fix values of axes

This commit is contained in:
Gregg Tavares 2021-01-19 14:30:25 +09:00
parent 5973907005
commit 4bb1df140b

View File

@ -225,7 +225,7 @@ function processController(info) {
const off = ndx * 2; const off = ndx * 2;
axis.setAttributeNS(null, 'cx', gamepad.axes[off ] * fudgeFactor); axis.setAttributeNS(null, 'cx', gamepad.axes[off ] * fudgeFactor);
axis.setAttributeNS(null, 'cy', gamepad.axes[off + 1] * fudgeFactor); axis.setAttributeNS(null, 'cy', gamepad.axes[off + 1] * fudgeFactor);
value.textContent = `${gamepad.axes[off].toFixed(2).padStart(5)},${gamepad.axes[off].toFixed(2).padStart(5)}`; value.textContent = `${gamepad.axes[off].toFixed(2).padStart(5)},${gamepad.axes[off + 1].toFixed(2).padStart(5)}`;
}); });
buttons.forEach(({circle, value}, ndx) => { buttons.forEach(({circle, value}, ndx) => {
const button = gamepad.buttons[ndx]; const button = gamepad.buttons[ndx];