basic unlock all
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@ -1,7 +1,10 @@
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#include <std_include.hpp>
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "loader/component_loader.hpp"
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#include "definitions/game.hpp"
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#include "definitions/variables.hpp"
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#include <utilities/hook.hpp>
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#include <utilities/hook.hpp>
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#include <utilities/json_config.hpp>
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namespace unlockall
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namespace unlockall
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{
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{
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@ -29,38 +32,38 @@ namespace unlockall
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1000018, // zm_bgb_cache_back
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1000018, // zm_bgb_cache_back
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1000019, // zm_bgb_join_the_party
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1000019, // zm_bgb_join_the_party
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1000020, // zm_bgb_wall_power
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1000020, // zm_bgb_wall_power
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1000021, // [0x596A42B9715FCF4E]
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1000021, // talisman_box_guarantee_box_only
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1000022, // [0x3ECEF105EDFCE221]
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1000022, // talisman_coagulant
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1000023, // [0x4A2042B3984A50AC]
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1000023, // talisman_extra_claymore
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1000024, // [0x4C39AFAA7B8D508C]
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1000024, // talisman_extra_frag
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1000025, // [0x616F409871DE1C2A]
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1000025, // talisman_extra_molotov
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1000026, // [0x233AD55AC2B835D0]
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1000026, // talisman_extra_semtex
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1000027, // [0x3E64B28EDF21732A]
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1000027, // talisman_impatient
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1000028, // [0xD2C0474517A8626 ]
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1000028, // talisman_weapon_reducepapcost
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1000029, // [0x589C4CE1578064B7]
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1000029, // talisman_perk_reducecost_1
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1000030, // [0x589C4DE15780666A]
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1000030, // talisman_perk_reducecost_2
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1000031, // [0x589C4EE15780681D]
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1000031, // talisman_perk_reducecost_3
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1000032, // [0x589C47E157805C38]
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1000032, // talisman_perk_reducecost_4
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1000033, // [0x1C519F7F8371ECF8]
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1000033, // talisman_shield_price
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1000034, // [0x70EEBDA916971B02]
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1000034, // talisman_special_xp_rate
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1000035, // [0x1A0802EC72B26A24]
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1000035, // talisman_start_weapon_smg
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1000036, // [0xCAFC6BD7BFA105A ]
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1000036, // talisman_box_guarantee_lmg
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1000037, // [0x6BD593B03DBE4709]
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1000037, // talisman_extra_miniturret
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1000038, // [0x7BA5A74038BFFAB4]
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1000038, // talisman_perk_start_1
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1000039, // [0x7BA5AA4038BFFFCD]
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1000039, // talisman_perk_start_2
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1000040, // [0x7BA5A94038BFFE1A]
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1000040, // talisman_perk_start_3
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1000041, // [0x7BA5A44038BFF59B]
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1000041, // talisman_perk_start_4
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1000042, // [0x2DA3AF324B74C125]
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1000042, // talisman_shield_durability_rare
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1000043, // [0x24D9B998E4BC4F8 ]
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1000043, // talisman_start_weapon_ar
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1000044, // [0x17AFAE5369A40BC2]
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1000044, // talisman_perk_permanent_1
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1000045, // [0x17AFAD5369A40A0F]
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1000045, // talisman_perk_permanent_2
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1000046, // [0x17AFAC5369A4085C]
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1000046, // talisman_perk_permanent_3
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1000047, // [0x17AFAB5369A406A9]
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1000047, // talisman_perk_permanent_4
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1000048, // [0x54709F2CDFEC5C52]
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1000048, // talisman_shield_durability_legendary
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1000049, // [0x150670241DFB72AF]
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1000049, // talisman_special_startlv2
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1000050, // [0x576221EC95A6B4D1]
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1000050, // talisman_start_weapon_lmg
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1000051, // [0x15066F241DFB70FC]
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1000051, // talisman_special_startlv3
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1000052, // [0x5567F18899A438F1]
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1000052, // talisman_perk_mod_single
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1000053, // zm_bgb_refresh_mint
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1000053, // zm_bgb_refresh_mint
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1000054, // zm_bgb_perk_up
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1000054, // zm_bgb_perk_up
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1000055, // zm_bgb_conflagration_liquidation
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1000055, // zm_bgb_conflagration_liquidation
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@ -68,8 +71,8 @@ namespace unlockall
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1000057, // zm_bgb_talkin_bout_regeneration
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1000057, // zm_bgb_talkin_bout_regeneration
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1000058, // zm_bgb_dividend_yield
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1000058, // zm_bgb_dividend_yield
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1000059, // zm_bgb_suit_up
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1000059, // zm_bgb_suit_up
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1000060, // [0x1734F461CBE4850D]
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1000060, // talisman_permanent_heroweap_armor
