#include #include "gsc_funcs.hpp" #include "gsc_custom.hpp" #include "dvars.hpp" #include "hashes.hpp" #include "command.hpp" #include "game_console.hpp" #include "loader/component_loader.hpp" #include "definitions/xassets.hpp" #include "definitions/game.hpp" #include #include namespace mods { // GSC File magic (8 bytes) constexpr uint64_t gsc_magic = 0x36000A0D43534780; // Serious' GSIC File Magic (4 bytes) constexpr const char* gsic_magic = "GSIC"; constexpr const char* mod_metadata_file = "metadata.json"; std::filesystem::path mod_dir = "t8-mod/mods"; namespace { struct raw_file { xassets::raw_file_header header{}; std::string data{}; auto* get_header() { header.buffer = data.data(); header.size = (uint32_t)data.length(); return &header; } }; struct scriptparsetree { xassets::scriptparsetree_header header{}; std::string data{}; size_t gsic_header_size{}; std::unordered_set hooks{}; gsc_custom::gsic_info gsic{}; auto* get_header() { header.buffer = reinterpret_cast(data.data()); header.size = (uint32_t)data.length(); for (gsc_custom::gsic_detour& detour : gsic.detours) { detour.fixup_function = header.buffer->magic + detour.fixup_offset; } return &header; } bool can_read_gsic(size_t bytes) { return data.length() >= gsic_header_size + bytes; } bool load_gsic() { byte* ptr = (byte*)data.data(); if (!can_read_gsic(4) || memcmp(gsic_magic, ptr, 4)) { return true; // not a gsic file } gsic_header_size += 4; if (!can_read_gsic(4)) { logger::write(logger::LOG_TYPE_ERROR, "can't read gsic fields"); return false; } int32_t fields = *reinterpret_cast(ptr + gsic_header_size); gsic_header_size += 4; for (size_t i = 0; i < fields; i++) { if (!can_read_gsic(4)) { logger::write(logger::LOG_TYPE_ERROR, "can't read gsic field type"); return false; } int32_t field_type = *reinterpret_cast(ptr + gsic_header_size); gsic_header_size += 4; switch (field_type) { case gsc_custom::gsic_field_type::GSIC_FIELD_DETOUR: { // detours if (!can_read_gsic(4)) { logger::write(logger::LOG_TYPE_ERROR, "can't read gsic detours count"); return false; } int32_t detour_count = *reinterpret_cast(ptr + gsic_header_size); gsic_header_size += 4; if (!can_read_gsic(detour_count * 256ull)) { logger::write(logger::LOG_TYPE_ERROR, "can't read detours"); return false; } for (size_t j = 0; j < detour_count; j++) { gsc_custom::gsic_detour& detour = gsic.detours.emplace_back(); detour.fixup_name = *reinterpret_cast(ptr + gsic_header_size); detour.replace_namespace = *reinterpret_cast(ptr + gsic_header_size + 4); detour.replace_function = *reinterpret_cast(ptr + gsic_header_size + 8); detour.fixup_offset = *reinterpret_cast(ptr + gsic_header_size + 12); detour.fixup_size = *reinterpret_cast(ptr + gsic_header_size + 16); detour.target_script = *reinterpret_cast(ptr + gsic_header_size + 20); logger::write(logger::LOG_TYPE_DEBUG, std::format( "read detour {:x} : namespace_{:x}::function_{:x} / offset={:x}+{:x}", detour.fixup_name, detour.replace_namespace, detour.target_script, detour.replace_function, detour.fixup_offset, detour.fixup_size )); gsic_header_size += 256; } } break; default: logger::write(logger::LOG_TYPE_ERROR, "bad gsic field type {}", field_type); return false; } } // we need to remove the header to keep the alignment data = data.substr(gsic_header_size, data.length() - gsic_header_size); return true; } }; struct lua_file { xassets::lua_file_header header{}; std::unordered_set hooks{}; uint64_t noext_name{}; std::unordered_set hooks_post{}; std::string data{}; auto* get_header() { header.buffer = reinterpret_cast(data.data()); header.size = (uint32_t)data.length(); return &header; } }; struct string_table_file { xassets::stringtable_header header{}; std::string data{}; std::vector cells{}; auto* get_header() { header.values = cells.data(); return &header; } }; struct localize { xassets::localize_entry_header header{}; std::string str{}; auto* get_header() { header.string = str.data(); return &header; } }; struct cache_entry { game::BO4_AssetRef_t name{}; xassets::BGCacheTypes type{}; std::unordered_set hooks_modes{}; std::unordered_set hooks_map{}; std::unordered_set hooks_gametype{}; }; class mod_storage { public: std::mutex load_mutex{}; std::vector