t8-mod/source/proxy-dll/definitions/game.hpp
2024-01-09 06:26:31 -08:00

1018 lines
24 KiB
C++

#pragma once
#include "definitions/discovery.hpp"
#include "definitions/variables.hpp"
#define WEAK __declspec(selectany)
namespace game
{
//////////////////////////////////////////////////////////////////////////
// VARIABLES //
//////////////////////////////////////////////////////////////////////////
extern std::string version_string;
typedef float vec_t;
typedef vec_t vec2_t[2];
typedef vec_t vec3_t[3];
typedef vec_t vec4_t[4];
typedef uint32_t ScrVarIndex_t;
typedef uint64_t ScrVarNameIndex_t;
//////////////////////////////////////////////////////////////////////////
// STRUCTS //
//////////////////////////////////////////////////////////////////////////
struct BO4_AssetRef_t
{
__int64 hash;
__int64 null;
};
inline BO4_AssetRef_t
AssetRef(uint64_t hashRef)
{
BO4_AssetRef_t m128i;
m128i.hash = hashRef;
return m128i;
}
typedef void (*xcommand_t)(void);
struct cmd_function_t
{
cmd_function_t* next;
uint64_t name;
uint64_t pad0;
uint64_t pad1;
uint64_t pad2;
xcommand_t function;
};
struct GSC_IMPORT_ITEM
{
uint32_t name;
uint32_t name_space;
uint16_t num_address;
uint8_t param_count;
uint8_t flags;
};
struct GSC_EXPORT_ITEM
{
uint32_t checksum;
uint32_t address;
uint32_t name;
uint32_t name_space;
uint32_t callback_event;
uint8_t param_count;
uint8_t flags;
};
struct GSC_OBJ
{
byte magic[8];
int32_t crc;
int32_t pad;
uint64_t name;
int32_t include_offset;
uint16_t string_count;
uint16_t exports_count;
int32_t start_data;
int32_t string_offset;
int16_t imports_count;
uint16_t fixup_count;
int32_t ukn2c;
int32_t exports_offset;
int32_t ukn34;
int32_t imports_offset;
uint16_t globalvar_count;
int32_t fixup_offset;
int32_t globalvar_offset;
int32_t script_size;
int32_t requires_implements_offset;
int32_t ukn50;
int32_t data_length;
uint16_t include_count;
byte ukn5a;
byte requires_implements_count;
inline GSC_EXPORT_ITEM* get_exports()
{
return reinterpret_cast<GSC_EXPORT_ITEM*>(magic + exports_offset);
}
inline GSC_IMPORT_ITEM* get_imports()
{
return reinterpret_cast<GSC_IMPORT_ITEM*>(magic + imports_offset);
}
inline uint64_t* get_includes()
{
return reinterpret_cast<uint64_t*>(magic + include_offset);
}
inline GSC_EXPORT_ITEM* get_exports_end()
{
return get_exports() + exports_count;
}
inline uint64_t* get_includes_end()
{
return get_includes() + include_count;
}
};
enum scriptInstance_t : int32_t
{
SCRIPTINSTANCE_SERVER = 0x0,
SCRIPTINSTANCE_CLIENT = 0x1,
SCRIPTINSTANCE_MAX = 0x2,
};
typedef void (*BuiltinFunction)(scriptInstance_t);
struct BO4_BuiltinFunctionDef
{