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1000061, // [0x4053DCE90F31AA76]
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1000061, // talisman_extra_self_revive
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1000062, // zm_bgb_perkaholic
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1000062, // zm_bgb_perkaholic
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1000063, // zm_bgb_near_death_experience
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1000063, // zm_bgb_near_death_experience
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1000064, // zm_bgb_shopping_free
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1000064, // zm_bgb_shopping_free
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@ -96,14 +99,63 @@ namespace unlockall
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return result;
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return result;
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}
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}
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bool bg_unlockedgetchallengeunlockedforindex(game::eModes mode, int32_t controller, uint16_t index, int32_t itemIndex)
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{
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return true;
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}
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bool bg_unlockablesitemoptionlocked(game::eModes mode, int32_t controller, int itemIndex, int32_t optionIndex)
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{
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return false;
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}
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bool bg_unlockablesisitemattachmentlocked(game::eModes mode, int32_t controller, int32_t itemIndex, int32_t attachmentNum)
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{
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return false;
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}
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bool bg_unlockablesisattachmentslotlocked(game::eModes mode, int32_t controller, int32_t itemIndex, int32_t attachmentSlotIndex)
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{
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return false;
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}
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bool bg_unlockablesemblemorbackinglockedbychallenge(game::eModes mode, int32_t controller, void* challengeLookup, bool otherPlayer)
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{
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return false;
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}
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bool bg_emblemisentitlementbackgroundgranted(int32_t controller, uint16_t backgroundId)
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{
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return true;
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}
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bool bg_unlockablesisitemlocked(game::eModes mode, int32_t controller, int32_t itemIndex)
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{
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return false;
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}
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int32_t bg_unlockablesgetcustomclasscount(game::eModes mode, int32_t controller)
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{
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return 12; // max is 12
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}
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}
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}
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class component final : public component_interface
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class component final : public component_interface
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{
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{
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public:
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public:
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void post_unpack() override
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void post_unpack() override
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{
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{
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utilities::hook::jump(0x1437F6ED0_g, liveinventory_getitemquantity);
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utilities::hook::jump(0x1437F6ED0_g, liveinventory_getitemquantity);
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utilities::hook::jump(0x1406BB410_g, bg_unlockedgetchallengeunlockedforindex);
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utilities::hook::jump(0x1406B5530_g, bg_unlockablesitemoptionlocked);
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utilities::hook::jump(0x1406B34D0_g, bg_unlockablesisitemattachmentlocked);
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utilities::hook::jump(0x1406B3290_g, bg_unlockablesisattachmentslotlocked);
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utilities::hook::jump(0x1406AC010_g, bg_unlockablesemblemorbackinglockedbychallenge);
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utilities::hook::jump(0x144184D20_g, bg_emblemisentitlementbackgroundgranted);
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utilities::hook::jump(0x1406B3AA0_g, bg_unlockablesisitemlocked);
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utilities::hook::jump(0x1406ae060_g, bg_unlockablesgetcustomclasscount);
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}
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}
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};
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};
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}
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}
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@ -510,6 +510,18 @@ namespace game
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char padding_unk2[8];
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char padding_unk2[8];
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};
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};
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enum eModes : int32_t
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{
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MODE_ZOMBIES = 0x0,
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MODE_MULTIPLAYER = 0x1,
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MODE_CAMPAIGN = 0x2,
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MODE_WARZONE = 0x3,
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MODE_COUNT = 0x4,
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MODE_INVALID = 0x4,
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MODE_FIRST = 0x0,
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};
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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// SYMBOLS //
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// SYMBOLS //
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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@ -569,6 +581,7 @@ namespace game
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WEAK symbol<bool()> Com_IsInGame{ 0x14288FDB0_g };
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WEAK symbol<bool()> Com_IsInGame{ 0x14288FDB0_g };
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WEAK symbol<bool()> Com_IsRunningUILevel{ 0x14288FDF0_g };
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WEAK symbol<bool()> Com_IsRunningUILevel{ 0x14288FDF0_g };
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WEAK symbol<eModes()> Com_SessionMode_GetMode{ 0x14289EFF0_g };
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WEAK symbol<int> keyCatchers{ 0x148A53F84_g };
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WEAK symbol<int> keyCatchers{ 0x148A53F84_g };
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WEAK symbol<PlayerKeyState> playerKeys{ 0x148A3EF80_g };
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WEAK symbol<PlayerKeyState> playerKeys{ 0x148A3EF80_g };
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