update
This commit is contained in:
parent
4bb1df140b
commit
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17
.editorconfig
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17
.editorconfig
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@ -0,0 +1,17 @@
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# editorconfig.org
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root = true
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[*]
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charset = utf-8
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end_of_line = lf
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indent_size = 4
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indent_style = space
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insert_final_newline = true
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trim_trailing_whitespace = true
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[**.html]
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indent_style = tab
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tab_width = 4
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[**.md]
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trim_trailing_whitespace = false
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27
README.md
27
README.md
@ -1,28 +1 @@
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# HTML5 Gamepad Test
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Mostly because I didn't trust others ;)
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https://greggman.github.io/html5-gamepad-test/
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## Licence: MIT
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Copyright 2019 Gregg Tavares
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
|
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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45
app.js
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45
app.js
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// app.js
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const http = require("http");
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const fs = require("fs");
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const path = require("path");
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const url = require("url");
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const port = 8080;
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const host = "0.0.0.0";
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const mimeTypes = {
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".html": "text/html",
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".css": "text/css",
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".js": "application/javascript",
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".svg": "image/svg+xml",
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".png": "image/png",
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".jpg": "image/jpeg",
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".jpeg": "image/jpeg",
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".gif": "image/gif",
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".ico": "image/x-icon",
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".json": "application/json",
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".txt": "text/plain",
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};
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http
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.createServer((req, res) => {
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// Parse the URL and extract just the pathname, ignoring query parameters
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const parsedUrl = url.parse(req.url);
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let filePath = "." + decodeURIComponent(parsedUrl.pathname);
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if (filePath === "./") filePath = "./index.html";
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const ext = path.extname(filePath).toLowerCase();
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const contentType = mimeTypes[ext] || "application/octet-stream";
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fs.readFile(filePath, (err, content) => {
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if (err) {
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res.writeHead(404);
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res.end("404 Not Found");
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} else {
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res.writeHead(200, { "Content-Type": contentType });
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res.end(content);
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}
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});
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})
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.listen(port, host, () => {
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console.log(`Server running at http://${host}:${port}/`);
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});
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374
index.html
374
index.html
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*/
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-->
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<style>
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body {
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body {
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background: #444;
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color: white;
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font-family: monospace;
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}
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#gamepads>* {
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}
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#gamepads > * {
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background: #333;
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padding: 1em;
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margin: 10px 5px 0 0;
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}
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#gamepads pre {
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}
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#gamepads pre {
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white-space: pre-wrap;
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}
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}
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.head {
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display: flex;
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}
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.head .id {
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flex: 1 1 auto;
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}
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.head .index,
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.head .id {
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display: inline-block;
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background: #222;
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padding: 0.5em;
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}
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.head .index {
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}
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.head {
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display: flex;
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}
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.head .id {
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flex: 1 1 auto;
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}
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.head .index,
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.head .id {
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display: inline-block;
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background: #222;
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padding: 0.5em;
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}
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.head .index {
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}
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.info .label {
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width: 7em;
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display: inline-block;
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}
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.info>div {
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padding: 0.25em;
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background: #222;
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margin: 0.25em 0.25em 0 0;
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}
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.info .label {
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width: 7em;
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display: inline-block;
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}
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.info > div {
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padding: 0.25em;
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background: #222;
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margin: 0.25em 0.25em 0 0;
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}
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.inputs {
