b9b977e84b
* visual text drawing of build tag --------- Co-authored-by: project-bo4 <127137346+project-bo4@users.noreply.github.com>
43 lines
1.3 KiB
C++
43 lines
1.3 KiB
C++
#include <std_include.hpp>
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#include "version.hpp"
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#include "scheduler.hpp"
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#include "definitions/game.hpp"
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#include "loader/component_loader.hpp"
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namespace watermark
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{
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namespace
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{
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void draw_version()
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{
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auto* font = reinterpret_cast<void*>(game::sharedUiInfo->assets.bigFont);
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constexpr auto scale = 0.4f;
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constexpr const char* text = "Project-BO4: " VERSION;
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if (!font /*|| *game::keyCatchers & 1*/) return;
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auto screenWidth = game::ScrPlace_GetView(0)->realViewportSize[0];
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auto textWidth = game::UI_TextWidth(0, text, 0x7FFFFFFF, font, scale);
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auto x = screenWidth - (textWidth + 14.0f);
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auto y = game::UI_TextHeight(font, scale) + 12.0f;
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float color[4] = { 0.666f, 0.666f, 0.666f, 0.666f };
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game::R_AddCmdDrawText(text, 0x7FFFFFFF, font, x, y, scale, scale, 0.0f, color,
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game::ITEM_TEXTSTYLE_NORMAL);
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}
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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scheduler::loop(draw_version, scheduler::renderer);
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}
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};
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}
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REGISTER_COMPONENT(watermark::component)
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