t8-mod/source/proxy-dll/component/command.hpp
project-bo4 81a92f69a4 Custom CMD & Structural Upgrade
+ Added custom commands interface
+ Tidy up and reorder game interface
2024-05-31 15:35:20 -07:00

68 lines
1.6 KiB
C++

#pragma once
namespace command
{
class params
{
public:
params();
params(const std::string& text);
~params();
params(params&&) = delete;
params(const params&) = delete;
params& operator=(params&&) = delete;
params& operator=(const params&) = delete;
[[nodiscard]] int size() const;
[[nodiscard]] const char* get(int index) const;
[[nodiscard]] std::string join(int index) const;
[[nodiscard]] const char* operator[](const int index) const
{
return this->get(index); //
}
private:
bool needs_end_{false};
int nesting_;
};
class params_sv
{
public:
params_sv();
params_sv(const std::string& text);
~params_sv();
params_sv(params_sv&&) = delete;
params_sv(const params_sv&) = delete;
params_sv& operator=(params_sv&&) = delete;
params_sv& operator=(const params_sv&) = delete;
[[nodiscard]] int size() const;
[[nodiscard]] const char* get(int index) const;
[[nodiscard]] std::string join(int index) const;
[[nodiscard]] const char* operator[](const int index) const
{
return this->get(index); //
}
private:
bool needs_end_{false};
int nesting_;
};
using command_function = std::function<void()>;
using command_param_function = std::function<void(const params&)>;
using sv_command_param_function = std::function<void(const params_sv&)>;
void add(const std::string& command, command_function function, const char* desc = "");
void add(const std::string& command, command_param_function function, const char* desc = "");
void add_sv(const std::string& command, sv_command_param_function function, const char* desc = "");
}