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# include <std_include.hpp>
# include "definitions/xassets.hpp"
# include "definitions/game.hpp"
# include "game_console.hpp"
# include "gsc_funcs.hpp"
# include "gsc_custom.hpp"
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# include "dvars.hpp"
# include "hashes.hpp"
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# include "loader/component_loader.hpp"
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# include <utilities/io.hpp>
# include <utilities/hook.hpp>
namespace mods {
// GSC File magic (8 bytes)
constexpr uint64_t gsc_magic = 0x36000A0D43534780 ;
// Serious' GSIC File Magic (4 bytes)
constexpr const char * gsic_magic = " GSIC " ;
constexpr const char * mod_metadata_file = " metadata.json " ;
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std : : filesystem : : path mod_dir = " t8-mod/mods " ;
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namespace {
struct raw_file
{
xassets : : raw_file_header header { } ;
std : : string data { } ;
auto * get_header ( )
{
header . buffer = data . data ( ) ;
header . size = ( uint32_t ) data . length ( ) ;
return & header ;
}
} ;
struct scriptparsetree
{
xassets : : scriptparsetree_header header { } ;
std : : string data { } ;
size_t gsic_header_size { } ;
std : : unordered_set < uint64_t > hooks { } ;
gsc_custom : : gsic_info gsic { } ;
auto * get_header ( )
{
header . buffer = reinterpret_cast < game : : GSC_OBJ * > ( data . data ( ) ) ;
header . size = ( uint32_t ) data . length ( ) ;
for ( gsc_custom : : gsic_detour & detour : gsic . detours )
{
detour . fixup_function = header . buffer - > magic + detour . fixup_offset ;
}
return & header ;
}
bool can_read_gsic ( size_t bytes )
{
return data . length ( ) > = gsic_header_size + bytes ;
}
bool load_gsic ( )
{
byte * ptr = ( byte * ) data . data ( ) ;
if ( ! can_read_gsic ( 4 ) | | memcmp ( gsic_magic , ptr , 4 ) )
{
return true ; // not a gsic file
}
gsic_header_size + = 4 ;
if ( ! can_read_gsic ( 4 ) )
{
logger : : write ( logger : : LOG_TYPE_ERROR , " can't read gsic fields " ) ;
return false ;
}
int32_t fields = * reinterpret_cast < int32_t * > ( ptr + gsic_header_size ) ;
gsic_header_size + = 4 ;
for ( size_t i = 0 ; i < fields ; i + + )
{
if ( ! can_read_gsic ( 4 ) )
{
logger : : write ( logger : : LOG_TYPE_ERROR , " can't read gsic field type " ) ;
return false ;
}
int32_t field_type = * reinterpret_cast < int32_t * > ( ptr + gsic_header_size ) ;
gsic_header_size + = 4 ;
switch ( field_type )
{
case gsc_custom : : gsic_field_type : : GSIC_FIELD_DETOUR :
{
// detours
if ( ! can_read_gsic ( 4 ) )
{
logger : : write ( logger : : LOG_TYPE_ERROR , " can't read gsic detours count " ) ;
return false ;
}
int32_t detour_count = * reinterpret_cast < int32_t * > ( ptr + gsic_header_size ) ;
gsic_header_size + = 4 ;
if ( ! can_read_gsic ( detour_count * 256ull ) )
{
logger : : write ( logger : : LOG_TYPE_ERROR , " can't read detours " ) ;
return false ;
}
for ( size_t j = 0 ; j < detour_count ; j + + )
{
gsc_custom : : gsic_detour & detour = gsic . detours . emplace_back ( ) ;
detour . fixup_name = * reinterpret_cast < uint32_t * > ( ptr + gsic_header_size ) ;
detour . replace_namespace = * reinterpret_cast < uint32_t * > ( ptr + gsic_header_size + 4 ) ;
detour . replace_function = * reinterpret_cast < uint32_t * > ( ptr + gsic_header_size + 8 ) ;
detour . fixup_offset = * reinterpret_cast < uint32_t * > ( ptr + gsic_header_size + 12 ) ;
detour . fixup_size = * reinterpret_cast < uint32_t * > ( ptr + gsic_header_size + 16 ) ;
