format
This commit is contained in:
parent
23ffb6ea2a
commit
ae9710d724
44
app.js
44
app.js
@ -7,21 +7,20 @@ const url = require("url");
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const port = 8080;
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const port = 8080;
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const host = "0.0.0.0";
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const host = "0.0.0.0";
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const mimeTypes = {
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const mimeTypes = {
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".html": "text/html",
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".html": "text/html",
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".css": "text/css",
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".css": "text/css",
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".js": "application/javascript",
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".js": "application/javascript",
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".svg": "image/svg+xml",
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".svg": "image/svg+xml",
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".png": "image/png",
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".png": "image/png",
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".jpg": "image/jpeg",
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".jpg": "image/jpeg",
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".jpeg": "image/jpeg",
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".jpeg": "image/jpeg",
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".gif": "image/gif",
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".gif": "image/gif",
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".ico": "image/x-icon",
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".ico": "image/x-icon",
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".json": "application/json",
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".json": "application/json",
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".txt": "text/plain",
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".txt": "text/plain",
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};
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};
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http
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http.createServer((req, res) => {
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.createServer((req, res) => {
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// Parse the URL and extract just the pathname, ignoring query parameters
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// Parse the URL and extract just the pathname, ignoring query parameters
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const parsedUrl = url.parse(req.url);
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const parsedUrl = url.parse(req.url);
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let filePath = "." + decodeURIComponent(parsedUrl.pathname);
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let filePath = "." + decodeURIComponent(parsedUrl.pathname);
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@ -31,15 +30,14 @@ http
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const contentType = mimeTypes[ext] || "application/octet-stream";
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const contentType = mimeTypes[ext] || "application/octet-stream";
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fs.readFile(filePath, (err, content) => {
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fs.readFile(filePath, (err, content) => {
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if (err) {
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if (err) {
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res.writeHead(404);
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res.writeHead(404);
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res.end("404 Not Found");
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res.end("404 Not Found");
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} else {
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} else {
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res.writeHead(200, { "Content-Type": contentType });
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res.writeHead(200, { "Content-Type": contentType });
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res.end(content);
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res.end(content);
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}
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}
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});
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});
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})
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}).listen(port, host, () => {
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.listen(port, host, () => {
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console.log(`Server running at http://${host}:${port}/`);
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console.log(`Server running at http://${host}:${port}/`);
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});
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});
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384
index.html
384
index.html
@ -22,88 +22,88 @@
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*/
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*/
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-->
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-->
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<style>
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<style>
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body {
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body {
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background: #444;
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background: #444;
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color: white;
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color: white;
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font-family: monospace;
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font-family: monospace;
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}
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}
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#gamepads > * {
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#gamepads > * {
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background: #333;
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background: #333;
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padding: 1em;
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padding: 1em;
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margin: 10px 5px 0 0;
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margin: 10px 5px 0 0;
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}
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}
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#gamepads pre {
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#gamepads pre {
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white-space: pre-wrap;
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white-space: pre-wrap;
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}
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}
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.head {
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.head {
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display: flex;
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display: flex;
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}
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}
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.head .id {
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.head .id {
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flex: 1 1 auto;
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flex: 1 1 auto;
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}
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}
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.head .index,
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.head .index,
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.head .id {
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.head .id {
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display: inline-block;
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display: inline-block;
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background: #222;
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background: #222;
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padding: 0.5em;
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padding: 0.5em;
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}
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}
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.head .index {
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.head .index {
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}
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}
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.info .label {
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.info .label {
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width: 7em;
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width: 7em;
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display: inline-block;
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display: inline-block;
