assets | ||
deps | ||
source | ||
tools | ||
.gitignore | ||
.gitmodules | ||
generate.bat | ||
LICENSE | ||
premake5.lua | ||
README.md |
"They tried to bury us, they didn't know we were seeds"
SHIELD
A very experimental modification platform for Call of Duty®: Black Ops 4 run by community, aiming at improving both functionality and performance of original game.
This repository is designated as development period repo. final product will be set in a separate repo and is not guaranteed to carry over everything featured here.
LIMITATIONS
This repo only contains client-side detours and is not included with server code. As of right now, server code is planned to be private to let us maintain slight control over it and prevent and ban violatars those who cant even obey basic rules and tend to ruin experience of other users and take fun away from them.
NOTES
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Base SDK(well kinda...) used by this project is developed by Maurice Heumann; Thanks to the guy 🫡
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To compile: clone repository using gitbash/powershell terminal; start generate.bat and it will grab all of required sub-modules and make visual studio solution which can be used to compile the client.
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There are some 3rd-party project/tools that have influenced and helped the project in particular ways; If you belive there is something originated from you and want to be credited please contact any of our social media accounts.
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This Project is created purely for educational purposes. its free and open-sourced under gnu license. developers are not responsible or liable for misuse of this product.