#include #include "game.hpp" #include "loader/component_loader.hpp" namespace game { std::string version_string = "VERSION STRING UN-INITIALIZED"; typedef const char* (__fastcall* Com_GetBuildVersion_t)(); Com_GetBuildVersion_t Com_GetBuildVersion = (Com_GetBuildVersion_t)0x142892F40_g; namespace { void verify_game_version() { if (*(int*)0x1449CA7E8_g != 13869365) // BlackOps4 CL(13869365) BEYQBBUILD106 DEV [Wed Feb 22 16:31:32 2023] { throw std::runtime_error("Unsupported BlackOps4.exe Version. Update Your game using Battle.net Launcher"); } version_string = std::format("BlackOps4 {}", Com_GetBuildVersion()); #ifdef DEBUG logger::write(logger::LOG_TYPE_DEBUG, "[ SYSTEM ]: game version string: %s", version_string.c_str()); #endif // DEBUG } } class component final : public component_interface { public: void pre_start() override { /* PLACE_HOLDER */ } void post_unpack() override { verify_game_version(); } int priority() override { return 9997; } }; } REGISTER_COMPONENT(game::component)