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}
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}
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.info > div {
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.info > div {
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padding: 0.25em;
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padding: 0.25em;
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background: #222;
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background: #222;
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margin: 0.25em 0.25em 0 0;
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margin: 0.25em 0.25em 0 0;
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}
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}
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.inputs {
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.inputs {
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display: flex;
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display: flex;
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}
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}
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.axes {
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.axes {
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display: flex;
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display: flex;
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align-items: flex-start;
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align-items: flex-start;
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}
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}
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.svg text {
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.svg text {
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color: #ccc;
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color: #ccc;
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font-family: monospace;
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font-family: monospace;
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}
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}
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.axes svg text {
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.axes svg text {
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font-size: 0.6px;
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font-size: 0.6px;
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}
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}
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.buttons svg text {
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.buttons svg text {
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font-size: 1.2px;
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font-size: 1.2px;
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}
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}
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.axes > div,
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.axes > div,
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.buttons > div {
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.buttons > div {
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display: inline-block;
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display: inline-block;
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background: #222;
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background: #222;
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}
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}
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.axes > div {
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.axes > div {
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margin: 2px 5px 0 0;
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margin: 2px 5px 0 0;
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}
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}
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.buttons > div {
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.buttons > div {
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margin: 2px 2px 0 0;
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margin: 2px 2px 0 0;
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}
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}
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</style>
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</style>
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<body>
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<body>
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<h1>HTML5 Gamepad Test</h1>
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<h1>HTML5 Gamepad Test</h1>
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<div>running: <span id="running"></span></div>
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<div>running: <span id="running"></span></div>
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<div id="gamepads"></div>
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<div id="gamepads"></div>
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</body>
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</body>
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<script>
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<script>
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const fudgeFactor = 2; // because of bug in Chrome related to svg text alignment font sizes can not be < 1
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const fudgeFactor = 2; // because of bug in Chrome related to svg text alignment font sizes can not be < 1
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const runningElem = document.querySelector("#running");
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const runningElem = document.querySelector("#running");
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const gamepadsElem = document.querySelector("#gamepads");
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const gamepadsElem = document.querySelector("#gamepads");
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const gamepadsByIndex = {};
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const gamepadsByIndex = {};
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const controllerTemplate = `
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const controllerTemplate = `
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<div>
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<div>
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<div class="head"><div class="index"></div><div class="id"></div></div>
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<div class="head"><div class="index"></div><div class="id"></div></div>
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<div class="info"><div class="label">connected:</div><span class="connected"></span></div>
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<div class="info"><div class="label">connected:</div><span class="connected"></span></div>
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@ -114,7 +114,7 @@
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</div>
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</div>
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</div>
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</div>
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`;
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`;
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const axisTemplate = `
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const axisTemplate = `
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<svg viewBox="-2.2 -2.2 4.4 4.4" width="128" height="128">
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<svg viewBox="-2.2 -2.2 4.4 4.4" width="128" height="128">
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<circle cx="0" cy="0" r="2" fill="none" stroke="#888" stroke-width="0.04" />
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<circle cx="0" cy="0" r="2" fill="none" stroke="#888" stroke-width="0.04" />
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<path d="M0,-2L0,2M-2,0L2,0" stroke="#888" stroke-width="0.04" />
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<path d="M0,-2L0,2M-2,0L2,0" stroke="#888" stroke-width="0.04" />
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@ -123,7 +123,7 @@
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</svg>
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</svg>
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`;
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`;
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const buttonTemplate = `
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const buttonTemplate = `
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<svg viewBox="-2.2 -2.2 4.4 4.4" width="64" height="64">
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<svg viewBox="-2.2 -2.2 4.4 4.4" width="64" height="64">
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<circle cx="0" cy="0" r="2" fill="none" stroke="#888" stroke-width="0.1" />
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<circle cx="0" cy="0" r="2" fill="none" stroke="#888" stroke-width="0.1" />
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<circle cx="0" cy="0" r="0" fill="none" fill="red" class="button" />
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<circle cx="0" cy="0" r="0" fill="none" fill="red" class="button" />
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@ -132,133 +132,141 @@