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display: flex;
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}
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.axes {
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display: flex;
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align-items: flex-start;
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}
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.inputs {
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display: flex;
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}
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.axes {
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display: flex;
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align-items: flex-start;
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}
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.svg text {
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color: #CCC;
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font-family: monospace;
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}
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.svg text {
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color: #ccc;
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font-family: monospace;
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}
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.axes svg text {
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font-size: 0.6px;
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}
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.buttons svg text {
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font-size: 1.2px;
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}
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.axes>div, .buttons>div {
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display: inline-block;
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background: #222;
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}
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.axes>div {
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margin: 2px 5px 0 0;
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}
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.buttons>div {
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margin: 2px 2px 0 0;
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}
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.axes svg text {
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font-size: 0.6px;
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}
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.buttons svg text {
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font-size: 1.2px;
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}
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.axes > div,
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.buttons > div {
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display: inline-block;
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background: #222;
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}
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.axes > div {
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margin: 2px 5px 0 0;
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}
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.buttons > div {
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margin: 2px 2px 0 0;
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}
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</style>
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<body>
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<h1>HTML5 Gamepad Test</h1>
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<div>running: <span id="running"></span></div>
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<div id="gamepads"></div>
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<h1>HTML5 Gamepad Test</h1>
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<div>running: <span id="running"></span></div>
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<div id="gamepads"></div>
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</body>
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<script>
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const fudgeFactor = 2; // because of bug in Chrome related to svg text alignment font sizes can not be < 1
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const runningElem = document.querySelector("#running");
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const gamepadsElem = document.querySelector("#gamepads");
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const gamepadsByIndex = {};
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const fudgeFactor = 2; // because of bug in Chrome related to svg text alignment font sizes can not be < 1
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const runningElem = document.querySelector('#running');
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const gamepadsElem = document.querySelector('#gamepads');
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const gamepadsByIndex = {};
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const controllerTemplate = `
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const controllerTemplate = `
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<div>
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<div class="head"><div class="index"></div><div class="id"></div></div>
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<div class="info"><div class="label">connected:</div><span class="connected"></span></div>
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@ -115,16 +114,16 @@ const controllerTemplate = `
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</div>
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</div>
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`;
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const axisTemplate = `
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const axisTemplate = `
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<svg viewBox="-2.2 -2.2 4.4 4.4" width="128" height="128">
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<circle cx="0" cy="0" r="2" fill="none" stroke="#888" stroke-width="0.04" />
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<path d="M0,-2L0,2M-2,0L2,0" stroke="#888" stroke-width="0.04" />
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<circle cx="0" cy="0" r="0.22" fill="red" class="axis" />
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<text text-anchor="middle" fill="#CCC" x="0" y="2">0</text>
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</svg>
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`
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`;
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const buttonTemplate = `
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const buttonTemplate = `
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<svg viewBox="-2.2 -2.2 4.4 4.4" width="64" height="64">
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<circle cx="0" cy="0" r="2" fill="none" stroke="#888" stroke-width="0.1" />
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<circle cx="0" cy="0" r="0" fill="none" fill="red" class="button" />
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@ -133,132 +132,133 @@ const buttonTemplate = `
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</svg>
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`;
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function addGamepad(gamepad) {
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console.log('add:', gamepad.index);
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const elem = document.createElement('div');
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elem.innerHTML = controllerTemplate;
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function addGamepad(gamepad) {
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console.log("add:", gamepad.index);
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const elem = document.createElement("div");
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elem.innerHTML = controllerTemplate;
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const axesElem = elem.querySelector('.axes');
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const buttonsElem = elem.querySelector('.buttons');
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const axesElem = elem.querySelector(".axes");
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const buttonsElem = elem.querySelector(".buttons");
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const axes = [];
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for (let ndx = 0; ndx < gamepad.axes.length; ndx += 2) {
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const div = document.createElement('div');
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div.innerHTML = axisTemplate;
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axesElem.appendChild(div);
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axes.push({
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axis: div.querySelector('.axis'),
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value: div.querySelector('text'),
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});
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const axes = [];
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for (let ndx = 0; ndx < gamepad.axes.length; ndx += 2) {
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const div = document.createElement("div");
