826 lines
20 KiB
C++
826 lines
20 KiB
C++
#include <std_include.hpp>
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#include "gsc_funcs.hpp"
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#include "definitions/game.hpp"
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#include "loader/component_loader.hpp"
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#include "component/scheduler.hpp"
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#include <utilities/hook.hpp>
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#include <utilities/json_config.hpp>
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namespace gsc_funcs
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{
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uint32_t canon_hash(const char* str)
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{
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uint32_t hash = 0x4B9ACE2F;
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for (const char* data = str; *data; data++)
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{
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char c = (char)tolower(*data);
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hash = ((c + hash) ^ ((c + hash) << 10)) + (((c + hash) ^ ((c + hash) << 10)) >> 6);
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}
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return 0x8001 * ((9 * hash) ^ ((9 * hash) >> 11));
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}
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void gsc_error(const char* message, game::scriptInstance_t inst, bool terminal, ...)
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{
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static char buffer[game::scriptInstance_t::SCRIPTINSTANCE_MAX][0x800];
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va_list va;
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va_start(va, terminal);
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vsprintf_s(buffer[inst], message, va);
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va_end(va);
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game::ScrVm_Error(custom_error_id, inst, buffer[inst], terminal);
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}
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namespace
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{
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enum hud_elem_align_x
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{
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HUD_ALIGN_X_LEFT = 0,
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HUD_ALIGN_X_CENTER,
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HUD_ALIGN_X_RIGHT,
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HUD_ALIGN_X_MAX,
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};
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enum hud_elem_align_y
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{
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HUD_ALIGN_Y_TOP = 0,
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HUD_ALIGN_Y_MIDDLE,
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HUD_ALIGN_Y_BOTTOM,
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HUD_ALIGN_Y_MAX
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};
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struct hud_elem
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{
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std::string text{};
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hud_elem_align_x align_x{};
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hud_elem_align_y align_y{};
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hud_elem_align_x anchor_x{};
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hud_elem_align_y anchor_y{};
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game::vec4_t color{ 1,1,1,1 };
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float x{};
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float y{};
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float scale = 1;
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void set_color_rgba(uint32_t rgba)
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{
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color[0] = (game::vec_t)(rgba & 0xFF) / 0x100;
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color[1] = (game::vec_t)((rgba >> 8) & 0xFF) / 0x100;
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color[2] = (game::vec_t)((rgba >> 16) & 0xFF) / 0x100;
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uint32_t alpha = (rgba >> 24) & 0xFF;
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color[3] = alpha ? (game::vec_t)(alpha) / 0x100 : 1;
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}
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float get_relative_x(float screen_width, float width) const
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{
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float delta{};
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switch (align_x)
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{
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case HUD_ALIGN_X_LEFT:
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delta = 0;
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break;
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case HUD_ALIGN_X_CENTER:
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delta = width / 2;
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break;
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case HUD_ALIGN_X_RIGHT:
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delta = -width;
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break;
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}
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switch (anchor_x)
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{
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case HUD_ALIGN_X_LEFT:
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return delta + x;
