This commit is contained in:
Rim 2025-04-23 20:21:07 -04:00
parent 4bb1df140b
commit 23ffb6ea2a
4 changed files with 250 additions and 215 deletions

17
.editorconfig Normal file
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# editorconfig.org
root = true
[*]
charset = utf-8
end_of_line = lf
indent_size = 4
indent_style = space
insert_final_newline = true
trim_trailing_whitespace = true
[**.html]
indent_style = tab
tab_width = 4
[**.md]
trim_trailing_whitespace = false

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# HTML5 Gamepad Test
Mostly because I didn't trust others ;)
https://greggman.github.io/html5-gamepad-test/
## Licence: MIT
Copyright 2019 Gregg Tavares
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.

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app.js Normal file
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// app.js
const http = require("http");
const fs = require("fs");
const path = require("path");
const url = require("url");
const port = 8080;
const host = "0.0.0.0";
const mimeTypes = {
".html": "text/html",
".css": "text/css",
".js": "application/javascript",
".svg": "image/svg+xml",
".png": "image/png",
".jpg": "image/jpeg",
".jpeg": "image/jpeg",
".gif": "image/gif",
".ico": "image/x-icon",
".json": "application/json",
".txt": "text/plain",
};
http
.createServer((req, res) => {
// Parse the URL and extract just the pathname, ignoring query parameters
const parsedUrl = url.parse(req.url);
let filePath = "." + decodeURIComponent(parsedUrl.pathname);
if (filePath === "./") filePath = "./index.html";
const ext = path.extname(filePath).toLowerCase();
const contentType = mimeTypes[ext] || "application/octet-stream";
fs.readFile(filePath, (err, content) => {
if (err) {
res.writeHead(404);
res.end("404 Not Found");
} else {
res.writeHead(200, { "Content-Type": contentType });
res.end(content);
}
});
})
.listen(port, host, () => {
console.log(`Server running at http://${host}:${port}/`);
});

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@ -22,89 +22,88 @@
*/
-->
<style>
body {
body {
background: #444;
color: white;
font-family: monospace;
}
#gamepads>* {
}
#gamepads > * {
background: #333;
padding: 1em;
margin: 10px 5px 0 0;
}
#gamepads pre {
}
#gamepads pre {
white-space: pre-wrap;
}
}
.head {
display: flex;
}
.head .id {
flex: 1 1 auto;
}
.head .index,
.head .id {
display: inline-block;
background: #222;
padding: 0.5em;
}
.head .index {
}
.head {
display: flex;
}
.head .id {
flex: 1 1 auto;
}
.head .index,
.head .id {
display: inline-block;
background: #222;
padding: 0.5em;
}
.head .index {
}
.info .label {
width: 7em;
display: inline-block;
}
.info>div {
padding: 0.25em;
background: #222;
margin: 0.25em 0.25em 0 0;
}
.info .label {
width: 7em;
display: inline-block;
}
.info > div {
padding: 0.25em;
background: #222;
margin: 0.25em 0.25em 0 0;
}
.inputs {
display: flex;
}
.axes {
display: flex;
align-items: flex-start;
}
.inputs {
display: flex;
}
.axes {
display: flex;
align-items: flex-start;
}
.svg text {
color: #CCC;
font-family: monospace;
}
.svg text {
color: #ccc;
font-family: monospace;
}
.axes svg text {
font-size: 0.6px;
}
.buttons svg text {
font-size: 1.2px;
}
.axes>div, .buttons>div {
display: inline-block;
background: #222;
}
.axes>div {
margin: 2px 5px 0 0;
}
.buttons>div {
margin: 2px 2px 0 0;
}
.axes svg text {
font-size: 0.6px;
}
.buttons svg text {
font-size: 1.2px;
}
.axes > div,
.buttons > div {
display: inline-block;
background: #222;
}
.axes > div {
margin: 2px 5px 0 0;
}
.buttons > div {
margin: 2px 2px 0 0;
}
</style>
<body>
<h1>HTML5 Gamepad Test</h1>
<div>running: <span id="running"></span></div>
<div id="gamepads"></div>
<h1>HTML5 Gamepad Test</h1>
<div>running: <span id="running"></span></div>
<div id="gamepads"></div>
</body>
<script>
const fudgeFactor = 2; // because of bug in Chrome related to svg text alignment font sizes can not be < 1
const runningElem = document.querySelector("#running");
