GSL/include/byte.h
2016-05-29 17:06:29 -07:00

33 lines
1.2 KiB
C++

///////////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2015 Microsoft Corporation. All rights reserved.
//
// This code is licensed under the MIT License (MIT).
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
///////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef GSL_BYTE_H
#define GSL_BYTE_H
namespace gsl
{
// This is a simple definition for now that allows
// use of byte within span<> to be standards-compliant
//
// Ultimately a small language change would allow a more
// robust definition (see WG21 proposal P0257 for details).
using byte = unsigned char;
} // namespace gsl
#endif // GSL_BYTE_H