#include #include "gsc_funcs.hpp" #include "gsc_custom.hpp" #include "hashes.hpp" #include "definitions/game.hpp" #include "definitions/game_runtime_errors.hpp" #include "definitions/xassets.hpp" #include "loader/component_loader.hpp" #include "component/scheduler.hpp" #include #include #include namespace gsc_funcs { uint32_t canon_hash(const char* str) { uint32_t hash = 0x4B9ACE2F; for (const char* data = str; *data; data++) { char c = (char)tolower(*data); hash = ((c + hash) ^ ((c + hash) << 10)) + (((c + hash) ^ ((c + hash) << 10)) >> 6); } uint32_t val = 0x8001 * ((9 * hash) ^ ((9 * hash) >> 11)); hashes::add_hash(val, str); return val; } uint32_t canon_hash_pattern(const char* str) { std::string_view v{ str }; // basic notations hash_123, var_123 if (!v.rfind("hash_", 0)) return std::strtoul(&str[5], nullptr, 16) & 0xFFFFFFFF; if (!v.rfind("var_", 0)) return std::strtoul(&str[4], nullptr, 16) & 0xFFFFFFFF; // unknown, use hashed value return canon_hash(str); } void gsc_error(const char* message, game::scriptInstance_t inst, bool terminal, ...) { static char buffer[game::scriptInstance_t::SCRIPTINSTANCE_MAX][0x800]; va_list va; va_start(va, terminal); vsprintf_s(buffer[inst], message, va); va_end(va); game::ScrVm_Error(game::runtime_errors::custom_error_id, inst, buffer[inst], terminal); } const char* lookup_hash(game::scriptInstance_t inst, const char* type, uint64_t hash) { static char buffer[game::SCRIPTINSTANCE_MAX][0x50]; const char* str = hashes::lookup(hash); if (str) { return str; } sprintf_s(buffer[inst], "%s_%llx", type, hash); return buffer[inst]; } void ScrVm_AddToArrayIntIndexed(game::scriptInstance_t inst, uint64_t index) { auto& vm = game::scrVmPub[inst]; --vm.callNesting; --vm.top; game::ScrVarIndex_t varidx = game::ScrVar_NewVariableByIndex(inst, vm.top->u.pointerValue, index); game::ScrVar_SetValue(inst, varidx, vm.top + 1); } namespace { constexpr auto gsc_json_data_name_max_length = 40; constexpr const char* gsc_json_type = "$.type"; enum hud_elem_align_x { HUD_ALIGN_X_LEFT = 0, HUD_ALIGN_X_CENTER, HUD_ALIGN_X_RIGHT, HUD_ALIGN_X_MAX, }; enum hud_elem_align_y { HUD_ALIGN_Y_TOP = 0, HUD_ALIGN_Y_MIDDLE, HUD_ALIGN_Y_BOTTOM, HUD_ALIGN_Y_MAX }; struct hud_elem { std::string text{}; hud_elem_align_x align_x{}; hud_elem_align_y align_y{}; hud_elem_align_x anchor_x{}; hud_elem_align_y anchor_y{}; game::vec4_t color{ 1,1,1,1 }; float x{}; float y{}; float scale = 1; void set_color_rgba(uint32_t rgba) { color[0] = (game::vec_t)(rgba & 0xFF) / 0x100; color[1] = (game::vec_t)((rgba >> 8) & 0xFF) / 0x100; color[2] = (game::vec_t)((rgba >> 16) & 0xFF) / 0x100; uint32_t alpha = (rgba >> 24) & 0xFF; color[3] = alpha ? (game::vec_t)(alpha) / 0x100 : 1; } float get_relative_x(float screen_width, float width) const { float delta{}; switch (align_x) { case HUD_ALIGN_X_LEFT: delta = 0; break; case HUD_ALIGN_X_CENTER: delta = -width / 2; break; case HUD_ALIGN_X_RIGHT: delta = -width; break; } switch (anchor_x) { case HUD_ALIGN_X_LEFT: return delta + x; case HUD_ALIGN_X_CENTER: return screen_width / 2 + delta + x; case HUD_ALIGN_X_RIGHT: return screen_width + delta + x; } return 0; } float get_relative_y(float screen_height, float height) const { float delta{}; switch (align_y) { case HUD_ALIGN_Y_TOP: delta = 0; break; case HUD_ALIGN_Y_MIDDLE: delta = -height / 2; break; case HUD_ALIGN_Y_BOTTOM: delta = -height; break; } switch (anchor_y) { case HUD_ALIGN_Y_TOP: return delta + y; case HUD_ALIGN_Y_MIDDLE: return screen_height / 2 + delta + y; case HUD_ALIGN_Y_BOTTOM: return screen_height + delta + y; } return 0; } }; std::unordered_map hud_elems{}; void shield_log_from(game::scriptInstance_t inst, unsigned int offset) { game::ScrVarType_t type = game::ScrVm_GetType(inst, offset); switch (type) { case game::TYPE_UNDEFINED: logger::write(logger::LOG_TYPE_INFO, "[ %s VM ] undefined", inst ? "CSC" : "GSC"); break; case game::TYPE_POINTER: logger::write(logger::LOG_TYPE_INFO, "[ %s VM ] Pointer[%s]", inst ? "CSC" : "GSC", game::var_typename[game::ScrVm_GetPointerType(inst, offset)]); break; case game::TYPE_STRING: logger::write(logger::LOG_TYPE_INFO, "[ %s VM ] %s", inst ? "CSC" : "GSC", game::ScrVm_GetString(inst, offset)); break; case game::TYPE_HASH: { game::BO4_AssetRef_t