2023-09-13 17:09:50 -04:00
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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2023-12-13 16:22:46 -05:00
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#include "definitions/game.hpp"
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#include "definitions/variables.hpp"
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2023-09-13 17:09:50 -04:00
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2023-11-10 16:52:20 -05:00
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#include <utilities/hook.hpp>
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#include <utilities/json_config.hpp>
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namespace unlockall
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{
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namespace
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{
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uint32_t zm_loot_table[] =
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{
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1000001, // zm_bgb_ctrl_z
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1000002, // zm_bgb_dead_of_nuclear_winter
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1000003, // zm_bgb_in_plain_sight
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1000004, // zm_bgb_licensed_contractor
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1000005, // zm_bgb_phantom_reload
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1000006, // zm_bgb_sword_flay
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1000007, // zm_bgb_whos_keeping_score
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1000008, // zm_bgb_alchemical_antithesis
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1000009, // zm_bgb_blood_debt
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1000010, // zm_bgb_extra_credit
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1000011, // zm_bgb_immolation_liquidation
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1000012, // zm_bgb_kill_joy
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1000013, // zm_bgb_shields_up
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1000014, // zm_bgb_free_fire
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1000015, // zm_bgb_power_keg
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1000016, // zm_bgb_undead_man_walking
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1000017, // zm_bgb_wall_to_wall_clearance
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1000018, // zm_bgb_cache_back
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1000019, // zm_bgb_join_the_party
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1000020, // zm_bgb_wall_power
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1000021, // talisman_box_guarantee_box_only
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1000022, // talisman_coagulant
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1000023, // talisman_extra_claymore
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1000024, // talisman_extra_frag
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1000025, // talisman_extra_molotov
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1000026, // talisman_extra_semtex
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1000027, // talisman_impatient
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1000028, // talisman_weapon_reducepapcost
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1000029, // talisman_perk_reducecost_1
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1000030, // talisman_perk_reducecost_2
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1000031, // talisman_perk_reducecost_3
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1000032, // talisman_perk_reducecost_4
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1000033, // talisman_shield_price
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1000034, // talisman_special_xp_rate
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1000035, // talisman_start_weapon_smg
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1000036, // talisman_box_guarantee_lmg
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1000037, // talisman_extra_miniturret
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1000038, // talisman_perk_start_1
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1000039, // talisman_perk_start_2
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1000040, // talisman_perk_start_3
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1000041, // talisman_perk_start_4
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1000042, // talisman_shield_durability_rare
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1000043, // talisman_start_weapon_ar
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1000044, // talisman_perk_permanent_1
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1000045, // talisman_perk_permanent_2
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1000046, // talisman_perk_permanent_3
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1000047, // talisman_perk_permanent_4
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1000048, // talisman_shield_durability_legendary
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1000049, // talisman_special_startlv2
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1000050, // talisman_start_weapon_lmg
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1000051, // talisman_special_startlv3
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1000052, // talisman_perk_mod_single
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1000053, // zm_bgb_refresh_mint
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1000054, // zm_bgb_perk_up
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1000055, // zm_bgb_conflagration_liquidation
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1000056, // zm_bgb_bullet_boost
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1000057, // zm_bgb_talkin_bout_regeneration
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1000058, // zm_bgb_dividend_yield
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1000059, // zm_bgb_suit_up
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1000060, // talisman_permanent_heroweap_armor
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1000061, // talisman_extra_self_revive
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1000062, // zm_bgb_perkaholic
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1000063, // zm_bgb_near_death_experience
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1000064, // zm_bgb_shopping_free
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1000065, // zm_bgb_reign_drops
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1000066, // zm_bgb_phoenix_up
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1000067, // zm_bgb_head_drama
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1000068, // zm_bgb_secret_shopper
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1000069 // zm_bgb_power_vacuum
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};
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inline bool is_zm_loot(int item_id)
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{
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auto it = std::find(
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std::begin(zm_loot_table), std::end(zm_loot_table), item_id);
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if (it != std::end(zm_loot_table)) {
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return true;
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}
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return false;
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}
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int liveinventory_getitemquantity(int controller_index, int item_id)
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{
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int result = is_zm_loot(item_id) ? 999 : 1;
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return result;
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}
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bool bg_unlockedgetchallengeunlockedforindex(game::eModes mode, int32_t controller, uint16_t index, int32_t itemIndex)
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{
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return true;
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}
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bool bg_unlockablesitemoptionlocked(game::eModes mode, int32_t controller, int itemIndex, int32_t optionIndex)
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{
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return false;
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}
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bool bg_unlockablesisitemattachmentlocked(game::eModes mode, int32_t controller, int32_t itemIndex, int32_t attachmentNum)
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{
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return false;
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}
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bool bg_unlockablesisattachmentslotlocked(game::eModes mode, int32_t controller, int32_t itemIndex, int32_t attachmentSlotIndex)
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{
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return false;
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}
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bool bg_unlockablesemblemorbackinglockedbychallenge(game::eModes mode, int32_t controller, void* challengeLookup, bool otherPlayer)
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{
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return false;
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}
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bool bg_emblemisentitlementbackgroundgranted(int32_t controller, uint16_t backgroundId)
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{
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return true;
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}
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bool bg_unlockablesisitemlocked(game::eModes mode, int32_t controller, int32_t itemIndex)
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{
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return false;
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}
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int32_t bg_unlockablesgetcustomclasscount(game::eModes mode, int32_t controller)
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{
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return 12; // max is 12
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}
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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utilities::hook::jump(0x1437F6ED0_g, liveinventory_getitemquantity);
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utilities::hook::jump(0x1406BB410_g, bg_unlockedgetchallengeunlockedforindex);
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utilities::hook::jump(0x1406B5530_g, bg_unlockablesitemoptionlocked);
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utilities::hook::jump(0x1406B34D0_g, bg_unlockablesisitemattachmentlocked);
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utilities::hook::jump(0x1406B3290_g, bg_unlockablesisattachmentslotlocked);
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utilities::hook::jump(0x1406AC010_g, bg_unlockablesemblemorbackinglockedbychallenge);
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utilities::hook::jump(0x144184D20_g, bg_emblemisentitlementbackgroundgranted);
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utilities::hook::jump(0x1406B3AA0_g, bg_unlockablesisitemlocked);
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utilities::hook::jump(0x1406ae060_g, bg_unlockablesgetcustomclasscount);
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}
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};
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}
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REGISTER_COMPONENT(unlockall::component)
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