#include #include "logger.hpp" #include "game_console.hpp" #include "loader/component_loader.hpp" #include #define OUTPUT_DEBUG_API #define OUTPUT_GAME_CONSOLE namespace logger { const char* LogTypeNames[] = { "DEBUG", "INFO", "WARN", "ERROR" }; void write(const int type, std::string str) { #ifndef _DEBUG if (type == LOG_TYPE_DEBUG) return; #endif // _DEBUG std::stringstream ss; ss << "[ " << LogTypeNames[type] << " ] " << str << std::endl; std::string text = ss.str(); #ifdef OUTPUT_GAME_CONSOLE game_console::print(text); #endif // OUTPUT_GAME_CONSOLE #ifdef OUTPUT_DEBUG_API OutputDebugStringA(text.c_str()); #endif // OUTPUT_DEBUG_API std::ofstream fs; fs.open("project-bo4.log", std::ios_base::app); time_t now = time(0); std::tm* t = std::localtime(&now); fs << "" << std::put_time(t, "%Y-%m-%d %H:%M:%S") << "\t" << text; } void write(const int type, const char* fmt, ...) { char va_buffer[0x800] = { 0 }; va_list ap; va_start(ap, fmt); vsprintf_s(va_buffer, fmt, ap); va_end(ap); const auto formatted = std::string(va_buffer); write(type, formatted); } class component final : public component_interface { public: void pre_start() override { #ifdef REMOVE_PREVIOUS_LOG utilities::io::remove_file("project-bo4.log"); #endif // REMOVE_PREVIOUS_LOG write(LOG_TYPE_INFO, "======================================================================================================="); write(LOG_TYPE_INFO, " Project-BO4 Initializing ... %s[0x%llX]", utilities::nt::library{}.get_name().c_str(), utilities::nt::library{}.get_ptr()); write(LOG_TYPE_INFO, "======================================================================================================="); } void post_unpack() override { /* PLACE_HOLDER */ } }; } REGISTER_COMPONENT(logger::component)