t8-mod/source/proxy-dll/definitions/game.hpp
project-bo4 81a92f69a4 Custom CMD & Structural Upgrade
+ Added custom commands interface
+ Tidy up and reorder game interface
2024-05-31 15:35:20 -07:00

620 lines
18 KiB
C++

#pragma once
#include "keys.hpp"
#include "network.hpp"
#include "scripting.hpp"
#include "definitions/variables.hpp"
#define WEAK __declspec(selectany)
namespace game
{
//////////////////////////////////////////////////////////////////////////
// SHIELD //
//////////////////////////////////////////////////////////////////////////
void verify_game_version();
const char* Com_GetVersionString();
///////////////////////////////////////////////////////////////////////////
// TYPES //
///////////////////////////////////////////////////////////////////////////
typedef float vec_t;
typedef vec_t vec2_t[2];
typedef vec_t vec3_t[3];
typedef vec_t vec4_t[4];
///////////////////////////////////////////////////////////////////////////
// STRUCTS //
///////////////////////////////////////////////////////////////////////////
struct BO4_AssetRef_t
{
__int64 hash;
__int64 null;
};
inline BO4_AssetRef_t
AssetRef(uint64_t hashRef)
{
BO4_AssetRef_t m128i;
m128i.hash = hashRef;
return m128i;
}
inline BO4_AssetRef_t
AssetRef(const char* nameRef)
{
BO4_AssetRef_t m128i;
m128i.hash = fnv1a::generate_hash(nameRef);
return m128i;
}
struct AssetCache
{
uintptr_t whiteMaterial;
uintptr_t cursor;
uintptr_t blur;
uintptr_t devFont; // TTF
uintptr_t defaultFont; // TTF
uintptr_t bigFont;
uintptr_t smallFont;
uintptr_t consoleFont;
uintptr_t boldFont;
uintptr_t textFont;
uintptr_t extraBigFont;
uintptr_t extraSmallFont;
uintptr_t fxFont;
};
struct sharedUiInfo_t
{
AssetCache assets;
};
struct ScreenPlacement
{
vec2_t scaleVirtualToReal;
vec2_t scaleVirtualToFull;
vec2_t scaleRealToVirtual;
vec2_t virtualViewableMin;
vec2_t virtualViewableMax;
vec2_t virtualTweakableMin;
vec2_t virtualTweakableMax;
vec2_t realViewportBase;
vec2_t realViewportSize;
vec2_t realViewportMid;
vec2_t realViewableMin;
vec2_t realViewableMax;
vec2_t realTweakableMin;
vec2_t realTweakableMax;
vec2_t subScreen;
float hudSplitscreenScale;
};
enum itemTextStyle
{
ITEM_TEXTSTYLE_NORMAL = 0,
ITEM_TEXTSTYLE_SHADOWED = 3,
ITEM_TEXTSTYLE_SHADOWEDMORE = 6,
ITEM_TEXTSTYLE_BORDERED = 7,
ITEM_TEXTSTYLE_BORDEREDMORE = 8,
ITEM_TEXTSTYLE_MONOSPACE = 128,
ITEM_TEXTSTYLE_MONOSPACESHADOWED = 132,
};
enum dvarType_t
{
DVAR_TYPE_INVALID = 0x0,
DVAR_TYPE_BOOL = 0x1,
DVAR_TYPE_FLOAT = 0x2,
DVAR_TYPE_FLOAT_2 = 0x3,
DVAR_TYPE_FLOAT_3 = 0x4,
DVAR_TYPE_FLOAT_4 = 0x5,
DVAR_TYPE_INT = 0x6,
DVAR_TYPE_ENUM = 0x7,
DVAR_TYPE_STRING = 0x8,
DVAR_TYPE_COLOR = 0x9,
DVAR_TYPE_INT64 = 0xA,
DVAR_TYPE_UINT64 = 0xB,
DVAR_TYPE_LINEAR_COLOR_RGB = 0xC,
DVAR_TYPE_COLOR_XYZ = 0xD,
DVAR_TYPE_COLOR_LAB = 0xE,
DVAR_TYPE_SESSIONMODE_BASE_DVAR = 0xF,
DVAR_TYPE_COUNT = 0x10,
