t8-mod/source/proxy-dll/component/dvars.cpp

290 lines
7.4 KiB
C++
Raw Normal View History

#include <std_include.hpp>
#include "dvars.hpp"
#include "scheduler.hpp"
#include "spoofer/spoofcall.hpp"
#include "definitions/variables.hpp"
#include "loader/component_loader.hpp"
#include <utils/string.hpp>
namespace dvars
{
namespace
{
void fetch_dvar_pointers()
{
for (auto& dvar : variables::dvars_record)
{
dvar.pointer = spoofcall::invoke<uintptr_t>(game::Dvar_FindVar, dvar.name.data());
}
}
std::string get_vector_string(const int components, const game::DvarLimits& domain)
{
if (domain.vector.min == -FLT_MAX)
{
if (domain.vector.max == FLT_MAX)
{
return utils::string::va("Domain is any %iD vector", components);
}
else
{
return utils::string::va("Domain is any %iD vector with components %g or smaller", components,
domain.vector.max);
}
}
else if (domain.vector.max == FLT_MAX)
{
return utils::string::va("Domain is any %iD vector with components %g or bigger", components,
domain.vector.min);
}
else
{
return utils::string::va("Domain is any %iD vector with components from %g to %g", components,
domain.vector.min, domain.vector.max);
}
}
}
std::string get_domain_string(const game::dvarType_t type, const game::DvarLimits& domain)
{
std::string str;
switch (type)
{
case game::DVAR_TYPE_BOOL:
return "Domain is 0 or 1"s;
case game::DVAR_TYPE_FLOAT:
if (domain.value.min == -FLT_MAX)
{
if (domain.value.max == FLT_MAX)
{
return "Domain is any number"s;
}
else
{
return utils::string::va("Domain is any number %g or smaller", domain.value.max);
}
}
else if (domain.value.max == FLT_MAX)
{
return utils::string::va("Domain is any number %g or bigger", domain.value.min);
}
else
{
return utils::string::va("Domain is any number from %g to %g", domain.value.min, domain.value.max);
}
case game::DVAR_TYPE_FLOAT_2:
return get_vector_string(2, domain);
case game::DVAR_TYPE_FLOAT_3:
case game::DVAR_TYPE_LINEAR_COLOR_RGB:
case game::DVAR_TYPE_COLOR_XYZ:
case game::DVAR_TYPE_COLOR_LAB:
return get_vector_string(3, domain);
case game::DVAR_TYPE_FLOAT_4:
return get_vector_string(4, domain);
case game::DVAR_TYPE_INT:
if (domain.integer.min == INT_MIN)
{
if (domain.integer.max == INT_MAX)
{
return "Domain is any integer"s;
}
else
{
return utils::string::va("Domain is any integer %i or smaller", domain.integer.max);
}
}
else if (domain.integer.max == INT_MAX)
{
return utils::string::va("Domain is any integer %i or bigger", domain.integer.min);
}
else
{
return utils::string::va("Domain is any integer from %i to %i", domain.integer.min, domain.integer.max);
}
case game::DVAR_TYPE_ENUM:
str = "Domain is one of the following:"s;
for (auto string_index = 0; string_index < domain.enumeration.stringCount; ++string_index)
{
str += utils::string::va("\n %2i: %s", string_index, domain.enumeration.strings[string_index]);
}
return str;
case game::DVAR_TYPE_STRING:
return "Domain is any text"s;
case game::DVAR_TYPE_COLOR:
return "Domain is any 4-component color, in RGBA format"s;
case game::DVAR_TYPE_INT64:
if (domain.integer64.min == _I64_MIN)
{
if (domain.integer64.max == _I64_MAX)
{
return "Domain is any integer"s;
}
else
{
return utils::string::va("Domain is any integer %lli or smaller", domain.integer64.max);
}
}
else if (domain.integer64.max == _I64_MAX)
{
return utils::string::va("Domain is any integer %lli or bigger", domain.integer64.min);
}
else
{
return utils::string::va("Domain is any integer from %lli to %lli", domain.integer64.min, domain.integer64.max);
}
