232 lines
4.8 KiB
C++
232 lines
4.8 KiB
C++
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include <utils/io.hpp>
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#include <utils/nt.hpp>
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#include <utils/hook.hpp>
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#include <utils/string.hpp>
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#include <utils/finally.hpp>
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namespace
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{
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DECLSPEC_NORETURN void WINAPI exit_hook(const uint32_t code)
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{
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component_loader::pre_destroy();
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ExitProcess(code);
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}
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std::pair<void**, void*> patch_import(const std::string& lib, const std::string& func, void* function)
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{
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static const utils::nt::library game{};
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const auto game_entry = game.get_iat_entry(lib, func);
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if (!game_entry)
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{
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throw std::runtime_error("Import '" + func + "' not found!");
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}
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#ifdef DEBUG
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logger::write(logger::LOG_TYPE_DEBUG, "[ IAT-HOOKS ]: Diverted %s::%s from %p to %p", utils::string::to_upper(lib).c_str(), func.c_str(), game_entry, function);
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#endif // DEBUG
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const auto original_import = game_entry;
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utils::hook::set(game_entry, function);
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return { game_entry, original_import };
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}
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INT WINAPI get_system_metrics(int nIndex)
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{
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#ifdef DEBUG
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logger::write(logger::LOG_TYPE_DEBUG, "get_system_metrics(%i)", nIndex);
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#endif // DEBUG
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component_loader::post_unpack();
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return GetSystemMetrics(nIndex);
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}
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void patch_imports()
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{
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patch_import("user32.dll", "GetSystemMetrics", get_system_metrics);
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//utils::hook::set(utils::nt::library{}.get_iat_entry("kernel32.dll", "ExitProcess"), exit_hook);
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}
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void remove_crash_file()
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{
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const utils::nt::library game{};
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const auto game_file = game.get_path();
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auto game_path = std::filesystem::path(game_file);
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game_path.replace_extension(".start");
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utils::io::remove_file(game_path.generic_string());
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}
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bool run()
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{
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srand(uint32_t(time(nullptr)) ^ ~(GetTickCount() * GetCurrentProcessId()));
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{
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auto premature_shutdown = true;
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const auto _ = utils::finally([&premature_shutdown]()
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{
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if (premature_shutdown)
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{
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component_loader::pre_destroy();
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}
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});
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try
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{
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patch_imports();
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remove_crash_file();
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if (!component_loader::pre_start())
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{
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return false;
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}
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premature_shutdown = false;
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}
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catch (std::exception& e)
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{
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MessageBoxA(nullptr, e.what(), "ERROR", MB_ICONERROR);
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return false;
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}
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}
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return true;
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}
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class patch
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{
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public:
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patch() = default;
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patch(void* source, void* target)
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: source_(source)
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{
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memcpy(this->data_, source, sizeof(this->data_));
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utils::hook::jump(this->source_, target, true, true);
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}
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~patch()
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{
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if (source_)
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{
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utils::hook::copy(this->source_, this->data_, sizeof(this->data_));
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}
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}
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patch(patch&& obj) noexcept
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: patch()
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{
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this->operator=(std::move(obj));
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}
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patch& operator=(patch&& obj) noexcept
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{
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if (this != &obj)
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{
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this->~patch();
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this->source_ = obj.source_;
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memcpy(this->data_, obj.data_, sizeof(this->data_));
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obj.source_ = nullptr;
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}
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return *this;
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}
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private:
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void* source_{ nullptr };
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uint8_t data_[15]{};
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};
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std::vector<patch> initialization_hooks{};
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uint8_t* get_entry_point()
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{
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const utils::nt::library game{};
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return game.get_ptr() + game.get_optional_header()->AddressOfEntryPoint;
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}
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std::vector<uint8_t*> get_tls_callbacks()
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{
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const utils::nt::library game{};
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const auto& entry = game.get_optional_header()->DataDirectory[IMAGE_DIRECTORY_ENTRY_TLS];
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if (!entry.VirtualAddress || !entry.Size)
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{
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return {};
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}
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const auto* tls_dir = reinterpret_cast<IMAGE_TLS_DIRECTORY*>(game.get_ptr() + entry.VirtualAddress);
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auto* callback = reinterpret_cast<uint8_t**>(tls_dir->AddressOfCallBacks);
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std::vector<uint8_t*> addresses{};
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while (callback && *callback)
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{
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addresses.emplace_back(*callback);
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++callback;
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}
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return addresses;
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}
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int patch_main()
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{
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if (!run())
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{
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return 1;
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}
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initialization_hooks.clear();
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return reinterpret_cast<int(*)()>(get_entry_point())();
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}
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void nullsub()
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{
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}
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void patch_entry_point()
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{
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initialization_hooks.emplace_back(get_entry_point(), patch_main);
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for (auto* tls_callback : get_tls_callbacks())
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{
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initialization_hooks.emplace_back(tls_callback, nullsub);
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}
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}
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}
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BOOL WINAPI DllMain(HINSTANCE, const DWORD reason, LPVOID)
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{
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if (reason == DLL_PROCESS_ATTACH)
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{
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patch_entry_point();
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}
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return TRUE;
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}
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extern "C" __declspec(dllexport)
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HRESULT D3D11CreateDevice(void* adapter, const uint64_t driver_type,
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const HMODULE software, const UINT flags,
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const void* p_feature_levels, const UINT feature_levels,
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const UINT sdk_version, void** device, void* feature_level,
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void** immediate_context)
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{
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static auto func = []
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{
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char dir[MAX_PATH]{ 0 };
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GetSystemDirectoryA(dir, sizeof(dir));
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const auto d3d11 = utils::nt::library::load(dir + "/d3d11.dll"s);
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return d3d11.get_proc<decltype(&D3D11CreateDevice)>("D3D11CreateDevice");
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}();
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return func(adapter, driver_type, software, flags, p_feature_levels, feature_levels, sdk_version, device,
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feature_level, immediate_context);
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}
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