifier
|
||||||
for (let gamepadType in this.gamepadIdentifiers) {
|
for (let gamepadType in this.identifiers) {
|
||||||
if (
|
if (this.identifiers[gamepadType].id.test(gamepad.id)) {
|
||||||
this.gamepadIdentifiers[gamepadType].id.test(activeGamepad.id)
|
|
||||||
) {
|
|
||||||
return gamepadType;
|
return gamepadType;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
return "debug";
|
||||||
|
|
||||||
/**
|
|
||||||
* Adds a gamepad to the gamepads collection
|
|
||||||
*
|
|
||||||
* @param {object} gamepad
|
|
||||||
*/
|
|
||||||
addGamepad(gamepad) {
|
|
||||||
this.gamepads[gamepad.index] = gamepad;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Removes a gamepad to the gamepads collection
|
|
||||||
*
|
|
||||||
* @param {object} gamepad
|
|
||||||
*/
|
|
||||||
removeGamepad(gamepadIndex) {
|
|
||||||
// ensure we have an index to remove
|
|
||||||
if ("undefined" === typeof gamepadIndex) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// ensure to kill demo mode
|
|
||||||
if ("demo" === this.activeGamepadIndex) {
|
|
||||||
this.gamepadDemo.stop();
|
|
||||||
}
|
|
||||||
|
|
||||||
// if this is the active gamepad
|
|
||||||
if (true === gamepadIndex || this.activeGamepadIndex === gamepadIndex) {
|
|
||||||
// clear associated date
|
|
||||||
this.activeGamepadIndex = null;
|
|
||||||
this.activeGamepadType = null;
|
|
||||||
this.activeGamepadIdentifier = null;
|
|
||||||
this.activeGamepadColorIndex = null;
|
|
||||||
this.activeGamepadColorName = null;
|
|
||||||
this.activeGamepadZoomLevel = 1;
|
|
||||||
this.$gamepad.empty();
|
|
||||||
}
|
|
||||||
delete this.gamepads[gamepadIndex];
|
|
||||||
|
|
||||||
// enqueue a display of the help modal
|
|
||||||
this.displayGamepadHelp();
|
|
||||||
this.debug = false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Scans gamepads for activity
|
* Scans gamepads for activity
|
||||||
*/
|
*/
|
||||||
scanGamepads() {
|
scan() {
|
||||||
// don't scan if we have an active gamepad
|
// don't scan if we have an active gamepad
|
||||||
if (null !== this.activeGamepadIndex) {
|
if (null !== this.index) return;
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// refresh gamepad information
|
// refresh gamepad information
|
||||||
this.refreshGamepads();
|
this.refresh();
|
||||||
|
|
||||||
for (
|
for (let index = 0; index < this.gamepads.length; index++) {
|
||||||
let gamepadIndex = 0;
|
const gamepad = this.gamepads[index];
|
||||||
gamepadIndex < this.gamepads.length;
|
|
||||||
gamepadIndex++
|
|
||||||
) {
|
|
||||||
const gamepad = this.gamepads[gamepadIndex];
|
|
||||||
if (!gamepad) continue;
|
if (!gamepad) continue;
|
||||||
|
|
||||||
// read the gamepad buttons
|
// read the gamepad buttons
|
||||||
@ -419,7 +361,7 @@ class Gamepad {
|
|||||||
|
|
||||||
// if one of its button is pressed, activate this gamepad
|
// if one of its button is pressed, activate this gamepad
|
||||||
if (button.pressed) {
|
if (button.pressed) {
|
||||||
this.mapGamepad(gamepad.index);
|
this.map(gamepad.index);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -429,62 +371,87 @@ class Gamepad {
|
|||||||
/**
|
/**
|
||||||
* Sets a gamepad as active from its index
|
* Sets a gamepad as active from its index
|
||||||
*
|
*
|
||||||
* @param {int} gamepadIndex
|
* @param {int} index
|
||||||
*/
|
*/
|
||||||
mapGamepad(gamepadIndex) {
|
map(index) {
|
||||||
// ensure a gamepad need to be mapped
|
// ensure a gamepad need to be mapped
|
||||||
if ("undefined" === typeof gamepadIndex) {
|
if ("undefined" === typeof index) return;
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// hide the help message
|
// hide the help messages
|
||||||
this.hideGamepadHelp(true);
|
this.hideHelp(true);
|
