#pragma once #include #include "definitions/game.hpp" namespace gsc_funcs { constexpr auto serious_custom_func_name = "SeriousCustom"; extern bool enable_dev_func; uint32_t canon_hash(const char* str); constexpr uint64_t custom_error_id = 0x42693201; void gsc_error(const char* message, game::scriptInstance_t inst, bool terminal, ...); }