2358dcf30b
+ added in-game developer console + added dvar definitions and helping class + list of known game dvars can be found inside variables.cpp + adjusted logger component + re-enabled com_frame hook + some minor code formatting
82 lines
2.0 KiB
C++
82 lines
2.0 KiB
C++
#include <std_include.hpp>
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#include "definitions/game.hpp"
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#include "component/scheduler.hpp"
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#include "loader/component_loader.hpp"
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#include <utils/string.hpp>
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namespace debugging
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{
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namespace
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{
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const char* get_connectivity_info_string(int infoBitmask)
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{
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char connectionInfoString[64];
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for (int bitNumber = 0; bitNumber < 21; bitNumber++)
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{
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if ((1 << bitNumber) & infoBitmask)
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{
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connectionInfoString[bitNumber * 2] = bitNumber + 0x41;
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}
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else
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{
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connectionInfoString[bitNumber * 2] = 0x2D;
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}
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connectionInfoString[(bitNumber * 2) + 1] = 0x2E;
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}
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connectionInfoString[42] = NULL;
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return utils::string::va("%s", connectionInfoString);
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}
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void draw_debug_info()
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{
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int infoBitmask = 0; int requiredMask = 0x1337FA;
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game::Live_GetConnectivityInformation(0, &infoBitmask);
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bool connected = (requiredMask & infoBitmask) == requiredMask;
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void* font = reinterpret_cast<void*>(game::sharedUiInfo->assets.bigFont); if (!font) return;
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if (!connected)
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{
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float color[4] = { 0.8f, 1.0f, 0.3, 0.8f };
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sz = get_connectivity_info_string(infoBitmask);
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game::ScreenPlacement* scrPlace = game::ScrPlace_GetView(0);
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float offset_x = scrPlace->realViewportSize[0] - 8.0f
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- game::UI_TextWidth(0, sz, 0x7FFFFFFF, font, 0.45f);
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float offset_y = scrPlace->realViewportSize[1] - 8.0f;
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game::R_AddCmdDrawText(sz, 0x7FFFFFFF, font, offset_x, offset_y, 0.45f, 0.45f, 0.0f, color, game::ITEM_TEXTSTYLE_BORDERED);
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}
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}
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void test_key_catcher()
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{
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static uint32_t last_press_time = 0;
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if ((GetAsyncKeyState(VK_HOME) & 0x01)/* && (static_cast<uint32_t>(time(nullptr)) - last_press_time) > 1*/)
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{
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last_press_time = static_cast<uint32_t>(time(nullptr));
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/* ACTION_PLACE_HOLDER */
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}
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}
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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scheduler::loop(draw_debug_info, scheduler::renderer);
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scheduler::loop(test_key_catcher, scheduler::main);
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}
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};
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}
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REGISTER_COMPONENT(debugging::component) |