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case HUD_ALIGN_X_CENTER:
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return screen_width / 2 + delta + x;
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case HUD_ALIGN_X_RIGHT:
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return screen_width + delta + x;
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}
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return 0;
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}
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float get_relative_y(float screen_height, float height) const
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{
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float delta{};
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switch (align_y)
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{
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case HUD_ALIGN_Y_TOP:
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delta = 0;
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break;
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case HUD_ALIGN_Y_MIDDLE:
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delta = height / 2;
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break;
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case HUD_ALIGN_Y_BOTTOM:
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delta = -height;
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break;
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}
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switch (anchor_y)
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{
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case HUD_ALIGN_Y_TOP:
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return delta + y;
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case HUD_ALIGN_Y_MIDDLE:
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return screen_height / 2 + delta + y;
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case HUD_ALIGN_Y_BOTTOM:
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return screen_height + delta + y;
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}
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return 0;
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}
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};
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std::unordered_map<uint64_t, hud_elem> hud_elems{};
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void shield_log(game::scriptInstance_t inst)
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{
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game::ScrVarType_t type = game::ScrVm_GetType(inst, 0);
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switch (type)
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{
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case game::TYPE_UNDEFINED:
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logger::write(logger::LOG_TYPE_INFO, "[ %s VM ] undefined", inst ? "CSC" : "GSC");
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break;
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case game::TYPE_STRING:
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logger::write(logger::LOG_TYPE_INFO, "[ %s VM ] %s", inst ? "CSC" : "GSC", game::ScrVm_GetString(inst, 0));
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break;
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case game::TYPE_HASH:
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{
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game::BO4_AssetRef_t hash{};
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logger::write(logger::LOG_TYPE_INFO, "[ %s VM ] %llx", inst ? "CSC" : "GSC", game::ScrVm_GetHash(&hash, inst, 0)->hash);
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}
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break;
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case game::TYPE_INTEGER:
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logger::write(logger::LOG_TYPE_INFO, "[ %s VM ] %lld", inst ? "CSC" : "GSC", game::ScrVm_GetInt(inst, 0));
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break;
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case game::TYPE_FLOAT:
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logger::write(logger::LOG_TYPE_INFO, "[ %s VM ] %f", inst ? "CSC" : "GSC", game::ScrVm_GetFloat(inst, 0));
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break;
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case game::TYPE_VECTOR:
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{
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game::vec3_t vec{};
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game::ScrVm_GetVector(inst, 0, &vec);
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logger::write(logger::LOG_TYPE_INFO, "[ %s VM ] (%f, %f, %f)", inst ? "CSC" : "GSC", vec[0], vec[1], vec[2]);
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}
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break;
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default:
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gsc_error("Call of ShieldLog with unknown type: %d", inst, false, type);
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break;
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}
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}
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void shield_clear_hud_elems(game::scriptInstance_t inst)
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{
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hud_elems.clear();
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}
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void shield_register_hud_elem(game::scriptInstance_t inst)
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{
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game::BO4_AssetRef_t hashRef{};
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uint64_t id = game::ScrVm_GetHash(&hashRef, inst, 0)->hash;
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hud_elem& elem = hud_elems[id];