const gamepadsElem = document.querySelector("#gamepads");
const gamepadsByIndex = {};
const fudgeFactor = 2; // because of bug in Chrome related to svg text alignment font sizes can not be < 1
const runningElem = document.querySelector('#running');
const gamepadsElem = document.querySelector('#gamepads');
const gamepadsByIndex = {};
const controllerTemplate = `
const controllerTemplate = `
<div>
<div class="head"><div class="index"></div><div class="id"></div></div>
<div class="info"><div class="label">connected:</div><span class="connected"></span></div>
@ -115,16 +114,16 @@ const controllerTemplate = `
</div>
</div>
`;
const axisTemplate = `
const axisTemplate = `
<svg viewBox="-2.2 -2.2 4.4 4.4" width="128" height="128">
<circle cx="0" cy="0" r="2" fill="none" stroke="#888" stroke-width="0.04" />
<path d="M0,-2L0,2M-2,0L2,0" stroke="#888" stroke-width="0.04" />
<circle cx="0" cy="0" r="0.22" fill="red" class="axis" />
<text text-anchor="middle" fill="#CCC" x="0" y="2">0</text>
</svg>
`
`;
const buttonTemplate = `
const buttonTemplate = `
<svg viewBox="-2.2 -2.2 4.4 4.4" width="64" height="64">
<circle cx="0" cy="0" r="2" fill="none" stroke="#888" stroke-width="0.1" />
<circle cx="0" cy="0" r="0" fill="none" fill="red" class="button" />
@ -133,132 +132,133 @@ const buttonTemplate = `
</svg>
`;
function addGamepad(gamepad) {
console.log('add:', gamepad.index);
const elem = document.createElement('div');
elem.innerHTML = controllerTemplate;
function addGamepad(gamepad) {
console.log("add:", gamepad.index);
const elem = document.createElement("div");
elem.innerHTML = controllerTemplate;
const axesElem = elem.querySelector('.axes');
const buttonsElem = elem.querySelector('.buttons');
const axesElem = elem.querySelector(".axes");
const buttonsElem = elem.querySelector(".buttons");
const axes = [];
for (let ndx = 0; ndx < gamepad.axes.length; ndx += 2) {
const div = document.createElement('div');
div.innerHTML = axisTemplate;
axesElem.appendChild(div);
axes.push({
axis: div.querySelector('.axis'),
value: div.querySelector('text'),
});
const axes = [];
for (let ndx = 0; ndx < gamepad.axes.length; ndx += 2) {
const div = document.createElement("div");
div.innerHTML = axisTemplate;
axesElem.appendChild(div);
axes.push({
axis: div.querySelector(".axis"),
value: div.querySelector("text"),
});
}
const buttons = [];
for (let ndx = 0; ndx < gamepad.buttons.length; ++ndx) {
const div = document.createElement("div");
div.innerHTML = buttonTemplate;
buttonsElem.appendChild(div);
div.querySelector(".index").textContent = ndx;
buttons.push({
circle: div.querySelector(".button"),
value: div.querySelector(".value"),
});
}
gamepadsByIndex[gamepad.index] = {
gamepad,
elem,
axes,
buttons,
index: elem.querySelector(".index"),
id: elem.querySelector(".id"),
mapping: elem.querySelector(".mapping"),
connected: elem.querySelector(".connected"),
};
gamepadsElem.appendChild(elem);
}
const buttons = [];
for (let ndx = 0; ndx < gamepad.buttons.length; ++ndx) {
const div = document.createElement('div');
div.innerHTML = buttonTemplate;
buttonsElem.appendChild(div);
div.querySelector('.index').textContent = ndx;
buttons.push({
circle: div.querySelector('.button'),
value: div.querySelector('.value'),
});
}
gamepadsByIndex[gamepad.index] = {
gamepad,
elem,
axes,
buttons,
index: elem.querySelector('.index'),
id: elem.querySelector('.id'),
mapping: elem.querySelector('.mapping'),
connected: elem.querySelector('.connected'),
};
gamepadsElem.appendChild(elem);
}
function removeGamepad(gamepad) {
const info = gamepadsByIndex[gamepad.index];
if (info) {
delete gamepadsByIndex[gamepad.index];
info.elem.parentElement.removeChild(info.elem);
}
}
function addGamepadIfNew(gamepad) {
const info = gamepadsByIndex[gamepad.index];
if (!info) {
addGamepad(gamepad);
} else {
// This broke sometime in the past. It used to be
// the same gamepad object was returned forever.
// Then Chrome only changed to a new gamepad object
// is returned every frame.
