#include #include "loader/component_loader.hpp" #include #include "definitions/game.hpp" #include "console.hpp" #include #include #define OUTPUT_HANDLE GetStdHandle(STD_OUTPUT_HANDLE) namespace console { namespace { const char* branding_str = "shield> "; size_t branding_length = std::strlen(branding_str); utilities::hook::detour printf_hook; std::recursive_mutex print_mutex; struct { bool kill; std::thread thread; HANDLE kill_event; char buffer[512]{}; int cursor; std::int32_t history_index = -1; std::deque history{}; } con{}; void set_cursor_pos(int x) { CONSOLE_SCREEN_BUFFER_INFO info{}; GetConsoleScreenBufferInfo(OUTPUT_HANDLE, &info); info.dwCursorPosition.X = static_cast(x); SetConsoleCursorPosition(OUTPUT_HANDLE, info.dwCursorPosition); } void show_cursor(const bool show) { CONSOLE_CURSOR_INFO info{}; GetConsoleCursorInfo(OUTPUT_HANDLE, &info); info.bVisible = show; SetConsoleCursorInfo(OUTPUT_HANDLE, &info); } template int invoke_printf(const char* fmt, Args&&... args) { return printf_hook.invoke(fmt, std::forward(args)...); } std::string format(va_list* ap, const char* message) { static thread_local char buffer[0x1000]; const auto count = vsnprintf_s(buffer, _TRUNCATE, message, *ap); if (count < 0) { return {}; } return { buffer, static_cast(count) }; } void update() { std::lock_guard _0(print_mutex); show_cursor(false); set_cursor_pos(0); invoke_printf("%s%s", branding_str, con.buffer); set_cursor_pos(branding_length + con.cursor); show_cursor(true); } void clear_output() { std::lock_guard _0(print_mutex); show_cursor(false); set_cursor_pos(0); for (auto i = 0; i < branding_length + std::strlen(con.buffer); i++) { invoke_printf(" "); } set_cursor_pos(0); show_cursor(true); } int dispatch_message(const int type, const std::string& message) { std::lock_guard _0(print_mutex); clear_output(); set_cursor_pos(0); const auto res = invoke_printf("%s", message.data()); if (message.size() <= 0 || message[message.size() - 1] != '\n') { invoke_printf("\n"); } update(); return res; } void clear() { std::lock_guard _0(print_mutex); clear_output(); strncpy_s(con.buffer, "", sizeof(con.buffer)); con.cursor = 0; set_cursor_pos(0); } size_t get_max_input_length() { CONSOLE_SCREEN_BUFFER_INFO info{}; GetConsoleScreenBufferInfo(OUTPUT_HANDLE, &info); const auto columns = static_cast(info.srWindow.Right - info.srWindow.Left - 1); return std::max(size_t(0), std::min(columns, sizeof(con.buffer) - branding_length)); } void handle_resize() { clear(); update(); } void handle_input(const INPUT_RECORD record) { if (record.EventType == WINDOW_BUFFER_SIZE_EVENT) { handle_resize(); return; } if (record.EventType != KEY_EVENT || !record.Event.KeyEvent.bKeyDown) { return; } std::lock_guard _0(print_mutex); const auto key = record.Event.KeyEvent.wVirtualKeyCode; switch (key) { case VK_UP: { if (++con.history_index >= con.history.size()) { con.history_index = static_cast(con.history.size()) - 1; } clear(); if (con.history_index != -1) { strncpy_s(con.buffer, con.history.at(con.history_index).data(), sizeof(con.buffer)); con.cursor = static_cast(strlen(con.buffer)); } update(); break; } case VK_DOWN: { if (--con.history_index < -1) { con.history_index = -1; } clear(); if (con.history_index != -1) { strncpy_s(con.buffer, con.history.at(con.history_index).data(), sizeof(con.buffer)); con.cursor = static_cast(strlen(con.buffer)); } update(); break; } case VK_LEFT: { if (con.cursor > 0) { con.cursor--; set_cursor_pos(branding_length + con.cursor); } break; } case VK_RIGHT: { if (con.cursor < std::strlen(con.buffer)) { con.cursor++; set_cursor_pos(branding_length + con.cursor); } break; } case VK_RETURN: { if (con.history_index != -1) { const auto itr = con.history.begin() + con.history_index; if (*itr == con.buffer) { con.history.erase(con.history.begin() + con.history_index); } } if (con.buffer[0]) { con.history.push_front(con.buffer); } if (con.history.size() > 10) { con.history.erase(con.history.begin() + 10); } con.history_index = -1; game::Cbuf_AddText(0, utilities::string::va("%s \n", con.buffer)); con.cursor = 0; clear_output(); invoke_printf("%s%s\r\n", branding_str, con.buffer); strncpy_s(con.buffer, "", sizeof(con.buffer)); break; } case VK_BACK: { if (con.cursor <= 0) { break; } clear_output(); std::memmove(con.buffer + con.cursor - 1, con.buffer + con.cursor, strlen(con.buffer) + 1 - con.cursor); con.cursor--; update(); break; } case VK_ESCAPE: { con.cursor = 0; clear_output(); strncpy_s(con.buffer, "", sizeof(con.buffer)); break; } default: { const auto c = record.Event.KeyEvent.uChar.AsciiChar; if (!c) { break; } if (std::strlen(con.buffer) + 1 >= get_max_input_length()) { break; } std::memmove(con.buffer + con.cursor + 1, con.buffer + con.cursor, std::strlen(con.buffer) + 1 - con.cursor); con.buffer[con.cursor] = c; con.cursor++; update(); break; } } } int __cdecl printf_stub(const char* fmt, ...) { va_list ap; va_start(ap, fmt); const auto result = format(&ap, fmt); va_end(ap); return dispatch_message(con_type_info, result); } } void print(const int type, const char* fmt, ...) { va_list ap; va_start(ap, fmt); const auto result = format(&ap, fmt); va_end(ap); dispatch_message(type, result); } class component final : public component_interface { public: component() { ShowWindow(GetConsoleWindow(), SW_HIDE); } void pre_start() override { FILE* empty; AllocConsole(); AttachConsole(GetCurrentProcessId()); freopen_s(&empty, "CONOUT$", "r", stdin); freopen_s(&empty, "CONOUT$", "w", stdout); freopen_s(&empty, "CONOUT$", "w", stderr); SetConsoleTitle("Project-Bo4:"); printf_hook.create(printf, printf_stub); ShowWindow(GetConsoleWindow(), SW_SHOW); con.kill_event = CreateEvent(NULL, TRUE, FALSE, NULL); con.thread = utilities::thread::create_named_thread("Console", []() { const auto handle = GetStdHandle(STD_INPUT_HANDLE); HANDLE handles[2] = { handle, con.kill_event }; MSG msg{}; INPUT_RECORD record{}; DWORD num_events{}; while (!con.kill) { const auto result = MsgWaitForMultipleObjects(2, handles, FALSE, INFINITE, QS_ALLINPUT); if (con.kill) { return; } switch (result) { case WAIT_OBJECT_0: { if (!ReadConsoleInput(handle, &record, 1, &num_events) || num_events == 0) { break; } handle_input(record); break; } case WAIT_OBJECT_0 + 1: { if (!PeekMessageA(&msg, GetConsoleWindow(), NULL, NULL, PM_REMOVE)) { break; } TranslateMessage(&msg); DispatchMessage(&msg); break; } } } }); } void pre_destroy() override { con.kill = true; SetEvent(con.kill_event); if (con.thread.joinable()) { con.thread.join(); } } }; } REGISTER_COMPONENT(console::component)