#include #include "definitions/game.hpp" #include "loader/component_loader.hpp" #include #include #include #include #include namespace { DECLSPEC_NORETURN void WINAPI exit_hook(const uint32_t code) { component_loader::pre_destroy(); ExitProcess(code); } std::pair patch_import(const std::string& lib, const std::string& func, void* function) { static const utilities::nt::library game{}; const auto game_entry = game.get_iat_entry(lib, func); if (!game_entry) { throw std::runtime_error("Import '" + func + "' not found!"); } #ifdef DEBUG logger::write(logger::LOG_TYPE_DEBUG, "[ IAT-HOOKS ]: Diverted %s::%s from %p to %p", utilities::string::to_upper(lib).c_str(), func.c_str(), game_entry, function); #endif // DEBUG const auto original_import = game_entry; utilities::hook::set(game_entry, function); return { game_entry, original_import }; } INT WINAPI get_system_metrics(int nIndex) { static bool initialized = false; if (!initialized) { game::verify_game_version(); component_loader::post_unpack(); initialized = true; } return GetSystemMetrics(nIndex); } void patch_imports() { patch_import("user32.dll", "GetSystemMetrics", get_system_metrics); //utilities::hook::set(utilities::nt::library{}.get_iat_entry("kernel32.dll", "ExitProcess"), exit_hook); } void remove_crash_file() { const utilities::nt::library game{}; const auto game_file = game.get_path(); auto game_path = std::filesystem::path(game_file); game_path.replace_extension(".start"); utilities::io::remove_file(game_path.generic_string()); } bool run() { srand(uint32_t(time(nullptr)) ^ ~(GetTickCount() * GetCurrentProcessId())); { auto premature_shutdown = true; const auto _ = utilities::finally([&premature_shutdown]() { if (premature_shutdown) { component_loader::pre_destroy(); } }); try { patch_imports(); remove_crash_file(); if (!component_loader::pre_start()) { return false; } premature_shutdown = false; } catch (std::exception& e) { MessageBoxA(nullptr, e.what(), "ERROR", MB_ICONERROR); return false; } } return true; } class patch { public: patch() = default; patch(void* source, void* target) : source_(source) { memcpy(this->data_, source, sizeof(this->data_)); utilities::hook::jump(this->source_, target, true, true); } ~patch() { if (source_) { utilities::hook::copy(this->source_, this->data_, sizeof(this->data_)); } } patch(patch&& obj) noexcept : patch() { this->operator=(std::move(obj)); } patch& operator=(patch&& obj) noexcept { if (this != &obj) { this->~patch(); this->source_ = obj.source_; memcpy(this->data_, obj.data_, sizeof(this->data_)); obj.source_ = nullptr; } return *this; } private: void* source_{ nullptr }; uint8_t data_[15]{}; }; std::vector initialization_hooks{}; uint8_t* get_entry_point() { const utilities::nt::library game{}; return game.get_ptr() + game.get_optional_header()->AddressOfEntryPoint; } std::vector get_tls_callbacks() { const utilities::nt::library game{}; const auto& entry = game.get_optional_header()->DataDirectory[IMAGE_DIRECTORY_ENTRY_TLS]; if (!entry.VirtualAddress || !entry.Size) { return {}; } const auto* tls_dir = reinterpret_cast(game.get_ptr() + entry.VirtualAddress); auto* callback = reinterpret_cast(tls_dir->AddressOfCallBacks); std::vector addresses{}; while (callback && *callback) { addresses.emplace_back(*callback); ++callback; } return addresses; } int patch_main() { if (!run()) { return 1; } initialization_hooks.clear(); return reinterpret_cast(get_entry_point())(); } void nullsub() { } void patch_entry_point() { initialization_hooks.emplace_back(get_entry_point(), patch_main); for (auto* tls_callback : get_tls_callbacks()) { initialization_hooks.emplace_back(tls_callback, nullsub); } } } BOOL WINAPI DllMain(HINSTANCE, const DWORD reason, LPVOID) { if (reason == DLL_PROCESS_ATTACH) { patch_entry_point(); } return TRUE; } extern "C" __declspec(dllexport) HRESULT D3D11CreateDevice(void* adapter, const uint64_t driver_type, const HMODULE software, const UINT flags, const void* p_feature_levels, const UINT feature_levels, const UINT sdk_version, void** device, void* feature_level, void** immediate_context) { static auto func = [] { char dir[MAX_PATH]{ 0 }; GetSystemDirectoryA(dir, sizeof(dir)); const auto d3d11 = utilities::nt::library::load(dir + "/d3d11.dll"s); return d3d11.get_proc("D3D11CreateDevice"); }(); return func(adapter, driver_type, software, flags, p_feature_levels, feature_levels, sdk_version, device, feature_level, immediate_context); }