uint32_t canonId;
uint32_t min_args;
uint32_t max_args;
BuiltinFunction actionFunc;
uint32_t type;
};
struct __declspec(align(4)) BO4_scrVarGlobalVars_t
{
uint32_t name;
ScrVarIndex_t id;
bool persist;
};
enum ScrVarType_t : uint32_t {
TYPE_UNDEFINED = 0x0,
TYPE_POINTER = 0x1,
TYPE_STRING = 0x2,
TYPE_VECTOR = 0x3,
TYPE_HASH = 0x4,
TYPE_FLOAT = 0x5,
TYPE_INTEGER = 0x6,
TYPE_UINTPTR = 0x7,
TYPE_ENTITY_OFFSET = 0x8,
TYPE_CODEPOS = 0x9,
TYPE_PRECODEPOS = 0xA,
TYPE_API_FUNCTION = 0xB,
TYPE_SCRIPT_FUNCTION = 0xC,
TYPE_STACK = 0xD,
TYPE_THREAD = 0xE,
TYPE_NOTIFY_THREAD = 0xF,
TYPE_TIME_THREAD = 0x10,
TYPE_FRAME_THREAD = 0x11,
TYPE_CHILD_THREAD = 0x12,
TYPE_CLASS = 0x13,
TYPE_SHARED_STRUCT = 0x14,
TYPE_STRUCT = 0x15,
TYPE_REMOVED_ENTITY = 0x16,
TYPE_ENTITY = 0x17,
TYPE_ARRAY = 0x18,
TYPE_REMOVED_THREAD = 0x19,
TYPE_FREE = 0x1a,
TYPE_THREAD_LIST = 0x1b,
TYPE_ENT_LIST = 0x1c,
TYPE_COUNT
};
struct BO4_scrVarPub {
const char* fieldBuffer;
const char* error_message;
byte* programBuffer;
byte* endScriptBuffer;
byte* programHunkUser; // HunkUser
BO4_scrVarGlobalVars_t globalVars[16];
ScrVarNameIndex_t entFieldNameIndex;
ScrVarIndex_t freeEntList;
ScrVarIndex_t tempVariable;
uint32_t checksum;
uint32_t entId;
uint32_t varHighWatermark;
uint32_t numScriptThreads;
uint32_t numVarAllocations;
int32_t varHighWatermarkId;
};
union ScrVarValueUnion_t
{
int64_t intValue;
uintptr_t uintptrValue;
float floatValue;
int32_t stringValue;
const float* vectorValue;
byte* codePosValue;
ScrVarIndex_t pointerValue;
};
struct ScrVarValue_t
{
ScrVarValueUnion_t u;
ScrVarType_t type;
};
struct ScrVar_t_Info
{
uint32_t nameType : 3;
uint32_t flags : 5;
uint32_t refCount : 24;
};
struct ScrVar_t
{
ScrVarNameIndex_t nameIndex;
ScrVar_t_Info _anon_0;
ScrVarIndex_t nextSibling;
ScrVarIndex_t prevSibling;
ScrVarIndex_t parentId;
ScrVarIndex_t nameSearchHashList;
uint32_t pad0;
};
union ScrVarObjectInfo1_t
{
uint64_t object_o;
unsigned int size;
ScrVarIndex_t nextEntId;
ScrVarIndex_t self;
ScrVarIndex_t free;
};
union ScrVarObjectInfo2_t
{
uint32_t object_w;
ScrVarIndex_t stackId;
};
struct function_stack_t
{
byte* pos;
ScrVarValue_t* top;
ScrVarValue_t* startTop;
ScrVarIndex_t threadId;
uint16_t localVarCount;
uint16_t profileInfoCount;
};
struct function_frame_t
{
function_stack_t fs;
};
struct ScrVmContext_t
{
ScrVarIndex_t fieldValueId;
ScrVarIndex_t objectId;
byte* lastGoodPos;
ScrVarValue_t* lastGoodTop;
};
typedef void (*VM_OP_FUNC)(scriptInstance_t, function_stack_t*, ScrVmContext_t*, bool*);
struct BO4_scrVarGlob
{
ScrVarIndex_t* scriptNameSearchHashList;
ScrVar_t* scriptVariables;
ScrVarObjectInfo1_t* scriptVariablesObjectInfo1;