hash{}; logger::write(logger::LOG_TYPE_INFO, "[ %s VM ] %llx", inst ? "CSC" : "GSC", lookup_hash(inst, "hash", game::ScrVm_GetHash(&hash, inst, offset)->hash)); } break; case game::TYPE_INTEGER: logger::write(logger::LOG_TYPE_INFO, "[ %s VM ] %lld", inst ? "CSC" : "GSC", game::ScrVm_GetInt(inst, offset)); break; case game::TYPE_FLOAT: logger::write(logger::LOG_TYPE_INFO, "[ %s VM ] %f", inst ? "CSC" : "GSC", game::ScrVm_GetFloat(inst, offset)); break; case game::TYPE_VECTOR: { game::vec3_t vec{}; game::ScrVm_GetVector(inst, offset, &vec); logger::write(logger::LOG_TYPE_INFO, "[ %s VM ] (%f, %f, %f)", inst ? "CSC" : "GSC", vec[0], vec[1], vec[2]); } break; default: gsc_error("Call of ShieldLog with unknown type: %s", inst, false, game::var_typename[type]); break; } } void shield_log(game::scriptInstance_t inst) { shield_log_from(inst, 0); } void shield_clear_hud_elems(game::scriptInstance_t inst) { hud_elems.clear(); } void shield_register_hud_elem(game::scriptInstance_t inst) { game::BO4_AssetRef_t hashRef{}; uint64_t id = game::ScrVm_GetHash(&hashRef, inst, 0)->hash; hud_elem& elem = hud_elems[id]; uint32_t params = game::ScrVm_GetNumParam(inst); if (params > 1) { elem.text = game::ScrVm_GetString(inst, 1); } else { elem.text = ""; } if (params > 2) { elem.set_color_rgba((uint32_t)game::ScrVm_GetInt(inst, 2)); } else { elem.set_color_rgba(0xFFFFFFFF); } if (params > 3) { elem.x = game::ScrVm_GetFloat(inst, 3); } else { elem.x = 0; } if (params > 4) { elem.y = game::ScrVm_GetFloat(inst, 4); } else { elem.y = 0; } if (params > 5) { int64_t val = game::ScrVm_GetInt(inst, 5); if (val >= 0 && val > HUD_ALIGN_X_MAX) { gsc_error("bad hud anchor x value: %lld", inst, false, val); elem.anchor_x = HUD_ALIGN_X_LEFT; } else { elem.anchor_x = (hud_elem_align_x)val; } } else { elem.anchor_x = HUD_ALIGN_X_LEFT; } if (params > 6) { int64_t val = game::ScrVm_GetInt(inst, 6); if (val >= 0 && val > HUD_ALIGN_Y_MAX) { gsc_error("bad hud anchor y value: %lld", inst, false, val); elem.anchor_y = HUD_ALIGN_Y_TOP; } else { elem.anchor_y = (hud_elem_align_y)val; } } else { elem.anchor_y = HUD_ALIGN_Y_TOP; } if (params > 7) { int64_t val = game::ScrVm_GetInt(inst, 7); if (val >= 0 && val > HUD_ALIGN_X_MAX) { gsc_error("bad hud align x value: %lld", inst, false, val); elem.align_x = HUD_ALIGN_X_LEFT; } else { elem.align_x = (hud_elem_align_x)val; } } else { elem.align_x = HUD_ALIGN_X_LEFT; } if (params > 8) { int64_t val = game::ScrVm_GetInt(inst, 8); if (val >= 0 && val > HUD_ALIGN_Y_MAX) { gsc_error("bad hud align y value: %lld", inst, false, val); elem.align_y = HUD_ALIGN_Y_TOP; } else { elem.align_y = (hud_elem_align_y)val; } } else { elem.align_y = HUD_ALIGN_Y_TOP; } if (params > 9) { float val = game::ScrVm_GetFloat(inst, 9); if (val >= 0.01) { elem.scale = val; } else { gsc_error("bad scale value: %f", inst, false, val); elem.scale = 1.0; } } else { elem.scale = 1.0; } } void shield_remove_hud_elem(game::scriptInstance_t inst) { game::BO4_AssetRef_t hashRef{}; hud_elems.erase(game::ScrVm_GetHash(&hashRef, inst, 0)->hash); } void shield_hud_elem_set_text(game::scriptInstance_t inst) { game::BO4_AssetRef_t hashRef{}; uint64_t id = game::ScrVm_GetHash(&hashRef, inst, 0)->hash; auto it = hud_elems.find(id); if (it == hud_elems.end()) { gsc_error("can't find hud element with id 0x%llx", inst, false, id); return; } it->second.text = game::ScrVm_GetString(inst, 1); } void shield_hud_elem_set_x(game::scriptInstance_t inst) { game::BO4_AssetRef_t hashRef{}; uint64_t id = game::ScrVm_GetHash(&hashRef, inst, 0)->hash; auto it = hud_elems.find(id); if (it == hud_elems.end()) { gsc_error("can't find hud element with id 0x%llx", inst, false, id); return; } it->second.x = game::ScrVm_GetFloat(inst, 1); } void shield_hud_elem_set_y(game::scriptInstance_t inst) { game::BO4_AssetRef_t hashRef{}; uint64_t id = game::ScrVm_GetHash(&hashRef, inst, 0)->hash; auto it = hud_elems.find(id); if (it == hud_elems.end()) { gsc_error("can't find hud element with id 0x%llx", inst, false, id); return; } it->second.y = game::ScrVm_GetFloat(inst, 1); } void shield_hud_elem_set_color(game::scriptInstance_t inst) { game::BO4_AssetRef_t hashRef{}; uint64_t id = game::ScrVm_GetHash(&hashRef, inst, 0)->hash; auto it = hud_elems.find(id); if (it == hud_elems.end()) { gsc_error("can't find hud element with id 0x%llx", inst, false, id); return; } hud_elem& elem = it->second; uint32_t params = game::ScrVm_GetNumParam(inst); if (params == 2) { game::ScrVarType_t type = game::ScrVm_GetType(inst, 1); if (type == game::TYPE_VECTOR) { game::vec3_t vec{}; game::ScrVm_GetVector(inst, 1, &vec); elem.color[0] = vec[0]; elem.color[1] = vec[1]; elem.color[2] = vec[2]; } else if (type == game::TYPE_INTEGER) { elem.set_color_rgba((uint32_t)game::ScrVm_GetInt(inst, 1)); } else { gsc_error("ShieldHudElemSetColor used with bad type %d", inst, false, type); return; } } else if (params == 4) { bool float_based = game::ScrVm_GetType(inst, 1) == game::TYPE_FLOAT || game::ScrVm_GetType(inst, 2) == game::TYPE_FLOAT || game::ScrVm_GetType(inst, 3) == game::TYPE_FLOAT; bool int_based = game::ScrVm_GetType(inst, 1) == game::TYPE_INTEGER || game::ScrVm_GetType(inst, 2) == game::TYPE_INTEGER || game::ScrVm_GetType(inst, 3) == game::TYPE_INTEGER; if (float_based && int_based) { gsc_error("ShieldHudElemSetColor should be used with only integers or floats", inst, false); return; } if (float_based) { elem.color[0] = game::ScrVm_GetFloat(inst, 1); elem.color[1] = game::ScrVm_GetFloat(inst, 2); elem.color[2] = game::ScrVm_GetFloat(inst, 3); } else { elem.color[0] = (game::vec_t)game::ScrVm_GetInt(inst, 1) / 0x100; elem.color[1] = (game::vec_t)game::ScrVm_GetInt(inst, 2) / 0x100; elem.color[2] = (game::vec_t)game::ScrVm_GetInt(inst, 3) / 0x100; } } else { gsc_error("usage of ShieldHudElemSetColor with a bad number of params", inst, false); } } void shield_hud_elem_set_scale(game::scriptInstance_t inst) { game::BO4_AssetRef_t hashRef{}; uint64_t id = game::ScrVm_GetHash(&hashRef, inst, 0)->hash; auto it = hud_elems.find(id); if (it == hud_elems.end()) { gsc_error("can't find hud element with id 0x%llx", inst, false, id); return; } float val = game::ScrVm_GetFloat(inst, 1); if (val >= 0.01) { it->second.scale = val; } else { gsc_error("bad scale value: %f", inst, false, val); } } void serious_custom_func(game::scriptInstance_t inst) { // the t8compiler is converting the calls of compiler::func_name(...) to // SeriousCustom(#"func_name", ...) using the canon id hash for func_name uint64_t hash = ((uint64_t)game::ScrVm_GetInt(inst, 0)) & 0xFFFFFFFF; static uint64_t detour_cid = canon_hash("detour"); static uint64_t relink_detour_cid = canon_hash("relinkdetours"); static uint64_t nprintln_cid = canon_hash("nprintln"); if (hash == detour_cid || hash == relink_detour_cid) { logger::write(logger::LOG_TYPE_WARN, "a detour link function was called, but it isn't required by this client."); } else if (hash == nprintln_cid) { shield_log_from(inst, 1); } else { gsc_error("compiler::%s not implemented", inst, false, lookup_hash(inst, "function", hash)); } } void pre_cache_resource(game::scriptInstance_t inst) { game::BO4_AssetRef_t hashRef{}; byte type; if (game::ScrVm_GetType(inst, 0) == game::TYPE_STRING) { type = xassets::BG_Cache_GetTypeIndex(game::ScrVm_GetString(inst, 0)); } else if (game::ScrVm_GetType(inst, 0) == game::TYPE_INTEGER) { type = (byte)(game::ScrVm_GetInt(inst, 0) & 0xFF); } else { gsc_error("bad param type for PreCache, excepted int or string, received %s", inst, false, game::var_typename[game::ScrVm_GetType(inst, 0)]); return; } if (!type || type >= xassets::BG_CACHE_TYPE_COUNT) { gsc_error("bad bgcache type for PreCache", inst, false); return; } uint64_t res = game::ScrVm_GetHash(&hashRef, inst, 1)->hash; logger::write(logger::LOG_TYPE_DEBUG, "precaching resource type=%d/name=hash_%llx", type, res); hashRef.hash = res; hashRef.null = 0; xassets::BG_Cache_RegisterAndGet((xassets::BGCacheTypes)type, &hashRef); } void shield_to_json_val(game::scriptInstance_t inst, game::ScrVarValue_t* val, rapidjson::Value& member, rapidjson::Document& doc, int depth) { if (depth >= 10) { // avoid recursion member.SetNull(); return; } switch (val->type) { case game::TYPE_UNDEFINED: return; // ignore case game::TYPE_FLOAT: { member.SetFloat(val->u.floatValue); } break; case game::TYPE_INTEGER: { member.SetInt64(val->u.intValue); } break; case game::TYPE_STRING: { member.SetString(game::ScrStr_ConvertToString(val->u.pointerValue), doc.GetAllocator()); } break; case