maint: rebrand
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@ -1,3 +1,4 @@
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# T8-Mod
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![code](https://raw.githubusercontent.com/project-bo4/shield-development/master/assets/readme_header.jpg)
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@ -72,7 +72,7 @@ namespace blackbox
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utilities::thread::suspend_other_threads();
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show_mouse_cursor();
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MessageBoxA(nullptr, error_str.data(), "Project-BO4 ERROR", MB_ICONERROR);
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MessageBoxA(nullptr, error_str.data(), "T8-Mod ERROR", MB_ICONERROR);
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TerminateProcess(GetCurrentProcess(), exception_data.code);
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}
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@ -84,7 +84,7 @@ namespace blackbox
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++recovery_data.recovery_counts;
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game::Com_Error(game::ERR_DROP, "Fatal error (0x%08X) at 0x%p (0x%p).\nA minidump has been written.\n\n"
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"Project-BO4 has tried to recover your game, but it might not run stable anymore.\n\n"
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"T8-Mod has tried to recover your game, but it might not run stable anymore.\n\n"
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"Make sure to update your graphics card drivers and install operating system updates!\n"
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"Closing or restarting Steam might also help.",
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exception_data.code, exception_data.address,
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@ -262,7 +262,7 @@ namespace blackbox
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utilities::compression::zip::archive zip_file{};
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zip_file.add("crash.dmp", exception::create_minidump(exceptioninfo));
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zip_file.add("info.txt", generate_crash_info(exceptioninfo));
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zip_file.write(crash_name, "Project-bo4 Crash Dump");
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zip_file.write(crash_name, "T8-Mod Crash Dump");
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}
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bool is_harmless_error(const LPEXCEPTION_POINTERS exceptioninfo)
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@ -725,15 +725,15 @@ namespace gsc_funcs
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return;
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}
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std::string file{ std::format("project-bo4/saved/{}/{}.json", (inst ? "client" : "server"), fileid) };
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std::string file{ std::format("t8-mod/saved/{}/{}.json", (inst ? "client" : "server"), fileid) };
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if (inst)
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{
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std::filesystem::create_directories("project-bo4/saved/client");
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std::filesystem::create_directories("t8-mod/saved/client");
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}
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else
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{
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std::filesystem::create_directories("project-bo4/saved/server");
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std::filesystem::create_directories("t8-mod/saved/server");
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}
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game::ScrVarValue_t* val = &game::scrVmPub[inst].top[-1];
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@ -933,7 +933,7 @@ namespace gsc_funcs
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return;
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}
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std::string file{ std::format("project-bo4/saved/{}/{}.json", (inst ? "client" : "server"), fileid) };
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std::string file{ std::format("t8-mod/saved/{}/{}.json", (inst ? "client" : "server"), fileid) };
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std::string file_content{};
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@ -236,14 +236,14 @@ namespace hashes
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}
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// load default files
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std::filesystem::path default_file_name_str = "project-bo4/strings.txt";
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std::filesystem::path default_file_name_str = "t8-mod/strings.txt";
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if (std::filesystem::exists(default_file_name_str))
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{
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load_file(default_file_name_str, HFF_STRING);
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}
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std::filesystem::path default_file_name_common = "project-bo4/hashes.csv";
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std::filesystem::path default_file_name_common = "t8-mod/hashes.csv";
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if (std::filesystem::exists(default_file_name_common))
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{
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@ -38,7 +38,7 @@ namespace logger
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#endif // OUTPUT_DEBUG_API
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std::ofstream fs;
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fs.open("project-bo4.log", std::ios_base::app);
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fs.open("t8-mod.log", std::ios_base::app);
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time_t now = time(0);
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std::tm* t = std::localtime(&now);
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@ -64,11 +64,11 @@ namespace logger
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void pre_start() override
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{
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#ifdef REMOVE_PREVIOUS_LOG
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utilities::io::remove_file("project-bo4.log");
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utilities::io::remove_file("t8-mod.log");
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#endif // REMOVE_PREVIOUS_LOG
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write(LOG_TYPE_INFO, "=======================================================================================================");
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write(LOG_TYPE_INFO, " Project-BO4 Initializing ... %s[0x%llX]", utilities::nt::library{}.get_name().c_str(), utilities::nt::library{}.get_ptr());
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write(LOG_TYPE_INFO, " T8-Mod Initializing ... %s[0x%llX]", utilities::nt::library{}.get_name().c_str(), utilities::nt::library{}.get_ptr());
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write(LOG_TYPE_INFO, "=======================================================================================================");
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}
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@ -20,7 +20,7 @@ namespace mods {
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constexpr const char* gsic_magic = "GSIC";
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constexpr const char* mod_metadata_file = "metadata.json";
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std::filesystem::path mod_dir = "project-bo4/mods";
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std::filesystem::path mod_dir = "t8-mod/mods";
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namespace {
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struct raw_file
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@ -83,7 +83,7 @@ namespace splash
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if (image)
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{
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window = CreateWindowExA(WS_EX_APPWINDOW, "Black Ops 4 Splash Screen", "Project-Bo4",
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window = CreateWindowExA(WS_EX_APPWINDOW, "Black Ops 4 Splash Screen", "T8-Mod",
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WS_POPUP | WS_SYSMENU,
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(x_pixels - 320) / 2, (y_pixels - 100) / 2, 320, 100, nullptr,
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nullptr,
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@ -613,7 +613,7 @@ namespace demonware
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bdProtobufHelper header_2nd;
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header_2nd.writeString(1, "Authorization", 16);
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header_2nd.writeString(2, "Bearer project-bo4", 2048);
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header_2nd.writeString(2, "Bearer t8-mod", 2048);
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bdProtobufHelper buffer;
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namespace utilities::json_config
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{
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rapidjson::Document json_doc{};
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std::string file_name = "project-bo4.json";
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std::string file_name = "t8-mod.json";
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namespace
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{
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