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uint32_t params = game::ScrVm_GetNumParam(inst);
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if (params > 1)
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{
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elem.text = game::ScrVm_GetString(inst, 1);
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}
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else {
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elem.text = "";
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}
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if (params > 2)
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{
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elem.set_color_rgba((uint32_t)game::ScrVm_GetInt(inst, 2));
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}
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else {
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elem.set_color_rgba(0xFFFFFFFF);
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}
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if (params > 3)
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{
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elem.x = game::ScrVm_GetFloat(inst, 3);
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}
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else {
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elem.x = 0;
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}
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if (params > 4)
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{
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elem.y = game::ScrVm_GetFloat(inst, 4);
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}
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else {
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elem.y = 0;
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}
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if (params > 5)
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{
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int64_t val = game::ScrVm_GetInt(inst, 5);
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if (val >= 0 && val > HUD_ALIGN_X_MAX)
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{
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gsc_error("bad hud anchor x value: %lld", inst, false, val);
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elem.anchor_x = HUD_ALIGN_X_LEFT;
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}
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else {
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elem.anchor_x = (hud_elem_align_x)val;
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}
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}
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else {
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elem.anchor_x = HUD_ALIGN_X_LEFT;
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}
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if (params > 6)
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{
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int64_t val = game::ScrVm_GetInt(inst, 6);
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if (val >= 0 && val > HUD_ALIGN_Y_MAX)
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{
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gsc_error("bad hud anchor y value: %lld", inst, false, val);
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elem.anchor_y = HUD_ALIGN_Y_TOP;
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}
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else {
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elem.anchor_y = (hud_elem_align_y)val;
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}
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}
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else {
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elem.anchor_y = HUD_ALIGN_Y_TOP;
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}
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if (params > 7)
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{
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int64_t val = game::ScrVm_GetInt(inst, 7);
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if (val >= 0 && val > HUD_ALIGN_X_MAX)
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{
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gsc_error("bad hud align x value: %lld", inst, false, val);
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elem.align_x = HUD_ALIGN_X_LEFT;
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}
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else {
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elem.align_x = (hud_elem_align_x)val;
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}
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}
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else {
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elem.align_x = HUD_ALIGN_X_LEFT;
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}
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if (params > 8)
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{
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int64_t val = game::ScrVm_GetInt(inst, 8);
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if (val >= 0 && val > HUD_ALIGN_Y_MAX)
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{
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gsc_error("bad hud align y value: %lld", inst, false, val);
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elem.align_y = HUD_ALIGN_Y_TOP;
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}
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else {
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elem.align_y = (hud_elem_align_y)val;
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}
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}
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else {