game::TYPE_VECTOR: { member.SetObject(); auto obj = member.GetObj(); obj.AddMember(rapidjson::StringRef(gsc_json_type), "vector", doc.GetAllocator()); obj.AddMember(rapidjson::StringRef("x"), val->u.vectorValue[0], doc.GetAllocator()); obj.AddMember(rapidjson::StringRef("y"), val->u.vectorValue[1], doc.GetAllocator()); obj.AddMember(rapidjson::StringRef("z"), val->u.vectorValue[2], doc.GetAllocator()); } break; case game::TYPE_HASH: { member.SetObject(); auto obj = member.GetObj(); obj.AddMember(rapidjson::StringRef(gsc_json_type), "hash", doc.GetAllocator()); auto hash = val->u.intValue & 0x7FFFFFFFFFFFFFFF; std::string name = std::format("hash_{:x}", hash); obj.AddMember(rapidjson::StringRef("hash"), name, doc.GetAllocator()); } break; case game::TYPE_POINTER: { game::ScrVarIndex_t ptr_id = val->u.pointerValue; game::ScrVarValue_t& ptr_val = game::scrVarGlob[inst].scriptValues[ptr_id]; member.SetObject(); auto obj = member.GetObj(); if (ptr_val.type == game::TYPE_ARRAY) { obj.AddMember(rapidjson::StringRef(gsc_json_type), "array", doc.GetAllocator()); auto size = game::scrVarGlob[inst].scriptVariablesObjectInfo1[ptr_id].size; if (size) { game::ScrVar_t* var = &game::scrVarGlob[inst].scriptVariables[ptr_val.u.pointerValue]; game::ScrVarValue_t* value = &game::scrVarGlob[inst].scriptValues[ptr_val.u.pointerValue]; while (var) { rapidjson::Value subval{}; // read struct value shield_to_json_val(inst, value, subval, doc, depth + 1); if (var->_anon_0.nameType == 1) // integer index { std::string keyval = std::format("{}", var->nameIndex); rapidjson::Value keyjson{ rapidjson::kStringType }; keyjson.SetString(keyval, doc.GetAllocator()); obj.AddMember(keyjson, subval, doc.GetAllocator()); } else { std::string keyval = std::format("#var_{:x}", var->nameIndex); rapidjson::Value keyjson{ rapidjson::kStringType }; keyjson.SetString(keyval, doc.GetAllocator()); obj.AddMember(keyjson, subval, doc.GetAllocator()); } if (!var->nextSibling) { break; } value = &game::scrVarGlob[inst].scriptValues[var->nextSibling]; var = &game::scrVarGlob[inst].scriptVariables[var->nextSibling]; } } return; } if (ptr_val.type == game::TYPE_STRUCT) { auto size = game::scrVarGlob[inst].scriptVariablesObjectInfo1[ptr_id].size; if (size) { game::ScrVar_t* var = &game::scrVarGlob[inst].scriptVariables[ptr_val.u.pointerValue]; game::ScrVarValue_t* value = &game::scrVarGlob[inst].scriptValues[ptr_val.u.pointerValue]; while (var) { rapidjson::Value subval{}; // read struct value shield_to_json_val(inst, value, subval, doc, depth + 1); std::string keyval = std::format("var_{:x}", var->nameIndex); rapidjson::Value keyjson{ rapidjson::kStringType }; keyjson.SetString(keyval, doc.GetAllocator()); obj.AddMember(keyjson, subval, doc.GetAllocator()); if (!var->nextSibling) { break; } value = &game::scrVarGlob[inst].scriptValues[var->nextSibling]; var = &game::scrVarGlob[inst].scriptVariables[var->nextSibling]; } } return; } // shared_struct and entity aren't using the same syntax gsc_error("invalid tojson param pointer type: %s", inst, false, game::var_typename[ptr_val.type]); return; } break; default: { gsc_error("invalid tojson param type: %s", inst, false, game::var_typename[val->type]); return; } } } void shield_to_json(game::scriptInstance_t inst) { const char* fileid = game::ScrVm_GetString(inst, 0); std::string_view v{ fileid }; if (v.rfind("/", 0) != std::string::npos || v.rfind("\\", 0) != std::string::npos) { gsc_error("can't save json containing '/' or '\\'", inst, false); return; } if (v.length() > gsc_json_data_name_max_length) { gsc_error("json name can't be longer than %d", inst, false, gsc_json_data_name_max_length); return; } std::string file{ std::format("project-bo4/saved/{}/{}.json", (inst ? "client" : "server"), fileid) }; if (inst) { std::filesystem::create_directories("project-bo4/saved/client"); } else { std::filesystem::create_directories("project-bo4/saved/server"); } game::ScrVarValue_t* val = &game::scrVmPub[inst].top[-1]; if (game::ScrVm_GetNumParam(inst) == 1 || val->type == game::TYPE_UNDEFINED) { std::filesystem::remove(file); return; } rapidjson::Document doc{}; shield_to_json_val(inst, val, doc, doc, 0); rapidjson::StringBuffer buffer; rapidjson::PrettyWriter