};
enum dvarFlags_e
{
DVAR_NONE = 0,
DVAR_ARCHIVE = 1 << 0,
DVAR_USERINFO = 1 << 1,
DVAR_SERVERINFO = 1 << 2,
DVAR_SYSTEMINFO = 1 << 3,
DVAR_LATCH = 1 << 4,
DVAR_ROM = 1 << 5,
DVAR_SAVED = 1 << 6,
DVAR_INIT = 1 << 7,
DVAR_CHEAT = 1 << 8,
//DVAR_UNKNOWN = 1 << 9,
DVAR_EXTERNAL = 1 << 10,
//DVAR_UNKNOWN3x = 1 << 11-13,
DVAR_SESSIONMODE = 1 << 15
};
union DvarLimits
{
struct
{
int stringCount;
const char** strings;
} enumeration;
struct
{
int min;
int max;
} integer;
struct
{
int64_t min;
int64_t max;
} integer64;
struct
{
uint64_t min;
uint64_t max;
} unsignedInt64;
struct
{
float min;
float max;
} value;
struct
{
vec_t min;
vec_t max;
} vector;
};
struct dvar_t;
struct DvarValue
{
union
{
bool enabled;
int integer;
uint32_t unsignedInt;
int64_t integer64;
uint64_t unsignedInt64;
float value;
vec4_t vector;
const char* string;
byte color[4];
const dvar_t* indirect[3];
} naked;
uint64_t encrypted;
};
struct DvarData
{
DvarValue current;
DvarValue latched;
DvarValue reset;
};
struct dvar_t
{
BO4_AssetRef_t name;
char padding_unk1[8];
DvarData* value;
dvarType_t type;
unsigned int flags;
DvarLimits domain;
char padding_unk2[8];
};
typedef void (*xcommand_t)(void);
struct cmd_function_t
{
cmd_function_t* next;
BO4_AssetRef_t name;
const char* autoCompleteDir;
const char* autoCompleteExt;
xcommand_t function;
int autoComplete;
};
struct CmdArgs
{
int nesting;
int localClientNum[8];
int controllerIndex[8];
int argshift[8];
int argc[8];
const char** argv[8];
char textPool[8192];
const char* argvPool[512];
int usedTextPool[8];
int totalUsedArgvPool;
int totalUsedTextPool;
};
struct va_info_t
{
char va_string[4][1024];
int index;
};
struct TLSData
{
va_info_t* vaInfo;
jmp_buf* errorJmpBuf;
void* traceInfo;
CmdArgs* cmdArgs;
void* errorData;
};
///////////////////////////////////////////////////////////////////////////
// ENUMS //
///////////////////////////////////////////////////////////////////////////
enum errorParm
{
ERR_FATAL = 0,
ERR_DROP = 1,
ERR_SERVERDISCONNECT = 2,
ERR_DISCONNECT = 3,
ERR_SCRIPT = 4,
ERR_SCRIPT_DROP = 5,
ERR_LOCALIZATION = 6,
ERR_MAPLOADERRORSUMMARY = 7,
};
enum eGameModes
{
MODE_GAME_MATCHMAKING_PLAYLIST = 0x0,
MODE_GAME_MATCHMAKING_MANUAL = 0x1,
MODE_GAME_DEFAULT = 0x2,
MODE_GAME_LEAGUE = 0x3,
MODE_GAME_THEATER = 0x4,
MODE_GAME_COUNT = 0x5,
MODE_GAME_INVALID = 0x5,
};
enum eModes : int32_t
{
MODE_ZOMBIES = 0x0,
MODE_MULTIPLAYER = 0x1,
MODE_CAMPAIGN = 0x2,
MODE_WARZONE = 0x3,
MODE_COUNT = 0x4,
MODE_INVALID = 0x4,
MODE_FIRST = 0x0,
};
enum consoleLabel_e : int32_t
{
CON_LABEL_TEMP = 0x0,
CON_LABEL_GFX = 0x2,
CON_LABEL_TASKMGR2 = 0x3,
CON_LABEL_LIVE = 0x4,
CON_LABEL_LIVE_XBOX = 0x5,
CON_LABEL_LIVE_PS4 = 0x6,
CON_LABEL_MATCHMAKING = 0x7,
CON_LABEL_DEMONWARE = 0x8,
CON_LABEL_LEADERBOARDS = 0x9,
CON_LABEL_LOBBY = 0x0A,
CON_LABEL_LOBBYHOST = 0x0B,