info.gamepad = gamepad;
}
}
function handleConnect(e) {
console.log('connect');
addGamepadIfNew(e.gamepad);
}
function handleDisconnect(e) {
console.log('disconnect');
removeGamepad(e.gamepad);
}
const t = String.fromCharCode(0x26AA);
const f = String.fromCharCode(0x26AB);
function onOff(v) {
return v ? t : f;
}
const keys = ['index', 'id', 'connected', 'mapping', /*'timestamp'*/];
function processController(info) {
const {elem, gamepad, axes, buttons} = info;
const lines = [`gamepad : ${gamepad.index}`];
for (const key of keys) {
info[key].textContent = gamepad[key];
}
axes.forEach(({axis, value}, ndx) => {
const off = ndx * 2;
axis.setAttributeNS(null, 'cx', gamepad.axes[off ] * fudgeFactor);
axis.setAttributeNS(null, 'cy', gamepad.axes[off + 1] * fudgeFactor);
value.textContent = `${gamepad.axes[off].toFixed(2).padStart(5)},${gamepad.axes[off + 1].toFixed(2).padStart(5)}`;
});
buttons.forEach(({circle, value}, ndx) => {
const button = gamepad.buttons[ndx];
circle.setAttributeNS(null, 'r', button.value * fudgeFactor);
circle.setAttributeNS(null, 'fill', button.pressed ? 'red' : 'gray');
value.textContent = `${button.value.toFixed(2)}`;
});
// lines.push(`axes : [${gamepad.axes.map((v, ndx) => `${ndx}: ${v.toFixed(2).padStart(5)}`).join(', ')} ]`);
// lines.push(`buttons : [${gamepad.buttons.map((v, ndx) => `${ndx}: ${onOff(v.pressed)} ${v.value.toFixed(2)}`).join(', ')} ]`);
// elem.textContent = lines.join('\n');
}
function addNewPads() {
const gamepads = navigator.getGamepads();
for (let i = 0; i < gamepads.length; i++) {
const gamepad = gamepads[i]
if (gamepad) {
addGamepadIfNew(gamepad);
function removeGamepad(gamepad) {
const info = gamepadsByIndex[gamepad.index];
if (info) {
delete gamepadsByIndex[gamepad.index];
info.elem.parentElement.removeChild(info.elem);
}
}
}
window.addEventListener("gamepadconnected", handleConnect);
window.addEventListener("gamepaddisconnected", handleDisconnect);
function addGamepadIfNew(gamepad) {
const info = gamepadsByIndex[gamepad.index];
if (!info) {
addGamepad(gamepad);
} else {
// This broke sometime in the past. It used to be
// the same gamepad object was returned forever.
// Then Chrome only changed to a new gamepad object
// is returned every frame.
info.gamepad = gamepad;
}
}
function process() {
runningElem.textContent = ((performance.now() * 0.001 * 60 | 0) % 100).toString().padStart(2, '0');
addNewPads(); // some browsers add by polling, others by event
function handleConnect(e) {
console.log("connect");
addGamepadIfNew(e.gamepad);
}
Object.values(gamepadsByIndex).forEach(processController);
function handleDisconnect(e) {
console.log("disconnect");
removeGamepad(e.gamepad);
}
const t = String.fromCharCode(0x26aa);
const f = String.fromCharCode(0x26ab);
function onOff(v) {
return v ? t : f;
}
const keys = ["index", "id", "connected", "mapping" /*'timestamp'*/];
function processController(info) {
const { elem, gamepad, axes, buttons } = info;
const lines = [`gamepad : ${gamepad.index}`];
for (const key of keys) {
info[key].textContent = gamepad[key];
}
axes.forEach(({ axis, value }, ndx) => {
const off = ndx * 2;
axis.setAttributeNS(null, "cx", gamepad.axes[off] * fudgeFactor);
axis.setAttributeNS(null, "cy", gamepad.axes[off + 1] * fudgeFactor);
value.textContent = `${gamepad.axes[off].toFixed(2).padStart(5)},${gamepad.axes[off + 1].toFixed(2).padStart(5)}`;
});
buttons.forEach(({ circle, value }, ndx) => {
const button = gamepad.buttons[ndx];
circle.setAttributeNS(null, "r", button.value * fudgeFactor);
circle.setAttributeNS(null, "fill", button.pressed ? "red" : "gray");
value.textContent = `${button.value.toFixed(2)}`;
});
// lines.push(`axes : [${gamepad.axes.map((v, ndx) => `${ndx}: ${v.toFixed(2).padStart(5)}`).join(', ')} ]`);
// lines.push(`buttons : [${gamepad.buttons.map((v, ndx) => `${ndx}: ${onOff(v.pressed)} ${v.value.toFixed(2)}`).join(', ')} ]`);
// elem.textContent = lines.join('\n');
}
function addNewPads() {
const gamepads = navigator.getGamepads();
for (let i = 0; i < gamepads.length; i++) {
const gamepad = gamepads[i];
if (gamepad) {
addGamepadIfNew(gamepad);
}
}
}
window.addEventListener("gamepadconnected", handleConnect);
window.addEventListener("gamepaddisconnected", handleDisconnect);
function process() {
runningElem.textContent = (((performance.now() * 0.001 * 60) | 0) % 100)
.toString()
.padStart(2, "0");
addNewPads(); // some browsers add by polling, others by event
Object.values(gamepadsByIndex).forEach(processController);
requestAnimationFrame(process);
}
requestAnimationFrame(process);
}
requestAnimationFrame(process);
</script>