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We should be using standard algorithms where possible.
Use of algorithms in the STL should be promoted where possible. Also fixed up some whitespace issues.
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@ -28,6 +28,7 @@
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#include <utility>
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#include <utility>
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#include <array>
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#include <array>
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#include <iterator>
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#include <iterator>
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#include <algorithm>
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#include "fail_fast.h"
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#include "fail_fast.h"
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#ifndef _MSC_VER
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#ifndef _MSC_VER
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@ -142,12 +143,7 @@ namespace details
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}
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}
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_CONSTEXPR bool operator==(const ConcreteType& rhs) const _NOEXCEPT
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_CONSTEXPR bool operator==(const ConcreteType& rhs) const _NOEXCEPT
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{
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{
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for (unsigned int i = 0; i < rank; ++i)
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return std::equal(elems, elems + rank, rhs.elems);
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{
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if (elems[i] != rhs.elems[i])
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return false;
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}
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return true;
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}
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}
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_CONSTEXPR bool operator!=(const ConcreteType& rhs) const _NOEXCEPT
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_CONSTEXPR bool operator!=(const ConcreteType& rhs) const _NOEXCEPT
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{
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{
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@ -160,8 +156,7 @@ namespace details
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_CONSTEXPR ConcreteType operator-() const
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_CONSTEXPR ConcreteType operator-() const
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{
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{
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ConcreteType ret = to_concrete();
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ConcreteType ret = to_concrete();
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for (unsigned int i = 0; i < rank; ++i)
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std::transform(ret, ret + rank, ret, std::negate<ValueType>{});
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ret.elems[i] = -ret.elems[i];
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return ret;
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return ret;
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}
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}
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_CONSTEXPR ConcreteType operator+(const ConcreteType& rhs) const
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_CONSTEXPR ConcreteType operator+(const ConcreteType& rhs) const
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