prettier
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ddfa8b0f36
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5973907005
148
index.html
148
index.html
@ -30,10 +30,66 @@ body {
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#gamepads>* {
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background: #333;
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padding: 1em;
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margin: 10px 5px 0 0;
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}
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#gamepads pre {
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white-space: pre-wrap;
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}
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.head {
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display: flex;
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}
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.head .id {
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flex: 1 1 auto;
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}
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.head .index,
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.head .id {
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display: inline-block;
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background: #222;
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padding: 0.5em;
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}
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.head .index {
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}
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.info .label {
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width: 7em;
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display: inline-block;
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}
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.info>div {
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padding: 0.25em;
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background: #222;
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margin: 0.25em 0.25em 0 0;
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}
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.inputs {
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display: flex;
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}
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.axes {
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display: flex;
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align-items: flex-start;
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}
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.svg text {
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color: #CCC;
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font-family: monospace;
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}
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.axes svg text {
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font-size: 0.6px;
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}
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.buttons svg text {
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font-size: 1.2px;
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}
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.axes>div, .buttons>div {
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display: inline-block;
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background: #222;
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}
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.axes>div {
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margin: 2px 5px 0 0;
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}
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.buttons>div {
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margin: 2px 2px 0 0;
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}
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</style>
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<body>
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@ -43,19 +99,82 @@ body {
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</body>
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<script>
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const fudgeFactor = 2; // because of bug in Chrome related to svg text alignment font sizes can not be < 1
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const runningElem = document.querySelector('#running');
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const gamepadsElem = document.querySelector('#gamepads');
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const gamepadsByIndex = {};
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const controllerTemplate = `
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<div>
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<div class="head"><div class="index"></div><div class="id"></div></div>
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<div class="info"><div class="label">connected:</div><span class="connected"></span></div>
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<div class="info"><div class="label">mapping:</div><span class="mapping"></span></div>
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<div class="inputs">
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<div class="axes"></div>
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<div class="buttons"></div>
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</div>
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</div>
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`;
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const axisTemplate = `
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<svg viewBox="-2.2 -2.2 4.4 4.4" width="128" height="128">
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<circle cx="0" cy="0" r="2" fill="none" stroke="#888" stroke-width="0.04" />
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<path d="M0,-2L0,2M-2,0L2,0" stroke="#888" stroke-width="0.04" />
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<circle cx="0" cy="0" r="0.22" fill="red" class="axis" />
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<text text-anchor="middle" fill="#CCC" x="0" y="2">0</text>
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</svg>
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`
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const buttonTemplate = `
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<svg viewBox="-2.2 -2.2 4.4 4.4" width="64" height="64">
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<circle cx="0" cy="0" r="2" fill="none" stroke="#888" stroke-width="0.1" />
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<circle cx="0" cy="0" r="0" fill="none" fill="red" class="button" />
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<text class="value" dominant-baseline="middle" text-anchor="middle" fill="#CCC" x="0" y="0">0.00</text>
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<text class="index" alignment-baseline="hanging" dominant-baseline="hanging" text-anchor="start" fill="#CCC" x="-2" y="-2">0</text>
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</svg>
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`;
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function addGamepad(gamepad) {
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console.log('add:', gamepad.index);
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const elem = document.createElement('pre');
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gamepadsElem.appendChild(elem);
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const elem = document.createElement('div');
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elem.innerHTML = controllerTemplate;
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const axesElem = elem.querySelector('.axes');
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const buttonsElem = elem.querySelector('.buttons');
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const axes = [];
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for (let ndx = 0; ndx < gamepad.axes.length; ndx += 2) {
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const div = document.createElement('div');
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div.innerHTML = axisTemplate;
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axesElem.appendChild(div);
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axes.push({
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axis: div.querySelector('.axis'),
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value: div.querySelector('text'),
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});
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}
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const buttons = [];
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for (let ndx = 0; ndx < gamepad.buttons.length; ++ndx) {
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const div = document.createElement('div');
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div.innerHTML = buttonTemplate;
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buttonsElem.appendChild(div);
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div.querySelector('.index').textContent = ndx;
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buttons.push({
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circle: div.querySelector('.button'),
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value: div.querySelector('.value'),
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});
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}
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gamepadsByIndex[gamepad.index] = {
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gamepad,
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elem,
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axes,
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buttons,
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index: elem.querySelector('.index'),
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id: elem.querySelector('.id'),
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mapping: elem.querySelector('.mapping'),
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connected: elem.querySelector('.connected'),
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};
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gamepadsElem.appendChild(elem);
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}
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function removeGamepad(gamepad) {
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@ -95,16 +214,29 @@ function onOff(v) {
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return v ? t : f;
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}
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const keys = ['id', 'connected', 'mapping', /*'timestamp'*/];
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const keys = ['index', 'id', 'connected', 'mapping', /*'timestamp'*/];
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function processController(info) {
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const {elem, gamepad} = info;
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const {elem, gamepad, axes, buttons} = info;
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const lines = [`gamepad : ${gamepad.index}`];
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for (const key of keys) {
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lines.push(`${key.padEnd(9)}: ${gamepad[key]}`);
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info[key].textContent = gamepad[key];
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}
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lines.push(`axes : [${gamepad.axes.map((v, ndx) => `${ndx}: ${v.toFixed(2).padStart(5)}`).join(', ')} ]`);
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lines.push(`buttons : [${gamepad.buttons.map((v, ndx) => `${ndx}: ${onOff(v.pressed)} ${v.value.toFixed(2)}`).join(', ')} ]`);
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elem.textContent = lines.join('\n');
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axes.forEach(({axis, value}, ndx) => {
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const off = ndx * 2;
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axis.setAttributeNS(null, 'cx', gamepad.axes[off ] * fudgeFactor);
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axis.setAttributeNS(null, 'cy', gamepad.axes[off + 1] * fudgeFactor);
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value.textContent = `${gamepad.axes[off].toFixed(2).padStart(5)},${gamepad.axes[off].toFixed(2).padStart(5)}`;
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});
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buttons.forEach(({circle, value}, ndx) => {
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const button = gamepad.buttons[ndx];
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circle.setAttributeNS(null, 'r', button.value * fudgeFactor);
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circle.setAttributeNS(null, 'fill', button.pressed ? 'red' : 'gray');
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value.textContent = `${button.value.toFixed(2)}`;
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});
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// lines.push(`axes : [${gamepad.axes.map((v, ndx) => `${ndx}: ${v.toFixed(2).padStart(5)}`).join(', ')} ]`);
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// lines.push(`buttons : [${gamepad.buttons.map((v, ndx) => `${ndx}: ${onOff(v.pressed)} ${v.value.toFixed(2)}`).join(', ')} ]`);
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// elem.textContent = lines.join('\n');
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}
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function addNewPads() {
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