detour . target_script = * reinterpret_cast < uint64_t * > ( ptr + gsic_header_size + 20 ) ;
logger : : write ( logger : : LOG_TYPE_DEBUG , std : : format (
" read detour {:x} : namespace_{:x}<script_{:x}>::function_{:x} / offset={:x}+{:x} " ,
detour . fixup_name , detour . replace_namespace , detour . target_script , detour . replace_function ,
detour . fixup_offset , detour . fixup_size
) ) ;
gsic_header_size + = 256 ;
}
}
break ;
default :
logger : : write ( logger : : LOG_TYPE_ERROR , " bad gsic field type {} " , field_type ) ;
return false ;
}
}
// we need to remove the header to keep the alignment
data = data . substr ( gsic_header_size , data . length ( ) - gsic_header_size ) ;
return true ;
}
} ;
struct lua_file
{
xassets : : lua_file_header header { } ;
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std : : unordered_set < uint64_t > hooks { } ;
uint64_t noext_name { } ;
std : : unordered_set < uint64_t > hooks_post { } ;
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std : : string data { } ;
auto * get_header ( )
{
header . buffer = reinterpret_cast < byte * > ( data . data ( ) ) ;
header . size = ( uint32_t ) data . length ( ) ;
return & header ;
}
} ;
struct string_table_file
{
xassets : : stringtable_header header { } ;
std : : string data { } ;
std : : vector < xassets : : stringtable_cell > cells { } ;
auto * get_header ( )
{
header . values = cells . data ( ) ;
return & header ;
}
} ;
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struct localize
{
xassets : : localize_entry_header header { } ;
std : : string str { } ;
auto * get_header ( )
{
header . string = str . data ( ) ;
return & header ;
}
} ;
struct cache_entry
{
game : : BO4_AssetRef_t name { } ;
xassets : : BGCacheTypes type { } ;
std : : unordered_set < game : : eModes > hooks_modes { } ;
std : : unordered_set < uint64_t > hooks_map { } ;
std : : unordered_set < uint64_t > hooks_gametype { } ;
} ;
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class mod_storage
{
public :
std : : mutex load_mutex { } ;
std : : vector < char * > allocated_strings { } ;
std : : vector < scriptparsetree > gsc_files { } ;
std : : vector < raw_file > raw_files { } ;
std : : vector < lua_file > lua_files { } ;
std : : vector < string_table_file > csv_files { } ;
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std : : vector < localize > localizes { } ;
std : : vector < cache_entry > cache_entries { } ;
std : : unordered_map < int64_t , int64_t > assets_redirects [ xassets : : ASSET_TYPE_COUNT ] = { } ;
std : : vector < xassets : : bg_cache_info_def > custom_cache_entries { } ;
xassets : : bg_cache_info custom_cache
{
. name
{
. hash = ( int64_t ) fnv1a : : generate_hash ( " shield_cache " ) // 2c4f76fcf5cfbebd
}
} ;
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~ mod_storage ( )
{
for ( char * str : allocated_strings )
{
delete str ;
}
}
void clear ( )
{
// clear previously loaded files
raw_files . clear ( ) ;
gsc_files . clear ( ) ;
lua_files . clear ( ) ;
csv_files . clear ( ) ;
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localizes . clear ( ) ;
cache_entries . clear ( ) ;
for ( auto & redirect : assets_redirects )
{
redirect . clear ( ) ;
}
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for ( char * str : allocated_strings )
{
delete str ;
}
allocated_strings . clear ( ) ;
}
char * allocate_string ( const std : : string & string )
{
char * str = new char [ string . length ( ) + 1 ] ;
memcpy ( str , string . c_str ( ) , string . length ( ) + 1 ) ;
