#include #include "dvars.hpp" #include "scheduler.hpp" #include "spoofer/spoofcall.hpp" #include "definitions/variables.hpp" #include "loader/component_loader.hpp" #include namespace dvars { namespace { void fetch_dvar_pointers() { for (auto& dvar : variables::dvars_record) { dvar.pointer = spoofcall::invoke(game::Dvar_FindVar, dvar.name.data()); } } std::string get_vector_string(const int components, const game::DvarLimits& domain) { if (domain.vector.min == -FLT_MAX) { if (domain.vector.max == FLT_MAX) { return utils::string::va("Domain is any %iD vector", components); } else { return utils::string::va("Domain is any %iD vector with components %g or smaller", components, domain.vector.max); } } else if (domain.vector.max == FLT_MAX) { return utils::string::va("Domain is any %iD vector with components %g or bigger", components, domain.vector.min); } else { return utils::string::va("Domain is any %iD vector with components from %g to %g", components, domain.vector.min, domain.vector.max); } } } std::string get_domain_string(const game::dvarType_t type, const game::DvarLimits& domain) { std::string str; switch (type) { case game::DVAR_TYPE_BOOL: return "Domain is 0 or 1"s; case game::DVAR_TYPE_FLOAT: if (domain.value.min == -FLT_MAX) { if (domain.value.max == FLT_MAX) { return "Domain is any number"s; } else { return utils::string::va("Domain is any number %g or smaller", domain.value.max); } } else if (domain.value.max == FLT_MAX) { return utils::string::va("Domain is any number %g or bigger", domain.value.min); } else { return utils::string::va("Domain is any number from %g to %g", domain.value.min, domain.value.max); } case game::DVAR_TYPE_FLOAT_2: return get_vector_string(2, domain); case game::DVAR_TYPE_FLOAT_3: case game::DVAR_TYPE_LINEAR_COLOR_RGB: case game::DVAR_TYPE_COLOR_XYZ: case game::DVAR_TYPE_COLOR_LAB: return get_vector_string(3, domain); case game::DVAR_TYPE_FLOAT_4: return get_vector_string(4, domain); case game::DVAR_TYPE_INT: if (domain.integer.min == INT_MIN) { if (domain.integer.max == INT_MAX) { return "Domain is any integer"s; } else { return utils::string::va("Domain is any integer %i or smaller", domain.integer.max); } } else if (domain.integer.max == INT_MAX) { return utils::string::va("Domain is any integer %i or bigger", domain.integer.min); } else { return utils::string::va("Domain is any integer from %i to %i", domain.integer.min, domain.integer.max); } case game::DVAR_TYPE_ENUM: str = "Domain is one of the following:"s; for (auto string_index = 0; string_index < domain.enumeration.stringCount; ++string_index) { str += utils::string::va("\n %2i: %s", string_index, domain.enumeration.strings[string_index]); } return str; case game::DVAR_TYPE_STRING: return "Domain is any text"s; case game::DVAR_TYPE_COLOR: return "Domain is any 4-component color, in RGBA format"s; case game::DVAR_TYPE_INT64: if (domain.integer64.min == _I64_MIN) { if (domain.integer64.max == _I64_MAX) { return "Domain is any integer"s; } else { return utils::string::va("Domain is any integer %lli or smaller", domain.integer64.max); } } else if (domain.integer64.max == _I64_MAX) { return utils::string::va("Domain is any integer %lli or bigger", domain.integer64.min); } else { return utils::string::va("Domain is any integer from %lli to %lli", domain.integer64.min, domain.integer64.max); } case game::DVAR_TYPE_UINT64: if (domain.unsignedInt64.min) { if (domain.unsignedInt64.max == _UI64_MAX) { return utils::string::va("Domain is any unsigned integer %zu or bigger", domain.unsignedInt64.min); } else { return utils::string::va("Domain is any unsigned integer from %zu to %zu", domain.unsignedInt64.min, domain.unsignedInt64.max); } } else if (domain.unsignedInt64.max == _UI64_MAX) { return "Domain is any integer"s; } else { return utils::string::va("Domain is any integer %zu or smaller", domain.unsignedInt64.max); } default: return utils::string::va("unhandled dvar type '%i'", type); } } std::string get_value_string(const game::dvar_t * dvar, game::DvarValue * value) { std::string result = "N/A"; switch (dvar->type) { case game::DVAR_TYPE_BOOL: if (value->naked.enabled) { result = "1"s; } else { result = "0"s; } break; case game::DVAR_TYPE_FLOAT: result = std::format("{:.2f}", value->naked.value); break; case game::DVAR_TYPE_FLOAT_2: result = std::format("{:.2f} {:.2f}", value->naked.vector[0], value->naked.vector[1]); break; case game::DVAR_TYPE_FLOAT_3: case game::DVAR_TYPE_LINEAR_COLOR_RGB: case game::DVAR_TYPE_COLOR_XYZ: case game::DVAR_TYPE_COLOR_LAB: result = std::format("{:.2f} {:.2f} {:.2f}", value->naked.vector[0], value->naked.vector[1], value->naked.vector[2]); break; case game::DVAR_TYPE_FLOAT_4: result = std::format("{:.2f} {:.2f} {:.2f} {:.2f}", value->naked.vector[0], value->naked.vector[1], value->naked.vector[2], value->naked.vector[3]); break; case game::DVAR_TYPE_INT: result = std::format("{}", value->naked.integer); break; case game::DVAR_TYPE_ENUM: if (dvar->domain.enumeration.stringCount) { result = std::string(dvar->domain.enumeration.strings[value->naked.integer]); } break; case game::DVAR_TYPE_STRING: result = std::string(value->naked.string); break; case game::DVAR_TYPE_COLOR: result = std::format("{:.2f} {:.2f} {:.2f} {:.2f}", (float)value->naked.color[0] * 0.0039215689, (float)value->naked.color[1] * 0.0039215689, (float)value->naked.color[2] * 0.0039215689, (float)value->naked.color[3] * 0.0039215689); break; case game::DVAR_TYPE_INT64: result = std::format("{}", value->naked.integer64); break; case game::DVAR_TYPE_UINT64: result = std::format("{}", value->naked.unsignedInt64); break; default: result = "ERROR:DVAR_TYPE_UNKNOWN"s; break; } return result; } game::dvar_t* find_dvar(uint64_t hashRef) { if (hashRef == 0) return NULL; auto it = std::find_if(variables::dvars_record.begin(), variables::dvars_record.end(), [&hashRef](variables::varEntry& i) { return i.fnv1a == hashRef; }); if (it != variables::dvars_record.end() && it->pointer) { return reinterpret_cast(it->pointer); } return spoofcall::invoke(game::Dvar_FindVar_Hash, game::AssetRef(hashRef)); } game::dvar_t* find_dvar(const char* nameRef) { return spoofcall::invoke(game::Dvar_FindVar, nameRef); } game::dvar_t* find_dvar(const std::string& nameRef) { auto it = std::find_if(variables::dvars_record.begin(), variables::dvars_record.end(), [&nameRef](variables::varEntry& i) { return utils::string::compare(i.name, nameRef); }); if (it != variables::dvars_record.end() && it->pointer) { return reinterpret_cast(it->pointer); } return spoofcall::invoke(game::Dvar_FindVar, nameRef.data()); } class component final : public component_interface { public: void post_unpack() override { scheduler::once(fetch_dvar_pointers, scheduler::pipeline::main); } }; } REGISTER_COMPONENT(dvars::component)