allocated_strings{}; std::vector gsc_files{}; std::vector raw_files{}; std::vector lua_files{}; std::vector csv_files{}; std::vector localizes{}; std::vector cache_entries{}; std::unordered_map assets_redirects[xassets::ASSET_TYPE_COUNT] = {}; std::vector custom_cache_entries{}; xassets::bg_cache_info custom_cache { .name { .hash = (int64_t)fnv1a::generate_hash("shield_cache") // 2c4f76fcf5cfbebd } }; ~mod_storage() { for (char* str : allocated_strings) { delete str; } } void clear() { // clear previously loaded files raw_files.clear(); gsc_files.clear(); lua_files.clear(); csv_files.clear(); localizes.clear(); cache_entries.clear(); for (auto& redirect : assets_redirects) { redirect.clear(); } for (char* str : allocated_strings) { delete str; } allocated_strings.clear(); } char* allocate_string(const std::string& string) { char* str = new char[string.length() + 1]; memcpy(str, string.c_str(), string.length() + 1); allocated_strings.emplace_back(str); return str; } void sync_cache_entries() { std::lock_guard lg{ load_mutex }; custom_cache.defCount = 0; custom_cache.def = nullptr; custom_cache_entries.clear(); if (!cache_entries.size()) { return; // nothing to sync } game::dvar_t* sv_mapname = dvars::find_dvar("sv_mapname"); game::dvar_t* g_gametype = dvars::find_dvar("g_gametype"); if (!sv_mapname || !g_gametype) { logger::write(logger::LOG_TYPE_ERROR, "Can't find bgcache dvars"); return; } std::string mapname = dvars::get_value_string(sv_mapname, &sv_mapname->value->current); std::string gametype = dvars::get_value_string(g_gametype, &g_gametype->value->current); game::eModes mode = game::Com_SessionMode_GetMode(); uint64_t mapname_hash = fnv1a::generate_hash(mapname.data()); uint64_t gametype_hash = fnv1a::generate_hash(gametype.data()); int count = 0; for (auto& entry : cache_entries) { if ( entry.hooks_modes.find(mode) != entry.hooks_modes.end() || entry.hooks_map.find(mapname_hash) != entry.hooks_map.end() || entry.hooks_gametype.find(gametype_hash) != entry.hooks_gametype.end() ) { auto& ref = custom_cache_entries.emplace_back(); ref.type = entry.type; ref.name.hash = entry.name.hash; count++; } } custom_cache.def = custom_cache_entries.data(); custom_cache.defCount = (int)custom_cache_entries.size(); logger::write(logger::LOG_TYPE_DEBUG, "sync %d custom bgcache entries", count); } void* get_xasset(xassets::XAssetType type, uint64_t name) { std::lock_guard lg{ load_mutex }; switch (type) { case xassets::ASSET_TYPE_SCRIPTPARSETREE: { auto it = std::find_if(gsc_files.begin(), gsc_files.end(), [name](const scriptparsetree& file) { return file.header.name == name; }); if (it == gsc_files.end()) return nullptr; return it->get_header(); } case xassets::ASSET_TYPE_RAWFILE: { auto it = std::find_if(raw_files.begin(), raw_files.end(), [name](const raw_file& file) { return file.header.name == name; }); if (it == raw_files.end()) return nullptr; return it->get_header(); } case xassets::ASSET_TYPE_LUAFILE: { auto it = std::find_if(lua_files.begin(), lua_files.end(), [name](const lua_file& file) { return file.header.name == name; }); if (it == lua_files.end()) return nullptr; return it->get_header(); } case xassets::ASSET_TYPE_STRINGTABLE: { auto it = std::find_if(csv_files.begin(), csv_files.end(), [name](const string_table_file& file) { return file.header.name == name; }); if (it == csv_files.end()) return nullptr; return it->get_header(); } case xassets::ASSET_TYPE_LOCALIZE_ENTRY: { auto it = std::find_if(localizes.begin(), localizes.end(), [name](const localize& file) { return file.header.name == name; }); if (it == localizes.end()) return nullptr; return it->get_header(); } default: return nullptr; // unknown resource type } } bool read_data_entry(rapidjson::Value& member, const char* mod_name, const std::filesystem::path& mod_path) { auto type = member.FindMember("type"); if (type == member.MemberEnd() || !type->value.IsString()) { logger::write(logger::LOG_TYPE_WARN, std::format("mod {} is containing a data member without a valid type", mod_name)); return false; } const char* type_val = type->value.GetString(); if (!