#pragma once #include "definitions\discovery.hpp" #define WEAK __declspec(selectany) namespace game { ////////////////////////////////////////////////////////////////////////// // VARIABLES // ////////////////////////////////////////////////////////////////////////// extern std::string version_string; typedef float vec_t; typedef vec_t vec2_t[2]; typedef vec_t vec3_t[3]; typedef vec_t vec4_t[4]; typedef uint32_t ScrVarIndex_t; typedef uint64_t ScrVarNameIndex_t; ////////////////////////////////////////////////////////////////////////// // STRUCTS // ////////////////////////////////////////////////////////////////////////// struct BO4_AssetRef_t { __int64 hash; __int64 null; }; inline BO4_AssetRef_t AssetRef(uint64_t hashRef) { BO4_AssetRef_t m128i; m128i.hash = hashRef; return m128i; } enum scriptInstance_t : int32_t { SCRIPTINSTANCE_SERVER = 0x0, SCRIPTINSTANCE_CLIENT = 0x1, SCRIPTINSTANCE_MAX = 0x2, }; typedef void (*BuiltinFunction)(scriptInstance_t); struct BO4_BuiltinFunctionDef { uint32_t canonId; uint32_t min_args; uint32_t max_args; BuiltinFunction actionFunc; uint32_t type; }; struct __declspec(align(4)) BO4_scrVarGlobalVars_t { uint32_t name; ScrVarIndex_t id; bool persist; }; enum ScrVarType_t : uint32_t { TYPE_UNDEFINED = 0x0, TYPE_POINTER = 0x1, TYPE_STRING = 0x2, TYPE_VECTOR = 0x3, TYPE_HASH = 0x4, TYPE_FLOAT = 0x5, TYPE_INTEGER = 0x6, TYPE_UINTPTR = 0x7, TYPE_ENTITY_OFFSET = 0x8, TYPE_CODEPOS = 0x9, TYPE_PRECODEPOS = 0xA, TYPE_API_FUNCTION = 0xB, TYPE_SCRIPT_FUNCTION = 0xC, TYPE_STACK = 0xD, TYPE_THREAD = 0xE, TYPE_NOTIFY_THREAD = 0xF, TYPE_TIME_THREAD = 0x10, TYPE_FRAME_THREAD = 0x11, TYPE_CHILD_THREAD = 0x12, TYPE_CLASS = 0x13, TYPE_SHARED_STRUCT = 0x14, TYPE_STRUCT = 0x15, TYPE_REMOVED_ENTITY = 0x16, TYPE_ENTITY = 0x17, TYPE_ARRAY = 0x18, TYPE_REMOVED_THREAD = 0x19, TYPE_FREE = 0x1a, TYPE_THREAD_LIST = 0x1b, TYPE_ENT_LIST = 0x1c }; struct BO4_scrVarPub { const char* fieldBuffer; const char* error_message; byte* programBuffer; byte* endScriptBuffer; byte* programHunkUser; // HunkUser BO4_scrVarGlobalVars_t globalVars[16]; ScrVarNameIndex_t entFieldNameIndex; ScrVarIndex_t freeEntList; ScrVarIndex_t tempVariable; uint32_t checksum; uint32_t entId; uint32_t varHighWatermark; uint32_t numScriptThreads; uint32_t numVarAllocations; int32_t varHighWatermarkId; }; enum keyNum_t { K_NONE = 0x00, K_BUTTON_A = 0x01, K_BUTTON_B = 0x02, K_BUTTON_X = 0x03, K_BUTTON_Y = 0x04, K_BUTTON_LSHLDR = 0x05, K_BUTTON_RSHLDR = 0x06, K_UNK7 = 0x07, K_UNK8 = 0x08, K_TAB = 0x09, K_UNK10 = 0x0A, K_UNK11 = 0x0B, K_UNK12 = 0x0C, K_ENTER = 0x0D, K_BUTTON_START = 0x0E, K_BUTTON_BACK = 0x0F, K_BUTTON_LSTICK = 0x10, K_BUTTON_RSTICK = 0x11, K_BUTTON_LTRIG = 0x12, K_BUTTON_RTRIG = 0x13, K_UNK20 = 0x14, K_UNK21 = 0x15, K_DPAD_UP = 0x16, K_DPAD_DOWN = 