allocated_strings . emplace_back ( str ) ;
return str ;
}
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void sync_cache_entries ( )
{
std : : lock_guard lg { load_mutex } ;
custom_cache . defCount = 0 ;
custom_cache . def = nullptr ;
custom_cache_entries . clear ( ) ;
if ( ! cache_entries . size ( ) )
{
return ; // nothing to sync
}
game : : dvar_t * sv_mapname = dvars : : find_dvar ( " sv_mapname " ) ;
game : : dvar_t * g_gametype = dvars : : find_dvar ( " g_gametype " ) ;
if ( ! sv_mapname | | ! g_gametype )
{
logger : : write ( logger : : LOG_TYPE_ERROR , " Can't find bgcache dvars " ) ;
return ;
}
std : : string mapname = dvars : : get_value_string ( sv_mapname , & sv_mapname - > value - > current ) ;
std : : string gametype = dvars : : get_value_string ( g_gametype , & g_gametype - > value - > current ) ;
game : : eModes mode = game : : Com_SessionMode_GetMode ( ) ;
uint64_t mapname_hash = fnv1a : : generate_hash ( mapname . data ( ) ) ;
uint64_t gametype_hash = fnv1a : : generate_hash ( gametype . data ( ) ) ;
int count = 0 ;
for ( auto & entry : cache_entries )
{
if (
entry . hooks_modes . find ( mode ) ! = entry . hooks_modes . end ( )
| | entry . hooks_map . find ( mapname_hash ) ! = entry . hooks_map . end ( )
| | entry . hooks_gametype . find ( gametype_hash ) ! = entry . hooks_gametype . end ( )
)
{
auto & ref = custom_cache_entries . emplace_back ( ) ;
ref . type = entry . type ;
ref . name . hash = entry . name . hash ;
count + + ;
}
}
custom_cache . def = custom_cache_entries . data ( ) ;
custom_cache . defCount = ( int ) custom_cache_entries . size ( ) ;
logger : : write ( logger : : LOG_TYPE_DEBUG , " sync %d custom bgcache entries " , count ) ;
}
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void * get_xasset ( xassets : : XAssetType type , uint64_t name )
{
std : : lock_guard lg { load_mutex } ;
switch ( type )
{
case xassets : : ASSET_TYPE_SCRIPTPARSETREE :
{
auto it = std : : find_if ( gsc_files . begin ( ) , gsc_files . end ( ) , [ name ] ( const scriptparsetree & file ) { return file . header . name = = name ; } ) ;
if ( it = = gsc_files . end ( ) ) return nullptr ;
return it - > get_header ( ) ;
}
case xassets : : ASSET_TYPE_RAWFILE :
{
auto it = std : : find_if ( raw_files . begin ( ) , raw_files . end ( ) , [ name ] ( const raw_file & file ) { return file . header . name = = name ; } ) ;
if ( it = = raw_files . end ( ) ) return nullptr ;
return it - > get_header ( ) ;
}
case xassets : : ASSET_TYPE_LUAFILE :
{
auto it = std : : find_if ( lua_files . begin ( ) , lua_files . end ( ) , [ name ] ( const lua_file & file ) { return file . header . name = = name ; } ) ;
if ( it = = lua_files . end ( ) ) return nullptr ;
return it - > get_header ( ) ;
}
case xassets : : ASSET_TYPE_STRINGTABLE :
{
auto it = std : : find_if ( csv_files . begin ( ) , csv_files . end ( ) , [ name ] ( const string_table_file & file ) { return file . header . name = = name ; } ) ;
if ( it = = csv_files . end ( ) ) return nullptr ;
return it - > get_header ( ) ;
}
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case xassets : : ASSET_TYPE_LOCALIZE_ENTRY :
{
auto it = std : : find_if ( localizes . begin ( ) , localizes . end ( ) , [ name ] ( const localize & file ) { return file . header . name = = name ; } ) ;
if ( it = = localizes . end ( ) ) return nullptr ;
return it - > get_header ( ) ;
}
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default :
return nullptr ; // unknown resource type
}
}