_strcmpi("scriptparsetree", type_val)) { auto name_mb = member.FindMember("name"); auto path_mb = member.FindMember("path"); if ( name_mb == member.MemberEnd() || path_mb == member.MemberEnd() || !name_mb->value.IsString() || !path_mb->value.IsString() ) { logger::write(logger::LOG_TYPE_WARN, std::format("mod {} is containing a bad scriptparsetree def, missing/bad name or path", mod_name)); return false; } scriptparsetree tmp{}; std::filesystem::path path_cfg = path_mb->value.GetString(); auto spt_path = path_cfg.is_absolute() ? path_cfg : (mod_path / path_cfg); tmp.header.name = fnv1a::generate_hash_pattern(name_mb->value.GetString()); auto hooks = member.FindMember("hooks"); if (hooks != member.MemberEnd()) { // no hooks might not be an error, to replace a script for example if (!hooks->value.IsArray()) { logger::write(logger::LOG_TYPE_WARN, std::format("mod {} is containing a bad scriptparsetree hook def, not an array for {}", mod_name, spt_path.string())); return false; } for (auto& hook : hooks->value.GetArray()) { if (!hook.IsString()) { logger::write(logger::LOG_TYPE_WARN, std::format("mod {} is containing a bad scriptparsetree hook def, not a string for {}", mod_name, spt_path.string())); return false; } tmp.hooks.insert(fnv1a::generate_hash_pattern(hook.GetString())); } } if (!utilities::io::read_file(spt_path.string(), &tmp.data)) { logger::write(logger::LOG_TYPE_ERROR, std::format("can't read scriptparsetree {} for mod {}", spt_path.string(), mod_name)); return false; } if (!tmp.load_gsic()) { logger::write(logger::LOG_TYPE_ERROR, std::format("error when reading GSIC header of {} for mod {}", spt_path.string(), mod_name)); return false; } if (tmp.gsic.detours.size()) { logger::write(logger::LOG_TYPE_DEBUG, std::format("loaded {} detours", tmp.gsic.detours.size())); } if (tmp.data.length() < sizeof(game::GSC_OBJ) || *reinterpret_cast(tmp.data.data()) != gsc_magic) { logger::write(logger::LOG_TYPE_ERROR, std::format("bad scriptparsetree magic in {} for mod {}", spt_path.string(), mod_name)); return false; } // after this point we assume that the GSC file is well formatted game::GSC_OBJ* script_obj = reinterpret_cast(tmp.data.data()); // fix compiler script name script_obj->name = tmp.header.name; // fix compiler custom namespace game::GSC_IMPORT_ITEM* imports = script_obj->get_imports(); static uint32_t isprofilebuild_hash = gsc_funcs::canon_hash("IsProfileBuild"); static uint32_t serious_custom_func_name_hash = gsc_funcs::canon_hash(gsc_funcs::serious_custom_func_name); for (size_t imp = 0; imp < script_obj->imports_count; imp++) { if (imports->name == isprofilebuild_hash && imports->param_count != 0) { // compiler:: calls, replace the call to our custom function imports->name = serious_custom_func_name_hash; } imports = reinterpret_cast((uint32_t*)&imports[1] + imports->num_address); } logger::write(logger::LOG_TYPE_DEBUG, std::format("mod {}: loaded scriptparsetree {} -> {:x}", mod_name, spt_path.string(), tmp.header.name)); gsc_files.emplace_back(tmp); } else if (!_strcmpi("rawfile", type_val)) { auto name_mb = member.FindMember("name"); auto path_mb = member.FindMember("path"); if ( name_mb == member.MemberEnd() || path_mb == member.MemberEnd() || !name_mb->value.IsString() || !path_mb->value.IsString() ) { logger::write(logger::LOG_TYPE_WARN, std::format("mod {} is containing a bad rawfile def, missing/bad name or path", mod_name)); return false; } raw_file tmp{}; std::filesystem::path path_cfg = path_mb->value.GetString(); auto raw_file_path = path_cfg.is_absolute() ? path_cfg : (mod_path / path_cfg); tmp.header.name = fnv1a::generate_hash_pattern(name_mb->value.GetString()); if (!utilities::io::read_file(raw_file_path.string(), &tmp.data)) { logger::write(logger::LOG_TYPE_ERROR, std::format("can't read raw file {} for mod {}", raw_file_path.string(), mod_name)); return false; } logger::write(logger::LOG_TYPE_DEBUG, std::format("mod {}: loaded raw file {} -> {:x}", mod_name, raw_file_path.string(), tmp.header.name)); raw_files.emplace_back(tmp); } else if (!