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</svg>
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</svg>
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`;
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`;
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function addGamepad(gamepad) {
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function addGamepad(gamepad) {
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console.log("add:", gamepad.index);
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console.log("add:", gamepad.index);
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const elem = document.createElement("div");
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const elem = document.createElement("div");
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elem.innerHTML = controllerTemplate;
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elem.innerHTML = controllerTemplate;
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const axesElem = elem.querySelector(".axes");
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const axesElem = elem.querySelector(".axes");
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const buttonsElem = elem.querySelector(".buttons");
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const buttonsElem = elem.querySelector(".buttons");
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const axes = [];
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const axes = [];
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for (let ndx = 0; ndx < gamepad.axes.length; ndx += 2) {
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for (let ndx = 0; ndx < gamepad.axes.length; ndx += 2) {
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const div = document.createElement("div");
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const div = document.createElement("div");
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div.innerHTML = axisTemplate;
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div.innerHTML = axisTemplate;
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axesElem.appendChild(div);
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axesElem.appendChild(div);
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axes.push({
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axes.push({
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axis: div.querySelector(".axis"),
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axis: div.querySelector(".axis"),
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value: div.querySelector("text"),
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value: div.querySelector("text"),
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});
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});
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}
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}
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const buttons = [];
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const buttons = [];
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for (let ndx = 0; ndx < gamepad.buttons.length; ++ndx) {
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for (let ndx = 0; ndx < gamepad.buttons.length; ++ndx) {
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const div = document.createElement("div");
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const div = document.createElement("div");
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div.innerHTML = buttonTemplate;
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div.innerHTML = buttonTemplate;
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buttonsElem.appendChild(div);
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buttonsElem.appendChild(div);
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div.querySelector(".index").textContent = ndx;
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div.querySelector(".index").textContent = ndx;
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buttons.push({
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buttons.push({
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circle: div.querySelector(".button"),
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circle: div.querySelector(".button"),
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value: div.querySelector(".value"),
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value: div.querySelector(".value"),
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});
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});
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}
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}
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gamepadsByIndex[gamepad.index] = {
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gamepadsByIndex[gamepad.index] = {
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gamepad,
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gamepad,
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elem,
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elem,
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axes,
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axes,
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buttons,
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buttons,
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index: elem.querySelector(".index"),
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index: elem.querySelector(".index"),
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id: elem.querySelector(".id"),
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id: elem.querySelector(".id"),
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mapping: elem.querySelector(".mapping"),
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mapping: elem.querySelector(".mapping"),
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connected: elem.querySelector(".connected"),
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connected: elem.querySelector(".connected"),
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};
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};
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gamepadsElem.appendChild(elem);
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gamepadsElem.appendChild(elem);
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}
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}
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function removeGamepad(gamepad) {
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function removeGamepad(gamepad) {
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const info = gamepadsByIndex[gamepad.index];
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const info = gamepadsByIndex[gamepad.index];
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if (info) {
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if (info) {
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delete gamepadsByIndex[gamepad.index];
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delete gamepadsByIndex[gamepad.index];
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info.elem.parentElement.removeChild(info.elem);
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info.elem.parentElement.removeChild(info.elem);
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}
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}
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}
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}
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function addGamepadIfNew(gamepad) {
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function addGamepadIfNew(gamepad) {
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const info = gamepadsByIndex[gamepad.index];
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const info = gamepadsByIndex[gamepad.index];
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if (!info) {
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if (!info) {
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addGamepad(gamepad);
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addGamepad(gamepad);
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} else {
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} else {
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// This broke sometime in the past. It used to be
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// This broke sometime in the past. It used to be
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// the same gamepad object was returned forever.
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// the same gamepad object was returned forever.
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// Then Chrome only changed to a new gamepad object
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// Then Chrome only changed to a new gamepad object
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// is returned every frame.
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// is returned every frame.
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info.gamepad = gamepad;
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info.gamepad = gamepad;
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}
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}
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}
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}
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function handleConnect(e) {
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function handleConnect(e) {
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console.log("connect");
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console.log("connect");