CON_LABEL_LOBBYCLIENT = 0x0C,
CON_LABEL_LOBBYVM = 0x0D,
CON_LABEL_MIGRATION = 0x0E,
CON_LABEL_IG_MIGRATION_Host = 0x0F,
CON_LABEL_IG_MIGRATION_Client = 0x10,
CON_LABEL_SCRIPTER = 0x11,
CON_LABEL_VM = 0x12,
CON_LABEL_DVAR = 0x13,
CON_LABEL_TOOL = 0x14,
CON_LABEL_ANIM = 0x15,
CON_LABEL_NETCHAN = 0x16,
CON_LABEL_BGCACHE = 0x17,
CON_LABEL_PM = 0x18,
CON_LABEL_MAPSWITCH = 0x19,
CON_LABEL_AI = 0x1A,
CON_LABEL_GADGET = 0x1B,
CON_LABEL_SOUND = 0x1C,
CON_LABEL_SNAPSHOT = 0x1D,
CON_LABEL_PLAYGO = 0x1E,
CON_LABEL_LUI = 0x1F,
CON_LABEL_LUA = 0x20,
CON_LABEL_VOIP = 0x21,
CON_LABEL_DEMO = 0x22,
CON_LABEL_DB = 0x23,
CON_LABEL_HTTP = 0x24,
CON_LABEL_DCACHE = 0x25,
CON_LABEL_MEM = 0x26,
CON_LABEL_CINEMATIC = 0x27,
CON_LABEL_DDL = 0x28,
CON_LABEL_STORAGE = 0x29,
CON_LABEL_STEAM = 0x2A,
CON_LABEL_CHKPTSAVE = 0x2B,
CON_LABEL_DLOG = 0x2C,
CON_LABEL_FILESHARE = 0x2D,
CON_LABEL_LPC = 0x2E,
CON_LABEL_MARKETING = 0x2F,
CON_LABEL_STORE = 0x30,
CON_LABEL_TESTING = 0x31,
CON_LABEL_LOOT = 0x32,
CON_LABEL_MATCHRECORDER = 0x33,
CON_LABEL_EXCHANGE = 0x34,
CON_LABEL_SCRIPTERROR = 0x35,
CON_LABEL_PLAYOFTHEMATCH = 0x36,
CON_LABEL_FILESYS = 0x37,
CON_LABEL_JSON = 0x38,
CON_LABEL_CUSTOMGAMES = 0x39,
CON_LABEL_GAMEPLAY = 0x3A,
CON_LABEL_STREAM = 0x3B,
CON_LABEL_XPAK = 0x3C,
CON_LABEL_AE = 0x3D,
CON_LABEL_STRINGTABLE = 0x3E,
CON_LABEL_COUNT = 0x3F
};
///////////////////////////////////////////////////////////////////////////
// CLASSES //
///////////////////////////////////////////////////////////////////////////
enum scoped_critical_section_type : int32_t
{
SCOPED_CRITSECT_NORMAL = 0x0,
SCOPED_CRITSECT_DISABLED = 0x1,
SCOPED_CRITSECT_RELEASE = 0x2,
SCOPED_CRITSECT_TRY = 0x3,
};
class scoped_critical_section
{
int32_t _s;
bool _hasOwnership;
bool _isScopedRelease;
scoped_critical_section* _next;
public:
scoped_critical_section(int32_t s, scoped_critical_section_type type);
~scoped_critical_section();
};
///////////////////////////////////////////////////////////////////////////
// HAVOK //
///////////////////////////////////////////////////////////////////////////
struct hks_global {};
struct hks_callstack
{
void* m_records; // hks::CallStack::ActivationRecord*
void* m_lastrecord; // hks::CallStack::ActivationRecord*
void* m_current; // hks::CallStack::ActivationRecord*
const void* m_current_lua_pc; // const hksInstruction*
const void* m_hook_return_addr; // const hksInstruction*
int32_t m_hook_level;
};
struct lua_state;
struct hks_object
{
uint32_t t;
union {
void* ptr;
float number;
int32_t boolean;
uint32_t native;
lua_state* thread;
} v;
};
struct hks_api_stack
{
hks_object* top;
hks_object* base;
hks_object* alloc_top;
hks_object* bottom;
};
struct lua_state
{
// hks::GenericChunkHeader
size_t m_flags;
// hks::ChunkHeader
void* m_next;
hks_global* m_global;
hks_callstack m_callStack;
hks_api_stack m_apistack;
// ...