ScrVarObjectInfo2_t* scriptVariablesObjectInfo2;
ScrVarValue_t* scriptValues;
};
struct BO4_scrVmPub
{
void* unk0;
void* unk8;
void* executionQueueHeap; // HunkUser
void* timeByValueQueue; // VmExecutionQueueData_t
void* timeByThreadQueue[1024]; // VmExecutionQueue_t
void* frameByValueQueue; // VmExecutionQueueData_t
void* frameByThreadQueue[1024]; // VmExecutionQueue_t
void* timeoutByValueList; // VmExecutionQueueData_t
void* timeoutByThreadList[1024]; // VmExecutionQueue_t
void* notifyByObjectQueue[1024]; // VmExecutionNotifyQueue_t
void* notifyByThreadQueue[1024]; // VmExecutionNotifyQueue_t
void* endonByObjectList[1024]; // VmExecutionNotifyQueue_t
void* endonByThreadList[1024]; // VmExecutionNotifyQueue_t
ScrVarIndex_t* localVars;
ScrVarValue_t* maxstack;
function_frame_t* function_frame;
ScrVarValue_t* top;
function_frame_t function_frame_start[64];
ScrVarValue_t stack[2048];
uint32_t time;
uint32_t frame;
int function_count;
int callNesting;
unsigned int inparamcount;
bool showError;
bool systemInitialized;
bool vmInitialized;
bool isShutdown;
};
struct objFileInfo_t
{
GSC_OBJ* activeVersion;
int slot;
int refCount;
uint32_t groupId;
};
enum keyNum_t
{
K_NONE = 0x00,
K_BUTTON_A = 0x01,
K_BUTTON_B = 0x02,
K_BUTTON_X = 0x03,
K_BUTTON_Y = 0x04,
K_BUTTON_LSHLDR = 0x05,
K_BUTTON_RSHLDR = 0x06,
K_UNK7 = 0x07,
K_UNK8 = 0x08,
K_TAB = 0x09,
K_UNK10 = 0x0A,
K_UNK11 = 0x0B,
K_UNK12 = 0x0C,
K_ENTER = 0x0D,
K_BUTTON_START = 0x0E,
K_BUTTON_BACK = 0x0F,
K_BUTTON_LSTICK = 0x10,
K_BUTTON_RSTICK = 0x11,
K_BUTTON_LTRIG = 0x12,
K_BUTTON_RTRIG = 0x13,
K_UNK20 = 0x14,
K_UNK21 = 0x15,
K_DPAD_UP = 0x16,
K_DPAD_DOWN = 0x17,
K_DPAD_LEFT = 0x18,
K_DPAD_RIGHT = 0x19,
K_UNK26 = 0x1A,
K_ESCAPE = 0x1B,
K_APAD_UP = 0x1C,
K_APAD_DOWN = 0x1D,
K_APAD_LEFT = 0x1E,
K_APAD_RIGHT = 0x1F,
K_SPACE = 0x20,
K_UNK33 = 0x21,
K_UNK34 = 0x22,
K_UNK35 = 0x23,
K_UNK36 = 0x24,
K_UNK37 = 0x25,
K_UNK38 = 0x26,
K_UNK39 = 0x27,
K_UNK40 = 0x28,
K_UNK41 = 0x29,
K_UNK42 = 0x2A,
K_UNK43 = 0x2B,
K_UNK44 = 0x2C,
K_UNK45 = 0x2D,
K_UNK46 = 0x2E,
K_UNK47 = 0x2F,
K_UNK48 = 0x30,
K_UNK49 = 0x31,
K_UNK50 = 0x32,
K_UNK51 = 0x33,
K_UNK52 = 0x34,
K_UNK53 = 0x35,
K_UNK54 = 0x36,
K_UNK55 = 0x37,
K_UNK56 = 0x38,
K_UNK57 = 0x39,
K_UNK58 = 0x3A,
K_SEMICOLON = 0x3B,
K_UNK60 = 0x3C,
K_UNK61 = 0x3D,
K_UNK62 = 0x3E,
K_UNK63 = 0x3F,
K_UNK64 = 0x40,
K_UNK65 = 0x41,
K_UNK66 = 0x42,
K_UNK67 = 0x43,
K_UNK68 = 0x44,
K_UNK69 = 0x45,
K_UNK70 = 0x46,
K_UNK71 = 0x47,
K_UNK72 = 0x48,
K_UNK73 = 0x49,
K_UNK74 = 0x4A,
K_UNK75 = 0x4B,
K_UNK76 = 0x4C,
K_UNK77 = 0x4D,
K_UNK78 = 0x4E,
K_UNK79 = 0x4F,
K_UNK80 = 0x50,
K_UNK81 = 0x51,