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div.innerHTML = axisTemplate;
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axesElem.appendChild(div);
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axes.push({
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axis: div.querySelector(".axis"),
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value: div.querySelector("text"),
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});
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}
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const buttons = [];
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for (let ndx = 0; ndx < gamepad.buttons.length; ++ndx) {
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const div = document.createElement("div");
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div.innerHTML = buttonTemplate;
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buttonsElem.appendChild(div);
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div.querySelector(".index").textContent = ndx;
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buttons.push({
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circle: div.querySelector(".button"),
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value: div.querySelector(".value"),
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});
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}
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gamepadsByIndex[gamepad.index] = {
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gamepad,
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elem,
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axes,
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buttons,
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index: elem.querySelector(".index"),
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id: elem.querySelector(".id"),
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mapping: elem.querySelector(".mapping"),
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connected: elem.querySelector(".connected"),
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};
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gamepadsElem.appendChild(elem);
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}
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const buttons = [];
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for (let ndx = 0; ndx < gamepad.buttons.length; ++ndx) {
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const div = document.createElement('div');
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div.innerHTML = buttonTemplate;
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buttonsElem.appendChild(div);
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div.querySelector('.index').textContent = ndx;
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buttons.push({
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circle: div.querySelector('.button'),
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value: div.querySelector('.value'),
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});
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}
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gamepadsByIndex[gamepad.index] = {
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gamepad,
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elem,
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axes,
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buttons,
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index: elem.querySelector('.index'),
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id: elem.querySelector('.id'),
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mapping: elem.querySelector('.mapping'),
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connected: elem.querySelector('.connected'),
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};
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gamepadsElem.appendChild(elem);
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}
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function removeGamepad(gamepad) {
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const info = gamepadsByIndex[gamepad.index];
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if (info) {
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delete gamepadsByIndex[gamepad.index];
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info.elem.parentElement.removeChild(info.elem);
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}
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}
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function addGamepadIfNew(gamepad) {
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const info = gamepadsByIndex[gamepad.index];
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if (!info) {
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addGamepad(gamepad);
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} else {
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// This broke sometime in the past. It used to be
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// the same gamepad object was returned forever.
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// Then Chrome only changed to a new gamepad object
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// is returned every frame.
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info.gamepad = gamepad;
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}
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}
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function handleConnect(e) {
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console.log('connect');
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addGamepadIfNew(e.gamepad);
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}
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function handleDisconnect(e) {
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console.log('disconnect');
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removeGamepad(e.gamepad);
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}
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const t = String.fromCharCode(0x26AA);
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const f = String.fromCharCode(0x26AB);
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function onOff(v) {
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return v ? t : f;
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}
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const keys = ['index', 'id', 'connected', 'mapping', /*'timestamp'*/];
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function processController(info) {
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const {elem, gamepad, axes, buttons} = info;
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const lines = [`gamepad : ${gamepad.index}`];
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for (const key of keys) {
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info[key].textContent = gamepad[key];
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}
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axes.forEach(({axis, value}, ndx) => {
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const off = ndx * 2;
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axis.setAttributeNS(null, 'cx', gamepad.axes[off ] * fudgeFactor);
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axis.setAttributeNS(null, 'cy', gamepad.axes[off + 1] * fudgeFactor);
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value.textContent = `${gamepad.axes[off].toFixed(2).padStart(5)},${gamepad.axes[off + 1].toFixed(2).padStart(5)}`;
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});
|
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buttons.forEach(({circle, value}, ndx) => {
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const button = gamepad.buttons[ndx];
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circle.setAttributeNS(null, 'r', button.value * fudgeFactor);
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circle.setAttributeNS(null, 'fill', button.pressed ? 'red' : 'gray');
|
||||
value.textContent = `${button.value.toFixed(2)}`;
|
||||
});
|
||||
|
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// lines.push(`axes : [${gamepad.axes.map((v, ndx) => `${ndx}: ${v.toFixed(2).padStart(5)}`).join(', ')} ]`);
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// lines.push(`buttons : [${gamepad.buttons.map((v, ndx) => `${ndx}: ${onOff(v.pressed)} ${v.value.toFixed(2)}`).join(', ')} ]`);
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// elem.textContent = lines.join('\n');
|
||||
}
|
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|
||||
function addNewPads() {
|
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const gamepads = navigator.getGamepads();
|
||||
for (let i = 0; i < gamepads.length; i++) {
|
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const gamepad = gamepads[i]
|
||||
if (gamepad) {
|
||||
addGamepadIfNew(gamepad);
|
||||
function removeGamepad(gamepad) {
|
||||
const info = gamepadsByIndex[gamepad.index];
|
||||
if (info) {
|
||||
delete gamepadsByIndex[gamepad.index];
|
||||
info.elem.parentElement.removeChild(info.elem);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
window.addEventListener("gamepadconnected", handleConnect);
|
||||
window.addEventListener("gamepaddisconnected", handleDisconnect);
|
||||
function addGamepadIfNew(gamepad) {
|
||||
const info = gamepadsByIndex[gamepad.index];
|
||||
if (!info) {
|
||||
addGamepad(gamepad);
|
||||
} else {
|
||||
// This broke sometime in the past. It used to be
|
||||
// the same gamepad object was returned forever.