};
///////////////////////////////////////////////////////////////////////////
// SYMBOLS //
///////////////////////////////////////////////////////////////////////////
template <typename T>
class symbol
{
public:
symbol(const size_t address)
: address_(reinterpret_cast<T*>(address))
{
}
T* get() const
{
return address_;
}
operator T* () const
{
return this->get();
}
T* operator->() const
{
return this->get();
}
private:
T* address_;
};
// Main
WEAK symbol<void(const char* file, int line, int code, const char* fmt, ...)> Com_Error_{ 0x14288B410_g };
// Sys
WEAK symbol<int()> Sys_Milliseconds{ 0x143D89E80_g };
WEAK symbol<TLSData* ()> Sys_GetTLS{ 0x143C56140_g };
// Mutex
WEAK symbol<void(scoped_critical_section* sec, int32_t s, scoped_critical_section_type type)> ScopedCriticalSectionConstructor{ 0x14289E3C0_g };
WEAK symbol<void(scoped_critical_section* sec)> ScopedCriticalSectionDestructor{ 0x14289E440_g };
// Dvar
WEAK symbol<void* (const char* dvarName)> Dvar_FindVar{ 0x143CEBE40_g };
WEAK symbol<void* (void* dvarHash)> Dvar_FindVar_Hash{ 0x143CEBED0_g };
// Cmd
WEAK symbol<void(int localClientNum, const char* text)> Cbuf_AddText{ 0x143CDE880_g };
WEAK symbol<void(int localClientNum, int controllerIndex, const char* buffer)> Cbuf_ExecuteBuffer{ 0x143CDEBE0_g };
WEAK symbol<void(BO4_AssetRef_t* cmdName, xcommand_t function, cmd_function_t* allocedCmd)> Cmd_AddCommandInternal{ 0x143CDEE80_g };
WEAK symbol<void()> Cbuf_AddServerText_f{ 0x143CDE870_g };
WEAK symbol<void(BO4_AssetRef_t* cmdName, xcommand_t function, cmd_function_t* allocedCmd)> Cmd_AddServerCommandInternal{ 0x143CDEEF0_g };
WEAK symbol<void(int localClientNum, int controllerIndex, const char* text, bool fromRemoteConsole)> Cmd_ExecuteSingleCommand{ 0x143CDF490_g };
WEAK symbol<void(int localClientNum, int localControllerIndex, const char* text_in,
int max_tokens, bool evalExpressions, CmdArgs* args)> Cmd_TokenizeStringKernel{ 0x143CE0750_g };
WEAK symbol<void()> Cmd_EndTokenizedString{ 0x143CDF070_g };
WEAK symbol<void(const char* text_in)> SV_Cmd_TokenizeString{ 0x143CE0A10_g };
WEAK symbol<void()> SV_Cmd_EndTokenizedString{ 0x143CE09C0_g };
// NET
WEAK symbol<bool(netsrc_t sock, netadr_t* adr, const void* data, int len)> NET_OutOfBandData{ 0x142E06390_g };
WEAK symbol<bool(netsrc_t sock, int length, const void* data, const netadr_t* to)> Sys_SendPacket{ 0x143D89900_g };
WEAK symbol<bool(netadr_t* adr, const char* s)> NetAdr_InitFromString{ 0x142E05230_g };
WEAK symbol<bool(const netadr_t addr1, const netadr_t addr2)> NetAdr_IsTheSameAddr{ 0x142E053A0_g };
// Live
WEAK symbol<bool(uint64_t, int*)> Live_GetConnectivityInformation{ 0x1437FA460_g };
// Renderer
WEAK symbol<void(const char* text, int maxChars, void* font, float x, float y, float xScale, float yScale, float rotation,
float* color, int style, int cursorPos, char cursor, float padding)> T8_AddBaseDrawTextCmd{ 0x143616B60_g };
WEAK symbol<void(float x, float y, float w, float h, float, float, float, float, float* color, void* material)> R_AddCmdDrawStretchPic{ 0x143616790_g };