||||||
|
this.$help.removeClass("active");
|
||||||
|
|
||||||
// update local references
|
// update local references
|
||||||
this.activeGamepadIndex = gamepadIndex;
|
this.index = index;
|
||||||
const activeGamepad = this.getActiveGamepad();
|
const gamepad = this.getActive();
|
||||||
|
|
||||||
// ensure that a gamepad was actually found for this index
|
// ensure that a gamepad was actually found for this index
|
||||||
if (!activeGamepad) {
|
if (!gamepad) {
|
||||||
// this mapping request was probably a mistake :
|
// this mapping request was probably a mistake :
|
||||||
// - remove the active gamepad index and reference
|
// - remove the active gamepad index and reference
|
||||||
this.activeGamepadIndex = null;
|
this.index = null;
|
||||||
// - enqueue a display of the help modal right away
|
// - enqueue a display of the help modal right away
|
||||||
this.displayGamepadHelp(true);
|
this.displayHelp(true);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// determine gamepad type
|
// determine gamepad type
|
||||||
this.activeGamepadType = this.getActiveGamepadType(activeGamepad);
|
this.type = this.getType(gamepad);
|
||||||
this.activeGamepadIdentifier = this.gamepadIdentifiers[
|
this.identifier = this.identifiers[this.type];
|
||||||
this.activeGamepadType
|
this.colorIndex = 0;
|
||||||
];
|
|
||||||
this.activeGamepadColorIndex = 0;
|
|
||||||
// ensure a valid gamepad type was discovered
|
// ensure a valid gamepad type was discovered
|
||||||
if (!this.activeGamepadType) {
|
if (!this.type) return;
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// load the HTML template file
|
// load the HTML template file
|
||||||
this.loadTemplate(activeGamepad);
|
this.loadTemplate(gamepad);
|
||||||
|
|
||||||
// hide the help before displaying the template
|
// hide the help before displaying the template
|
||||||
this.hideGamepadHelp();
|
this.hideHelp();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Disconnect the active gamepad
|
||||||
|
*
|
||||||
|
* @param {object} gamepad
|
||||||
|
*/
|
||||||
|
disconnect(index) {
|
||||||
|
// ensure we have an index to remove
|
||||||
|
if ("undefined" === typeof index) return;
|
||||||
|
|
||||||
|
// ensure to kill demo mode
|
||||||
|
if ("demo" === this.index) {
|
||||||
|
this.demo.stop();
|
||||||
|
}
|
||||||
|
|
||||||
|
// if this is the active gamepad
|
||||||
|
if (true === index || this.index === index) {
|
||||||
|
// clear associated date
|
||||||
|
this.index = null;
|
||||||
|
this.type = null;
|
||||||
|
this.identifier = null;
|
||||||
|
this.colorIndex = null;
|
||||||
|
this.colorName = null;
|
||||||
|
this.zoomLevel = 1;
|
||||||
|
this.$gamepad.empty();
|
||||||
|
}
|
||||||
|
|
||||||
|
// enqueue a display of the help modal
|
||||||
|
this.displayHelp();
|
||||||
|
this.debug = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Load the HTML template file for the active gamepad
|
* Load the HTML template file for the active gamepad
|
||||||
*
|
*
|
||||||
* @param {*} activeGamepad
|
* @param {*} gamepad
|
||||||
*/
|
*/
|
||||||
loadTemplate(activeGamepad) {
|
loadTemplate(gamepad) {
|
||||||
$.ajax("templates/" + this.activeGamepadType + "/template.html").done(
|
$.ajax(`templates/${this.type}/template.html`).done((template) => {
|
||||||
(template) => {
|
|
||||||
// inject the template HTML
|
// inject the template HTML
|
||||||
this.$gamepad.html(template);
|
this.$gamepad.html(template);
|
||||||
window.setTimeout(() => {
|
window.setTimeout(() => {
|
||||||
this.autoAdjustZoom(1);
|
this.adjustZoom(1);
|
||||||
});
|
});
|
||||||
|
|
||||||
// read for parameters to apply:
|
// read for parameters to apply:
|
||||||
@ -499,32 +466,22 @@ class Gamepad {
|
|||||||
|
|