case game::DVAR_TYPE_UINT64:
if (domain.unsignedInt64.min)
{
if (domain.unsignedInt64.max == _UI64_MAX)
{
return utils::string::va("Domain is any unsigned integer %zu or bigger", domain.unsignedInt64.min);
}
else
{
return utils::string::va("Domain is any unsigned integer from %zu to %zu", domain.unsignedInt64.min, domain.unsignedInt64.max);
}
}
else if (domain.unsignedInt64.max == _UI64_MAX)
{
return "Domain is any integer"s;
}
else
{
return utils::string::va("Domain is any integer %zu or smaller", domain.unsignedInt64.max);
}
default:
return utils::string::va("unhandled dvar type '%i'", type);
}
}
std::string get_value_string(const game::dvar_t * dvar, game::DvarValue * value)
{
std::string result = "N/A";
switch (dvar->type)
{
case game::DVAR_TYPE_BOOL:
if (value->naked.enabled)
{
result = "1"s;
}
else
{
result = "0"s;
}
break;
case game::DVAR_TYPE_FLOAT:
result = std::format("{:.2f}", value->naked.value);
break;
case game::DVAR_TYPE_FLOAT_2:
result = std::format("{:.2f} {:.2f}", value->naked.vector[0], value->naked.vector[1]);
break;
case game::DVAR_TYPE_FLOAT_3:
case game::DVAR_TYPE_LINEAR_COLOR_RGB:
case game::DVAR_TYPE_COLOR_XYZ:
case game::DVAR_TYPE_COLOR_LAB:
result = std::format("{:.2f} {:.2f} {:.2f}", value->naked.vector[0], value->naked.vector[1], value->naked.vector[2]);
break;
case game::DVAR_TYPE_FLOAT_4:
result = std::format("{:.2f} {:.2f} {:.2f} {:.2f}", value->naked.vector[0], value->naked.vector[1], value->naked.vector[2], value->naked.vector[3]);
break;
case game::DVAR_TYPE_INT:
result = std::format("{}", value->naked.integer);
break;
case game::DVAR_TYPE_ENUM:
if (dvar->domain.enumeration.stringCount)
{
result = std::string(dvar->domain.enumeration.strings[value->naked.integer]);
}
break;
case game::DVAR_TYPE_STRING:
result = std::string(value->naked.string);
break;
case game::DVAR_TYPE_COLOR:
result = std::format("{:.2f} {:.2f} {:.2f} {:.2f}", (float)value->naked.color[0] * 0.0039215689, (float)value->naked.color[1] * 0.0039215689, (float)value->naked.color[2] * 0.0039215689, (float)value->naked.color[3] * 0.0039215689);
break;
case game::DVAR_TYPE_INT64:
result = std::format("{}", value->naked.integer64);
break;
case game::DVAR_TYPE_UINT64:
result = std::format("{}", value->naked.unsignedInt64);
break;
default:
result = "ERROR:DVAR_TYPE_UNKNOWN"s;
break;
}
return result;
}
game::dvar_t* find_dvar(uint64_t hashRef)
{
if (hashRef == 0) return NULL;
auto it = std::find_if(variables::dvars_record.begin(), variables::dvars_record.end(), [&hashRef](variables::varEntry& i) { return i.fnv1a == hashRef; });
if (it != variables::dvars_record.end() && it->pointer)
{
return reinterpret_cast<game::dvar_t*>(it->pointer);
}
return spoofcall::invoke<game::dvar_t*>(game::Dvar_FindVar_Hash, game::AssetRef(hashRef));
}
game::dvar_t* find_dvar(const char* nameRef)
{
return spoofcall::invoke<game::dvar_t*>(game::Dvar_FindVar, nameRef);
}
game::dvar_t* find_dvar(const std::string& nameRef)
{
auto it = std::find_if(variables::dvars_record.begin(), variables::dvars_record.end(), [&nameRef](variables::varEntry& i) { return utils::string::compare(i.name, nameRef); });
if (it != variables::dvars_record.end() && it->pointer)
{
return reinterpret_cast<game::dvar_t*>(it->pointer);
}
return spoofcall::invoke<game::dvar_t*>(game::Dvar_FindVar, nameRef.data());
}
class component final : public component_interface
{
public:
void post_unpack() override
{
scheduler::once(fetch_dvar_pointers, scheduler::pipeline::main);
}
};
}
REGISTER_COMPONENT(dvars::component)