#pragma once #include #include "definitions/game.hpp" namespace gsc_funcs { constexpr auto serious_custom_func_name = "SeriousCustom"; extern bool enable_dev_func; uint32_t canon_hash(const char* str); uint32_t canon_hash_pattern(const char* str); void gsc_error(const char* message, game::scriptInstance_t inst, bool terminal, ...); const char* lookup_hash(game::scriptInstance_t inst, const char* type, uint64_t hash); void ScrVm_AddToArrayIntIndexed(game::scriptInstance_t inst, uint64_t index); }