writer(buffer); doc.Accept(writer); std::string json_data(buffer.GetString(), buffer.GetLength()); utilities::io::write_file(file, json_data); } void shield_from_json_push_struct(game::scriptInstance_t inst, rapidjson::Value& member) { if (member.IsString()) { game::ScrVm_AddString(inst, member.GetString()); return; } if (member.IsFloat()) { game::ScrVm_AddFloat(inst, member.GetFloat()); return; } if (member.IsNumber()) { game::ScrVm_AddInt(inst, member.GetInt64()); return; } if (member.IsBool()) { game::ScrVm_AddBool(inst, member.GetBool()); return; } if (member.IsNull()) { logger::write(logger::LOG_TYPE_WARN, "ShieldFromJson: read null"); game::ScrVm_AddUndefined(inst); return; } if (member.IsArray()) { auto arr = member.GetArray(); game::ScrVar_PushArray(inst); for (rapidjson::Value& elem : arr) { shield_from_json_push_struct(inst, elem); game::ScrVm_AddToArray(inst); } return; } if (member.IsObject()) { auto obj = member.GetObj(); auto typefield = obj.FindMember(gsc_json_type); if (typefield != obj.MemberEnd() && typefield->value.IsString()) { const char* type = typefield->value.GetString(); if (!_strcmpi(type, "array")) { game::ScrVar_PushArray(inst); game::BO4_AssetRef_t name{}; for (auto& [key, elem] : obj) { if (!key.IsString()) { gsc_error("read bad key value for array", inst, false); return; } if (!_strcmpi(key.GetString(), gsc_json_type)) { continue; } const char* keystr = key.GetString(); if (!*keystr) { continue; } shield_from_json_push_struct(inst, elem); if (*keystr == '#') { name.hash = fnv1a::generate_hash_pattern(key.GetString() + 1); game::ScrVm_AddToArrayStringIndexed(inst, &name); } else { uint64_t keyval{}; try { keyval = std::strtoull(keystr, nullptr, 10); } catch (const std::invalid_argument& e) { gsc_error("invalid key for array member %s", inst, false, e.what()); return; } ScrVm_AddToArrayIntIndexed(inst, keyval); } } return; } if (!_strcmpi(type, "vector")) { auto x = obj.FindMember("x"); auto y = obj.FindMember("y"); auto z = obj.FindMember("z"); if ( x != obj.MemberEnd() && y != obj.MemberEnd() && z != obj.MemberEnd() && x->value.IsNumber() && y->value.IsNumber() && z->value.IsNumber()) { game::vec3_t vec{}; vec[0] = x->value.GetFloat(); vec[1] = y->value.GetFloat(); vec[2] = z->value.GetFloat(); game::ScrVm_AddVector(inst, &vec); return; } } if (!_strcmpi(type, "hash")) { auto value = obj.FindMember("hash"); if (value != obj.MemberEnd() && value->value.IsString()) { game::BO4_AssetRef_t hash { .hash = (int64_t)fnv1a::generate_hash_pattern(value->value.GetString()) }; game::ScrVm_AddHash(inst, &hash); return; } } } // object by default uint32_t struct_id = game::ScrVm_AddStruct(inst); for (auto& [key, elem] : obj) { if (!key.IsString()) { gsc_error("read bad key value for struct", inst, false); return; } if (!_strcmpi(key.GetString(), gsc_json_type)) { continue; } shield_from_json_push_struct(inst, elem); game::ScrVm_SetStructField(inst, struct_id, canon_hash_pattern(key.GetString())); } return; } gsc_error("bad json element: %d", inst, false, (int)member.GetType()); } void shield_from_json(game::scriptInstance_t inst) { const char* fileid = game::ScrVm_GetString(inst, 0); std::string_view v{ fileid }; if (v.rfind("/", 0) != std::string::npos || v.rfind("\\", 0) != std::string::npos) { gsc_error("can't save json containing '/' or '\\'", inst, false); return; } if (v.length() > gsc_json_data_name_max_length) { gsc_error("json name can't be longer than %d", inst, false, gsc_json_data_name_max_length); return; } std::string file{ std::format("project-bo4/saved/{}/{}.json", (inst ? "client" : "server"), fileid) }; std::string file_content{}; if (!utilities::io::read_file(file, &file_content)) { logger::write(logger::LOG_TYPE_WARN, "trying to read unknown config file %s", file.c_str()); return; } rapidjson::Document doc{}; doc.Parse(file_content); shield_from_json_push_struct(inst, doc); } game::BO4_BuiltinFunctionDef custom_functions_gsc[] = { { // ShieldLog(message) .canonId = canon_hash("ShieldLog"), .min_args = 1, .max_args = 1, .actionFunc = shield_log, .type = 0, }, { // ShieldClearHudElems() .canonId = canon_hash("ShieldClearHudElems"), .min_args = 0, .max_args = 0, .actionFunc = shield_clear_hud_elems, .type = 