_strcmpi("localizeentry", type_val)) { auto name_mb = member.FindMember("name"); auto value_mb = member.FindMember("value"); if ( name_mb == member.MemberEnd() || value_mb == member.MemberEnd() || !name_mb->value.IsString() || !value_mb->value.IsString() ) { logger::write(logger::LOG_TYPE_WARN, std::format("mod {} is containing a bad localized entry def, missing/bad name or value", mod_name)); return false; } localize tmp{}; tmp.str = value_mb->value.GetString(); tmp.header.name = fnv1a::generate_hash_pattern(name_mb->value.GetString()); logger::write(logger::LOG_TYPE_DEBUG, std::format("mod {}: loaded localized entry {:x}", mod_name, tmp.header.name)); localizes.emplace_back(tmp); } else if (!_strcmpi("luafile", type_val)) { auto name_mb = member.FindMember("name"); auto path_mb = member.FindMember("path"); if ( name_mb == member.MemberEnd() || path_mb == member.MemberEnd() || !name_mb->value.IsString() || !path_mb->value.IsString() ) { logger::write(logger::LOG_TYPE_WARN, std::format("mod {} is containing a bad luafile def, missing/bad name or path", mod_name)); return false; } lua_file tmp{}; std::filesystem::path path_cfg = path_mb->value.GetString(); auto lua_file_path = path_cfg.is_absolute() ? path_cfg : (mod_path / path_cfg); // it injects the name without the .lua and load the name with the .lua, good luck to replace with an unknown hash! tmp.noext_name = fnv1a::generate_hash_pattern(name_mb->value.GetString()); tmp.header.name = fnv1a::generate_hash(".lua", tmp.noext_name); auto hooks = member.FindMember("hooks_pre"); if (hooks != member.MemberEnd()) { // no hooks might not be an error, to replace a script for example if (!hooks->value.IsArray()) { logger::write(logger::LOG_TYPE_WARN, std::format("mod {} is containing a bad luafile pre hook def, not an array for {}", mod_name, lua_file_path.string())); return false; } for (auto& hook : hooks->value.GetArray()) { if (!hook.IsString()) { logger::write(logger::LOG_TYPE_WARN, std::format("mod {} is containing a bad luafile pre hook def, not a string for {}", mod_name, lua_file_path.string())); return false; } tmp.hooks.insert(fnv1a::generate_hash_pattern(hook.GetString())); } } auto hooks_post = member.FindMember("hooks_post"); if (hooks_post != member.MemberEnd()) { if (!hooks_post->value.IsArray()) { logger::write(logger::LOG_TYPE_WARN, std::format("mod {} is containing a bad luafile post hook def, not an array for {}", mod_name, lua_file_path.string())); return false; } for (auto& hook : hooks_post->value.GetArray()) { if (!hook.IsString()) { logger::write(logger::LOG_TYPE_WARN, std::format("mod {} is containing a bad luafile post hook def, not a string for {}", mod_name, lua_file_path.string())); return false; } tmp.hooks_post.insert(fnv1a::generate_hash_pattern(hook.GetString())); } } if (!utilities::io::read_file(lua_file_path.string(), &tmp.data)) { logger::write(logger::LOG_TYPE_ERROR, std::format("can't read lua file {} for mod {}", lua_file_path.string(), mod_name)); return false; } logger::write(logger::LOG_TYPE_DEBUG, std::format("mod {}: loaded lua file {} -> x64:{:x}.lua ({:x})", mod_name, lua_file_path.string(), tmp.noext_name, tmp.header.name)); lua_files.emplace_back(tmp); } else if (!_strcmpi("stringtable", type_val)) { auto name_mb = member.FindMember("name"); auto path_mb = member.FindMember("path"); if ( name_mb == member.MemberEnd() || path_mb == member.MemberEnd() || !name_mb->value.IsString() || !path_mb->value.IsString() ) { logger::write(logger::LOG_TYPE_WARN, std::format("mod {} is containing a bad stringtable def, missing/bad name or path", mod_name)); return false; } string_table_file tmp{}; std::filesystem::path path_cfg = path_mb->value.GetString(); auto stringtable_file_path = path_cfg.is_absolute() ? path_cfg : (mod_path / path_cfg); tmp.header.name = fnv1a::generate_hash_pattern(name_mb->value.GetString()); if (!utilities::io::read_file(stringtable_file_path.string(), &tmp.data)) { logger::write(logger::LOG_TYPE_ERROR, std::format("can't read stringtable file {} for mod {}", stringtable_file_path.string(), mod_name)); return false; } rapidcsv::Document doc{}; std::stringstream stream{ tmp.data }; auto separator_mb = member.FindMember("separator"); char sep = ','; if (separator_mb != member.MemberEnd()) { if (!separator_mb->value.IsString()) { logger::write(logger::LOG_TYPE_ERROR, std::format("bad separator type for stringtable file {} for mod {}", stringtable_file_path.string(), mod_name)); return