2358dcf30b
+ added in-game developer console + added dvar definitions and helping class + list of known game dvars can be found inside variables.cpp + adjusted logger component + re-enabled com_frame hook + some minor code formatting
507 lines
10 KiB
C++
507 lines
10 KiB
C++
#pragma once
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#include "definitions\discovery.hpp"
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#define WEAK __declspec(selectany)
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namespace game
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{
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//////////////////////////////////////////////////////////////////////////
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// VARIABLES //
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//////////////////////////////////////////////////////////////////////////
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extern std::string version_string;
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typedef float vec_t;
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typedef vec_t vec2_t[2];
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typedef vec_t vec3_t[3];
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typedef vec_t vec4_t[4];
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//////////////////////////////////////////////////////////////////////////
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// STRUCTS //
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//////////////////////////////////////////////////////////////////////////
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struct BO4_AssetRef_t
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{
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__int64 hash;
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__int64 null;
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};
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inline BO4_AssetRef_t
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AssetRef(uint64_t hashRef)
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{
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BO4_AssetRef_t m128i;
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m128i.hash = hashRef;
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return m128i;
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}
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enum keyNum_t
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{
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K_NONE = 0x00,
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K_BUTTON_A = 0x01,
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K_BUTTON_B = 0x02,
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K_BUTTON_X = 0x03,
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K_BUTTON_Y = 0x04,
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K_BUTTON_LSHLDR = 0x05,
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K_BUTTON_RSHLDR = 0x06,
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K_UNK7 = 0x07,
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K_UNK8 = 0x08,
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K_TAB = 0x09,
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K_UNK10 = 0x0A,
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K_UNK11 = 0x0B,
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K_UNK12 = 0x0C,
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K_ENTER = 0x0D,
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K_BUTTON_START = 0x0E,
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K_BUTTON_BACK = 0x0F,
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K_BUTTON_LSTICK = 0x10,
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K_BUTTON_RSTICK = 0x11,
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K_BUTTON_LTRIG = 0x12,
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K_BUTTON_RTRIG = 0x13,
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K_UNK20 = 0x14,
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K_UNK21 = 0x15,
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K_DPAD_UP = 0x16,
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K_DPAD_DOWN = 0x17,
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K_DPAD_LEFT = 0x18,
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K_DPAD_RIGHT = 0x19,
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K_UNK26 = 0x1A,
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K_ESCAPE = 0x1B,
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K_APAD_UP = 0x1C,
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K_APAD_DOWN = 0x1D,
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K_APAD_LEFT = 0x1E,
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K_APAD_RIGHT = 0x1F,
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K_SPACE = 0x20,
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K_UNK33 = 0x21,
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K_UNK34 = 0x22,
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K_UNK35 = 0x23,
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K_UNK36 = 0x24,
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K_UNK37 = 0x25,
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K_UNK38 = 0x26,
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K_UNK39 = 0x27,
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K_UNK40 = 0x28,
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K_UNK41 = 0x29,
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K_UNK42 = 0x2A,
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K_UNK43 = 0x2B,
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K_UNK44 = 0x2C,
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K_UNK45 = 0x2D,
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K_UNK46 = 0x2E,
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K_UNK47 = 0x2F,
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K_UNK48 = 0x30,
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K_UNK49 = 0x31,
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K_UNK50 = 0x32,
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K_UNK51 = 0x33,
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K_UNK52 = 0x34,
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K_UNK53 = 0x35,
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K_UNK54 = 0x36,
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K_UNK55 = 0x37,
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K_UNK56 = 0x38,
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K_UNK57 = 0x39,
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K_UNK58 = 0x3A,
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K_SEMICOLON = 0x3B,
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K_UNK60 = 0x3C,
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K_UNK61 = 0x3D,
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K_UNK62 = 0x3E,
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K_UNK63 = 0x3F,
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K_UNK64 = 0x40,
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K_UNK65 = 0x41,
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K_UNK66 = 0x42,
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K_UNK67 = 0x43,
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K_UNK68 = 0x44,
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K_UNK69 = 0x45,
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K_UNK70 = 0x46,
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K_UNK71 = 0x47,
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K_UNK72 = 0x48,
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K_UNK73 = 0x49,
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K_UNK74 = 0x4A,
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K_UNK75 = 0x4B,
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K_UNK76 = 0x4C,
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K_UNK77 = 0x4D,
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K_UNK78 = 0x4E,
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K_UNK79 = 0x4F,
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K_UNK80 = 0x50,
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K_UNK81 = 0x51,
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K_UNK82 = 0x52,
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K_UNK83 = 0x53,