K_UNK82 = 0x52,
K_UNK83 = 0x53,
K_UNK84 = 0x54,
K_UNK85 = 0x55,
K_UNK86 = 0x56,
K_UNK87 = 0x57,
K_UNK88 = 0x58,
K_UNK89 = 0x59,
K_UNK90 = 0x5A,
K_UNK91 = 0x5B,
K_UNK92 = 0x5C,
K_UNK93 = 0x5D,
K_UNK94 = 0x5E,
K_UNK95 = 0x5F,
K_GRAVE = 0x60,
K_UNK97 = 0x61,
K_UNK98 = 0x62,
K_UNK99 = 0x63,
K_UNK100 = 0x64,
K_UNK101 = 0x65,
K_UNK102 = 0x66,
K_UNK103 = 0x67,
K_UNK104 = 0x68,
K_UNK105 = 0x69,
K_UNK106 = 0x6A,
K_UNK107 = 0x6B,
K_UNK108 = 0x6C,
K_UNK109 = 0x6D,
K_UNK110 = 0x6E,
K_UNK111 = 0x6F,
K_UNK112 = 0x70,
K_UNK113 = 0x71,
K_UNK114 = 0x72,
K_UNK115 = 0x73,
K_UNK116 = 0x74,
K_UNK117 = 0x75,
K_UNK118 = 0x76,
K_UNK119 = 0x77,
K_UNK120 = 0x78,
K_UNK121 = 0x79,
K_UNK122 = 0x7A,
K_UNK123 = 0x7B,
K_UNK124 = 0x7C,
K_UNK125 = 0x7D,
K_TILDE = 0x7E,
K_BACKSPACE = 0x7F,
K_CAPSLOCK = 0x80,
K_PAUSE = 0x81,
K_PRINTSCREEN = 0x82,
K_SCROLLLOCK = 0x83,
K_UPARROW = 0x84,
K_DOWNARROW = 0x85,
K_LEFTARROW = 0x86,
K_RIGHTARROW = 0x87,
K_LALT = 0x88,
K_RALT = 0x89,
K_LCTRL = 0x8A,
K_RCTRL = 0x8B,
K_LSHIFT = 0x8C,
K_RSHIFT = 0x8D,
K_HIRAGANA = 0x8E,
K_HENKAN = 0x8F,
K_MUHENKAN = 0x90,
K_LWIN = 0x91,
K_RWIN = 0x92,
K_MENU = 0x93,
K_INS = 0x94,
K_DEL = 0x95,
K_PGDN = 0x96,
K_PGUP = 0x97,
K_HOME = 0x98,
K_END = 0x99,
K_F1 = 0x9A,
K_F2 = 0x9B,
K_F3 = 0x9C,
K_F4 = 0x9D,
K_F5 = 0x9E,
K_F6 = 0x9F,
K_F7 = 0xA0,
K_F8 = 0xA1,
K_F9 = 0xA2,
K_F10 = 0xA3,
K_F11 = 0xA4,
K_F12 = 0xA5,
K_UNK166 = 0xA6,
K_UNK167 = 0xA7,
K_UNK168 = 0xA8,
K_KP_HOME = 0xA9,
K_KP_UPARROW = 0xAA,
K_KP_PGUP = 0xAB,
K_KP_LEFTARROW = 0xAC,
K_KP_5 = 0xAD,
K_KP_RIGHTARROW = 0xAE,
K_KP_END = 0xAF,
K_KP_DOWNARROW = 0xB0,
K_KP_PGDN = 0xB1,
K_KP_ENTER = 0xB2,
K_KP_INS = 0xB3,
K_KP_DEL = 0xB4,
K_KP_SLASH = 0xB5,
K_KP_MINUS = 0xB6,
K_KP_PLUS = 0xB7,
K_KP_NUMLOCK = 0xB8,
K_KP_STAR = 0xB9,
K_MOUSE1 = 0xBA,
K_MOUSE2 = 0xBB,
K_MOUSE3 = 0xBC,
K_MOUSE4 = 0xBD,
K_MOUSE5 = 0xBE,
K_MWHEELDOWN = 0xBF,
K_MWHEELUP = 0xC0
};
struct KeyState
{
int down;
int repeats;
int binding;
char pad[20];
}; // size = 32
struct PlayerKeyState
{
bool overstrikeMode;
int anyKeyDown;
KeyState keys[256];
};
struct AssetCache
{
uintptr_t whiteMaterial;
uintptr_t cursor;
uintptr_t blur;
uintptr_t devFont; // TTF
uintptr_t defaultFont; // TTF
uintptr_t bigFont;
uintptr_t smallFont;
uintptr_t consoleFont;
uintptr_t boldFont;
uintptr_t textFont;
uintptr_t extraBigFont;
uintptr_t extraSmallFont;
uintptr_t fxFont;
};
struct sharedUiInfo_t
{
AssetCache assets;
};
struct ScreenPlacement
{
vec2_t scaleVirtualToReal;
vec2_t scaleVirtualToFull;
vec2_t scaleRealToVirtual;
vec2_t virtualViewableMin;
vec2_t virtualViewableMax;
vec2_t virtualTweakableMin;
vec2_t virtualTweakableMax;