0, }, { // ShieldRegisterHudElem(id, text = "", color = 0xFFFFFFFF, x = 0, y = 0, anchor_x = 0, anchor_y = 0, align_x = 0, align_y = 0, scale = 1.0) .canonId = canon_hash("ShieldRegisterHudElem"), .min_args = 1, .max_args = 10, .actionFunc = shield_register_hud_elem, .type = 0, }, { // ShieldRemoveHudElem(id) .canonId = canon_hash("ShieldRemoveHudElem"), .min_args = 1, .max_args = 1, .actionFunc = shield_remove_hud_elem, .type = 0, }, { // ShieldHudElemSetText(id, text) .canonId = canon_hash("ShieldHudElemSetText"), .min_args = 2, .max_args = 2, .actionFunc = shield_hud_elem_set_text, .type = 0, }, { // ShieldHudElemSetX(id, x) .canonId = canon_hash("ShieldHudElemSetX"), .min_args = 2, .max_args = 2, .actionFunc = shield_hud_elem_set_x, .type = 0, }, { // ShieldHudElemSetY(id, y) .canonId = canon_hash("ShieldHudElemSetY"), .min_args = 2, .max_args = 2, .actionFunc = shield_hud_elem_set_y, .type = 0, }, { // ShieldHudElemSetColor(id, color_vec) | ShieldHudElemSetColor(id, color_rgba) | ShieldHudElemSetColor(id, r, g, b) .canonId = canon_hash("ShieldHudElemSetColor"), .min_args = 2, .max_args = 4, .actionFunc = shield_hud_elem_set_color, .type = 0, }, { // ShieldHudElemSetScale(id, scale) .canonId = canon_hash("ShieldHudElemSetScale"), .min_args = 2, .max_args = 2, .actionFunc = shield_hud_elem_set_scale, .type = 0, }, { // SeriousCustom(func_hash, ...) .canonId = canon_hash(serious_custom_func_name), .min_args = 1, .max_args = 255, .actionFunc = serious_custom_func, .type = 0, }, { // PreCache(type, name) .canonId = canon_hash("PreCache"), .min_args = 2, .max_args = 2, .actionFunc = pre_cache_resource, .type = 0, }, { // ShieldFromJson(name)->object .canonId = canon_hash("ShieldFromJson"), .min_args = 1, .max_args = 1, .actionFunc = shield_from_json, .type = 0 }, { // ShieldFromJson(name) .canonId = canon_hash("ShieldRemoveJson"), .min_args = 1, .max_args = 1, .actionFunc = shield_to_json, .type = 0 }, {// ShieldFromJson(name, object = undefined) .canonId = canon_hash("ShieldToJson"), .min_args = 1, .max_args = 2, .actionFunc = shield_to_json, .type = 0 } }; game::BO4_BuiltinFunctionDef custom_functions_csc[] = { { // ShieldLog(message) .canonId = canon_hash("ShieldLog"), .min_args = 1, .max_args = 1, .actionFunc = shield_log, .type = 0, }, { // ShieldClearHudElems() .canonId = canon_hash("ShieldClearHudElems"), .min_args = 0, .max_args = 0, .actionFunc = shield_clear_hud_elems, .type = 0, }, { // ShieldRegisterHudElem(id, text = "", color = 0xFFFFFFFF, x = 0, y = 0, anchor_x = 0, anchor_y = 0, align_x = 0, align_y = 0, scale = 1.0) .canonId = canon_hash("ShieldRegisterHudElem"), .min_args = 1, .max_args = 10, .actionFunc = shield_register_hud_elem, .type = 0, }, { // ShieldRemoveHudElem(id) .canonId = canon_hash("ShieldRemoveHudElem"), .min_args = 1, .max_args = 1, .actionFunc = shield_remove_hud_elem, .type = 0, }, { // ShieldHudElemSetText(id, text) .canonId = canon_hash("ShieldHudElemSetText"), .min_args = 2, .max_args = 2, .actionFunc = shield_hud_elem_set_text, .type = 0, }, { // ShieldHudElemSetX(id, x) .canonId = canon_hash("ShieldHudElemSetX"), .min_args = 2, .max_args = 2, .actionFunc = shield_hud_elem_set_x, .type = 0, }, { // ShieldHudElemSetY(id, y) .canonId = canon_hash("ShieldHudElemSetY"), .min_args = 2, .max_args = 2, .actionFunc = shield_hud_elem_set_y, .type = 0, }, { // ShieldHudElemSetColor(id, color_vec) | ShieldHudElemSetColor(id, color_rgba) | ShieldHudElemSetColor(id, r, g, b) .canonId = canon_hash("ShieldHudElemSetColor"), .min_args = 2, .max_args = 4, .actionFunc = shield_hud_elem_set_color, .type = 0, }, { // ShieldHudElemSetScale(id, scale) .canonId = canon_hash("ShieldHudElemSetScale"), .min_args = 2, .max_args = 2, .actionFunc = shield_hud_elem_set_scale, .type = 0, }, { // SeriousCustom(func_hash, ...) .canonId = canon_hash(serious_custom_func_name), .min_args = 1, .max_args = 255, .actionFunc = serious_custom_func, .type = 0, }, { // ShieldFromJson(name)->object .canonId = canon_hash("ShieldFromJson"), .min_args = 1, .max_args = 1, .actionFunc = shield_from_json, .type = 0 }, { // ShieldFromJson(name) .canonId = canon_hash("ShieldRemoveJson"), .min_args = 1, .max_args = 1, .actionFunc = shield_to_json, .type = 0 }, {// ShieldToJson(name, object = undefined) .canonId = canon_hash("ShieldToJson"), .min_args = 1, .max_args = 2, .actionFunc = shield_to_json, .type = 0 } }; void draw_hud() { const game::vec_t screen_width = game::ScrPlace_GetView(0)->realViewportSize[0]; const game::vec_t screen_height = game::ScrPlace_GetView(0)->realViewportSize[1]; if (game::Com_IsRunningUILevel()) { // clear huds hud_elems.clear(); return; } // render huds void* font = reinterpret_cast(game::sharedUiInfo->assets.bigFont); if (!font) return; for (auto& [id, elem] : hud_elems) { const char* text = elem.text.c_str(); int height = game::UI_TextHeight(font, elem.scale); int width = game::UI_TextWidth(0, text, 0x7FFFFFFF, font, elem.scale); float rx = elem.get_relative_x(screen_width, (float)width); float ry = elem.get_relative_y(screen_height, (float)height) + height; game::R_AddCmdDrawText(text, 0x7FFFFFFF, font, rx, ry, elem.scale, elem.scale, 0.0f, elem.color, 0); } } } bool enable_dev_func = false; utilities::hook::detour scr_get_function_reverse_lookup; utilities::hook::detour cscr_get_function_reverse_lookup; utilities::hook::detour scr_get_function; utilities::hook::detour cscr_get_function; utilities::hook::detour scr_get_method; utilities::hook::detour cscr_get_method; utilities::hook::detour scrvm_error; bool scr_get_function_reverse_lookup_stub(void* func, uint32_t* hash, bool* isFunction) { if (scr_get_function_reverse_lookup.invoke(func, hash, isFunction)) { return true; } auto f = std::find_if(std::begin(custom_functions_gsc), std::end(custom_functions_gsc), [func](const game::BO4_BuiltinFunctionDef& def) { return def.actionFunc == func; }); if (f != std::end(custom_functions_gsc)) { *hash = f->canonId; *isFunction = true; return true; } return false; } bool cscr_get_function_reverse_lookup_stub(void* func, uint32_t* hash, bool* isFunction) { if (cscr_get_function_reverse_lookup.invoke(func, hash, isFunction)) { return true; } auto f = std::find_if(std::begin(custom_functions_csc), std::end(custom_functions_csc), [func](const game::BO4_BuiltinFunctionDef& def) { return def.actionFunc == func; }); if (f != std::end(custom_functions_csc)) { *hash = f->canonId; *isFunction = true; return true; } return false; } void* scr_get_function_stub(uint32_t name, int32_t* type, int32_t* min_args, int32_t* max_args) { void* func = scr_get_function.invoke(name, type, min_args, max_args); if (enable_dev_func) { *type = 0; } if (func) { return func; } auto f = std::find_if(std::begin(custom_functions_gsc), std::end(custom_functions_gsc), [name](const game::BO4_BuiltinFunctionDef& func) { return func.canonId == name; }); if (f != std::end(custom_functions_gsc)) { *type = f->type && !enable_dev_func; *min_args = f->min_args; *max_args = f->max_args; return f->actionFunc; } return nullptr; } void* cscr_get_function_stub(uint32_t name, int32_t* type, int32_t* min_args, int32_t* max_args) { void* func = cscr_get_function.invoke(name, type, min_args, max_args); if (enable_dev_func) { *type = 0; } if (func) { return func; } auto f = std::find_if(std::begin(custom_functions_csc), std::end(custom_functions_csc), [name](const game::BO4_BuiltinFunctionDef& func) { return func.canonId == name; }); if (f != std::end(custom_functions_csc)) { *type = f->type && !enable_dev_func; *min_args = f->min_args; *max_args = f->max_args; return f->actionFunc; } return nullptr; } void* scr_get_method_stub(uint32_t name, int32_t* type, int32_t* min_args, int32_t* max_args) { void* func = scr_get_method.invoke(name, type, min_args, max_args); if (enable_dev_func) { *type = 0; } return func; } void* cscr_get_method_stub(uint32_t name, int32_t* type, int32_t* min_args, int32_t* max_args) { void* func = cscr_get_method.invoke(name, type, min_args, max_args); if (enable_dev_func) { *type = 0; } return func; } void scrvm_error_stub(uint64_t code, game::scriptInstance_t inst, char* unused, bool terminal) { static char buffer[game::scriptInstance_t::SCRIPTINSTANCE_MAX][0x200] = { 0 }; // reimplement assert/assertmsg/errormsg functions switch (code) { case 2737681163:// Assert(val, msg) with message error { const char* msg = game::ScrVm_GetString(inst, 1); sprintf_s(buffer[inst], "assert fail: %s", msg); game::scrVarPub[inst].error_message = buffer[inst]; } break; case 