#pragma once #include "definitions/game.hpp" namespace gsc_custom { enum gsic_field_type { GSIC_FIELD_DETOUR = 0 }; struct gsic_detour { uint32_t fixup_name{}; uint32_t replace_namespace{}; uint32_t replace_function{}; uint32_t fixup_offset{}; uint32_t fixup_size{}; uint64_t target_script{}; byte* fixup_function{}; }; struct gsic_info { bool sync{}; std::vector detours{}; }; void sync_gsic(game::scriptInstance_t inst, gsic_info& info); }