vec2_t realViewportBase;
vec2_t realViewportSize;
vec2_t realViewportMid;
vec2_t realViewableMin;
vec2_t realViewableMax;
vec2_t realTweakableMin;
vec2_t realTweakableMax;
vec2_t subScreen;
float hudSplitscreenScale;
};
enum itemTextStyle
{
ITEM_TEXTSTYLE_NORMAL = 0,
ITEM_TEXTSTYLE_SHADOWED = 3,
ITEM_TEXTSTYLE_SHADOWEDMORE = 6,
ITEM_TEXTSTYLE_BORDERED = 7,
ITEM_TEXTSTYLE_BORDEREDMORE = 8,
ITEM_TEXTSTYLE_MONOSPACE = 128,
ITEM_TEXTSTYLE_MONOSPACESHADOWED = 132,
};
enum errorParm
{
ERR_FATAL = 0,
ERR_DROP = 1,
ERR_SERVERDISCONNECT = 2,
ERR_DISCONNECT = 3,
ERR_SCRIPT = 4,
ERR_SCRIPT_DROP = 5,
ERR_LOCALIZATION = 6,
ERR_MAPLOADERRORSUMMARY = 7,
};
enum dvarType_t
{
DVAR_TYPE_INVALID = 0x0,
DVAR_TYPE_BOOL = 0x1,
DVAR_TYPE_FLOAT = 0x2,
DVAR_TYPE_FLOAT_2 = 0x3,
DVAR_TYPE_FLOAT_3 = 0x4,
DVAR_TYPE_FLOAT_4 = 0x5,
DVAR_TYPE_INT = 0x6,
DVAR_TYPE_ENUM = 0x7,
DVAR_TYPE_STRING = 0x8,
DVAR_TYPE_COLOR = 0x9,
DVAR_TYPE_INT64 = 0xA,
DVAR_TYPE_UINT64 = 0xB,
DVAR_TYPE_LINEAR_COLOR_RGB = 0xC,
DVAR_TYPE_COLOR_XYZ = 0xD,
DVAR_TYPE_COLOR_LAB = 0xE,
DVAR_TYPE_SESSIONMODE_BASE_DVAR = 0xF,
DVAR_TYPE_COUNT = 0x10,
};
enum dvarFlags_e
{
DVAR_NONE = 0,
DVAR_ARCHIVE = 1 << 0,
DVAR_USERINFO = 1 << 1,
DVAR_SERVERINFO = 1 << 2,
DVAR_SYSTEMINFO = 1 << 3,
DVAR_LATCH = 1 << 4,
DVAR_ROM = 1 << 5,
DVAR_SAVED = 1 << 6,
DVAR_INIT = 1 << 7,
DVAR_CHEAT = 1 << 8,
//DVAR_UNKNOWN = 1 << 9,
DVAR_EXTERNAL = 1 << 10,
//DVAR_UNKNOWN3x = 1 << 11-13,
DVAR_SESSIONMODE = 1 << 15
};
union DvarLimits
{
struct
{
int stringCount;
const char** strings;
} enumeration;
struct
{
int min;
int max;
} integer;
struct
{
int64_t min;
int64_t max;
} integer64;
struct
{
uint64_t min;
uint64_t max;
} unsignedInt64;
struct
{
float min;
float max;
} value;
struct
{
vec_t min;
vec_t max;
} vector;
};
struct dvar_t;
struct DvarValue
{
union
{
bool enabled;
int integer;
uint32_t unsignedInt;
int64_t integer64;
uint64_t unsignedInt64;
float value;
vec4_t vector;
const char* string;
byte color[4];
const dvar_t* indirect[3];
} naked;
uint64_t encrypted;
};
struct DvarData
{
DvarValue current;
DvarValue latched;
DvarValue reset;
};
struct dvar_t
{
BO4_AssetRef_t name;
char padding_unk1[8];
DvarData* value;
dvarType_t type;
unsigned int flags;
DvarLimits domain;
char padding_unk2[8];
};
enum eModes : int32_t
{
MODE_ZOMBIES = 0x0,
MODE_MULTIPLAYER = 0x1,
MODE_CAMPAIGN = 0x2,
MODE_WARZONE = 0x3,
MODE_COUNT = 0x4,
MODE_INVALID = 0x4,
MODE_FIRST = 0x0,
};
enum consoleLabel_e : int32_t
{
CON_LABEL_TEMP = 0x0,
CON_LABEL_GFX = 0x2,
CON_LABEL_TASKMGR2 = 0x3,
CON_LABEL_LIVE = 0x4,
CON_LABEL_LIVE_XBOX = 0x5,
CON_LABEL_LIVE_PS4 = 0x6,
CON_LABEL_MATCHMAKING = 0x7,