false; } const char* sepval = separator_mb->value.GetString(); if (!sepval[0] || sepval[1]) { logger::write(logger::LOG_TYPE_ERROR, std::format("bad separator for stringtable file {} for mod {}, a separator should contain only one character", stringtable_file_path.string(), mod_name)); return false; } sep = *sepval; } doc.Load(stream, rapidcsv::LabelParams(-1, -1), rapidcsv::SeparatorParams(sep)); size_t rows_count_tmp = doc.GetRowCount(); tmp.header.rows_count = rows_count_tmp != 0 ? (int32_t)(rows_count_tmp - 1) : 0; tmp.header.columns_count = (int32_t)doc.GetColumnCount(); std::vector cell_types{}; for (size_t i = 0; i < tmp.header.columns_count; i++) { // read cell types const std::string cell = doc.GetCell(i, 0); xassets::stringtable_cell_type cell_type = xassets::STC_TYPE_STRING; if (cell == "undefined") { cell_type = xassets::STC_TYPE_UNDEFINED; } else if (cell == "string") { cell_type = xassets::STC_TYPE_STRING; } else if (cell == "int") { cell_type = xassets::STC_TYPE_INT; } else if (cell == "float") { cell_type = xassets::STC_TYPE_FLOAT; } else if (cell == "hash") { cell_type = xassets::STC_TYPE_HASHED2; } else if (cell == "hash7") { cell_type = xassets::STC_TYPE_HASHED7; } else if (cell == "hash8") { cell_type = xassets::STC_TYPE_HASHED8; } else if (cell == "bool") { cell_type = xassets::STC_TYPE_BOOL; } else { logger::write(logger::LOG_TYPE_ERROR, std::format("mod {} : can't read stringtable {} type of column {} : '{}'", mod_name, stringtable_file_path.string(), i, cell)); return false; } cell_types.emplace_back(cell_type); } for (size_t row = 1; row <= tmp.header.rows_count; row++) { // read cells for (size_t column = 0; column < tmp.header.columns_count; column++) { xassets::stringtable_cell_type cell_type = cell_types[column]; const std::string cell_str = doc.GetCell(column, row); xassets::stringtable_cell& cell = tmp.cells.emplace_back(); cell.type = cell_type; try { switch (cell_type) { case xassets::STC_TYPE_UNDEFINED: cell.value.int_value = 0; break; case xassets::STC_TYPE_BOOL: cell.value.bool_value = cell_str == "true"; break; case xassets::STC_TYPE_HASHED2: case xassets::STC_TYPE_HASHED7: case xassets::STC_TYPE_HASHED8: cell.value.hash_value = fnv1a::generate_hash_pattern(cell_str.c_str()); break; case xassets::STC_TYPE_INT: if (cell_str.starts_with("0x")) { cell.value.int_value = std::stoull(cell_str.substr(2), nullptr, 16); } else { cell.value.int_value = std::stoll(cell_str); } break; case xassets::STC_TYPE_FLOAT: cell.value.float_value = std::stof(cell_str); break; case xassets::STC_TYPE_STRING: cell.value.string_value = allocate_string(cell_str); break; } } catch (const std::invalid_argument& e) { logger::write(logger::LOG_TYPE_DEBUG, std::format("mod {}: error when loading stringtable file {} : {} [line {} col {}] '{}'", mod_name, stringtable_file_path.string(), e.what(), row, column, cell_str)); return false; } } } logger::write(logger::LOG_TYPE_DEBUG, std::format("mod {}: loaded stringtable file {} -> {:x} ({}x{})", mod_name, stringtable_file_path.string(), tmp.header.name, tmp.header.columns_count, tmp.header.rows_count)); csv_files.emplace_back(tmp); } else if (!_strcmpi("hashes", type_val)) { auto path_mb = member.FindMember("path"); if (path_mb == member.MemberEnd() || !path_mb->value.IsString()) { logger::write(logger::LOG_TYPE_WARN, std::format("mod {} is containing a hashes storage without a path", mod_name)); return false; } auto format_mb = member.FindMember("format"); hashes::hashes_file_format format; if (format_mb == member.MemberEnd() || !format_mb->value.IsString() || (format = hashes::get_format_idx(format_mb->value.GetString())) == hashes::HFF_COUNT) { logger::write(logger::LOG_TYPE_WARN, std::format("mod {} is containing a hashes storage without a valid format", mod_name)); return false; } std::filesystem::path path_cfg = path_mb->value.GetString(); auto path = path_cfg.is_absolute() ? path_cfg : (mod_path / path_cfg); return hashes::load_file(path, format); } else { logger::write(logger::LOG_TYPE_ERROR, std::format("mod {} is load data member with an unknown type '{}'", mod_name, type_val)); return false; } return true; } bool read_cache_entry(rapidjson::Value& member, const