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K_UNK84 = 0x54,
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K_UNK85 = 0x55,
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K_UNK86 = 0x56,
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K_UNK87 = 0x57,
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K_UNK88 = 0x58,
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K_UNK89 = 0x59,
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K_UNK90 = 0x5A,
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K_UNK91 = 0x5B,
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K_UNK92 = 0x5C,
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K_UNK93 = 0x5D,
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K_UNK94 = 0x5E,
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K_UNK95 = 0x5F,
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K_GRAVE = 0x60,
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K_UNK97 = 0x61,
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K_UNK98 = 0x62,
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K_UNK99 = 0x63,
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K_UNK100 = 0x64,
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K_UNK101 = 0x65,
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K_UNK102 = 0x66,
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K_UNK103 = 0x67,
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K_UNK104 = 0x68,
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K_UNK105 = 0x69,
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K_UNK106 = 0x6A,
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K_UNK107 = 0x6B,
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K_UNK108 = 0x6C,
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K_UNK109 = 0x6D,
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K_UNK110 = 0x6E,
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K_UNK111 = 0x6F,
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K_UNK112 = 0x70,
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K_UNK113 = 0x71,
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K_UNK114 = 0x72,
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K_UNK115 = 0x73,
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K_UNK116 = 0x74,
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K_UNK117 = 0x75,
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K_UNK118 = 0x76,
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K_UNK119 = 0x77,
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K_UNK120 = 0x78,
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K_UNK121 = 0x79,
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K_UNK122 = 0x7A,
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K_UNK123 = 0x7B,
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K_UNK124 = 0x7C,
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K_UNK125 = 0x7D,
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K_TILDE = 0x7E,
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K_BACKSPACE = 0x7F,
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K_CAPSLOCK = 0x80,
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K_PAUSE = 0x81,
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K_PRINTSCREEN = 0x82,
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K_SCROLLLOCK = 0x83,
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K_UPARROW = 0x84,
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K_DOWNARROW = 0x85,
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K_LEFTARROW = 0x86,
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K_RIGHTARROW = 0x87,
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K_LALT = 0x88,
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K_RALT = 0x89,
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K_LCTRL = 0x8A,
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K_RCTRL = 0x8B,
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K_LSHIFT = 0x8C,
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K_RSHIFT = 0x8D,
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K_HIRAGANA = 0x8E,
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K_HENKAN = 0x8F,
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K_MUHENKAN = 0x90,
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K_LWIN = 0x91,
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K_RWIN = 0x92,
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K_MENU = 0x93,
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K_INS = 0x94,
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K_DEL = 0x95,
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K_PGDN = 0x96,
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K_PGUP = 0x97,
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K_HOME = 0x98,
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K_END = 0x99,
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K_F1 = 0x9A,
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K_F2 = 0x9B,
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K_F3 = 0x9C,
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K_F4 = 0x9D,
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K_F5 = 0x9E,
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K_F6 = 0x9F,
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K_F7 = 0xA0,
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K_F8 = 0xA1,
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K_F9 = 0xA2,
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K_F10 = 0xA3,
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K_F11 = 0xA4,
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K_F12 = 0xA5,
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K_UNK166 = 0xA6,
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K_UNK167 = 0xA7,
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K_UNK168 = 0xA8,
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K_KP_HOME = 0xA9,
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K_KP_UPARROW = 0xAA,
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K_KP_PGUP = 0xAB,
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K_KP_LEFTARROW = 0xAC,
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K_KP_5 = 0xAD,
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K_KP_RIGHTARROW = 0xAE,
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K_KP_END = 0xAF,
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K_KP_DOWNARROW = 0xB0,
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K_KP_PGDN = 0xB1,
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K_KP_ENTER = 0xB2,
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K_KP_INS = 0xB3,
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K_KP_DEL = 0xB4,
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K_KP_SLASH = 0xB5,
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K_KP_MINUS = 0xB6,
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K_KP_PLUS = 0xB7,
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K_KP_NUMLOCK = 0xB8,
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K_KP_STAR = 0xB9,
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K_MOUSE1 = 0xBA,
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K_MOUSE2 = 0xBB,
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K_MOUSE3 = 0xBC,
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K_MOUSE4 = 0xBD,
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K_MOUSE5 = 0xBE,
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K_MWHEELDOWN = 0xBF,
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K_MWHEELUP = 0xC0
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};
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struct KeyState
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{
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int down;
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int repeats;
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int binding;
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char pad[20];
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}; // size = 32
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struct PlayerKeyState
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{
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bool overstrikeMode;
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int anyKeyDown;