CON_LABEL_DEMONWARE = 0x8,
CON_LABEL_LEADERBOARDS = 0x9,
CON_LABEL_LOBBY = 0x0A,
CON_LABEL_LOBBYHOST = 0x0B,
CON_LABEL_LOBBYCLIENT = 0x0C,
CON_LABEL_LOBBYVM = 0x0D,
CON_LABEL_MIGRATION = 0x0E,
CON_LABEL_IG_MIGRATION_Host = 0x0F,
CON_LABEL_IG_MIGRATION_Client = 0x10,
CON_LABEL_SCRIPTER = 0x11,
CON_LABEL_VM = 0x12,
CON_LABEL_DVAR = 0x13,
CON_LABEL_TOOL = 0x14,
CON_LABEL_ANIM = 0x15,
CON_LABEL_NETCHAN = 0x16,
CON_LABEL_BGCACHE = 0x17,
CON_LABEL_PM = 0x18,
CON_LABEL_MAPSWITCH = 0x19,
CON_LABEL_AI = 0x1A,
CON_LABEL_GADGET = 0x1B,
CON_LABEL_SOUND = 0x1C,
CON_LABEL_SNAPSHOT = 0x1D,
CON_LABEL_PLAYGO = 0x1E,
CON_LABEL_LUI = 0x1F,
CON_LABEL_LUA = 0x20,
CON_LABEL_VOIP = 0x21,
CON_LABEL_DEMO = 0x22,
CON_LABEL_DB = 0x23,
CON_LABEL_HTTP = 0x24,
CON_LABEL_DCACHE = 0x25,
CON_LABEL_MEM = 0x26,
CON_LABEL_CINEMATIC = 0x27,
CON_LABEL_DDL = 0x28,
CON_LABEL_STORAGE = 0x29,
CON_LABEL_STEAM = 0x2A,
CON_LABEL_CHKPTSAVE = 0x2B,
CON_LABEL_DLOG = 0x2C,
CON_LABEL_FILESHARE = 0x2D,
CON_LABEL_LPC = 0x2E,
CON_LABEL_MARKETING = 0x2F,
CON_LABEL_STORE = 0x30,
CON_LABEL_TESTING = 0x31,
CON_LABEL_LOOT = 0x32,
CON_LABEL_MATCHRECORDER = 0x33,
CON_LABEL_EXCHANGE = 0x34,
CON_LABEL_SCRIPTERROR = 0x35,
CON_LABEL_PLAYOFTHEMATCH = 0x36,
CON_LABEL_FILESYS = 0x37,
CON_LABEL_JSON = 0x38,
CON_LABEL_CUSTOMGAMES = 0x39,
CON_LABEL_GAMEPLAY = 0x3A,
CON_LABEL_STREAM = 0x3B,
CON_LABEL_XPAK = 0x3C,
CON_LABEL_AE = 0x3D,
CON_LABEL_STRINGTABLE = 0x3E,
CON_LABEL_COUNT = 0x3F
};
enum scoped_critical_section_type : int32_t
{
SCOPED_CRITSECT_NORMAL = 0x0,
SCOPED_CRITSECT_DISABLED = 0x1,
SCOPED_CRITSECT_RELEASE = 0x2,
SCOPED_CRITSECT_TRY = 0x3,
};
class scoped_critical_section
{
int32_t _s;
bool _hasOwnership;
bool _isScopedRelease;
scoped_critical_section* _next;
public:
scoped_critical_section(int32_t s, scoped_critical_section_type type);
~scoped_critical_section();
};
struct hks_global {};
struct hks_callstack
{
void* m_records; // hks::CallStack::ActivationRecord*
void* m_lastrecord; // hks::CallStack::ActivationRecord*
void* m_current; // hks::CallStack::ActivationRecord*
const void* m_current_lua_pc; // const hksInstruction*
const void* m_hook_return_addr; // const hksInstruction*
int32_t m_hook_level;
};
struct lua_state;
struct hks_object
{
uint32_t t;
union {
void* ptr;
float number;
int32_t boolean;
uint32_t native;
lua_state* thread;
} v;
};
struct hks_api_stack
{
hks_object* top;
hks_object* base;
hks_object* alloc_top;
hks_object* bottom;
};
struct lua_state
{
// hks::GenericChunkHeader
size_t m_flags;
// hks::ChunkHeader
void* m_next;
hks_global* m_global;
hks_callstack m_callStack;
hks_api_stack m_apistack;
// ...