||||||
// save the buttons mapping of this template
|
// save the buttons mapping of this template
|
||||||
this.mapping.buttons = [];
|
this.mapping.buttons = [];
|
||||||
for (
|
for (let index = 0; index < gamepad.buttons.length; index++) {
|
||||||
let buttonIndex = 0;
|
this.mapping.buttons[index] = $(`[data-button="${index}"]`);
|
||||||
buttonIndex < activeGamepad.buttons.length;
|
|
||||||
buttonIndex++
|
|
||||||
) {
|
|
||||||
this.mapping.buttons[buttonIndex] = $(
|
|
||||||
`[data-button="${buttonIndex}"]`
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// save the axes mapping of this template
|
// save the axes mapping of this template
|
||||||
this.mapping.axes = [];
|
this.mapping.axes = [];
|
||||||
for (
|
for (let index = 0; index < gamepad.axes.length; index++) {
|
||||||
let axisIndex = 0;
|
this.mapping.axes[index] = $(
|
||||||
axisIndex < activeGamepad.axes.length;
|
`[data-axis=${index}], [data-axis-x=${index}], [data-axis-y=${index}], [data-axis-z=${index}]`
|
||||||
axisIndex++
|
|
||||||
) {
|
|
||||||
this.mapping.axes[axisIndex] = $(
|
|
||||||
`[data-axis=${axisIndex}], [data-axis-x=${axisIndex}], [data-axis-y=${axisIndex}], [data-axis-z=${axisIndex}]`
|
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
// enqueue the initial display refresh
|
// enqueue the initial display refresh
|
||||||
|
this.timestamp = null;
|
||||||
this.updateStatus();
|
this.updateStatus();
|
||||||
}
|
});
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -532,22 +489,18 @@ class Gamepad {
|
|||||||
*/
|
*/
|
||||||
updateStatus() {
|
updateStatus() {
|
||||||
// ensure that a gamepad is currently active
|
// ensure that a gamepad is currently active
|
||||||
if (null === this.activeGamepadIndex) {
|
if (null === this.index) return;
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// enqueue the next refresh right away
|
// enqueue the next refresh right away
|
||||||
// window.setTimeout(this.updateStatus.bind(this), 1000 / 60);
|
|
||||||
window.requestAnimationFrame(this.updateStatus.bind(this));
|
window.requestAnimationFrame(this.updateStatus.bind(this));
|
||||||
|
// window.setTimeout(this.updateStatus.bind(this), 1000 / 60);
|
||||||
|
|
||||||
// load latest gamepad data
|
// load latest gamepad data
|
||||||
this.refreshGamepads();
|
this.refresh();
|
||||||
const activeGamepad = this.getActiveGamepad();
|
const activeGamepad = this.getActive();
|
||||||
|
|
||||||
if (activeGamepad.timestamp === this.activeGamepadTimestamp) {
|
if (activeGamepad.timestamp === this.timestamp) return;
|
||||||
return;
|
this.timestamp = activeGamepad.timestamp;
|
||||||
}
|
|
||||||
this.activeGamepadTimestamp = activeGamepad.timestamp;
|
|
||||||
|
|
||||||
this.updateButtons(activeGamepad);
|
this.updateButtons(activeGamepad);
|
||||||
this.updateAxes(activeGamepad);
|
this.updateAxes(activeGamepad);
|
||||||
@ -556,24 +509,20 @@ class Gamepad {
|
|||||||
/**
|
/**
|
||||||
* Updates the buttons status of the active gamepad
|
* Updates the buttons status of the active gamepad
|
||||||
*
|
*
|
||||||
* @param {*} activeGamepad
|
* @param {*} gamepad
|
||||||
*/
|
*/
|
||||||
updateButtons(activeGamepad) {
|
updateButtons(gamepad) {
|
||||||
// update the buttons
|
// update the buttons
|
||||||
for (
|
for (let index = 0; index < gamepad.buttons.length; index++) {
|
||||||
let buttonIndex = 0;
|
|
||||||
buttonIndex < activeGamepad.buttons.length;
|
|
||||||
buttonIndex++
|
|
||||||
) {
|
|
||||||
// find the DOM element
|
// find the DOM element
|
||||||
const $button = this.mapping.buttons[buttonIndex];
|
const $button = this.mapping.buttons[index];
|
||||||
if (!$button) {
|
if (!$button) {
|
||||||
// nothing to do for this button if no DOM element exists