char* mod_name, const std::filesystem::path& mod_path) { auto type = member.FindMember("type"); if (type == member.MemberEnd() || !type->value.IsString()) { logger::write(logger::LOG_TYPE_WARN, std::format("mod {} is containing a cache member without a valid type", mod_name)); return false; } auto name = member.FindMember("name"); if (name == member.MemberEnd() || !name->value.IsString()) { logger::write(logger::LOG_TYPE_WARN, std::format("mod {} is containing a cache member without a valid name", mod_name)); return false; } const char* name_val = name->value.GetString(); const char* type_val = type->value.GetString(); xassets::BGCacheTypes bgtype = xassets::BG_Cache_GetTypeIndex(type_val); if (!bgtype) { logger::write(logger::LOG_TYPE_WARN, std::format("mod {} is containing a cache member with a bad type: {}", mod_name, type_val)); return false; } cache_entry tmp{}; tmp.name.hash = fnv1a::generate_hash_pattern(name_val); tmp.type = bgtype; auto hook_map = member.FindMember("map"); auto hook_mode = member.FindMember("mode"); auto hook_gametype = member.FindMember("gametype"); if (hook_map != member.MemberEnd()) { if (hook_map->value.IsArray()) { auto data_array = hook_map->value.GetArray(); for (rapidjson::Value& hookmember : data_array) { if (!hookmember.IsString()) { logger::write(logger::LOG_TYPE_ERROR, std::format("mod {} is containing a cache member with a bad map hook", mod_name)); continue; } tmp.hooks_map.insert(fnv1a::generate_hash(hookmember.GetString())); } } else if (hook_map->value.IsString()) { tmp.hooks_map.insert(fnv1a::generate_hash(hook_map->value.GetString())); } else { logger::write(logger::LOG_TYPE_ERROR, std::format("mod {} is containing a cache member with a bad map hook", mod_name)); return false; } } if (hook_mode != member.MemberEnd()) { if (hook_mode->value.IsArray()) { auto data_array = hook_mode->value.GetArray(); for (rapidjson::Value& hookmember : data_array) { if (!hookmember.IsString()) { logger::write(logger::LOG_TYPE_ERROR, std::format("mod {} is containing a cache member with a bad mode hook", mod_name)); continue; } game::eModes loaded = game::Com_SessionMode_GetModeForAbbreviation(hookmember.GetString()); if (loaded == game::eModes::MODE_COUNT) { logger::write(logger::LOG_TYPE_ERROR, std::format("mod {} is containing a cache member with a bad mode hook", mod_name)); continue; } tmp.hooks_modes.insert(loaded); } } else if (hook_mode->value.IsString()) { game::eModes loaded = game::Com_SessionMode_GetModeForAbbreviation(hook_mode->value.GetString()); if (loaded == game::eModes::MODE_COUNT) { logger::write(logger::LOG_TYPE_ERROR, std::format("mod {} is containing a cache member with a bad mode hook", mod_name)); return false; } tmp.hooks_modes.insert(loaded); } else { logger::write(logger::LOG_TYPE_ERROR, std::format("mod {} is containing a cache member with a bad mode hook", mod_name)); return false; } } if (hook_gametype != member.MemberEnd()) { if (hook_gametype->value.IsArray()) { auto data_array = hook_gametype->value.GetArray(); for (rapidjson::Value& hookmember : data_array) { if (!hookmember.IsString()) { logger::write(logger::LOG_TYPE_ERROR, std::format("mod {} is containing a cache member with a bad gametype hook", mod_name)); continue; } tmp.hooks_gametype.insert(fnv1a::generate_hash(hookmember.GetString())); } } else if (hook_gametype->value.IsString()) { tmp.hooks_gametype.insert(fnv1a::generate_hash(hook_gametype->value.GetString())); } else { logger::write(logger::LOG_TYPE_ERROR, std::format("mod {} is containing a cache member with a bad gametype hook", mod_name)); return false; } } cache_entries.push_back(tmp); return true; } bool read_redirect_entry(rapidjson::Value& member, const char* mod_name, const std::filesystem::path& mod_path) { auto type = member.FindMember("type"); if (type == member.MemberEnd() || !type->value.IsString()) { logger::write(logger::LOG_TYPE_WARN, std::format("mod {} is containing a redirect member without a valid type", mod_name)); return false; } auto origin = member.FindMember("origin"); if (origin == member.MemberEnd() || !origin->value.IsString()) { logger::write(logger::LOG_TYPE_WARN, std::format("mod {} is