};
//////////////////////////////////////////////////////////////////////////
// SYMBOLS //
//////////////////////////////////////////////////////////////////////////
template <typename T>
class symbol
{
public:
symbol(const size_t address)
: address_(reinterpret_cast<T*>(address))
{
}
T* get() const
{
return address_;
}
operator T* () const
{
return this->get();
}
T* operator->() const
{
return this->get();
}
private:
T* address_;
};
// Main Functions
WEAK symbol<void(const char* file, int line, int code, const char* fmt, ...)> Com_Error_{ 0x14288B410_g };
// mutex
WEAK symbol<void(scoped_critical_section* sec, int32_t s, scoped_critical_section_type type)> ScopedCriticalSectionConstructor{ 0x14289E3C0_g };
WEAK symbol<void(scoped_critical_section* sec)> ScopedCriticalSectionDestructor{ 0x14289E440_g };
// CMD
WEAK symbol<void(int localClientNum, const char* text)> Cbuf_AddText{ 0x143CDE880_g };
// Dvar
WEAK symbol<void* (const char* dvarName)> Dvar_FindVar{ 0x143CEBE40_g };
WEAK symbol<void* (void* dvarHash)> Dvar_FindVar_Hash{ 0x143CEBED0_g };
// Live Functions
WEAK symbol<bool(uint64_t, int*)> Live_GetConnectivityInformation{ 0x1437FA460_g };
// Rendering Functions
WEAK symbol<void(const char* text, int maxChars, void* font, float x, float y, float xScale, float yScale, float rotation, float* color, int style, int cursorPos, char cursor, float padding)> T8_AddBaseDrawTextCmd{ 0x143616B60_g };
WEAK symbol<void(float x, float y, float w, float h, float, float, float, float, float* color, void* material)> R_AddCmdDrawStretchPic{ 0x143616790_g };
WEAK symbol<int(void* font)> R_TextHeight{ 0x1435B2350_g };
WEAK symbol<int(void* font, float scale)> UI_TextHeight{ 0x143CD6560_g };
WEAK symbol<int(int localClientNum, const char* text, int maxChars, void* font)> R_TextWidth{ 0x1435B2530_g };
WEAK symbol<int(int localClientNum, const char* text, int maxChars, void* font, float scale)> UI_TextWidth{ 0x143CD65B0_g };
WEAK symbol<ScreenPlacement* (int localClientNum)> ScrPlace_GetView{ 0x142876E70_g };
WEAK symbol<bool()> Com_IsInGame{ 0x14288FDB0_g };
WEAK symbol<bool()> Com_IsRunningUILevel{ 0x14288FDF0_g };
WEAK symbol<eModes()> Com_SessionMode_GetMode{ 0x14289EFF0_g };
WEAK symbol<eModes(const char* str)> Com_SessionMode_GetModeForAbbreviation{ 0x14289F000_g };
WEAK symbol<const char*(eModes mode)> Com_SessionMode_GetAbbreviationForMode{0x14289EC70_g};
WEAK symbol<int> keyCatchers{ 0x148A53F84_g };
WEAK symbol<PlayerKeyState> playerKeys{ 0x148A3EF80_g };
WEAK symbol<sharedUiInfo_t> sharedUiInfo{ 0x14F956850_g };
// Scr Functions
WEAK symbol<void(scriptInstance_t inst, int value)> ScrVm_AddBool{ 0x14276E760_g };
WEAK symbol<void(scriptInstance_t inst, float value)> ScrVm_AddFloat{ 0x14276E9B0_g };
WEAK symbol<void(scriptInstance_t inst, BO4_AssetRef_t* value)> ScrVm_AddHash{ 0x14276EAB0_g };
WEAK symbol<void(scriptInstance_t inst, int64_t value)> ScrVm_AddInt{ 0x14276EB80_g };
WEAK symbol<void(scriptInstance_t inst, const char* value) > ScrVm_AddString{ 0x14276EE30_g };
WEAK symbol<void(scriptInstance_t inst)> ScrVm_AddUndefined{ 0x14276F3C0_g };
WEAK symbol<void(scriptInstance_t inst, int32_t value)> ScrVm_AddConstString{ 0x14276E5F0_g };
WEAK symbol<bool(scriptInstance_t inst, unsigned int index)> ScrVm_GetBool{ 0x142772AB0_g };
WEAK symbol<float(scriptInstance_t inst, unsigned int index)> ScrVm_GetFloat{ 0x1427733F0_g };
WEAK symbol<BO4_AssetRef_t* (BO4_AssetRef_t* hash, scriptInstance_t inst, unsigned int index)> ScrVm_GetHash{ 0x1427738E0_g };
WEAK symbol<int64_t(scriptInstance_t inst, unsigned int index)> ScrVm_GetInt{ 0x142773B50_g };
WEAK symbol<const char*(scriptInstance_t inst, unsigned int index)> ScrVm_GetString{ 0x142774840_g };