|
||||
// Then Chrome only changed to a new gamepad object
|
||||
// is returned every frame.
|
||||
info.gamepad = gamepad;
|
||||
}
|
||||
}
|
||||
|
||||
function process() {
|
||||
runningElem.textContent = ((performance.now() * 0.001 * 60 | 0) % 100).toString().padStart(2, '0');
|
||||
addNewPads(); // some browsers add by polling, others by event
|
||||
function handleConnect(e) {
|
||||
console.log("connect");
|
||||
addGamepadIfNew(e.gamepad);
|
||||
}
|
||||
|
||||
Object.values(gamepadsByIndex).forEach(processController);
|
||||
function handleDisconnect(e) {
|
||||
console.log("disconnect");
|
||||
removeGamepad(e.gamepad);
|
||||
}
|
||||
|
||||
const t = String.fromCharCode(0x26aa);
|
||||
const f = String.fromCharCode(0x26ab);
|
||||
function onOff(v) {
|
||||
return v ? t : f;
|
||||
}
|
||||
|
||||
const keys = ["index", "id", "connected", "mapping" /*'timestamp'*/];
|
||||
function processController(info) {
|
||||
const { elem, gamepad, axes, buttons } = info;
|
||||
const lines = [`gamepad : ${gamepad.index}`];
|
||||
for (const key of keys) {
|
||||
info[key].textContent = gamepad[key];
|
||||
}
|
||||
axes.forEach(({ axis, value }, ndx) => {
|
||||
const off = ndx * 2;
|
||||
axis.setAttributeNS(null, "cx", gamepad.axes[off] * fudgeFactor);
|
||||
axis.setAttributeNS(null, "cy", gamepad.axes[off + 1] * fudgeFactor);
|
||||
value.textContent = `${gamepad.axes[off].toFixed(2).padStart(5)},${gamepad.axes[off + 1].toFixed(2).padStart(5)}`;
|
||||
});
|
||||
buttons.forEach(({ circle, value }, ndx) => {
|
||||
const button = gamepad.buttons[ndx];
|
||||
circle.setAttributeNS(null, "r", button.value * fudgeFactor);
|
||||
circle.setAttributeNS(null, "fill", button.pressed ? "red" : "gray");
|
||||
value.textContent = `${button.value.toFixed(2)}`;
|
||||
});
|
||||
|
||||
// lines.push(`axes : [${gamepad.axes.map((v, ndx) => `${ndx}: ${v.toFixed(2).padStart(5)}`).join(', ')} ]`);
|
||||
// lines.push(`buttons : [${gamepad.buttons.map((v, ndx) => `${ndx}: ${onOff(v.pressed)} ${v.value.toFixed(2)}`).join(', ')} ]`);
|
||||
// elem.textContent = lines.join('\n');
|
||||
}
|
||||
|
||||
function addNewPads() {
|
||||
const gamepads = navigator.getGamepads();
|
||||
for (let i = 0; i < gamepads.length; i++) {
|
||||
const gamepad = gamepads[i];
|
||||
if (gamepad) {
|
||||
addGamepadIfNew(gamepad);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
window.addEventListener("gamepadconnected", handleConnect);
|
||||
window.addEventListener("gamepaddisconnected", handleDisconnect);
|
||||
|
||||
function process() {
|
||||
runningElem.textContent = (((performance.now() * 0.001 * 60) | 0) % 100)
|
||||
.toString()
|
||||
.padStart(2, "0");
|
||||
addNewPads(); // some browsers add by polling, others by event
|
||||
|
||||
Object.values(gamepadsByIndex).forEach(processController);
|
||||
requestAnimationFrame(process);
|
||||
}
|
||||
requestAnimationFrame(process);
|
||||
}
|
||||
requestAnimationFrame(process);
|
||||
|
||||
</script>
|
||||
|
Loading…
x
Reference in New Issue
Block a user