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KeyState keys[256];
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};
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struct AssetCache
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{
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uintptr_t whiteMaterial;
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uintptr_t cursor;
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uintptr_t blur;
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uintptr_t devFont; // TTF
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uintptr_t defaultFont; // TTF
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uintptr_t bigFont;
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uintptr_t smallFont;
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uintptr_t consoleFont;
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uintptr_t boldFont;
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uintptr_t textFont;
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uintptr_t extraBigFont;
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uintptr_t extraSmallFont;
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uintptr_t fxFont;
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};
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struct sharedUiInfo_t
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{
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AssetCache assets;
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};
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struct ScreenPlacement
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{
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vec2_t scaleVirtualToReal;
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vec2_t scaleVirtualToFull;
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vec2_t scaleRealToVirtual;
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vec2_t virtualViewableMin;
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vec2_t virtualViewableMax;
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vec2_t virtualTweakableMin;
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vec2_t virtualTweakableMax;
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vec2_t realViewportBase;
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vec2_t realViewportSize;
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vec2_t realViewportMid;
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vec2_t realViewableMin;
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vec2_t realViewableMax;
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vec2_t realTweakableMin;
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vec2_t realTweakableMax;
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vec2_t subScreen;
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float hudSplitscreenScale;
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};
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enum itemTextStyle
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{
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ITEM_TEXTSTYLE_NORMAL = 0,
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ITEM_TEXTSTYLE_SHADOWED = 3,
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ITEM_TEXTSTYLE_SHADOWEDMORE = 6,
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ITEM_TEXTSTYLE_BORDERED = 7,
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ITEM_TEXTSTYLE_BORDEREDMORE = 8,
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ITEM_TEXTSTYLE_MONOSPACE = 128,
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ITEM_TEXTSTYLE_MONOSPACESHADOWED = 132,
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};
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enum errorParm
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{
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ERR_FATAL = 0,
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ERR_DROP = 1,
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ERR_SERVERDISCONNECT = 2,
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ERR_DISCONNECT = 3,
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ERR_SCRIPT = 4,
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ERR_SCRIPT_DROP = 5,
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ERR_LOCALIZATION = 6,
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ERR_MAPLOADERRORSUMMARY = 7,
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};
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enum dvarType_t
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{
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DVAR_TYPE_INVALID = 0x0,
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DVAR_TYPE_BOOL = 0x1,
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DVAR_TYPE_FLOAT = 0x2,
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DVAR_TYPE_FLOAT_2 = 0x3,
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DVAR_TYPE_FLOAT_3 = 0x4,
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DVAR_TYPE_FLOAT_4 = 0x5,
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DVAR_TYPE_INT = 0x6,
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DVAR_TYPE_ENUM = 0x7,
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DVAR_TYPE_STRING = 0x8,
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DVAR_TYPE_COLOR = 0x9,
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DVAR_TYPE_INT64 = 0xA,
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DVAR_TYPE_UINT64 = 0xB,
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DVAR_TYPE_LINEAR_COLOR_RGB = 0xC,
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DVAR_TYPE_COLOR_XYZ = 0xD,
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DVAR_TYPE_COLOR_LAB = 0xE,
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DVAR_TYPE_SESSIONMODE_BASE_DVAR = 0xF,
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DVAR_TYPE_COUNT = 0x10,
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};
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enum dvarFlags_e
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{
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DVAR_NONE = 0,
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DVAR_ARCHIVE = 1 << 0,
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DVAR_USERINFO = 1 << 1,
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DVAR_SERVERINFO = 1 << 2,
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DVAR_SYSTEMINFO = 1 << 3,
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DVAR_LATCH = 1 << 4,
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DVAR_ROM = 1 << 5,
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DVAR_SAVED = 1 << 6,
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DVAR_INIT = 1 << 7,
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DVAR_CHEAT = 1 << 8,
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//DVAR_UNKNOWN = 1 << 9,
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DVAR_EXTERNAL = 1 << 10,
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//DVAR_UNKNOWN3x = 1 << 11-13,
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DVAR_SESSIONMODE = 1 << 15
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};
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union DvarLimits
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{
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struct
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{
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int stringCount;
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const char** strings;
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} enumeration;
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struct
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{
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int min;
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int max;
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} integer;
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struct
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{
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int64_t min;
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int64_t max;
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} integer64;
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struct
