t8-mod/source/proxy-dll/component/gsc_custom.hpp

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#pragma once
#include "definitions/game.hpp"
namespace gsc_custom
{
enum gsic_field_type
{
GSIC_FIELD_DETOUR = 0
};
struct gsic_detour
{
uint32_t fixup_name{};
uint32_t replace_namespace{};
uint32_t replace_function{};
uint32_t fixup_offset{};
uint32_t fixup_size{};
uint64_t target_script{};
byte* fixup_function{};
};
struct gsic_info
{
bool sync{};
std::vector<gsic_detour> detours{};
};
void sync_gsic(game::scriptInstance_t inst, gsic_info& info);
}