maint: rebrand

This commit is contained in:
Rim 2024-05-16 17:35:57 -04:00
parent 0fb9cf5398
commit 2e2cbd26d1
9 changed files with 17 additions and 16 deletions

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@ -1,3 +1,4 @@
# T8-Mod
![code](https://raw.githubusercontent.com/project-bo4/shield-development/master/assets/readme_header.jpg)

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@ -72,7 +72,7 @@ namespace blackbox
utilities::thread::suspend_other_threads();
show_mouse_cursor();
MessageBoxA(nullptr, error_str.data(), "Project-BO4 ERROR", MB_ICONERROR);
MessageBoxA(nullptr, error_str.data(), "T8-Mod ERROR", MB_ICONERROR);
TerminateProcess(GetCurrentProcess(), exception_data.code);
}
@ -84,7 +84,7 @@ namespace blackbox
++recovery_data.recovery_counts;
game::Com_Error(game::ERR_DROP, "Fatal error (0x%08X) at 0x%p (0x%p).\nA minidump has been written.\n\n"
"Project-BO4 has tried to recover your game, but it might not run stable anymore.\n\n"
"T8-Mod has tried to recover your game, but it might not run stable anymore.\n\n"
"Make sure to update your graphics card drivers and install operating system updates!\n"
"Closing or restarting Steam might also help.",
exception_data.code, exception_data.address,
@ -262,7 +262,7 @@ namespace blackbox
utilities::compression::zip::archive zip_file{};
zip_file.add("crash.dmp", exception::create_minidump(exceptioninfo));
zip_file.add("info.txt", generate_crash_info(exceptioninfo));
zip_file.write(crash_name, "Project-bo4 Crash Dump");
zip_file.write(crash_name, "T8-Mod Crash Dump");
}
bool is_harmless_error(const LPEXCEPTION_POINTERS exceptioninfo)

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@ -725,15 +725,15 @@ namespace gsc_funcs
return;
}
std::string file{ std::format("project-bo4/saved/{}/{}.json", (inst ? "client" : "server"), fileid) };
std::string file{ std::format("t8-mod/saved/{}/{}.json", (inst ? "client" : "server"), fileid) };
if (inst)
{
std::filesystem::create_directories("project-bo4/saved/client");
std::filesystem::create_directories("t8-mod/saved/client");
}
else
{
std::filesystem::create_directories("project-bo4/saved/server");
std::filesystem::create_directories("t8-mod/saved/server");
}
game::ScrVarValue_t* val = &game::scrVmPub[inst].top[-1];
@ -933,7 +933,7 @@ namespace gsc_funcs
return;
}
std::string file{ std::format("project-bo4/saved/{}/{}.json", (inst ? "client" : "server"), fileid) };
std::string file{ std::format("t8-mod/saved/{}/{}.json", (inst ? "client" : "server"), fileid) };
std::string file_content{};

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@ -236,14 +236,14 @@ namespace hashes
}
// load default files
std::filesystem::path default_file_name_str = "project-bo4/strings.txt";
std::filesystem::path default_file_name_str = "t8-mod/strings.txt";
if (std::filesystem::exists(default_file_name_str))
{
load_file(default_file_name_str, HFF_STRING);
}
std::filesystem::path default_file_name_common = "project-bo4/hashes.csv";
std::filesystem::path default_file_name_common = "t8-mod/hashes.csv";
if (std::filesystem::exists(default_file_name_common))
{

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@ -38,7 +38,7 @@ namespace logger
#endif // OUTPUT_DEBUG_API
std::ofstream fs;
fs.open("project-bo4.log", std::ios_base::app);
fs.open("t8-mod.log", std::ios_base::app);
time_t now = time(0);
std::tm* t = std::localtime(&now);
@ -64,11 +64,11 @@ namespace logger
void pre_start() override
{
#ifdef REMOVE_PREVIOUS_LOG
utilities::io::remove_file("project-bo4.log");
utilities::io::remove_file("t8-mod.log");
#endif // REMOVE_PREVIOUS_LOG
write(LOG_TYPE_INFO, "=======================================================================================================");
write(LOG_TYPE_INFO, " Project-BO4 Initializing ... %s[0x%llX]", utilities::nt::library{}.get_name().c_str(), utilities::nt::library{}.get_ptr());
write(LOG_TYPE_INFO, " T8-Mod Initializing ... %s[0x%llX]", utilities::nt::library{}.get_name().c_str(), utilities::nt::library{}.get_ptr());
write(LOG_TYPE_INFO, "=======================================================================================================");
}

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@ -20,7 +20,7 @@ namespace mods {
constexpr const char* gsic_magic = "GSIC";
constexpr const char* mod_metadata_file = "metadata.json";
std::filesystem::path mod_dir = "project-bo4/mods";
std::filesystem::path mod_dir = "t8-mod/mods";
namespace {
struct raw_file

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@ -83,7 +83,7 @@ namespace splash
if (image)
{
window = CreateWindowExA(WS_EX_APPWINDOW, "Black Ops 4 Splash Screen", "Project-Bo4",
window = CreateWindowExA(WS_EX_APPWINDOW, "Black Ops 4 Splash Screen", "T8-Mod",
WS_POPUP | WS_SYSMENU,
(x_pixels - 320) / 2, (y_pixels - 100) / 2, 320, 100, nullptr,
nullptr,

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@ -613,7 +613,7 @@ namespace demonware
bdProtobufHelper header_2nd;
header_2nd.writeString(1, "Authorization", 16);
header_2nd.writeString(2, "Bearer project-bo4", 2048);
header_2nd.writeString(2, "Bearer t8-mod", 2048);
bdProtobufHelper buffer;

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@ -8,7 +8,7 @@
namespace utilities::json_config
{
rapidjson::Document json_doc{};
std::string file_name = "project-bo4.json";
std::string file_name = "t8-mod.json";
namespace
{