0x17, K_DPAD_LEFT = 0x18, K_DPAD_RIGHT = 0x19, K_UNK26 = 0x1A, K_ESCAPE = 0x1B, K_APAD_UP = 0x1C, K_APAD_DOWN = 0x1D, K_APAD_LEFT = 0x1E, K_APAD_RIGHT = 0x1F, K_SPACE = 0x20, K_UNK33 = 0x21, K_UNK34 = 0x22, K_UNK35 = 0x23, K_UNK36 = 0x24, K_UNK37 = 0x25, K_UNK38 = 0x26, K_UNK39 = 0x27, K_UNK40 = 0x28, K_UNK41 = 0x29, K_UNK42 = 0x2A, K_UNK43 = 0x2B, K_UNK44 = 0x2C, K_UNK45 = 0x2D, K_UNK46 = 0x2E, K_UNK47 = 0x2F, K_UNK48 = 0x30, K_UNK49 = 0x31, K_UNK50 = 0x32, K_UNK51 = 0x33, K_UNK52 = 0x34, K_UNK53 = 0x35, K_UNK54 = 0x36, K_UNK55 = 0x37, K_UNK56 = 0x38, K_UNK57 = 0x39, K_UNK58 = 0x3A, K_SEMICOLON = 0x3B, K_UNK60 = 0x3C, K_UNK61 = 0x3D, K_UNK62 = 0x3E, K_UNK63 = 0x3F, K_UNK64 = 0x40, K_UNK65 = 0x41, K_UNK66 = 0x42, K_UNK67 = 0x43, K_UNK68 = 0x44, K_UNK69 = 0x45, K_UNK70 = 0x46, K_UNK71 = 0x47, K_UNK72 = 0x48, K_UNK73 = 0x49, K_UNK74 = 0x4A, K_UNK75 = 0x4B, K_UNK76 = 0x4C, K_UNK77 = 0x4D, K_UNK78 = 0x4E, K_UNK79 = 0x4F, K_UNK80 = 0x50, K_UNK81 = 0x51, K_UNK82 = 0x52, K_UNK83 = 0x53, K_UNK84 = 0x54, K_UNK85 = 0x55, K_UNK86 = 0x56, K_UNK87 = 0x57, K_UNK88 = 0x58, K_UNK89 = 0x59, K_UNK90 = 0x5A, K_UNK91 = 0x5B, K_UNK92 = 0x5C, K_UNK93 = 0x5D, K_UNK94 = 0x5E, K_UNK95 = 0x5F, K_GRAVE = 0x60, K_UNK97 = 0x61, K_UNK98 = 0x62, K_UNK99 = 0x63, K_UNK100 = 0x64, K_UNK101 = 0x65, K_UNK102 = 0x66, K_UNK103 = 0x67, K_UNK104 = 0x68, K_UNK105 = 0x69, K_UNK106 = 0x6A, K_UNK107 = 0x6B, K_UNK108 = 0x6C, K_UNK109 = 0x6D, K_UNK110 = 0x6E, K_UNK111 = 0x6F, K_UNK112 = 0x70, K_UNK113 = 0x71, K_UNK114 = 0x72, K_UNK115 = 0x73, K_UNK116 = 0x74, K_UNK117 = 0x75, K_UNK118 = 0x76, K_UNK119 = 0x77, K_UNK120 = 0x78, K_UNK121 = 0x79, K_UNK122 = 0x7A, K_UNK123 = 0x7B, K_UNK124 = 0x7C, K_UNK125 = 0x7D, K_TILDE = 0x7E, K_BACKSPACE = 0x7F, K_CAPSLOCK = 0x80, K_PAUSE = 0x81, K_PRINTSCREEN = 0x82, K_SCROLLLOCK = 0x83, K_UPARROW = 0x84, K_DOWNARROW = 0x85, K_LEFTARROW = 0x86, K_RIGHTARROW = 0x87, K_LALT = 0x88, K_RALT = 0x89, K_LCTRL = 0x8A, K_RCTRL = 0x8B, K_LSHIFT = 0x8C, K_RSHIFT = 0x8D, K_HIRAGANA = 0x8E, K_HENKAN = 0x8F, K_MUHENKAN = 0x90, K_LWIN = 0x91, K_RWIN = 0x92, K_MENU = 0x93, K_INS = 0x94, K_DEL = 0x95, K_PGDN = 0x96, K_PGUP = 0x97, K_HOME = 0x98, K_END = 0x99, K_F1 = 0x9A, K_F2 = 0x9B, K_F3 = 0x9C, K_F4 = 0x9D, K_F5 = 0x9E, K_F6 = 0x9F, K_F7 = 0xA0, K_F8 = 0xA1, K_F9 = 0xA2, K_F10 = 0xA3, K_F11 = 0xA4, K_F12 = 0xA5, K_UNK166 = 0xA6, K_UNK167 = 0xA7, K_UNK168 = 0xA8, K_KP_HOME = 0xA9, K_KP_UPARROW = 0xAA, K_KP_PGUP = 0xAB, K_KP_LEFTARROW = 0xAC, K_KP_5 = 0xAD, K_KP_RIGHTARROW = 0xAE, K_KP_END = 0xAF, K_KP_DOWNARROW = 0xB0, K_KP_PGDN = 0xB1, K_KP_ENTER = 0xB2, K_KP_INS = 0xB3, K_KP_DEL = 0xB4, K_KP_SLASH = 0xB5, K_KP_MINUS = 0xB6, K_KP_PLUS = 0xB7, K_KP_NUMLOCK = 0xB8, K_KP_STAR = 0xB9, K_MOUSE1 = 0xBA, K_MOUSE2 = 0xBB, K_MOUSE3 = 0xBC, K_MOUSE4 = 0xBD, K_MOUSE5 = 0xBE, K_MWHEELDOWN = 0xBF, K_MWHEELUP = 0xC0 }; struct KeyState { int down; int repeats; int binding; char pad[20]; }; // size = 32 struct PlayerKeyState { bool overstrikeMode; int anyKeyDown; KeyState keys[256]; }; struct AssetCache { uintptr_t whiteMaterial; uintptr_t cursor; uintptr_t blur; uintptr_t devFont; // TTF uintptr_t defaultFont; // TTF uintptr_t bigFont; uintptr_t smallFont; uintptr_t consoleFont; uintptr_t boldFont; uintptr_t textFont; uintptr_t extraBigFont; uintptr_t extraSmallFont; uintptr_t fxFont; }; struct sharedUiInfo_t { AssetCache assets; }; struct ScreenPlacement { vec2_t scaleVirtualToReal; vec2_t scaleVirtualToFull; vec2_t scaleRealToVirtual; vec2_t virtualViewableMin; vec2_t virtualViewableMax; vec2_t virtualTweakableMin; vec2_t virtualTweakableMax; vec2_t realViewportBase; vec2_t realViewportSize; vec2_t realViewportMid; vec2_t realViewableMin; vec2_t realViewableMax; vec2_t realTweakableMin; vec2_t realTweakableMax; vec2_t subScreen; float hudSplitscreenScale; }; enum itemTextStyle { ITEM_TEXTSTYLE_NORMAL = 0, ITEM_TEXTSTYLE_SHADOWED = 3, ITEM_TEXTSTYLE_SHADOWEDMORE = 6, ITEM_TEXTSTYLE_BORDERED = 7, ITEM_TEXTSTYLE_BORDEREDMORE = 8, ITEM_TEXTSTYLE_MONOSPACE = 128, ITEM_TEXTSTYLE_MONOSPACESHADOWED = 132, }; enum errorParm { ERR_FATAL = 0, ERR_DROP = 1, ERR_SERVERDISCONNECT = 2, ERR_DISCONNECT = 3, ERR_SCRIPT = 4, ERR_SCRIPT_DROP = 5, ERR_LOCALIZATION = 6, ERR_MAPLOADERRORSUMMARY = 7, }; enum dvarType_t { DVAR_TYPE_INVALID = 0x0, DVAR_TYPE_BOOL = 0x1, DVAR_TYPE_FLOAT = 0x2, DVAR_TYPE_FLOAT_2 = 0x3, DVAR_TYPE_FLOAT_3 = 0x4, DVAR_TYPE_FLOAT_4 = 0x5, DVAR_TYPE_INT = 0x6, DVAR_TYPE_ENUM = 0x7, DVAR_TYPE_STRING = 0x8, DVAR_TYPE_COLOR = 0x9, DVAR_TYPE_INT64 = 0xA, DVAR_TYPE_UINT64 = 0xB, DVAR_TYPE_LINEAR_COLOR_RGB = 0xC, DVAR_TYPE_COLOR_XYZ = 0xD, DVAR_TYPE_COLOR_LAB = 0xE, DVAR_TYPE_SESSIONMODE_BASE_DVAR = 0xF, DVAR_TYPE_COUNT = 0x10, }; enum dvarFlags_e { DVAR_NONE = 0, DVAR_ARCHIVE = 1 << 0, DVAR_USERINFO = 1 << 1, DVAR_SERVERINFO = 1 << 2, DVAR_SYSTEMINFO = 1 << 3, DVAR_LATCH = 1 << 4, DVAR_ROM = 1 << 5, DVAR_SAVED = 1 << 6, DVAR_INIT = 1 << 7, DVAR_CHEAT = 1 << 8, //DVAR_UNKNOWN = 1 << 9, DVAR_EXTERNAL = 1 << 10, //DVAR_UNKNOWN3x = 1 << 11-13, DVAR_SESSIONMODE = 1 << 15 }; union DvarLimits { struct { int stringCount; const char** strings; } enumeration; struct { int min; int max; } integer; struct { int64_t min; int64_t max; } integer64; struct { uint64_t min; uint64_t max; } unsignedInt64; struct { float min; float max; } value; struct { vec_t min; vec_t max; } vector; }; struct dvar_t; struct DvarValue { union { bool enabled; int integer; uint32_t unsignedInt; int64_t integer64; uint64_t unsignedInt64; float value; vec4_t vector; const char* string; byte color[4]; const dvar_t* indirect[3]; } naked; uint64_t