bool read_data_entry ( rapidjson : : Value & member , const char * mod_name , const std : : filesystem : : path & mod_path )
{
auto type = member . FindMember ( " type " ) ;
if ( type = = member . MemberEnd ( ) | | ! type - > value . IsString ( ) )
{
logger : : write ( logger : : LOG_TYPE_WARN , std : : format ( " mod {} is containing a data member without a valid type " , mod_name ) ) ;
return false ;
}
const char * type_val = type - > value . GetString ( ) ;
if ( ! _strcmpi ( " scriptparsetree " , type_val ) )
{
auto name_mb = member . FindMember ( " name " ) ;
auto path_mb = member . FindMember ( " path " ) ;
if (
name_mb = = member . MemberEnd ( ) | | path_mb = = member . MemberEnd ( )
| | ! name_mb - > value . IsString ( ) | | ! path_mb - > value . IsString ( )
)
{
logger : : write ( logger : : LOG_TYPE_WARN , std : : format ( " mod {} is containing a bad scriptparsetree def, missing/bad name or path " , mod_name ) ) ;
return false ;
}
scriptparsetree tmp { } ;
std : : filesystem : : path path_cfg = path_mb - > value . GetString ( ) ;
auto spt_path = path_cfg . is_absolute ( ) ? path_cfg : ( mod_path / path_cfg ) ;
tmp . header . name = fnv1a : : generate_hash_pattern ( name_mb - > value . GetString ( ) ) ;
auto hooks = member . FindMember ( " hooks " ) ;
if ( hooks ! = member . MemberEnd ( ) )
{
// no hooks might not be an error, to replace a script for example
if ( ! hooks - > value . IsArray ( ) )
{
logger : : write ( logger : : LOG_TYPE_WARN , std : : format ( " mod {} is containing a bad scriptparsetree hook def, not an array for {} " , mod_name , spt_path . string ( ) ) ) ;
return false ;
}
for ( auto & hook : hooks - > value . GetArray ( ) )
{
if ( ! hook . IsString ( ) )
{
logger : : write ( logger : : LOG_TYPE_WARN , std : : format ( " mod {} is containing a bad scriptparsetree hook def, not a string for {} " , mod_name , spt_path . string ( ) ) ) ;
return false ;
}
tmp . hooks . insert ( fnv1a : : generate_hash_pattern ( hook . GetString ( ) ) ) ;
}
}
if ( ! utilities : : io : : read_file ( spt_path . string ( ) , & tmp . data ) )
{
logger : : write ( logger : : LOG_TYPE_ERROR , std : : format ( " can't read scriptparsetree {} for mod {} " , spt_path . string ( ) , mod_name ) ) ;
return false ;
}
if ( ! tmp . load_gsic ( ) )
{
logger : : write ( logger : : LOG_TYPE_ERROR , std : : format ( " error when reading GSIC header of {} for mod {} " , spt_path . string ( ) , mod_name ) ) ;
return false ;
}
if ( tmp . gsic . detours . size ( ) )
{
logger : : write ( logger : : LOG_TYPE_DEBUG , std : : format ( " loaded {} detours " , tmp . gsic . detours . size ( ) ) ) ;
}
if ( tmp . data . length ( ) < sizeof ( game : : GSC_OBJ ) | | * reinterpret_cast < uint64_t * > ( tmp . data . data ( ) ) ! = gsc_magic )
{
logger : : write ( logger : : LOG_TYPE_ERROR , std : : format ( " bad scriptparsetree magic in {} for mod {} " , spt_path . string ( ) , mod_name ) ) ;
return false ;
}
// after this point we assume that the GSC file is well formatted
game : : GSC_OBJ * script_obj = reinterpret_cast < game : : GSC_OBJ * > ( tmp . data . data ( ) ) ;
// fix compiler script name
script_obj - > name = tmp . header . name ;
// fix compiler custom namespace
game : : GSC_IMPORT_ITEM * imports = script_obj - > get_imports ( ) ;
static uint32_t isprofilebuild_hash = gsc_funcs : : canon_hash ( " IsProfileBuild " ) ;
static uint32_t serious_custom_func_name_hash = gsc_funcs : : canon_hash ( gsc_funcs : : serious_custom_func_name ) ;
for ( size_t imp = 0 ; imp < script_obj - > imports_count ; imp + + )