WEAK symbol<int(void* font)> R_TextHeight{ 0x1435B2350_g };
WEAK symbol<int(void* font, float scale)> UI_TextHeight{ 0x143CD6560_g };
WEAK symbol<int(int localClientNum, const char* text, int maxChars, void* font)> R_TextWidth{ 0x1435B2530_g };
WEAK symbol<int(int localClientNum, const char* text, int maxChars, void* font, float scale)> UI_TextWidth{ 0x143CD65B0_g };
WEAK symbol<ScreenPlacement* (int localClientNum)> ScrPlace_GetView{ 0x142876E70_g };
// BuildInfo
WEAK symbol<const char* ()> Com_GetBuildVersion{ 0x142892F40_g };
WEAK symbol<bool(int controllerIndex, int info, char* outputString, const int outputLen)> Live_SystemInfo{ 0x143804B00_g };
// ETC
WEAK symbol<bool()> Com_IsInGame{ 0x14288FDB0_g };
WEAK symbol<bool()> Com_IsRunningUILevel{ 0x14288FDF0_g };
WEAK symbol<eModes()> Com_SessionMode_GetMode{ 0x14289EFF0_g };
WEAK symbol<eModes(const char* str)> Com_SessionMode_GetModeForAbbreviation{ 0x14289F000_g };
WEAK symbol<const char*(eModes mode)> Com_SessionMode_GetAbbreviationForMode{0x14289EC70_g};
// SCR
WEAK symbol<void(scriptInstance_t inst, int value)> ScrVm_AddBool{ 0x14276E760_g };
WEAK symbol<void(scriptInstance_t inst, float value)> ScrVm_AddFloat{ 0x14276E9B0_g };
WEAK symbol<void(scriptInstance_t inst, BO4_AssetRef_t* value)> ScrVm_AddHash{ 0x14276EAB0_g };
WEAK symbol<void(scriptInstance_t inst, int64_t value)> ScrVm_AddInt{ 0x14276EB80_g };
WEAK symbol<void(scriptInstance_t inst, const char* value) > ScrVm_AddString{ 0x14276EE30_g };
WEAK symbol<void(scriptInstance_t inst)> ScrVm_AddUndefined{ 0x14276F3C0_g };
WEAK symbol<void(scriptInstance_t inst, int32_t value)> ScrVm_AddConstString{ 0x14276E5F0_g };
WEAK symbol<bool(scriptInstance_t inst, unsigned int index)> ScrVm_GetBool{ 0x142772AB0_g };
WEAK symbol<float(scriptInstance_t inst, unsigned int index)> ScrVm_GetFloat{ 0x1427733F0_g };
WEAK symbol<BO4_AssetRef_t* (BO4_AssetRef_t* hash, scriptInstance_t inst, unsigned int index)> ScrVm_GetHash{ 0x1427738E0_g };
WEAK symbol<int64_t(scriptInstance_t inst, unsigned int index)> ScrVm_GetInt{ 0x142773B50_g };
WEAK symbol<const char*(scriptInstance_t inst, unsigned int index)> ScrVm_GetString{ 0x142774840_g };
WEAK symbol<void(scriptInstance_t inst, unsigned int index, vec3_t* vector)> ScrVm_GetVector{ 0x142774E40_g };
WEAK symbol<ScrVarIndex_t(scriptInstance_t inst, unsigned int index)> ScrVm_GetConstString{ 0x142772E10_g };
WEAK symbol<uint32_t(scriptInstance_t inst)> ScrVm_GetNumParam{ 0x142774440_g };
WEAK symbol<ScrVarType_t(scriptInstance_t inst, unsigned int index)> ScrVm_GetPointerType{ 0x1427746E0_g };
WEAK symbol<ScrVarType_t(scriptInstance_t inst, unsigned int index)> ScrVm_GetType{ 0x142774A20_g };
WEAK symbol<uint32_t(scriptInstance_t inst)> ScrVm_AddStruct{ 0x14276EF00_g };
WEAK symbol<void(scriptInstance_t inst, uint32_t structId, uint32_t name)> ScrVm_SetStructField{ 0x142778450_g };
WEAK symbol<void(scriptInstance_t inst)> ScrVm_AddToArray{ 0x14276F1C0_g };
WEAK symbol<void(scriptInstance_t inst, BO4_AssetRef_t* name)> ScrVm_AddToArrayStringIndexed{ 0x14276F230_g };