encrypted; }; struct DvarData { DvarValue current; DvarValue latched; DvarValue reset; }; struct dvar_t { BO4_AssetRef_t name; char padding_unk1[8]; DvarData* value; dvarType_t type; unsigned int flags; DvarLimits domain; char padding_unk2[8]; }; ////////////////////////////////////////////////////////////////////////// // SYMBOLS // ////////////////////////////////////////////////////////////////////////// template class symbol { public: symbol(const size_t address) : address_(reinterpret_cast(address)) { } T* get() const { return address_; } operator T* () const { return this->get(); } T* operator->() const { return this->get(); } private: T* address_; }; // Main Functions WEAK symbol Com_Error_{ 0x14288B410_g }; // CMD WEAK symbol Cbuf_AddText{ 0x143CDE880_g }; // Dvar WEAK symbol Dvar_FindVar{ 0x143CEBE40_g }; WEAK symbol Dvar_FindVar_Hash{ 0x143CEBED0_g }; // Live Functions WEAK symbol Live_GetConnectivityInformation{ 0x1437FA460_g }; // Rendering Functions WEAK symbol T8_AddBaseDrawTextCmd{ 0x143616B60_g }; WEAK symbol R_AddCmdDrawStretchPic{ 0x143616790_g }; WEAK symbol R_TextHeight{ 0x1435B2350_g }; WEAK symbol UI_TextHeight{ 0x143CD6560_g }; WEAK symbol R_TextWidth{ 0x1435B2530_g }; WEAK symbol UI_TextWidth{ 0x143CD65B0_g }; WEAK symbol ScrPlace_GetView{ 0x142876E70_g }; WEAK symbol Com_IsInGame{ 0x14288FDB0_g }; WEAK symbol Com_IsRunningUILevel{ 0x14288FDF0_g }; WEAK symbol keyCatchers{ 0x148A53F84_g }; WEAK symbol playerKeys{ 0x148A3EF80_g }; WEAK symbol sharedUiInfo{ 0x14F956850_g }; // Scr Functions WEAK symbol ScrVm_AddBool{ 0x14276E760_g }; WEAK symbol ScrVm_AddFloat{ 0x14276E9B0_g }; WEAK symbol ScrVm_AddHash{ 0x14276EAB0_g }; WEAK symbol ScrVm_AddInt{ 0x14276EB80_g }; WEAK symbol ScrVm_AddString{ 0x14276EE30_g }; WEAK symbol ScrVm_AddUndefined{ 0x14276F3C0_g }; WEAK symbol ScrVm_AddConstString{ 0x14276E5F0_g }; WEAK symbol ScrVm_GetBool{ 0x142772AB0_g }; WEAK symbol ScrVm_GetFloat{ 0x1427733F0_g }; WEAK symbol ScrVm_GetHash{ 0x1427738E0_g }; WEAK symbol ScrVm_GetInt{ 0x142773B50_g }; WEAK symbol ScrVm_GetString{ 0x142774840_g }; WEAK symbol ScrVm_GetVector{ 0x142774E40_g }; WEAK symbol ScrVm_GetConstString{ 0x142772E10_g }; WEAK symbol ScrVm_GetNumParam{ 0x142774440_g }; WEAK symbol ScrVm_GetPointerType{ 0x1427746E0_g }; WEAK symbol ScrVm_GetType{ 0x142774A20_g }; WEAK symbol ScrVm_Error{ 0x142770330_g }; WEAK symbol scrVarPub{ 0x148307880_g }; #define R_AddCmdDrawText(TXT, MC, F, X, Y, XS, YS, R, C, S) \ T8_AddBaseDrawTextCmd(TXT, MC, F, X, Y, XS, YS, R, C, S, -1, 0, 0) #define R_AddCmdDrawTextWithCursor(TXT, MC, F, X, Y, XS, YS, R, C, S, CP, CC) \ T8_AddBaseDrawTextCmd(TXT, MC, F, X, Y, XS, YS, R, C, S, CP, CC, 0) #define Com_Error(code, fmt, ...) \ Com_Error_(__FILE__, __LINE__, code, fmt, ##__VA_ARGS__) }