{
if ( imports - > name = = isprofilebuild_hash & & imports - > param_count ! = 0 )
{
// compiler:: calls, replace the call to our custom function
imports - > name = serious_custom_func_name_hash ;
}
imports = reinterpret_cast < game : : GSC_IMPORT_ITEM * > ( ( uint32_t * ) & imports [ 1 ] + imports - > num_address ) ;
}
logger : : write ( logger : : LOG_TYPE_DEBUG , std : : format ( " mod {}: loaded scriptparsetree {} -> {:x} " , mod_name , spt_path . string ( ) , tmp . header . name ) ) ;
gsc_files . emplace_back ( tmp ) ;
}
else if ( ! _strcmpi ( " rawfile " , type_val ) )
{
auto name_mb = member . FindMember ( " name " ) ;
auto path_mb = member . FindMember ( " path " ) ;
if (
name_mb = = member . MemberEnd ( ) | | path_mb = = member . MemberEnd ( )
| | ! name_mb - > value . IsString ( ) | | ! path_mb - > value . IsString ( )
)
{
logger : : write ( logger : : LOG_TYPE_WARN , std : : format ( " mod {} is containing a bad rawfile def, missing/bad name or path " , mod_name ) ) ;
return false ;
}
raw_file tmp { } ;
std : : filesystem : : path path_cfg = path_mb - > value . GetString ( ) ;
auto raw_file_path = path_cfg . is_absolute ( ) ? path_cfg : ( mod_path / path_cfg ) ;
tmp . header . name = fnv1a : : generate_hash_pattern ( name_mb - > value . GetString ( ) ) ;
if ( ! utilities : : io : : read_file ( raw_file_path . string ( ) , & tmp . data ) )
{
logger : : write ( logger : : LOG_TYPE_ERROR , std : : format ( " can't read raw file {} for mod {} " , raw_file_path . string ( ) , mod_name ) ) ;
return false ;
}
logger : : write ( logger : : LOG_TYPE_DEBUG , std : : format ( " mod {}: loaded raw file {} -> {:x} " , mod_name , raw_file_path . string ( ) , tmp . header . name ) ) ;
raw_files . emplace_back ( tmp ) ;
}
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else if ( ! _strcmpi ( " localizeentry " , type_val ) )
{
auto name_mb = member . FindMember ( " name " ) ;
auto value_mb = member . FindMember ( " value " ) ;
if (
name_mb = = member . MemberEnd ( ) | | value_mb = = member . MemberEnd ( )
| | ! name_mb - > value . IsString ( ) | | ! value_mb - > value . IsString ( )
)
{
logger : : write ( logger : : LOG_TYPE_WARN , std : : format ( " mod {} is containing a bad localized entry def, missing/bad name or value " , mod_name ) ) ;
return false ;
}
localize tmp { } ;
tmp . str = value_mb - > value . GetString ( ) ;
tmp . header . name = fnv1a : : generate_hash_pattern ( name_mb - > value . GetString ( ) ) ;
logger : : write ( logger : : LOG_TYPE_DEBUG , std : : format ( " mod {}: loaded localized entry {:x} " , mod_name , tmp . header . name ) ) ;
localizes . emplace_back ( tmp ) ;
}
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else if ( ! _strcmpi ( " luafile " , type_val ) )
{
auto name_mb = member . FindMember ( " name " ) ;
auto path_mb = member . FindMember ( " path " ) ;
if (
name_mb = = member . MemberEnd ( ) | | path_mb = = member . MemberEnd ( )
| | ! name_mb - > value . IsString ( ) | | ! path_mb - > value . IsString ( )
)
{
logger : : write ( logger : : LOG_TYPE_WARN , std : : format ( " mod {} is containing a bad luafile def, missing/bad name or path " , mod_name ) ) ;
return false ;
}
lua_file tmp { } ;
std : : filesystem : : path path_cfg = path_mb - > value . GetString ( ) ;
auto lua_file_path = path_cfg . is_absolute ( ) ? path_cfg : ( mod_path / path_cfg ) ;
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// it injects the name without the .lua and load the name with the .lua, good luck to replace with an unknown hash!