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elem.align_y = HUD_ALIGN_Y_TOP;
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}
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if (params > 9)
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{
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float val = game::ScrVm_GetFloat(inst, 9);
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if (val >= 0.01)
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{
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elem.scale = val;
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}
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else {
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gsc_error("bad scale value: %f", inst, false, val);
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elem.scale = 1.0;
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}
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}
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else {
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elem.scale = 1.0;
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}
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}
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void shield_remove_hud_elem(game::scriptInstance_t inst)
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{
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game::BO4_AssetRef_t hashRef{};
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hud_elems.erase(game::ScrVm_GetHash(&hashRef, inst, 0)->hash);
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}
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void shield_hud_elem_set_text(game::scriptInstance_t inst)
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{
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game::BO4_AssetRef_t hashRef{};
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uint64_t id = game::ScrVm_GetHash(&hashRef, inst, 0)->hash;
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auto it = hud_elems.find(id);
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if (it == hud_elems.end())
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{
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gsc_error("can't find hud element with id 0x%llx", inst, false, id);
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return;
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}
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it->second.text = game::ScrVm_GetString(inst, 1);
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}
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void shield_hud_elem_set_x(game::scriptInstance_t inst)
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{
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game::BO4_AssetRef_t hashRef{};
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uint64_t id = game::ScrVm_GetHash(&hashRef, inst, 0)->hash;
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auto it = hud_elems.find(id);
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if (it == hud_elems.end())
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{
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gsc_error("can't find hud element with id 0x%llx", inst, false, id);
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return;
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}
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it->second.x = game::ScrVm_GetFloat(inst, 1);
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}
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void shield_hud_elem_set_y(game::scriptInstance_t inst)
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{
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game::BO4_AssetRef_t hashRef{};
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uint64_t id = game::ScrVm_GetHash(&hashRef, inst, 0)->hash;
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auto it = hud_elems.find(id);
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if (it == hud_elems.end())
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{
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gsc_error("can't find hud element with id 0x%llx", inst, false, id);
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return;
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}
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float val = game::ScrVm_GetFloat(inst, 1);
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if (val >= 0.01)
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{
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it->second.y = val;
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}
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else {
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gsc_error("bad scale value: %f", inst, false, val);
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}
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}
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void shield_hud_elem_set_color(game::scriptInstance_t inst)
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{
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game::BO4_AssetRef_t hashRef{};
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uint64_t id = game::ScrVm_GetHash(&hashRef, inst, 0)->hash;
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auto it = hud_elems.find(id);
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if (it == hud_elems.end())
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{
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gsc_error("can't find hud element with id 0x%llx", inst, false, id);
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return;
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}
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hud_elem& elem = it->second;
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uint32_t params = game::ScrVm_GetNumParam(inst);
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if (params == 2)
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{
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game::ScrVarType_t type = game::ScrVm_GetType(inst, 1);