|
// nothing to do for this button if no DOM element exists
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
// read the button data
|
// read the button data
|
||||||
const button = activeGamepad.buttons[buttonIndex];
|
const button = gamepad.buttons[index];
|
||||||
|
|
||||||
// update the display values
|
// update the display values
|
||||||
$button.attr("data-pressed", button.pressed);
|
$button.attr("data-pressed", button.pressed);
|
||||||
@ -589,36 +538,32 @@ class Gamepad {
|
|||||||
/**
|
/**
|
||||||
* Updates the axes status of the active gamepad
|
* Updates the axes status of the active gamepad
|
||||||
*
|
*
|
||||||
* @param {*} activeGamepad
|
* @param {*} gamepad
|
||||||
*/
|
*/
|
||||||
updateAxes(activeGamepad) {
|
updateAxes(gamepad) {
|
||||||
// update the axes
|
// update the axes
|
||||||
for (
|
for (let index = 0; index < gamepad.axes.length; index++) {
|
||||||
let axisIndex = 0;
|
|
||||||
axisIndex < activeGamepad.axes.length;
|
|
||||||
axisIndex++
|
|
||||||
) {
|
|
||||||
// find the DOM element
|
// find the DOM element
|
||||||
const $axis = this.mapping.axes[axisIndex];
|
const $axis = this.mapping.axes[index];
|
||||||
if (!$axis) {
|
if (!$axis) {
|
||||||
// nothing to do for this button if no DOM element exists
|
// nothing to do for this button if no DOM element exists
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
// read the axis data
|
// read the axis data
|
||||||
const axis = activeGamepad.axes[axisIndex];
|
const axis = gamepad.axes[index];
|
||||||
|
|
||||||
// update the display values
|
// update the display values
|
||||||
if ($axis.is("[data-axis=" + axisIndex + "]")) {
|
if ($axis.is("[data-axis=" + index + "]")) {
|
||||||
$axis.attr("data-value", axis);
|
$axis.attr("data-value", axis);
|
||||||
}
|
}
|
||||||
if ($axis.is("[data-axis-x=" + axisIndex + "]")) {
|
if ($axis.is("[data-axis-x=" + index + "]")) {
|
||||||
$axis.attr("data-value-x", axis);
|
$axis.attr("data-value-x", axis);
|
||||||
}
|
}
|
||||||
if ($axis.is("[data-axis-y=" + axisIndex + "]")) {
|
if ($axis.is("[data-axis-y=" + index + "]")) {
|
||||||
$axis.attr("data-value-y", axis);
|
$axis.attr("data-value-y", axis);
|
||||||
}
|
}
|
||||||
if ($axis.is("[data-axis-z=" + axisIndex + "]")) {
|
if ($axis.is("[data-axis-z=" + index + "]")) {
|
||||||
$axis.attr("data-value-z", axis);
|
$axis.attr("data-value-z", axis);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -632,16 +577,16 @@ class Gamepad {
|
|||||||
/**
|
/**
|
||||||
* Changes the background color
|
* Changes the background color
|
||||||
*
|
*
|
||||||
* @param {any} backgroundColor
|
* @param {any} color
|
||||||
*/
|
*/
|
||||||
changeBackgroundColor(backgroundColor) {
|
changeBackgroundColor(color) {
|
||||||
if ("undefined" === typeof gamepadColor) {
|
if ("undefined" === typeof color) {
|
||||||
this.backgroundColorIndex++;
|
this.backgroundColorIndex++;
|
||||||
if (this.backgroundColorIndex > this.backgroundColors.length - 1) {
|
if (this.backgroundColorIndex > this.backgroundColors.length - 1) {
|
||||||
this.backgroundColorIndex = 0;
|
this.backgroundColorIndex = 0;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
this.backgroundColorIndex = backgroundColor;
|
this.backgroundColorIndex = color;
|
||||||
}
|
}
|
||||||
|
|
||||||
this.$body.css(
|
this.$body.css(
|
||||||
@ -653,65 +598,53 @@ class Gamepad {
|
|||||||
/**
|
/**
|
||||||
* Changes the active gamepad color
|
* Changes the active gamepad color
|
||||||
*
|
*
|
||||||
* @param {any} gamepadColor
|
* @param {any} color
|
||||||
*/
|
*/
|
||||||
changeGamepadColor(gamepadColor) {
|
changeGamepadColor(color) {
|
||||||
// ensure that a gamepad is currently active
|
// ensure that a gamepad is currently active
