#pragma once namespace game { struct netipv4_t { byte a; byte b; byte c; byte d; }; enum netadrtype_t { NA_BOT = 0x0, NA_BAD = 0x1, NA_LOOPBACK = 0x2, NA_RAWIP = 0x3, NA_IP = 0x4, }; enum netsrc_t { NS_NULL = -1, NS_CLIENT1 = 0x0, NS_CLIENT2 = 0x1, NS_CLIENT3 = 0x2, NS_CLIENT4 = 0x3, NS_SERVER = 0x4, NS_MAXCLIENTS = 0x4, NS_PACKET = 0x5, }; struct netadr_t { union { netipv4_t ipv4; uint32_t addr; }; uint16_t port; netadrtype_t type; netsrc_t localNetID; }; struct msg_t { byte* data; //0x0000 int maxsize; //0x0008 int cursize; //0x000C int readcount; //0x0010 char pad_unknown[32]; //0x0014 bool unknown; //0x0034 bool overflowed; //0x0035 bool readOnly; //0x0036 }; }