containing a redirect member without a valid origin", mod_name)); return false; } auto target = member.FindMember("target"); if (target == member.MemberEnd() || !target->value.IsString()) { logger::write(logger::LOG_TYPE_WARN, std::format("mod {} is containing a redirect member without a valid target", mod_name)); return false; } xassets::XAssetType assettype = xassets::DB_GetXAssetTypeIndex(type->value.GetString()); if (assettype == xassets::ASSET_TYPE_COUNT) { logger::write(logger::LOG_TYPE_WARN, std::format("mod {} is containing a redirect member without a valid type: {}", mod_name, type->value.GetString())); return false; } int64_t from = fnv1a::generate_hash_pattern(origin->value.GetString()); int64_t to = fnv1a::generate_hash_pattern(target->value.GetString()); assets_redirects[assettype][from] = to; logger::write(logger::LOG_TYPE_DEBUG, std::format("mod {}: loaded redirect {:x} -> {:x} ({})", mod_name, from, to, xassets::DB_GetXAssetTypeName(assettype))); return true; } bool load_mods() { std::lock_guard lg{ load_mutex }; clear(); rapidjson::Document info{}; std::string mod_metadata{}; bool err = false; std::filesystem::create_directories(mod_dir); for (const auto& mod : std::filesystem::directory_iterator{ mod_dir }) { if (!mod.is_directory()) continue; // not a directory std::filesystem::path mod_path = mod.path(); std::filesystem::path mod_metadata_path = mod_path / mod_metadata_file; if (!std::filesystem::exists(mod_metadata_path)) continue; // doesn't contain the metadata file std::string filename = mod_metadata_path.string(); if (!utilities::io::read_file(filename, &mod_metadata)) { logger::write(logger::LOG_TYPE_ERROR, std::format("can't read mod metadata file '{}'", filename)); err = true; continue; } info.Parse(mod_metadata); if (info.HasParseError()) { logger::write(logger::LOG_TYPE_ERROR, std::format("can't parse mod json metadata '{}'", filename)); err = true; continue; } auto name_member = info.FindMember("name"); const char* mod_name; if (name_member != info.MemberEnd() && name_member->value.IsString()) { mod_name = name_member->value.GetString(); } else { mod_name = filename.c_str(); } logger::write(logger::LOG_TYPE_INFO, std::format("loading mod {}...", mod_name)); int mod_errors = 0; auto data_member = info.FindMember("data"); if (data_member != info.MemberEnd() && data_member->value.IsArray()) { auto data_array = data_member->value.GetArray(); for (rapidjson::Value& member : data_array) { if (!member.IsObject()) { logger::write(logger::LOG_TYPE_WARN, std::format("mod {} is containing a bad data member", mod_name)); mod_errors++; continue; } auto ignore_error_mb = member.FindMember("ignore_error"); bool ignore_error = ignore_error_mb != member.MemberEnd() && ignore_error_mb->value.IsBool() && ignore_error_mb->value.GetBool(); if (!read_data_entry(member, mod_name, mod_path) && !ignore_error) { mod_errors++; } } } auto cache_member = info.FindMember("cache"); if (cache_member != info.MemberEnd() && cache_member->value.IsArray()) { auto data_array = cache_member->value.GetArray(); for (rapidjson::Value& member : data_array) { if (!member.IsObject()) { logger::write(logger::LOG_TYPE_WARN, std::format("mod {} is containing a bad cache member", mod_name)); mod_errors++; continue; } if (!read_cache_entry(member, mod_name, mod_path)) { mod_errors++; } } } auto redirect_member = info.FindMember("redirect"); if (redirect_member != info.MemberEnd() && redirect_member->value.IsArray()) { auto redirect_array = redirect_member->value.GetArray(); for (rapidjson::Value& member : redirect_array) { if (!member.IsObject()) { logger::write(logger::LOG_TYPE_WARN, std::format("mod {} is containing a bad redirect member", mod_name)); mod_errors++; continue; } if (!read_redirect_entry(member, mod_name, mod_path)) { mod_errors++; } } } if (mod_errors) { logger::write(logger::LOG_TYPE_WARN, std::format("mod {} loaded with {} error{}.", mod_name, mod_errors, mod_errors > 1 ? "s" : "")); err = true; } } return err; } }; mod_storage storage{}; void mods_reload_f() { if (!game::Com_IsRunningUILevel()) { // avoid gsc issues, but if a script is loaded in the frontend, it will still crash game_console::print("can't load mods while