|
||||||
if (null === this.activeGamepadIndex) {
|
if (null === this.index) return;
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if ("undefined" === typeof gamepadColor) {
|
if ("undefined" === typeof color) {
|
||||||
// no color was specified, load the next one in list
|
// no color was specified, load the next one in list
|
||||||
this.activeGamepadColorIndex++;
|
this.colorIndex++;
|
||||||
if (
|
if (this.colorIndex > this.identifier.colors.length - 1) {
|
||||||
this.activeGamepadColorIndex >
|
this.colorIndex = 0;
|
||||||
this.activeGamepadIdentifier.colors.length - 1
|
|
||||||
) {
|
|
||||||
this.activeGamepadColorIndex = 0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
this.activeGamepadColorName = this.activeGamepadIdentifier.colors[
|
this.colorName = this.identifier.colors[this.colorIndex];
|
||||||
this.activeGamepadColorIndex
|
|
||||||
];
|
|
||||||
} else {
|
} else {
|
||||||
if (!isNaN(parseInt(gamepadColor))) {
|
if (!isNaN(parseInt(color))) {
|
||||||
// the color is a number, load it by its index
|
// the color is a number, load it by its index
|
||||||
this.activeGamepadColorIndex = gamepadColor;
|
this.colorIndex = color;
|
||||||
this.activeGamepadColorName = this.activeGamepadIdentifier.colors[
|
this.colorName = this.identifier.colors[this.colorIndex];
|
||||||
this.activeGamepadColorIndex
|
|
||||||
];
|
|
||||||
} else {
|
} else {
|
||||||
// the color is a string, load it by its name
|
// the color is a string, load it by its name
|
||||||
this.activeGamepadColorName = gamepadColor;
|
this.colorName = color;
|
||||||
this.activeGamepadColorIndex = 0;
|
this.colorIndex = 0;
|
||||||
for (let gamepadColorIndex in this.activeGamepadIdentifier
|
for (let gamepadColorIndex in this.identifier.colors) {
|
||||||
.colors) {
|
|
||||||
if (
|
if (
|
||||||
this.activeGamepadColorName ===
|
this.colorName ===
|
||||||
this.activeGamepadIdentifier.colors[gamepadColorIndex]
|
this.identifier.colors[gamepadColorIndex]
|
||||||
) {
|
) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
this.activeGamepadColorIndex++;
|
this.colorIndex++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// update the DOM with the color value
|
// update the DOM with the color value
|
||||||
this.$gamepad.attr("data-color", this.activeGamepadColorName);
|
this.$gamepad.attr("data-color", this.colorName);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Adjusts the zoom level to the available space
|
* Adjusts the zoom level to the available space
|
||||||
*/
|
*/
|
||||||
autoAdjustZoom(maxZoom = null) {
|
adjustZoom(maxZoom = null) {
|
||||||
// let the browser the time to paint
|
// let the browser the time to paint
|
||||||
const smallerRatio = Math.min(
|
const smallerRatio = Math.min(
|
||||||
window.innerWidth /
|
window.innerWidth / (this.$gamepad.width() / this.zoomLevel),
|
||||||
(this.$gamepad.width() / this.activeGamepadZoomLevel),
|
window.innerHeight / (this.$gamepad.height() / this.zoomLevel)
|
||||||
window.innerHeight /
|
|
||||||
(this.$gamepad.height() / this.activeGamepadZoomLevel)
|
|
||||||
);
|
);
|
||||||
this.changeZoom(
|
this.changeZoom(
|
||||||
maxZoom !== null && smallerRatio >= maxZoom
|
maxZoom !== null && smallerRatio >= maxZoom
|
||||||
@ -724,42 +657,38 @@ class Gamepad {
|
|||||||
/**
|
/**
|
||||||
* Changes the active gamepad zoom level
|
* Changes the active gamepad zoom level
|
||||||
*
|
*
|
||||||
* @param {any} zoomLevel
|
* @param {any} level
|
||||||
*/
|
*/
|
||||||
changeZoom(zoomLevel, zoomMode = "manual") {
|
changeZoom(level, mode = "manual") {
|
||||||
// ensure that a gamepad is currently active
|
// ensure that a gamepad is currently active
|
||||||
if (null === this.activeGamepadIndex) {