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{
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uint64_t min;
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uint64_t max;
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} unsignedInt64;
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struct
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{
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float min;
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float max;
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} value;
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struct
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{
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vec_t min;
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vec_t max;
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} vector;
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};
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struct dvar_t;
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struct DvarValue
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{
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union
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{
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bool enabled;
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int integer;
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uint32_t unsignedInt;
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int64_t integer64;
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uint64_t unsignedInt64;
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float value;
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vec4_t vector;
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const char* string;
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byte color[4];
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const dvar_t* indirect[3];
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} naked;
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uint64_t encrypted;
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};
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struct DvarData
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{
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DvarValue current;
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DvarValue latched;
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DvarValue reset;
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};
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struct dvar_t
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{
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BO4_AssetRef_t name;
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char padding_unk1[8];
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DvarData* value;
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dvarType_t type;
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unsigned int flags;
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DvarLimits domain;
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char padding_unk2[8];
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};
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//////////////////////////////////////////////////////////////////////////
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// SYMBOLS //
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//////////////////////////////////////////////////////////////////////////
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template <typename T>
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class symbol
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{
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public:
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symbol(const size_t address)
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: address_(reinterpret_cast<T*>(address))
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{
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}
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T* get() const
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{
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return address_;
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}
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operator T* () const
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{
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return this->get();
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}
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T* operator->() const
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{
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return this->get();
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}
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private:
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T* address_;
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};
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// Main Functions
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WEAK symbol<void(const char* file, int line, int code, const char* fmt, ...)> Com_Error_{ 0x14288B410_g };
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// CMD
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WEAK symbol<void(int localClientNum, const char* text)> Cbuf_AddText{ 0x143CDE880_g };
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// Dvar
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WEAK symbol<void* (const char* dvarName)> Dvar_FindVar{ 0x143CEBE40_g };
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WEAK symbol<void* (void* dvarHash)> Dvar_FindVar_Hash{ 0x143CEBED0_g };
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// Live Functions
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WEAK symbol<bool(uint64_t, int*)> Live_GetConnectivityInformation{ 0x1437FA460_g };
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// Rendering Functions
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WEAK symbol<void(const char* text, int maxChars, void* font, float x, float y, float xScale, float yScale, float rotation, float* color, int style, int cursorPos, char cursor, float padding)> T8_AddBaseDrawTextCmd{ 0x143616B60_g };
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WEAK symbol<void(float x, float y, float w, float h, float, float, float, float, float* color, void* material)> R_AddCmdDrawStretchPic{ 0x143616790_g };
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WEAK symbol<int(void* font)> R_TextHeight{ 0x1435B2350_g };
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WEAK symbol<int(void* font, float scale)> UI_TextHeight{ 0x143CD6560_g };
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WEAK symbol<int(int localClientNum, const char* text, int maxChars, void* font)> R_TextWidth{ 0x1435B2530_g };
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WEAK symbol<int(int localClientNum, const char* text, int maxChars, void* font, float scale)> UI_TextWidth{ 0x143CD65B0_g };
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WEAK symbol<ScreenPlacement* (int localClientNum)> ScrPlace_GetView{ 0x142876E70_g };
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WEAK symbol<bool()> Com_IsInGame{ 0x14288FDB0_g };
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WEAK symbol<int> keyCatchers{ 0x148A53F84_g };
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WEAK symbol<PlayerKeyState> playerKeys{ 0x148A3EF80_g };
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WEAK symbol<sharedUiInfo_t> sharedUiInfo{ 0x14F956850_g };
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#define R_AddCmdDrawText(TXT, MC, F, X, Y, XS, YS, R, C, S) \
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T8_AddBaseDrawTextCmd(TXT, MC, F, X, Y, XS, YS, R, C, S, -1, 0, 0)
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#define R_AddCmdDrawTextWithCursor(TXT, MC, F, X, Y, XS, YS, R, C, S, CP, CC) \
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T8_AddBaseDrawTextCmd(TXT, MC, F, X, Y, XS, YS, R, C, S, CP, CC, 0)
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#define Com_Error(code, fmt, ...) \
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Com_Error_(__FILE__, __LINE__, code, fmt, ##__VA_ARGS__)
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} |