136 lines
2.6 KiB
Lua
136 lines
2.6 KiB
Lua
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dependencies = {
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basePath = "./deps"
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}
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function dependencies.load()
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dir = path.join(dependencies.basePath, "premake/*.lua")
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deps = os.matchfiles(dir)
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for i, dep in pairs(deps) do
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dep = dep:gsub(".lua", "")
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require(dep)
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end
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end
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function dependencies.imports()
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for i, proj in pairs(dependencies) do
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if type(i) == 'number' then
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proj.import()
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end
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end
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end
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function dependencies.projects()
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for i, proj in pairs(dependencies) do
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if type(i) == 'number' then
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proj.project()
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end
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end
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end
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newoption {
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trigger = "copy-to",
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description = "Optional, copy the EXE to a custom folder after build, define the path here if wanted.",
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value = "PATH"
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}
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newoption {
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trigger = "dev-build",
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description = "Enable development builds of the client."
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}
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newoption {
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trigger = "ci-build",
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description = "Enable CI builds of the client."
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}
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dependencies.load()
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workspace "shield-development"
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startproject "proxy-dll"
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location "./build"
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objdir "%{wks.location}/obj"
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targetdir "%{wks.location}/bin/%{cfg.platform}/%{cfg.buildcfg}"
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configurations {"Debug", "Release"}
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language "C++"
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cppdialect "C++20"
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architecture "x86_64"
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platforms "x64"
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systemversion "latest"
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symbols "On"
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staticruntime "On"
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editandcontinue "Off"
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warnings "Extra"
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characterset "ASCII"
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if _OPTIONS["dev-build"] then
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defines {"DEV_BUILD"}
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end
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if _OPTIONS["ci-build"] then
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defines {"CI"}
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end
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flags {"NoIncrementalLink", "NoMinimalRebuild", "MultiProcessorCompile", "No64BitChecks"}
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filter "platforms:x64"
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defines {"_WINDOWS", "WIN32"}
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filter {}
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filter "configurations:Release"
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optimize "Size"
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buildoptions {"/GL"}
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linkoptions { "/IGNORE:4702", "/LTCG" }
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defines {"NDEBUG"}
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flags {"FatalCompileWarnings"}
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filter {}
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filter "configurations:Debug"
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optimize "Debug"
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defines {"DEBUG", "_DEBUG"}
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filter {}
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project "shared-code"
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kind "StaticLib"
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language "C++"
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files {"./source/shared-code/**.hpp", "./source/shared-code/**.cpp"}
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includedirs {"./source/shared-code", "%{prj.location}/src"}
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resincludedirs {"$(ProjectDir)src"}
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dependencies.imports()
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project "proxy-dll"
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kind "SharedLib"
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language "C++"
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targetname "d3d11"
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pchheader "std_include.hpp"
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pchsource "source/proxy-dll/std_include.cpp"
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files {"./source/proxy-dll/**.rc", "./source/proxy-dll/**.hpp", "./source/proxy-dll/**.cpp", "./source/proxy-dll/resources/**.*"}
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includedirs {"./source/proxy-dll", "./source/shared-code", "%{prj.location}/src"}
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resincludedirs {"$(ProjectDir)src"}
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links {"shared-code"}
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if _OPTIONS["copy-to"] then
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postbuildcommands {"copy /y \"$(TargetPath)\" \"" .. _OPTIONS["copy-to"] .. "\""}
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end
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dependencies.imports()
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group "Dependencies"
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dependencies.projects()
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