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if (type == game::TYPE_VECTOR)
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{
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game::vec3_t vec{};
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game::ScrVm_GetVector(inst, 1, &vec);
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elem.color[0] = vec[0];
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elem.color[1] = vec[1];
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elem.color[2] = vec[2];
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}
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else if (type == game::TYPE_INTEGER)
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{
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elem.set_color_rgba((uint32_t)game::ScrVm_GetInt(inst, 1));
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}
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else
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{
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gsc_error("ShieldHudElemSetColor used with bad type %d", inst, false, type);
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return;
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}
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}
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else if (params == 4)
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{
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bool float_based = game::ScrVm_GetType(inst, 1) == game::TYPE_FLOAT || game::ScrVm_GetType(inst, 2) == game::TYPE_FLOAT || game::ScrVm_GetType(inst, 3) == game::TYPE_FLOAT;
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bool int_based = game::ScrVm_GetType(inst, 1) == game::TYPE_INTEGER || game::ScrVm_GetType(inst, 2) == game::TYPE_INTEGER || game::ScrVm_GetType(inst, 3) == game::TYPE_INTEGER;
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if (float_based && int_based)
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{
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gsc_error("ShieldHudElemSetColor should be used with only integers or floats", inst, false);
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return;
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}
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if (float_based)
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{
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elem.color[0] = game::ScrVm_GetFloat(inst, 1);
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elem.color[1] = game::ScrVm_GetFloat(inst, 2);
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elem.color[2] = game::ScrVm_GetFloat(inst, 3);
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} else
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{
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elem.color[0] = (game::vec_t)game::ScrVm_GetInt(inst, 1) / 0x100;
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elem.color[1] = (game::vec_t)game::ScrVm_GetInt(inst, 2) / 0x100;
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elem.color[2] = (game::vec_t)game::ScrVm_GetInt(inst, 3) / 0x100;
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}
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}
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else
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{
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gsc_error("usage of ShieldHudElemSetColor with a bad number of params", inst, false);
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}
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}
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void shield_hud_elem_set_scale(game::scriptInstance_t inst)
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{
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game::BO4_AssetRef_t hashRef{};
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uint64_t id = game::ScrVm_GetHash(&hashRef, inst, 0)->hash;
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auto it = hud_elems.find(id);
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if (it == hud_elems.end())
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{
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gsc_error("can't find hud element with id 0x%llx", inst, false, id);
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return;
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}
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it->second.scale = game::ScrVm_GetFloat(inst, 1);
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}
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game::BO4_BuiltinFunctionDef custom_functions_gsc[] =
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{
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{ // ShieldLog(message)
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.canonId = canon_hash("ShieldLog"),
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.min_args = 1,
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.max_args = 1,
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.actionFunc = shield_log,
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.type = 0,
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},
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{ // ShieldClearHudElems()
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.canonId = canon_hash("ShieldClearHudElems"),
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.min_args = 0,
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.max_args = 0,
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.actionFunc = shield_clear_hud_elems,
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.type = 0,
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},
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{ // ShieldRegisterHudElem(id, text = "", color = 0xFFFFFFFF, x = 0, y = 0, anchor_x = 0, anchor_y = 0, align_x = 0, align_y = 0, scale = 1.0)
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.canonId = canon_hash("ShieldRegisterHudElem"),
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.min_args = 1,
