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https://github.com/microsoft/GSL.git
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Merge branch 'master' into dev/neilmac/spans_in_maps
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commit
5ebfc16f14
@ -3,10 +3,10 @@ cmake_minimum_required(VERSION 2.8.7)
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project(GSL CXX)
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set(GSL_HEADERS
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"include/gsl.h"
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"include/gsl_assert.h"
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"include/span.h"
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"include/string_span.h"
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"gsl/gsl.h"
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"gsl/gsl_assert.h"
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"gsl/span.h"
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"gsl/string_span.h"
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)
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include_directories(
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25
README.md
25
README.md
@ -6,10 +6,10 @@ This repo contains Microsoft's implementation of GSL.
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The library includes types like `span<T>`, `string_span`, `owner<>` and others.
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The entire implementation is provided inline in the headers under the [include](./include) directory. The implementation generally assumes a platform that implements C++14 support. There are specific workarounds to support MSVC 2013 and 2015.
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The entire implementation is provided inline in the headers under the [gsl](./gsl) directory. The implementation generally assumes a platform that implements C++14 support. There are specific workarounds to support MSVC 2013 and 2015.
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While some types have been broken out into their own headers (e.g. [include/span.h](./include/span.h)),
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it is simplest to just include [gsl.h](./include/gsl.h) and gain access to the entire library.
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While some types have been broken out into their own headers (e.g. [gsl/span.h](./gsl/span.h)),
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it is simplest to just include [gsl/gsl.h](./gsl/gsl.h) and gain access to the entire library.
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> NOTE: We encourage contributions that improve or refine any of the types in this library as well as ports to
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other platforms. Please see [CONTRIBUTING.md](./CONTRIBUTING.md) for more information about contributing.
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@ -66,5 +66,20 @@ All tests should pass - indicating your platform is fully supported and you are
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## Using the libraries
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As the types are entirely implemented inline in headers, there are no linking requirements.
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Just place the contents of the [include](./include) directory within your source tree so it is available
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to your compiler, then include the appropriate headers in your program, and away you go!
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You can copy the [gsl](./gsl) directory into your source tree so it is available
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to your compiler, then include the appropriate headers in your program.
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Alternatively set your compiler's *include path* flag to point to the GSL development folder (`c:\GSL` in the example above) or installation folder (after running the install). Eg.
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MSVC++
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/I c:\GSL
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GCC/clang
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-I$HOME/dev/GSL
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Include the library using:
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#include <gsl/gsl.h>
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@ -814,10 +814,13 @@ as_writeable_bytes(span<ElementType, Extent> s) noexcept
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#undef noexcept
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#ifdef _MSC_VER
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#pragma warning(pop)
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#pragma pop_macro("noexcept")
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#endif
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#endif // GSL_THROW_ON_CONTRACT_VIOLATION
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#ifdef _MSC_VER
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#pragma warning(pop)
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#endif
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#endif // GSL_SPAN_H
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@ -9,7 +9,7 @@ endif()
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add_subdirectory(unittest-cpp)
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include_directories(
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../include
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..
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./unittest-cpp
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)
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@ -33,7 +33,7 @@ else()
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endif()
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function(add_gsl_test name)
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add_executable(${name} ${name}.cpp ../include/gsl.h ../include/gsl_assert.h ../include/gsl_util.h ../include/multi_span.h ../include/span.h ../include/string_span.h)
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add_executable(${name} ${name}.cpp ../gsl/gsl.h ../gsl/gsl_assert.h ../gsl/gsl_util.h ../gsl/multi_span.h ../gsl/span.h ../gsl/string_span.h)
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target_link_libraries(${name} UnitTest++)
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install(TARGETS ${name}
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RUNTIME DESTINATION bin
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@ -15,7 +15,7 @@
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///////////////////////////////////////////////////////////////////////////////
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#include <UnitTest++/UnitTest++.h>
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#include <gsl.h>
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#include <gsl/gsl.h>
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using namespace gsl;
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@ -15,7 +15,7 @@
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///////////////////////////////////////////////////////////////////////////////
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#include <UnitTest++/UnitTest++.h>
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#include <gsl.h>
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#include <gsl/gsl.h>
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#include <vector>
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#include <initializer_list>
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///////////////////////////////////////////////////////////////////////////////
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#include <UnitTest++/UnitTest++.h>
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#include <multi_span.h>
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#include <gsl/multi_span.h>
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#include <vector>
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using namespace std;
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///////////////////////////////////////////////////////////////////////////////
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#include <UnitTest++/UnitTest++.h>
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#include <gsl_byte.h>
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#include <gsl/gsl_byte.h>
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#include <iostream>
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#include <list>
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@ -15,7 +15,7 @@
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///////////////////////////////////////////////////////////////////////////////
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#include <UnitTest++/UnitTest++.h>
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#include <multi_span.h>
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#include <gsl/multi_span.h>
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#include <iostream>
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#include <list>
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@ -15,7 +15,7 @@
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///////////////////////////////////////////////////////////////////////////////
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#include <UnitTest++/UnitTest++.h>
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#include <gsl.h>
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#include <gsl/gsl.h>
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#include <vector>
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using namespace gsl;
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///////////////////////////////////////////////////////////////////////////////
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#include <UnitTest++/UnitTest++.h>
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#include <gsl.h>
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#include <gsl/gsl.h>
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#include <functional>
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using namespace gsl;
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@ -15,7 +15,7 @@
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///////////////////////////////////////////////////////////////////////////////
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#include <UnitTest++/UnitTest++.h>
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#include <span.h>
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#include <gsl/span.h>
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#include <iostream>
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#include <list>
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///////////////////////////////////////////////////////////////////////////////
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#include <UnitTest++/UnitTest++.h>
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#include <multi_span.h>
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#include <gsl/multi_span.h>
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#include <string>
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#include <vector>
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@ -16,7 +16,7 @@
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#include <UnitTest++/UnitTest++.h>
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#include <cstdlib>
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#include <string_span.h>
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#include <gsl/string_span.h>
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#include <vector>
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#include <map>
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///////////////////////////////////////////////////////////////////////////////
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#include <UnitTest++/UnitTest++.h>
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#include <gsl.h>
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#include <gsl/gsl.h>
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#include <functional>
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using namespace gsl;
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