1385570291:// AssertMsg(msg) { const char* msg = game::ScrVm_GetString(inst, 0); sprintf_s(buffer[inst], "assert fail: %s", msg); game::scrVarPub[inst].error_message = buffer[inst]; } break; case 2532286589:// ErrorMsg(msg) { const char* msg = game::ScrVm_GetString(inst, 0); sprintf_s(buffer[inst], "error: %s", msg); game::scrVarPub[inst].error_message = buffer[inst]; } break; default: // put custom message for our id if (code == game::runtime_errors::custom_error_id) { game::scrVarPub[inst].error_message = unused; } else { game::scrVarPub[inst].error_message = game::runtime_errors::get_error_message(code); } break; } logger::write(terminal ? logger::LOG_TYPE_ERROR : logger::LOG_TYPE_WARN, "[ %s VM ] %s (%lld)", inst ? "CSC" : "GSC", game::scrVarPub[inst].error_message ? game::scrVarPub[inst].error_message : "no message", code); scrvm_error.invoke(code, inst, unused, terminal); } void scrvm_log_compiler_error(const char* fmt, ...) { va_list va; va_start(va, fmt); char buffer[0x800]; int e = vsprintf_s(buffer, fmt, va); va_end(va); if (e > 0 && buffer[e - 1] == '\n') { buffer[e - 1] = 0; // remove end new line } std::string str{ buffer }; logger::write(logger::LOG_TYPE_ERROR, str); } void patch_scrvm_runtime_error() { const auto scrvm_runtimeerror = 0x1427775B0_g; void* stub = utilities::hook::assemble([scrvm_runtimeerror](utilities::hook::assembler& a) { a.mov(ebx, 0x20); // set errorcode to 0x20 a.mov(al, 0); // set ZF to avoid the ebx overwrite a.jmp(scrvm_runtimeerror + 0x3DC); } ); utilities::hook::jump(scrvm_runtimeerror + 0x3A0, stub); } void get_gsc_export_info(game::scriptInstance_t inst, byte* codepos, const char** scriptname, int32_t* sloc, int32_t* crc, int32_t* vm) { static char scriptnamebuffer[game::scriptInstance_t::SCRIPTINSTANCE_MAX][0x200]; game::GSC_OBJ* script_obj = nullptr; { game::scoped_critical_section scs{ 0x36, game::SCOPED_CRITSECT_NORMAL }; uint32_t count = game::gObjFileInfoCount[inst]; for (size_t i = 0; i < count; i++) { game::objFileInfo_t& info = (*game::gObjFileInfo)[inst][i]; game::GSC_OBJ* obj = info.activeVersion; if (codepos >= obj->magic + obj->start_data && codepos < obj->magic + obj->start_data + obj->data_length) { script_obj = obj; break; } } } if (script_obj) { game::GSC_EXPORT_ITEM* export_item = nullptr; uint32_t rloc = (uint32_t)(codepos - script_obj->magic); for (size_t i = 0; i < script_obj->exports_count; i++) { game::GSC_EXPORT_ITEM* exp = reinterpret_cast(script_obj->magic + script_obj->exports_offset) + i; if (rloc < exp->address) { continue; // our code is after } if (export_item && export_item->address > exp->address) { continue; // we already have a better candidate } export_item = exp; } if (scriptname) { if (export_item) { std::string script_name = lookup_hash(inst, "script", script_obj->name & 0x7FFFFFFFFFFFFFFF); sprintf_s(scriptnamebuffer[inst], "%s::%s@%x", script_name.c_str(), lookup_hash(inst, "function", export_item->name), rloc - export_item->address); } else { sprintf_s(scriptnamebuffer[inst], "%s", lookup_hash(inst, "script", script_obj->name & 0x7FFFFFFFFFFFFFFF)); } *scriptname = scriptnamebuffer[inst]; } if (sloc) { *sloc = rloc; } if (crc) { *crc = script_obj->crc; } if (vm) { *vm = script_obj->magic[7]; } } } class component final : public component_interface { public: void post_unpack() override { // enable dev functions still available in the game enable_dev_func = utilities::json_config::ReadBoolean("gsc", "dev_funcs", false); scr_get_function_reverse_lookup.create(0x1433AF8A0_g, scr_get_function_reverse_lookup_stub); cscr_get_function_reverse_lookup.create(0x141F132A0_g, cscr_get_function_reverse_lookup_stub); cscr_get_function.create(0x141F13140_g, cscr_get_function_stub); cscr_get_method.create(0x141F13650_g, cscr_get_method_stub); scr_get_function.create(0x1433AF840_g, scr_get_function_stub); scr_get_method.create(0x1433AFC20_g, scr_get_method_stub); // log gsc errors scrvm_error.create(0x142770330_g, scrvm_error_stub); utilities::hook::jump(0x142890470_g, scrvm_log_compiler_error); // better runtime error utilities::hook::jump(0x142748550_g, get_gsc_export_info); patch_scrvm_runtime_error(); scheduler::loop(draw_hud, scheduler::renderer); } }; } REGISTER_COMPONENT(gsc_funcs::component)