tmp . noext_name = fnv1a : : generate_hash_pattern ( name_mb - > value . GetString ( ) ) ;
tmp . header . name = fnv1a : : generate_hash ( " .lua " , tmp . noext_name ) ;
auto hooks = member . FindMember ( " hooks_pre " ) ;
if ( hooks ! = member . MemberEnd ( ) )
{
// no hooks might not be an error, to replace a script for example
if ( ! hooks - > value . IsArray ( ) )
{
logger : : write ( logger : : LOG_TYPE_WARN , std : : format ( " mod {} is containing a bad luafile pre hook def, not an array for {} " , mod_name , lua_file_path . string ( ) ) ) ;
return false ;
}
for ( auto & hook : hooks - > value . GetArray ( ) )
{
if ( ! hook . IsString ( ) )
{
logger : : write ( logger : : LOG_TYPE_WARN , std : : format ( " mod {} is containing a bad luafile pre hook def, not a string for {} " , mod_name , lua_file_path . string ( ) ) ) ;
return false ;
}
tmp . hooks . insert ( fnv1a : : generate_hash_pattern ( hook . GetString ( ) ) ) ;
}
}
auto hooks_post = member . FindMember ( " hooks_post " ) ;
if ( hooks_post ! = member . MemberEnd ( ) )
{
if ( ! hooks_post - > value . IsArray ( ) )
{
logger : : write ( logger : : LOG_TYPE_WARN , std : : format ( " mod {} is containing a bad luafile post hook def, not an array for {} " , mod_name , lua_file_path . string ( ) ) ) ;
return false ;
}
for ( auto & hook : hooks_post - > value . GetArray ( ) )
{
if ( ! hook . IsString ( ) )
{
logger : : write ( logger : : LOG_TYPE_WARN , std : : format ( " mod {} is containing a bad luafile post hook def, not a string for {} " , mod_name , lua_file_path . string ( ) ) ) ;
return false ;
}
tmp . hooks_post . insert ( fnv1a : : generate_hash_pattern ( hook . GetString ( ) ) ) ;
}
}
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if ( ! utilities : : io : : read_file ( lua_file_path . string ( ) , & tmp . data ) )
{
logger : : write ( logger : : LOG_TYPE_ERROR , std : : format ( " can't read lua file {} for mod {} " , lua_file_path . string ( ) , mod_name ) ) ;
return false ;
}
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logger : : write ( logger : : LOG_TYPE_DEBUG , std : : format ( " mod {}: loaded lua file {} -> x64:{:x}.lua ({:x}) " , mod_name , lua_file_path . string ( ) , tmp . noext_name , tmp . header . name ) ) ;
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lua_files . emplace_back ( tmp ) ;
}
else if ( ! _strcmpi ( " stringtable " , type_val ) )
{
auto name_mb = member . FindMember ( " name " ) ;
auto path_mb = member . FindMember ( " path " ) ;
if (
name_mb = = member . MemberEnd ( ) | | path_mb = = member . MemberEnd ( )
| | ! name_mb - > value . IsString ( ) | | ! path_mb - > value . IsString ( )
)
{
logger : : write ( logger : : LOG_TYPE_WARN , std : : format ( " mod {} is containing a bad stringtable def, missing/bad name or path " , mod_name ) ) ;
return false ;
}
string_table_file tmp { } ;
std : : filesystem : : path path_cfg = path_mb - > value . GetString ( ) ;
auto stringtable_file_path = path_cfg . is_absolute ( ) ? path_cfg : ( mod_path / path_cfg ) ;
tmp . header . name = fnv1a : : generate_hash_pattern ( name_mb - > value . GetString ( ) ) ;
if ( ! utilities : : io : : read_file ( stringtable_file_path . string ( ) , & tmp . data ) )
{
logger : : write ( logger : : LOG_TYPE_ERROR , std : : format ( " can't read stringtable file {} for mod {} " , stringtable_file_path . string ( ) , mod_name ) ) ;
return false ;
}
rapidcsv : : Document doc { } ;