|
if (null === this.index) return;
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// ensure we have some data to process
|
// ensure we have some data to process
|
||||||
if ("undefined" === typeof zoomLevel) {
|
if ("undefined" === typeof level) return;
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
this.activeGamepadZoomMode = zoomMode;
|
this.zoomMode = mode;
|
||||||
|
|
||||||
if ("0" === zoomLevel) {
|
if ("0" === level) {
|
||||||
// "0" means a zoom reset
|
// "0" means a zoom reset
|
||||||
this.activeGamepadZoomLevel = 1;
|
this.zoomLevel = 1;
|
||||||
} else if ("+" === zoomLevel && this.activeGamepadZoomLevel < 2) {
|
} else if ("+" === level && this.zoomLevel < 2) {
|
||||||
// "+" means a zoom in if we still can
|
// "+" means a zoom in if we still can
|
||||||
this.activeGamepadZoomLevel += 0.1;
|
this.zoomLevel += 0.1;
|
||||||
} else if ("-" === zoomLevel && this.activeGamepadZoomLevel > 0.2) {
|
} else if ("-" === level && this.zoomLevel > 0.2) {
|
||||||
// "-" means a zoom out if we still can
|
// "-" means a zoom out if we still can
|
||||||
this.activeGamepadZoomLevel -= 0.1;
|
this.zoomLevel -= 0.1;
|
||||||
} else if (!isNaN((zoomLevel = parseFloat(zoomLevel)))) {
|
} else if (!isNaN((level = parseFloat(level)))) {
|
||||||
// an integer value means a value-based zoom
|
// an integer value means a value-based zoom
|
||||||
this.activeGamepadZoomLevel = zoomLevel;
|
this.zoomLevel = level;
|
||||||
}
|
}
|
||||||
|
|
||||||
// hack: fix js float issues
|
// hack: fix js float issues
|
||||||
this.activeGamepadZoomLevel = +this.activeGamepadZoomLevel.toFixed(2);
|
this.zoomLevel = +this.zoomLevel.toFixed(2);
|
||||||
|
|
||||||
// update the DOM with the zoom value
|
// update the DOM with the zoom value
|
||||||
this.$gamepad.css(
|
this.$gamepad.css(
|
||||||
"transform",
|
"transform",
|
||||||
`translate(-50%, -50%) scale(${this.activeGamepadZoomLevel}, ${this.activeGamepadZoomLevel})`
|
`translate(-50%, -50%) scale(${this.zoomLevel}, ${this.zoomLevel})`
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -775,15 +704,13 @@ class Gamepad {
|
|||||||
*/
|
*/
|
||||||
toggleDebug() {
|
toggleDebug() {
|
||||||
// ensure that a gamepad is currently active
|
// ensure that a gamepad is currently active
|
||||||
if (null === this.activeGamepadIndex) {
|
if (null === this.index) return;
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// update debug value
|
// update debug value
|
||||||
this.debug = !this.debug;
|
this.debug = !this.debug;
|
||||||
|
|
||||||
// remap current gamepad
|
// remap current gamepad
|
||||||
this.mapGamepad(this.activeGamepadIndex);
|
this.map(this.index);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -7,7 +7,7 @@
|
|||||||
$buttons = $(".buttons .container");
|
$buttons = $(".buttons .container");
|
||||||
|
|
||||||
gamepad = window.gamepad;
|
gamepad = window.gamepad;
|
||||||
activeGamepad = gamepad.getActiveGamepad();
|
activeGamepad = gamepad.getActive();
|
||||||
|
|
||||||
if (!activeGamepad) {
|
if (!activeGamepad) {
|
||||||
return;
|
return;
|
||||||
@ -27,7 +27,7 @@
|
|||||||
<div class="box medium">
|
<div class="box medium">
|
||||||
<div class="content">
|
<div class="content">
|
||||||
<div class="label">AXIS ${axisIndex}</div>
|
<div class="label">AXIS ${axisIndex}</div>
|
||||||
<div class="value" data-axis="${axisIndex}">0</div>
|
<div class="value" data-axis="${axisIndex}"></div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
`);
|
`);
|
||||||
@ -42,7 +42,7 @@
|
|||||||
<div class="box small">
|
<div class="box small">
|
||||||
<div class="content">
|
<div class="content">
|
||||||
<div class="label">B${buttonIndex}</div>
|
<div class="label">B${buttonIndex}</div>
