#include <std_include.hpp> #include "game.hpp" namespace game { const char* Com_GetVersionString() { static std::string version_string{}; if (version_string.empty()) { version_string = std::format("BlackOps4 {}", Com_GetBuildVersion()); } return version_string.data(); } void verify_game_version() { if (*(int*)0x1449CA7E8_g != 13869365) // BlackOps4 CL(13869365) BEYQBBUILD106 DEV [Wed Feb 22 16:31:32 2023] { throw std::runtime_error("Unsupported BlackOps4.exe Version. This DLL Expects Latest BNET Build"); } #ifdef DEBUG logger::write(logger::LOG_TYPE_DEBUG, "[ SYSTEM ]: Verified Game Version '%s'", Com_GetVersionString()); #endif // DEBUG } scoped_critical_section::scoped_critical_section(int32_t s, scoped_critical_section_type type) : _s(0), _hasOwnership(false), _isScopedRelease(false), _next(nullptr) { game::ScopedCriticalSectionConstructor(this, s, type); } scoped_critical_section::~scoped_critical_section() { game::ScopedCriticalSectionDestructor(this); } }