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.max_args = 10,
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.actionFunc = shield_register_hud_elem,
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.type = 0,
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},
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{ // ShieldRemoveHudElem(id)
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.canonId = canon_hash("ShieldRemoveHudElem"),
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.min_args = 1,
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.max_args = 1,
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.actionFunc = shield_remove_hud_elem,
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.type = 0,
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},
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{ // ShieldHudElemSetText(id, text)
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.canonId = canon_hash("ShieldHudElemSetText"),
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.min_args = 2,
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.max_args = 2,
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.actionFunc = shield_hud_elem_set_text,
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.type = 0,
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},
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{ // ShieldHudElemSetX(id, x)
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.canonId = canon_hash("ShieldHudElemSetX"),
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.min_args = 2,
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.max_args = 2,
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.actionFunc = shield_hud_elem_set_x,
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.type = 0,
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},
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{ // ShieldHudElemSetY(id, y)
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.canonId = canon_hash("ShieldHudElemSetY"),
|
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.min_args = 2,
|
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.max_args = 2,
|
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.actionFunc = shield_hud_elem_set_y,
|
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.type = 0,
|
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},
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{ // ShieldHudElemSetY(id, color_vec) | ShieldHudElemSetY(id, color_rgba) | ShieldHudElemSetY(id, r, g, b)
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.canonId = canon_hash("ShieldHudElemSetColor"),
|
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.min_args = 2,
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.max_args = 4,
|
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.actionFunc = shield_hud_elem_set_color,
|
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.type = 0,
|
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},
|
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{ // ShieldHudElemSetY(id, scale)
|
|
.canonId = canon_hash("ShieldHudElemSetScale"),
|
|
.min_args = 2,
|
|
.max_args = 2,
|
|
.actionFunc = shield_hud_elem_set_scale,
|
|
.type = 0,
|
|
}
|
|
};
|
|
game::BO4_BuiltinFunctionDef custom_functions_csc[] =
|
|
{
|
|
{ // ShieldLog(message)
|
|
.canonId = canon_hash("ShieldLog"),
|
|
.min_args = 1,
|
|
.max_args = 1,
|
|
.actionFunc = shield_log,
|
|
.type = 0,
|
|
},
|
|
{ // ShieldClearHudElems()
|
|
.canonId = canon_hash("ShieldClearHudElems"),
|
|
.min_args = 0,
|
|
.max_args = 0,
|
|
.actionFunc = shield_clear_hud_elems,
|
|
.type = 0,
|
|
},
|
|
{ // ShieldRegisterHudElem(id, text = "", color = 0xFFFFFFFF, x = 0, y = 0, anchor_x = 0, anchor_y = 0, align_x = 0, align_y = 0, scale = 1.0)
|
|
.canonId = canon_hash("ShieldRegisterHudElem"),
|
|
.min_args = 1,
|
|
.max_args = 10,
|
|
.actionFunc = shield_register_hud_elem,
|
|
.type = 0,
|
|
},
|
|
{ // ShieldRemoveHudElem(id)
|
|
.canonId = canon_hash("ShieldRemoveHudElem"),
|
|
.min_args = 1,
|
|
.max_args = 1,
|
|
.actionFunc = shield_remove_hud_elem,
|
|
.type = 0,
|
|
},
|
|
{ // ShieldHudElemSetText(id, text)
|
|
.canonId = canon_hash("ShieldHudElemSetText"),
|
|
.min_args = 2,
|
|
.max_args = 2,
|
|
.actionFunc = shield_hud_elem_set_text,
|
|
.type = 0,
|
|
},
|
|
{ // ShieldHudElemSetX(id, x)
|
|
.canonId = canon_hash("ShieldHudElemSetX"),
|
|
.min_args = 2,
|
|
.max_args = 2,
|
|
.actionFunc = shield_hud_elem_set_x,
|
|
.type = 0,
|
|
},
|
|
{ // ShieldHudElemSetY(id, y)
|
|
.canonId = canon_hash("ShieldHudElemSetY"),
|
|
.min_args = 2,
|
|
.max_args = 2,
|
|
.actionFunc = shield_hud_elem_set_y,
|
|
.type = 0,
|
|
},
|
|
{ // ShieldHudElemSetY(id, color_vec) | ShieldHudElemSetY(id, color_rgba) | ShieldHudElemSetY(id, r, g, b)
|
|
.canonId = canon_hash("ShieldHudElemSetColor"),
|
|
.min_args = 2,
|
|
.max_args = 4,
|
|
.actionFunc = shield_hud_elem_set_color,
|
|
.type = 0,
|
|
},
|
|
{ // ShieldHudElemSetY(id, scale)
|
|
.canonId = canon_hash("ShieldHudElemSetScale"),
|
|
.min_args = 2,
|
|
.max_args = 2,
|
|
.actionFunc = shield_hud_elem_set_scale,
|
|
.type = 0,
|
|
}
|
|
};
|
|
|
|
void draw_hud()
|
|
{
|
|
const game::vec_t screen_width = game::ScrPlace_GetView(0)->realViewportSize[0];
|
|
const game::vec_t screen_height = game::ScrPlace_GetView(0)->realViewportSize[1];
|
|
|
|
if (game::Com_IsRunningUILevel())
|
|
{
|
|
// clear huds
|
|
hud_elems.clear();
|
|
return;
|
|
}
|
|
|
|
// render huds
|
|
void* font = reinterpret_cast<void*>(game::sharedUiInfo->assets.bigFont);
|
|
if (!font) return;
|
|
|
|
for (auto& [id, elem] : hud_elems)
|
|
{
|
|
const char* text = elem.text.c_str();
|
|
int height = game::UI_TextHeight(font, elem.scale);
|
|
int width = game::UI_TextWidth(0, text, 0x7FFFFFFF, font, elem.scale);
|
|
float rx = elem.get_relative_x(screen_width, (float)width);
|
|
float ry = elem.get_relative_y(screen_height, (float)height) + height;
|
|
|
|
game::R_AddCmdDrawText(text, 0x7FFFFFFF, font, rx, ry, elem.scale, elem.scale, 0.0f, elem.color, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
bool enable_dev_func = false;
|
|
|
|