in-game!"); return; } if (!storage.load_mods()) { game_console::print("mods reloaded."); } else { game_console::print("mods reloaded with errors, see logs."); } } } utilities::hook::detour db_find_xasset_header_hook; utilities::hook::detour db_does_xasset_exist_hook; utilities::hook::detour scr_gsc_obj_link_hook; utilities::hook::detour hksl_loadfile_hook; void* db_find_xasset_header_stub(xassets::XAssetType type, game::BO4_AssetRef_t* name, bool errorIfMissing, int waitTime) { auto& redirect = storage.assets_redirects[type]; auto replaced = redirect.find(name->hash & 0x7FFFFFFFFFFFFFFF); game::BO4_AssetRef_t redirected_name; if (replaced != redirect.end()) { // replace xasset redirected_name.hash = replaced->second; redirected_name.null = 0; name = &redirected_name; } void* header = storage.get_xasset(type, name->hash); if (header) { return header; // overwrite/load custom data } return db_find_xasset_header_hook.invoke(type, name, errorIfMissing, waitTime); } bool db_does_xasset_exist_stub(xassets::XAssetType type, game::BO4_AssetRef_t* name) { auto& redirect = storage.assets_redirects[type]; auto replaced = redirect.find(name->hash & 0x7FFFFFFFFFFFFFFF); game::BO4_AssetRef_t redirected_name; if (replaced != redirect.end()) { // replace xasset redirected_name.hash = replaced->second; redirected_name.null = 0; name = &redirected_name; } void* header = storage.get_xasset(type, name->hash); if (header) { return true; } return db_does_xasset_exist_hook.invoke(type, name); } int scr_gsc_obj_link_stub(game::scriptInstance_t inst, game::GSC_OBJ* prime_obj, bool runScript) { // link the injected scripts if we find a hook, sync the gsic fields at the same time // because we know the instance. for (auto& spt : storage.gsc_files) { if (spt.hooks.find(prime_obj->name) != spt.hooks.end()) { gsc_custom::sync_gsic(inst, spt.gsic); int err = scr_gsc_obj_link_hook.invoke(inst, spt.get_header()->buffer, runScript); if (err < 0) { return err; // error when linking } } } auto custom_replaced_it = std::find_if(storage.gsc_files.begin(), storage.gsc_files.end(), [prime_obj](scriptparsetree& e){ return e.get_header()->buffer == prime_obj; }); if (custom_replaced_it != storage.gsc_files.end()) { // replaced gsc file gsc_custom::sync_gsic(inst, custom_replaced_it->gsic); } return scr_gsc_obj_link_hook.invoke(inst, prime_obj, runScript); } int hksl_loadfile_stub(game::lua_state* state, const char* filename) { uint64_t hash{}; if (!storage.lua_files.empty()) { hash = fnv1a::generate_hash_pattern(filename); } for (auto& lua : storage.lua_files) { // we need to use the hash because filename is x64:HASH or unhashed if (lua.hooks.find(hash) != lua.hooks.end()) { std::string name = std::format("x64:{:x}.lua", lua.noext_name); if (!game::Lua_CoD_LoadLuaFile(state, name.c_str())) { logger::write(logger::LOG_TYPE_ERROR, std::format("error when loading hook lua {} (pre)", name)); } } } int load = hksl_loadfile_hook.invoke(state, filename); for (auto& lua : storage.lua_files) { // we need to use the hash because filename is x64:HASH or unhashed if (lua.hooks_post.find(hash) != lua.hooks_post.end()) { std::string name = std::format("x64:{:x}.lua", lua.noext_name); if (!game::Lua_CoD_LoadLuaFile(state, name.c_str())) { logger::write(logger::LOG_TYPE_ERROR, std::format("error when loading hook lua {} (post)", name)); } } } return load; } utilities::hook::detour bg_cache_sync_hook; void bg_cache_sync_stub() { storage.sync_cache_entries(); xassets::Demo_AddBGCacheAndRegister(&storage.custom_cache, 0x16000); // sync default bg_cache_sync_hook.invoke(); } class component final : public component_interface { public: void post_unpack() override { storage.load_mods(); // custom assets loading db_find_xasset_header_hook.create(xassets::DB_FindXAssetHeader.get(), db_find_xasset_header_stub); db_does_xasset_exist_hook.create(0x142EB6C90_g, db_does_xasset_exist_stub); scr_gsc_obj_link_hook.create(0x142748F10_g, scr_gsc_obj_link_stub); hksl_loadfile_hook.create(0x14375D6A0_g, hksl_loadfile_stub); bg_cache_sync_hook.create(0x1405CE0B0_g, bg_cache_sync_stub); command::add("reload_mods", mods_reload_f, "Reload the shield mods"); } }; } REGISTER_COMPONENT(mods::component)