t8-mod/source/proxy-dll/component/logger.cpp
2023-11-10 13:52:20 -08:00

81 lines
1.9 KiB
C++

#include <std_include.hpp>
#include "logger.hpp"
#include "game_console.hpp"
#include "loader/component_loader.hpp"
#include <utilities/nt.hpp>
#define OUTPUT_DEBUG_API
#define OUTPUT_GAME_CONSOLE
namespace logger
{
const char* LogTypeNames[] =
{
"DEBUG",
"INFO",
"WARN",
"ERROR"
};
void write(const int type, std::string str)
{
#ifndef _DEBUG
if (type == LOG_TYPE_DEBUG) return;
#endif // _DEBUG
std::stringstream ss;
ss << "[ " << LogTypeNames[type] << " ] " << str << std::endl;
std::string text = ss.str();
#ifdef OUTPUT_GAME_CONSOLE
game_console::print(text);
#endif // OUTPUT_GAME_CONSOLE
#ifdef OUTPUT_DEBUG_API
OutputDebugStringA(text.c_str());
#endif // OUTPUT_DEBUG_API
std::ofstream fs;
fs.open("project-bo4.log", std::ios_base::app);
time_t now = time(0);
std::tm* t = std::localtime(&now);
fs << "" << std::put_time(t, "%Y-%m-%d %H:%M:%S") << "\t" << text;
}
void write(const int type, const char* fmt, ...)
{
char va_buffer[0x800] = { 0 };
va_list ap;
va_start(ap, fmt);
vsprintf_s(va_buffer, fmt, ap);
va_end(ap);
const auto formatted = std::string(va_buffer);
write(type, formatted);
}
class component final : public component_interface
{
public:
void pre_start() override
{
#ifdef REMOVE_PREVIOUS_LOG
utilities::io::remove_file("project-bo4.log");
#endif // REMOVE_PREVIOUS_LOG
write(LOG_TYPE_INFO, "=======================================================================================================");
write(LOG_TYPE_INFO, " Project-BO4 Initializing ... %s[0x%llX]", utilities::nt::library{}.get_name().c_str(), utilities::nt::library{}.get_ptr());
write(LOG_TYPE_INFO, "=======================================================================================================");
}
void post_unpack() override
{
/* PLACE_HOLDER */
}
};
}
REGISTER_COMPONENT(logger::component)