utilities::hook::detour scr_get_function_reverse_lookup;
|
|
utilities::hook::detour cscr_get_function_reverse_lookup;
|
|
utilities::hook::detour scr_get_function;
|
|
utilities::hook::detour cscr_get_function;
|
|
utilities::hook::detour scr_get_method;
|
|
utilities::hook::detour cscr_get_method;
|
|
utilities::hook::detour scrvm_error;
|
|
|
|
bool scr_get_function_reverse_lookup_stub(void* func, uint32_t* hash, bool* isFunction)
|
|
{
|
|
if (scr_get_function_reverse_lookup.invoke<bool>(func, hash, isFunction))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
auto f = std::find_if(std::begin(custom_functions_gsc), std::end(custom_functions_gsc), [func](const game::BO4_BuiltinFunctionDef& def) { return def.actionFunc == func; });
|
|
|
|
if (f != std::end(custom_functions_gsc))
|
|
{
|
|
*hash = f->canonId;
|
|
*isFunction = true;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
bool cscr_get_function_reverse_lookup_stub(void* func, uint32_t* hash, bool* isFunction)
|
|
{
|
|
if (cscr_get_function_reverse_lookup.invoke<bool>(func, hash, isFunction))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
auto f = std::find_if(std::begin(custom_functions_csc), std::end(custom_functions_csc), [func](const game::BO4_BuiltinFunctionDef& def) { return def.actionFunc == func; });
|
|
|
|
if (f != std::end(custom_functions_csc))
|
|
{
|
|
*hash = f->canonId;
|
|
*isFunction = true;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void* scr_get_function_stub(uint32_t name, int32_t* type, int32_t* min_args, int32_t* max_args)
|
|
{
|
|
void* func = scr_get_function.invoke<void*>(name, type, min_args, max_args);
|
|
|
|
if (enable_dev_func)
|
|
{
|
|
*type = 0;
|
|
}
|
|
|
|
if (func)
|
|
{
|
|
return func;
|
|
}
|
|
|
|
auto f = std::find_if(std::begin(custom_functions_gsc), std::end(custom_functions_gsc), [name](const game::BO4_BuiltinFunctionDef& func) { return func.canonId == name; });
|
|
|
|
if (f != std::end(custom_functions_gsc))
|
|
{
|
|
*type = f->type && !enable_dev_func;
|
|
*min_args = f->min_args;
|
|
*max_args = f->max_args;
|
|
|
|
return f->actionFunc;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
void* cscr_get_function_stub(uint32_t name, int32_t* type, int32_t* min_args, int32_t* max_args)
|
|
{
|
|
void* func = cscr_get_function.invoke<void*>(name, type, min_args, max_args);
|
|
|
|
if (enable_dev_func)
|
|
{
|
|
*type = 0;
|
|
}
|
|
|
|
if (func)
|
|
{
|
|
return func;
|
|
}
|
|
|
|
auto f = std::find_if(std::begin(custom_functions_csc), std::end(custom_functions_csc), [name](const game::BO4_BuiltinFunctionDef& func) { return func.canonId == name; });
|
|
|
|
if (f != std::end(custom_functions_csc))
|
|
{
|
|
*type = f->type && !enable_dev_func;
|
|
*min_args = f->min_args;
|
|
*max_args = f->max_args;
|
|
|
|
return f->actionFunc;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
void* scr_get_method_stub(uint32_t name, int32_t* type, int32_t* min_args, int32_t* max_args)
|
|
{
|
|
void* func = scr_get_method.invoke<void*>(name, type, min_args, max_args);
|
|
|
|
if (enable_dev_func)
|
|
{
|
|
*type = 0;
|
|
}
|
|
|
|
return func;
|
|
}
|
|
void* cscr_get_method_stub(uint32_t name, int32_t* type, int32_t* min_args, int32_t* max_args)
|
|
{
|
|
void* func = cscr_get_method.invoke<void*>(name, type, min_args, max_args);
|
|
|
|
if (enable_dev_func)
|
|
{
|
|
*type = 0;
|
|
}
|
|
|
|
return func;
|
|
}
|
|
|
|
void scrvm_error_stub(uint64_t code, game::scriptInstance_t inst, char* unused, bool terminal)
|
|
{
|
|
static char buffer[game::scriptInstance_t::SCRIPTINSTANCE_MAX][0x200] = { 0 };
|
|
|
|
// reimplement assert/assertmsg/errormsg functions
|
|
switch (code)
|
|
{
|
|
case 2737681163:// Assert(val, msg) with message error
|
|
{
|
|
const char* msg = game::ScrVm_GetString(inst, 1);
|
|
sprintf_s(buffer[inst], "assert fail: %s", msg);
|
|
game::scrVarPub[inst]->error_message = buffer[inst];
|
|
}
|
|
break;
|
|
case 1385570291:// AssertMsg(msg)
|
|
{
|
|
const char* msg = game::ScrVm_GetString(inst, 0);
|
|
sprintf_s(buffer[inst], "assert fail: %s", msg);
|
|
game::scrVarPub[inst]->error_message = buffer[inst];
|
|
}
|
|
break;
|
|
case 2532286589:// ErrorMsg(msg)
|
|
{
|
|
const char* msg = game::ScrVm_GetString(inst, 0);
|
|
sprintf_s(buffer[inst], "error: %s", msg);
|
|
game::scrVarPub[inst]->error_message = buffer[inst];
|
|
}
|
|
break;
|
|
default:
|
|
// put custom message for our id
|
|
if (code == custom_error_id)
|
|
{
|
|
game::scrVarPub[inst]->error_message = unused;
|
|
}
|
|
break;
|
|
}
|
|
|
|
logger::write(terminal ? logger::LOG_TYPE_ERROR : logger::LOG_TYPE_WARN, "[ %s VM ] %s (%lld)",
|
|
inst ? "CSC" : "GSC", game::scrVarPub[inst]->error_message ? game::scrVarPub[inst]->error_message : "no message", code);
|
|
|
|
scrvm_error.invoke<void>(code, inst, unused, terminal);
|
|
}
|
|
|
|
void scrvm_log_compiler_error(const char* fmt, ...)
|
|
{
|
|
va_list va;
|
|
va_start(va, fmt);
|
|
char buffer[0x800];
|
|
|
|
int e = vsprintf_s(buffer, fmt, va);
|
|
va_end(va);
|
|
|
|
if (e > 0 && buffer[e - 1] == '\n')
|
|
{
|
|
buffer[e - 1] = 0; // remove end new line
|
|
}
|
|
|
|
std::string str{ buffer };
|
|
|
|
logger::write(logger::LOG_TYPE_ERROR, str);
|
|
}
|
|
|
|
class component final : public component_interface
|
|
{
|
|
public:
|
|
void post_unpack() override
|
|
{
|
|
// enable dev functions still available in the game
|
|
enable_dev_func = utilities::json_config::ReadBoolean("gsc", "dev_funcs", false);
|
|
|
|
scr_get_function_reverse_lookup.create(0x1433AF8A0_g, scr_get_function_reverse_lookup_stub);
|
|
cscr_get_function_reverse_lookup.create(0x141F132A0_g, cscr_get_function_reverse_lookup_stub);
|
|
cscr_get_function.create(0x141F13140_g, cscr_get_function_stub);
|
|
cscr_get_method.create(0x141F13650_g, cscr_get_method_stub);
|
|
scr_get_function.create(0x1433AF840_g, scr_get_function_stub);
|
|
scr_get_method.create(0x1433AFC20_g, scr_get_method_stub);
|
|
|
|
// log gsc errors
|
|
scrvm_error.create(0x142770330_g, scrvm_error_stub);
|
|
utilities::hook::jump(0x142890470_g, scrvm_log_compiler_error);
|
|
|
|
scheduler::loop(draw_hud, scheduler::renderer);
|
|
}
|
|
};
|
|
}
|
|
|
|
REGISTER_COMPONENT(gsc_funcs::component) |