|
||||||
<div class="value" data-button="${buttonIndex}">0</div>
|
<div class="value" data-button="${buttonIndex}"></div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
`);
|
`);
|
||||||
@ -66,7 +66,7 @@
|
|||||||
}
|
}
|
||||||
|
|
||||||
function updateTimestamp() {
|
function updateTimestamp() {
|
||||||
activeGamepad = gamepad.getActiveGamepad();
|
activeGamepad = gamepad.getActive();
|
||||||
if (!activeGamepad) {
|
if (!activeGamepad) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -35,6 +35,7 @@
|
|||||||
width: 99px;
|
width: 99px;
|
||||||
height: 100%;
|
height: 100%;
|
||||||
background: url(triggers.svg);
|
background: url(triggers.svg);
|
||||||
|
clip-path: inset(100% 0px 0px 0pc);
|
||||||
}
|
}
|
||||||
|
|
||||||
#gamepad .trigger[data-value="0"] {
|
#gamepad .trigger[data-value="0"] {
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
<link rel="stylesheet" href="templates/ds4/template.css">
|
<link rel="stylesheet" href="templates/ds4/template.css">
|
||||||
<script async src="templates/ds4/template.js"></script>
|
<script async src="templates/ds4/template.js"></script>
|
||||||
<div class="triggers">
|
<div class="triggers">
|
||||||
<span class="trigger left" data-button="6" style="-webkit-clip-path: inset(100% 0px 0px 0pc);"></span>
|
<span class="trigger left" data-button="6"></span>
|
||||||
<span class="trigger right" data-button="7" style="-webkit-clip-path: inset(100% 0px 0px 0pc);"></span>
|
<span class="trigger right" data-button="7"></span>
|
||||||
<span class="clear"></span>
|
<span class="clear"></span>
|
||||||
</div>
|
</div>
|
||||||
<div class="bumpers">
|
<div class="bumpers">
|
||||||
|
@ -3,7 +3,8 @@ gamepad.updateButton = function($button) {
|
|||||||
|
|
||||||
if ($button.is(".trigger")) {
|
if ($button.is(".trigger")) {
|
||||||
$button.css({
|
$button.css({
|
||||||
"-webkit-clip-path": `inset(${(1 - value) * 100}% 0px 0px 0pc)`
|
// "opacity": `${(value) * 100}%`,
|
||||||
|
"clip-path": `inset(${(1 - value) * 100}% 0px 0px 0pc)`
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
@ -27,7 +27,7 @@
|
|||||||
width: 89px;
|
width: 89px;
|
||||||
height: 122px;
|
height: 122px;
|
||||||
background: url(trigger.svg);
|
background: url(trigger.svg);
|
||||||
opacity: 1;
|
clip-path: inset(100% 0px 0px 0pc);
|
||||||
}
|
}
|
||||||
|
|
||||||
#gamepad .trigger[data-value="0"] {
|
#gamepad .trigger[data-value="0"] {
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
<link rel="stylesheet" href="templates/xbox-one/template.css">
|
<link rel="stylesheet" href="templates/xbox-one/template.css">
|
||||||
<script async src="templates/xbox-one/template.js"></script>
|
<script async src="templates/xbox-one/template.js"></script>
|
||||||
<div class="triggers">
|
<div class="triggers">
|
||||||
<span class="trigger left" data-button="6" style="-webkit-clip-path: inset(100% 0px 0px 0pc);"></span>
|
<span class="trigger left" data-button="6"></span>
|
||||||
<span class="trigger right" data-button="7" style="-webkit-clip-path: inset(100% 0px 0px 0pc);"></span>
|
<span class="trigger right" data-button="7"></span>
|
||||||
<span class="clear"></span>
|
<span class="clear"></span>
|
||||||
</div>
|
</div>
|
||||||
<div class="bumpers">
|
<div class="bumpers">
|
||||||
|
@ -3,7 +3,8 @@ gamepad.updateButton = function($button) {
|
|||||||
|
|
||||||
if ($button.is(".trigger")) {
|
if ($button.is(".trigger")) {
|
||||||
$button.css({
|
$button.css({
|
||||||
"-webkit-clip-path": `inset(${(1 - value) * 100}% 0px 0px 0pc)`
|
// "opacity": `${(value) * 100}%`,
|
||||||
|
"clip-path": `inset(${(1 - value) * 100}% 0px 0px 0pc)`
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
Loading…
x
Reference in New Issue
Block a user