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Merge pull request #884 from dipidoo/master
reflects verification of iOS and Android support
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commit
0843ea444f
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.github/workflows/main.yml
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94
.github/workflows/main.yml
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name: CI
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on:
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push:
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branches: [ master ]
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pull_request:
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branches: [ master ]
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jobs:
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iOS:
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runs-on: macos-latest
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defaults:
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run:
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working-directory: build
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steps:
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- uses: actions/checkout@v2
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- name: Create build directory
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run: mkdir -p build
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working-directory: .
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- name: Configure
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run: |
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cmake \
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-GXcode \
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-DCMAKE_SYSTEM_NAME=iOS \
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"-DCMAKE_OSX_ARCHITECTURES=arm64;x86_64" \
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-DCMAKE_OSX_DEPLOYMENT_TARGET=8 \
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-DCMAKE_TRY_COMPILE_TARGET_TYPE=STATIC_LIBRARY \
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"-DMACOSX_BUNDLE_GUI_IDENTIFIER=GSL.\$(EXECUTABLE_NAME)" \
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-DMACOSX_BUNDLE_BUNDLE_VERSION=3.0.1 \
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-DMACOSX_BUNDLE_SHORT_VERSION_STRING=3.0.1 \
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..
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- name: Build
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run: cmake --build . --parallel `sysctl -n hw.ncpu` --config Release -- -sdk iphonesimulator
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- name: Start simulator
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run: |
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RUNTIME=`xcrun simctl list runtimes iOS -j|jq '.runtimes|last.identifier'`
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UDID=`xcrun simctl list devices iPhone available -j|jq -r ".devices[$RUNTIME]|last.udid"`
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xcrun simctl bootstatus $UDID -b
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- name: Test
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run: |
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for TEST in `find tests/Release-iphonesimulator -depth 1 -name "*.app"`
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do
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xcrun simctl install booted $TEST
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TEST_ID=`plutil -convert json -o - $TEST/Info.plist|jq -r ".CFBundleIdentifier"`
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xcrun simctl launch --console booted $TEST_ID
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xcrun simctl uninstall booted $TEST_ID
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done
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Android:
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runs-on: macos-latest
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defaults:
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run:
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working-directory: build
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steps:
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- uses: actions/checkout@v2
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- name: Create build directory
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run: mkdir -p build
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working-directory: .
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- name: Start emulator
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run: |
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echo "y" | $ANDROID_HOME/tools/bin/sdkmanager --install 'system-images;android-24;default;x86_64'
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echo "no" | $ANDROID_HOME/tools/bin/avdmanager create avd -n xamarin_android_emulator -k 'system-images;android-24;default;x86_64' --force
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$ANDROID_HOME/emulator/emulator -list-avds
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echo "Starting emulator"
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# Start emulator in background
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nohup $ANDROID_HOME/emulator/emulator -avd xamarin_android_emulator -no-snapshot > /dev/null 2>&1 &
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echo "Emulator starting"
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- name: Configure
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run: cmake -DCMAKE_TOOLCHAIN_FILE=$ANDROID_HOME/ndk-bundle/build/cmake/android.toolchain.cmake -DANDROID_PLATFORM=16 -DANDROID_ABI=x86_64 -DCMAKE_BUILD_TYPE=Debug ..
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- name: Build
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run: cmake --build . --parallel
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- name: Wait for emulator ready
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run: |
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$ANDROID_HOME/platform-tools/adb wait-for-device shell 'while [[ -z $(getprop sys.boot_completed | tr -d '\r') ]]; do sleep 10; done; input keyevent 82'
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$ANDROID_HOME/platform-tools/adb devices
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$ANDROID_HOME/platform-tools/adb shell getprop ro.product.cpu.abi
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echo "Emulator started"
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- name: Deploy tests
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run: |
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adb push tests /data/local/tmp
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adb shell find /data/local/tmp/tests -maxdepth 1 -exec chmod +x {} \\\;
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- name: Test
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run: adb shell find /data/local/tmp/tests -name "*_tests" -maxdepth 1 -exec {} \\\;
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@ -110,5 +110,10 @@ add_library(Microsoft.GSL::GSL ALIAS GSL)
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option(GSL_TEST "Generate tests." ${GSL_STANDALONE_PROJECT})
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option(GSL_TEST "Generate tests." ${GSL_STANDALONE_PROJECT})
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if (GSL_TEST)
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if (GSL_TEST)
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enable_testing()
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enable_testing()
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if(IOS)
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add_compile_definitions(
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GTEST_HAS_DEATH_TEST=1
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)
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endif()
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add_subdirectory(tests)
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add_subdirectory(tests)
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endif ()
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endif ()
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@ -44,6 +44,8 @@ The test suite that exercises GSL has been built and passes successfully on the
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* OS X El Capitan (10.11) using Xcode with AppleClang 8.0.0.8000042
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* OS X El Capitan (10.11) using Xcode with AppleClang 8.0.0.8000042
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* OS X High Sierra 10.13.2 (17C88) using Apple LLVM version 9.0.0 (clang-900.0.39.2)
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* OS X High Sierra 10.13.2 (17C88) using Apple LLVM version 9.0.0 (clang-900.0.39.2)
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* FreeBSD 10.x with Clang/LLVM 3.6
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* FreeBSD 10.x with Clang/LLVM 3.6
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* iOS 8 and newer using AppleClang 11.0.3.11030032
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* Android 4.1 and newer (API Level 16 and above) using NDK r21b
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> If you successfully port GSL to another platform, we would love to hear from you. Please submit an issue to let us know. Also please consider
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> If you successfully port GSL to another platform, we would love to hear from you. Please submit an issue to let us know. Also please consider
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contributing any changes that were necessary back to this project to benefit the wider community.
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contributing any changes that were necessary back to this project to benefit the wider community.
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