232 lines
4.9 KiB
C++
232 lines
4.9 KiB
C++
#include <std_include.hpp>
|
|
|
|
#include "loader/component_loader.hpp"
|
|
#include <utilities/io.hpp>
|
|
#include <utilities/nt.hpp>
|
|
#include <utilities/hook.hpp>
|
|
#include <utilities/string.hpp>
|
|
#include <utilities/finally.hpp>
|
|
|
|
namespace
|
|
{
|
|
DECLSPEC_NORETURN void WINAPI exit_hook(const uint32_t code)
|
|
{
|
|
component_loader::pre_destroy();
|
|
ExitProcess(code);
|
|
}
|
|
|
|
std::pair<void**, void*> patch_import(const std::string& lib, const std::string& func, void* function)
|
|
{
|
|
static const utilities::nt::library game{};
|
|
|
|
const auto game_entry = game.get_iat_entry(lib, func);
|
|
if (!game_entry)
|
|
{
|
|
throw std::runtime_error("Import '" + func + "' not found!");
|
|
}
|
|
|
|
#ifdef DEBUG
|
|
logger::write(logger::LOG_TYPE_DEBUG, "[ IAT-HOOKS ]: Diverted %s::%s from %p to %p", utilities::string::to_upper(lib).c_str(), func.c_str(), game_entry, function);
|
|
#endif // DEBUG
|
|
|
|
const auto original_import = game_entry;
|
|
utilities::hook::set(game_entry, function);
|
|
return { game_entry, original_import };
|
|
}
|
|
|
|
INT WINAPI get_system_metrics(int nIndex)
|
|
{
|
|
#ifdef DEBUG
|
|
logger::write(logger::LOG_TYPE_DEBUG, "get_system_metrics(%i)", nIndex);
|
|
#endif // DEBUG
|
|
|
|
component_loader::post_unpack();
|
|
|
|
return GetSystemMetrics(nIndex);
|
|
}
|
|
|
|
void patch_imports()
|
|
{
|
|
patch_import("user32.dll", "GetSystemMetrics", get_system_metrics);
|
|
|
|
//utilities::hook::set(utilities::nt::library{}.get_iat_entry("kernel32.dll", "ExitProcess"), exit_hook);
|
|
}
|
|
|
|
void remove_crash_file()
|
|
{
|
|
const utilities::nt::library game{};
|
|
const auto game_file = game.get_path();
|
|
auto game_path = std::filesystem::path(game_file);
|
|
game_path.replace_extension(".start");
|
|
|
|
utilities::io::remove_file(game_path.generic_string());
|
|
}
|
|
|
|
bool run()
|
|
{
|
|
srand(uint32_t(time(nullptr)) ^ ~(GetTickCount() * GetCurrentProcessId()));
|
|
|
|
{
|
|
auto premature_shutdown = true;
|
|
const auto _ = utilities::finally([&premature_shutdown]()
|
|
{
|
|
if (premature_shutdown)
|
|
{
|
|
component_loader::pre_destroy();
|
|
}
|
|
});
|
|
|
|
try
|
|
{
|
|
patch_imports();
|
|
remove_crash_file();
|
|
|
|
if (!component_loader::pre_start())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
premature_shutdown = false;
|
|
}
|
|
catch (std::exception& e)
|
|
{
|
|
MessageBoxA(nullptr, e.what(), "ERROR", MB_ICONERROR);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
class patch
|
|
{
|
|
public:
|
|
patch() = default;
|
|
|
|
patch(void* source, void* target)
|
|
: source_(source)
|
|
{
|
|
memcpy(this->data_, source, sizeof(this->data_));
|
|
utilities::hook::jump(this->source_, target, true, true);
|
|
}
|
|
|
|
~patch()
|
|
{
|
|
if (source_)
|
|
{
|
|
utilities::hook::copy(this->source_, this->data_, sizeof(this->data_));
|
|
}
|
|
}
|
|
|
|
patch(patch&& obj) noexcept
|
|
: patch()
|
|
{
|
|
this->operator=(std::move(obj));
|
|
}
|
|
|
|
patch& operator=(patch&& obj) noexcept
|
|
{
|
|
if (this != &obj)
|
|
{
|
|
this->~patch();
|
|
|
|
this->source_ = obj.source_;
|
|
memcpy(this->data_, obj.data_, sizeof(this->data_));
|
|
|
|
obj.source_ = nullptr;
|
|
}
|
|
|
|
return *this;
|
|
}
|
|
|
|
private:
|
|
void* source_{ nullptr };
|
|
uint8_t data_[15]{};
|
|
};
|
|
|
|
std::vector<patch> initialization_hooks{};
|
|
|
|
uint8_t* get_entry_point()
|
|
{
|
|
const utilities::nt::library game{};
|
|
return game.get_ptr() + game.get_optional_header()->AddressOfEntryPoint;
|
|
}
|
|
|
|
std::vector<uint8_t*> get_tls_callbacks()
|
|
{
|
|
const utilities::nt::library game{};
|
|
const auto& entry = game.get_optional_header()->DataDirectory[IMAGE_DIRECTORY_ENTRY_TLS];
|
|
if (!entry.VirtualAddress || !entry.Size)
|
|
{
|
|
return {};
|
|
}
|
|
|
|
const auto* tls_dir = reinterpret_cast<IMAGE_TLS_DIRECTORY*>(game.get_ptr() + entry.VirtualAddress);
|
|
auto* callback = reinterpret_cast<uint8_t**>(tls_dir->AddressOfCallBacks);
|
|
|
|
std::vector<uint8_t*> addresses{};
|
|
while (callback && *callback)
|
|
{
|
|
addresses.emplace_back(*callback);
|
|
++callback;
|
|
}
|
|
|
|
return addresses;
|
|
}
|
|
|
|
int patch_main()
|
|
{
|
|
if (!run())
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
initialization_hooks.clear();
|
|
return reinterpret_cast<int(*)()>(get_entry_point())();
|
|
}
|
|
|
|
void nullsub()
|
|
{
|
|
}
|
|
|
|
void patch_entry_point()
|
|
{
|
|
initialization_hooks.emplace_back(get_entry_point(), patch_main);
|
|
|
|
for (auto* tls_callback : get_tls_callbacks())
|
|
{
|
|
initialization_hooks.emplace_back(tls_callback, nullsub);
|
|
}
|
|
}
|
|
}
|
|
|
|
BOOL WINAPI DllMain(HINSTANCE, const DWORD reason, LPVOID)
|
|
{
|
|
if (reason == DLL_PROCESS_ATTACH)
|
|
{
|
|
patch_entry_point();
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
extern "C" __declspec(dllexport)
|
|
HRESULT D3D11CreateDevice(void* adapter, const uint64_t driver_type,
|
|
const HMODULE software, const UINT flags,
|
|
const void* p_feature_levels, const UINT feature_levels,
|
|
const UINT sdk_version, void** device, void* feature_level,
|
|
void** immediate_context)
|
|
{
|
|
static auto func = []
|
|
{
|
|
char dir[MAX_PATH]{ 0 };
|
|
GetSystemDirectoryA(dir, sizeof(dir));
|
|
|
|
const auto d3d11 = utilities::nt::library::load(dir + "/d3d11.dll"s);
|
|
return d3d11.get_proc<decltype(&D3D11CreateDevice)>("D3D11CreateDevice");
|
|
}();
|
|
|
|
return func(adapter, driver_type, software, flags, p_feature_levels, feature_levels, sdk_version, device,
|
|
feature_level, immediate_context);
|
|
}
|