WEAK symbol<void(scriptInstance_t inst, unsigned int index, vec3_t* vector)> ScrVm_GetVector{ 0x142774E40_g };
WEAK symbol<ScrVarIndex_t(scriptInstance_t inst, unsigned int index)> ScrVm_GetConstString{ 0x142772E10_g };
WEAK symbol<uint32_t(scriptInstance_t inst)> ScrVm_GetNumParam{ 0x142774440_g };
WEAK symbol<ScrVarType_t(scriptInstance_t inst, unsigned int index)> ScrVm_GetPointerType{ 0x1427746E0_g };
WEAK symbol<ScrVarType_t(scriptInstance_t inst, unsigned int index)> ScrVm_GetType{ 0x142774A20_g };
WEAK symbol<uint32_t(scriptInstance_t inst)> ScrVm_AddStruct{ 0x14276EF00_g };
WEAK symbol<void(scriptInstance_t inst, uint32_t structId, uint32_t name)> ScrVm_SetStructField{ 0x142778450_g };
WEAK symbol<void(scriptInstance_t inst)> ScrVm_AddToArray{ 0x14276F1C0_g };
WEAK symbol<void(scriptInstance_t inst, BO4_AssetRef_t* name)> ScrVm_AddToArrayStringIndexed{ 0x14276F230_g };
WEAK symbol<void(scriptInstance_t inst, vec3_t* vec)> ScrVm_AddVector{ 0x14276F490_g };
WEAK symbol<void(scriptInstance_t inst)> ScrVar_PushArray{ 0x142775CF0_g };
WEAK symbol<const char* (ScrVarIndex_t index)> ScrStr_ConvertToString{ 0x142759030_g };
WEAK symbol<ScrVarIndex_t(scriptInstance_t inst, ScrVarIndex_t parentId, ScrVarNameIndex_t index)> ScrVar_NewVariableByIndex{ 0x142760440_g };
WEAK symbol<void(scriptInstance_t inst, ScrVarIndex_t id, ScrVarValue_t* value)> ScrVar_SetValue{ 0x1427616B0_g };
WEAK symbol<BuiltinFunction(uint32_t canonId, int* type, int* min_args, int* max_args)> CScr_GetFunction{ 0x141F13140_g };
WEAK symbol<BuiltinFunction(uint32_t canonId, int* type, int* min_args, int* max_args)> Scr_GetFunction{ 0x1433AF840_g };
WEAK symbol<void*(uint32_t canonId, int* type, int* min_args, int* max_args)> CScr_GetMethod{ 0x141F13650_g };
WEAK symbol<void*(uint32_t canonId, int* type, int* min_args, int* max_args)> Scr_GetMethod{ 0x1433AFC20_g };
WEAK symbol<void(uint64_t code, scriptInstance_t inst, char* unused, bool terminal)> ScrVm_Error{ 0x142770330_g };
WEAK symbol<BO4_scrVarPub> scrVarPub{ 0x148307880_g };
WEAK symbol<BO4_scrVarGlob> scrVarGlob{ 0x148307830_g };
WEAK symbol<BO4_scrVmPub> scrVmPub{ 0x148307AA0_g };
WEAK symbol<VM_OP_FUNC> gVmOpJumpTable{ 0x144EED340_g };
WEAK symbol<uint32_t> gObjFileInfoCount{ 0x1482F76B0_g };
WEAK symbol<objFileInfo_t[SCRIPTINSTANCE_MAX][650]> gObjFileInfo{ 0x1482EFCD0_g };
// lua functions
WEAK symbol<bool(lua_state* luaVM, const char* file)> Lua_CoD_LoadLuaFile{ 0x143962DF0_g };
WEAK symbol<void(int code, const char* error, lua_state* s)> Lua_CoD_LuaStateManager_Error{ 0x14398A860_g };
WEAK symbol<const char*(lua_state* luaVM, hks_object* obj, size_t* len)> hks_obj_tolstring{ 0x143755730_g };
WEAK symbol<float(lua_state* luaVM, const hks_object* obj)> hks_obj_tonumber{ 0x143755A90_g };
// console labels
WEAK symbol<const char*> builtinLabels{ 0x144F11530_g };
// gsc types
WEAK symbol<const char*> var_typename{ 0x144EED240_g };
WEAK symbol<void(BO4_AssetRef_t* cmdName, xcommand_t function, cmd_function_t* allocedCmd)> Cmd_AddCommandInternal{0x143CDEE80_g};
#define Cmd_AddCommand(name, function) \
static game::cmd_function_t __cmd_func_##function; \
game::BO4_AssetRef_t __cmd_func_name_##function { (int64_t)fnv1a::generate_hash(name), 0 }; \
game::Cmd_AddCommandInternal(&__cmd_func_name_##function, function, &__cmd_func_##function)
#define R_AddCmdDrawText(TXT, MC, F, X, Y, XS, YS, R, C, S) \
T8_AddBaseDrawTextCmd(TXT, MC, F, X, Y, XS, YS, R, C, S, -1, 0, 0)
#define R_AddCmdDrawTextWithCursor(TXT, MC, F, X, Y, XS, YS, R, C, S, CP, CC) \
T8_AddBaseDrawTextCmd(TXT, MC, F, X, Y, XS, YS, R, C, S, CP, CC, 0)
#define Com_Error(code, fmt, ...) \
Com_Error_(__FILE__, __LINE__, code, fmt, ##__VA_ARGS__)
class scoped_critical_section_guard_lock
{
};
}