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addGamepadIfNew(e.gamepad);
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addGamepadIfNew(e.gamepad);
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}
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}
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function handleDisconnect(e) {
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function handleDisconnect(e) {
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console.log("disconnect");
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console.log("disconnect");
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removeGamepad(e.gamepad);
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removeGamepad(e.gamepad);
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}
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}
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const t = String.fromCharCode(0x26aa);
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const t = String.fromCharCode(0x26aa);
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const f = String.fromCharCode(0x26ab);
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const f = String.fromCharCode(0x26ab);
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function onOff(v) {
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function onOff(v) {
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return v ? t : f;
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return v ? t : f;
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}
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}
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const keys = ["index", "id", "connected", "mapping" /*'timestamp'*/];
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const keys = ["index", "id", "connected", "mapping" /*'timestamp'*/];
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function processController(info) {
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function processController(info) {
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const { elem, gamepad, axes, buttons } = info;
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const { elem, gamepad, axes, buttons } = info;
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const lines = [`gamepad : ${gamepad.index}`];
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const lines = [`gamepad : ${gamepad.index}`];
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for (const key of keys) {
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for (const key of keys) {
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info[key].textContent = gamepad[key];
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info[key].textContent = gamepad[key];
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}
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}
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axes.forEach(({ axis, value }, ndx) => {
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axes.forEach(({ axis, value }, ndx) => {
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const off = ndx * 2;
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const off = ndx * 2;
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axis.setAttributeNS(null, "cx", gamepad.axes[off] * fudgeFactor);
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axis.setAttributeNS(null, "cx", gamepad.axes[off] * fudgeFactor);
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axis.setAttributeNS(null, "cy", gamepad.axes[off + 1] * fudgeFactor);
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axis.setAttributeNS(
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value.textContent = `${gamepad.axes[off].toFixed(2).padStart(5)},${gamepad.axes[off + 1].toFixed(2).padStart(5)}`;
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null,
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});
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"cy",
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buttons.forEach(({ circle, value }, ndx) => {
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gamepad.axes[off + 1] * fudgeFactor,
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const button = gamepad.buttons[ndx];
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);
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circle.setAttributeNS(null, "r", button.value * fudgeFactor);
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value.textContent = `${gamepad.axes[off].toFixed(2).padStart(5)},${gamepad.axes[off + 1].toFixed(2).padStart(5)}`;
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circle.setAttributeNS(null, "fill", button.pressed ? "red" : "gray");
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});
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value.textContent = `${button.value.toFixed(2)}`;
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buttons.forEach(({ circle, value }, ndx) => {
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});
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const button = gamepad.buttons[ndx];
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circle.setAttributeNS(null, "r", button.value * fudgeFactor);
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circle.setAttributeNS(
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null,
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"fill",
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button.pressed ? "red" : "gray",
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);
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value.textContent = `${button.value.toFixed(2)}`;
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});
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// lines.push(`axes : [${gamepad.axes.map((v, ndx) => `${ndx}: ${v.toFixed(2).padStart(5)}`).join(', ')} ]`);
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// lines.push(`axes : [${gamepad.axes.map((v, ndx) => `${ndx}: ${v.toFixed(2).padStart(5)}`).join(', ')} ]`);
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// lines.push(`buttons : [${gamepad.buttons.map((v, ndx) => `${ndx}: ${onOff(v.pressed)} ${v.value.toFixed(2)}`).join(', ')} ]`);
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// lines.push(`buttons : [${gamepad.buttons.map((v, ndx) => `${ndx}: ${onOff(v.pressed)} ${v.value.toFixed(2)}`).join(', ')} ]`);
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// elem.textContent = lines.join('\n');
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// elem.textContent = lines.join('\n');
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}
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}
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function addNewPads() {
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function addNewPads() {
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const gamepads = navigator.getGamepads();
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const gamepads = navigator.getGamepads();
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for (let i = 0; i < gamepads.length; i++) {
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for (let i = 0; i < gamepads.length; i++) {
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const gamepad = gamepads[i];
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const gamepad = gamepads[i];
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if (gamepad) {
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if (gamepad) {
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addGamepadIfNew(gamepad);
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addGamepadIfNew(gamepad);
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}
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}
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}
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}
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}
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}
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window.addEventListener("gamepadconnected", handleConnect);
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window.addEventListener("gamepadconnected", handleConnect);
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window.addEventListener("gamepaddisconnected", handleDisconnect);
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window.addEventListener("gamepaddisconnected", handleDisconnect);
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function process() {
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function process() {
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runningElem.textContent = (((performance.now() * 0.001 * 60) | 0) % 100)
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runningElem.textContent = (((performance.now() * 0.001 * 60) | 0) % 100)
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.toString()
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.toString()
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.padStart(2, "0");
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.padStart(2, "0");
|
||||||
addNewPads(); // some browsers add by polling, others by event
|
addNewPads(); // some browsers add by polling, others by event
|
||||||
|
|
||||||
Object.values(gamepadsByIndex).forEach(processController);
|
Object.values(gamepadsByIndex).forEach(processController);
|
||||||
requestAnimationFrame(process);
|
requestAnimationFrame(process);
|
||||||
}
|
}
|
||||||
requestAnimationFrame(process);
|
requestAnimationFrame(process);
|
||||||
</script>
|
</script>
|
||||||
|
Loading…
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Reference in New Issue
Block a user