#include #include "../services.hpp" namespace demonware { bdLootGeneration::bdLootGeneration() : service(195, "bdLootGeneration") { this->register_task(2, &bdLootGeneration::getPlayerState); } void bdLootGeneration::getPlayerState(service_server* server, byte_buffer* buffer) const { auto reply = server->create_structed_reply(this->task_id()); reply->send(""); // Un-handled } }