Merge pull request #884 from dipidoo/master

reflects verification of iOS and Android support
This commit is contained in:
Jordan Maples [MSFT] 2020-05-08 09:57:45 -07:00 committed by GitHub
commit 0843ea444f
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3 changed files with 104 additions and 3 deletions

94
.github/workflows/main.yml vendored Normal file
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@ -0,0 +1,94 @@
name: CI
on:
push:
branches: [ master ]
pull_request:
branches: [ master ]
jobs:
iOS:
runs-on: macos-latest
defaults:
run:
working-directory: build
steps:
- uses: actions/checkout@v2
- name: Create build directory
run: mkdir -p build
working-directory: .
- name: Configure
run: |
cmake \
-GXcode \
-DCMAKE_SYSTEM_NAME=iOS \
"-DCMAKE_OSX_ARCHITECTURES=arm64;x86_64" \
-DCMAKE_OSX_DEPLOYMENT_TARGET=8 \
-DCMAKE_TRY_COMPILE_TARGET_TYPE=STATIC_LIBRARY \
"-DMACOSX_BUNDLE_GUI_IDENTIFIER=GSL.\$(EXECUTABLE_NAME)" \
-DMACOSX_BUNDLE_BUNDLE_VERSION=3.0.1 \
-DMACOSX_BUNDLE_SHORT_VERSION_STRING=3.0.1 \
..
- name: Build
run: cmake --build . --parallel `sysctl -n hw.ncpu` --config Release -- -sdk iphonesimulator
- name: Start simulator
run: |
RUNTIME=`xcrun simctl list runtimes iOS -j|jq '.runtimes|last.identifier'`
UDID=`xcrun simctl list devices iPhone available -j|jq -r ".devices[$RUNTIME]|last.udid"`
xcrun simctl bootstatus $UDID -b
- name: Test
run: |
for TEST in `find tests/Release-iphonesimulator -depth 1 -name "*.app"`
do
xcrun simctl install booted $TEST
TEST_ID=`plutil -convert json -o - $TEST/Info.plist|jq -r ".CFBundleIdentifier"`
xcrun simctl launch --console booted $TEST_ID
xcrun simctl uninstall booted $TEST_ID
done
Android:
runs-on: macos-latest
defaults:
run:
working-directory: build
steps:
- uses: actions/checkout@v2
- name: Create build directory
run: mkdir -p build
working-directory: .
- name: Start emulator
run: |
echo "y" | $ANDROID_HOME/tools/bin/sdkmanager --install 'system-images;android-24;default;x86_64'
echo "no" | $ANDROID_HOME/tools/bin/avdmanager create avd -n xamarin_android_emulator -k 'system-images;android-24;default;x86_64' --force
$ANDROID_HOME/emulator/emulator -list-avds
echo "Starting emulator"
# Start emulator in background
nohup $ANDROID_HOME/emulator/emulator -avd xamarin_android_emulator -no-snapshot > /dev/null 2>&1 &
echo "Emulator starting"
- name: Configure
run: cmake -DCMAKE_TOOLCHAIN_FILE=$ANDROID_HOME/ndk-bundle/build/cmake/android.toolchain.cmake -DANDROID_PLATFORM=16 -DANDROID_ABI=x86_64 -DCMAKE_BUILD_TYPE=Debug ..
- name: Build
run: cmake --build . --parallel
- name: Wait for emulator ready
run: |
$ANDROID_HOME/platform-tools/adb wait-for-device shell 'while [[ -z $(getprop sys.boot_completed | tr -d '\r') ]]; do sleep 10; done; input keyevent 82'
$ANDROID_HOME/platform-tools/adb devices
$ANDROID_HOME/platform-tools/adb shell getprop ro.product.cpu.abi
echo "Emulator started"
- name: Deploy tests
run: |
adb push tests /data/local/tmp
adb shell find /data/local/tmp/tests -maxdepth 1 -exec chmod +x {} \\\;
- name: Test
run: adb shell find /data/local/tmp/tests -name "*_tests" -maxdepth 1 -exec {} \\\;

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@ -110,5 +110,10 @@ add_library(Microsoft.GSL::GSL ALIAS GSL)
option(GSL_TEST "Generate tests." ${GSL_STANDALONE_PROJECT})
if (GSL_TEST)
enable_testing()
if(IOS)
add_compile_definitions(
GTEST_HAS_DEATH_TEST=1
)
endif()
add_subdirectory(tests)
endif ()

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@ -44,6 +44,8 @@ The test suite that exercises GSL has been built and passes successfully on the
* OS X El Capitan (10.11) using Xcode with AppleClang 8.0.0.8000042
* OS X High Sierra 10.13.2 (17C88) using Apple LLVM version 9.0.0 (clang-900.0.39.2)
* FreeBSD 10.x with Clang/LLVM 3.6
* iOS 8 and newer using AppleClang 11.0.3.11030032
* Android 4.1 and newer (API Level 16 and above) using NDK r21b
> If you successfully port GSL to another platform, we would love to hear from you. Please submit an issue to let us know. Also please consider
contributing any changes that were necessary back to this project to benefit the wider community.