WEAK symbol<void(scriptInstance_t inst, vec3_t* vec)> ScrVm_AddVector{ 0x14276F490_g };
WEAK symbol<void(scriptInstance_t inst)> ScrVar_PushArray{ 0x142775CF0_g };
WEAK symbol<const char* (ScrVarIndex_t index)> ScrStr_ConvertToString{ 0x142759030_g };
WEAK symbol<ScrVarIndex_t(scriptInstance_t inst, ScrVarIndex_t parentId, ScrVarNameIndex_t index)> ScrVar_NewVariableByIndex{ 0x142760440_g };
WEAK symbol<void(scriptInstance_t inst, ScrVarIndex_t id, ScrVarValue_t* value)> ScrVar_SetValue{ 0x1427616B0_g };
WEAK symbol<BuiltinFunction(uint32_t canonId, int* type, int* min_args, int* max_args)> CScr_GetFunction{ 0x141F13140_g };
WEAK symbol<BuiltinFunction(uint32_t canonId, int* type, int* min_args, int* max_args)> Scr_GetFunction{ 0x1433AF840_g };
WEAK symbol<void*(uint32_t canonId, int* type, int* min_args, int* max_args)> CScr_GetMethod{ 0x141F13650_g };
WEAK symbol<void*(uint32_t canonId, int* type, int* min_args, int* max_args)> Scr_GetMethod{ 0x1433AFC20_g };
WEAK symbol<void(uint64_t code, scriptInstance_t inst, char* unused, bool terminal)> ScrVm_Error{ 0x142770330_g };
WEAK symbol<BO4_scrVarPub> scrVarPub{ 0x148307880_g };
WEAK symbol<BO4_scrVarGlob> scrVarGlob{ 0x148307830_g };
WEAK symbol<BO4_scrVmPub> scrVmPub{ 0x148307AA0_g };
WEAK symbol<VM_OP_FUNC> gVmOpJumpTable{ 0x144EED340_g };
WEAK symbol<uint32_t> gObjFileInfoCount{ 0x1482F76B0_g };
WEAK symbol<objFileInfo_t[SCRIPTINSTANCE_MAX][650]> gObjFileInfo{ 0x1482EFCD0_g };
// LUA
WEAK symbol<bool(lua_state* luaVM, const char* file)> Lua_CoD_LoadLuaFile{ 0x143962DF0_g };
WEAK symbol<void(int code, const char* error, lua_state* s)> Lua_CoD_LuaStateManager_Error{ 0x14398A860_g };
WEAK symbol<const char*(lua_state* luaVM, hks_object* obj, size_t* len)> hks_obj_tolstring{ 0x143755730_g };
WEAK symbol<float(lua_state* luaVM, const hks_object* obj)> hks_obj_tonumber{ 0x143755A90_g };
#define R_AddCmdDrawText(TXT, MC, F, X, Y, XS, YS, R, C, S) \
T8_AddBaseDrawTextCmd(TXT, MC, F, X, Y, XS, YS, R, C, S, -1, 0, 0)
#define R_AddCmdDrawTextWithCursor(TXT, MC, F, X, Y, XS, YS, R, C, S, CP, CC) \
T8_AddBaseDrawTextCmd(TXT, MC, F, X, Y, XS, YS, R, C, S, CP, CC, 0)
#define Com_Error(code, fmt, ...) \
Com_Error_(__FILE__, __LINE__, code, fmt, ##__VA_ARGS__)
///////////////////////////////////////////////////////////////////////////
// NAME TABLES //
///////////////////////////////////////////////////////////////////////////
WEAK symbol<const char*> var_typename{ 0x144EED240_g }; // GSC Types
WEAK symbol<const char*> builtinLabels{ 0x144F11530_g }; // Console Labels
///////////////////////////////////////////////////////////////////////////
// VARIABLES //
///////////////////////////////////////////////////////////////////////////
WEAK symbol<sharedUiInfo_t> sharedUiInfo{ 0x14F956850_g };
WEAK symbol<cmd_function_t> cmd_functions{ 0x14F99B188_g };
WEAK symbol<CmdArgs> sv_cmd_args{ 0x14F998070_g };
WEAK symbol<int> keyCatchers{ 0x148A53F84_g };
WEAK symbol<PlayerKeyState> playerKeys{ 0x148A3EF80_g };
// Global game definitions
constexpr auto CMD_MAX_NESTING = 8;
}