std : : stringstream stream { tmp . data } ;
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auto separator_mb = member . FindMember ( " separator " ) ;
char sep = ' , ' ;
if ( separator_mb ! = member . MemberEnd ( ) )
{
if ( ! separator_mb - > value . IsString ( ) )
{
logger : : write ( logger : : LOG_TYPE_ERROR , std : : format ( " bad separator type for stringtable file {} for mod {} " , stringtable_file_path . string ( ) , mod_name ) ) ;
return false ;
}
const char * sepval = separator_mb - > value . GetString ( ) ;
if ( ! sepval [ 0 ] | | sepval [ 1 ] )
{
logger : : write ( logger : : LOG_TYPE_ERROR , std : : format ( " bad separator for stringtable file {} for mod {}, a separator should contain only one character " , stringtable_file_path . string ( ) , mod_name ) ) ;
return false ;
}
sep = * sepval ;
}
doc . Load ( stream , rapidcsv : : LabelParams ( - 1 , - 1 ) , rapidcsv : : SeparatorParams ( sep ) ) ;
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size_t rows_count_tmp = doc . GetRowCount ( ) ;
tmp . header . rows_count = rows_count_tmp ! = 0 ? ( int32_t ) ( rows_count_tmp - 1 ) : 0 ;
tmp . header . columns_count = ( int32_t ) doc . GetColumnCount ( ) ;
std : : vector < xassets : : stringtable_cell_type > cell_types { } ;
for ( size_t i = 0 ; i < tmp . header . columns_count ; i + + )
{
// read cell types
const std : : string cell = doc . GetCell < std : : string > ( i , 0 ) ;
xassets : : stringtable_cell_type cell_type = xassets : : STC_TYPE_STRING ;
if ( cell = = " undefined " )
{
cell_type = xassets : : STC_TYPE_UNDEFINED ;
}
else if ( cell = = " string " )
{
cell_type = xassets : : STC_TYPE_STRING ;
}
else if ( cell = = " int " )
{
cell_type = xassets : : STC_TYPE_INT ;
}
else if ( cell = = " float " )
{
cell_type = xassets : : STC_TYPE_FLOAT ;
}
else if ( cell = = " hash " )
{
cell_type = xassets : : STC_TYPE_HASHED2 ;
}
else if ( cell = = " hash7 " )
{
cell_type = xassets : : STC_TYPE_HASHED7 ;
}
else if ( cell = = " hash8 " )
{
cell_type = xassets : : STC_TYPE_HASHED8 ;
}
else if ( cell = = " bool " )
{
cell_type = xassets : : STC_TYPE_BOOL ;
}
else
{
logger : : write ( logger : : LOG_TYPE_ERROR , std : : format ( " mod {} : can't read stringtable {} type of column {} : '{}' " , mod_name , stringtable_file_path . string ( ) , i , cell ) ) ;
return false ;
}
cell_types . emplace_back ( cell_type ) ;
}
for ( size_t row = 1 ; row < = tmp . header . rows_count ; row + + )
{
// read cells
for ( size_t column = 0 ; column < tmp . header . columns_count ; column + + )
{
xassets : : stringtable_cell_type cell_type = cell_types [ column ] ;
const std : : string cell_str = doc . GetCell < std : : string > ( column , row ) ;
xassets : : stringtable_cell & cell = tmp . cells . emplace_back ( ) ;
cell . type = cell_type ;
try
{
switch ( cell_type )
{
case xassets : : STC_TYPE_UNDEFINED :
cell . value . int_value = 0 ;
break ;
case xassets : : STC_TYPE_BOOL :
cell . value . bool_value = cell_str = = " true " ;
break ;
case xassets : : STC_TYPE_HASHED2 :
case xassets : : STC_TYPE_HASHED7 :
case xassets : : STC_TYPE_HASHED8 :
cell . value . hash_value = fnv1a : : generate_hash_pattern ( cell_str . c_str ( ) ) ;
break ;
case xassets : : STC_TYPE_INT :
if ( cell_str . starts_with ( " 0x " ) )
{
cell . value . int_value = std : : stoull ( cell_str . substr ( 2 ) , nullptr , 16 ) ;
}
else
{
cell . value . int_value = std : : stoll ( cell_str ) ;
}
break ;
case xassets : : STC_TYPE_FLOAT :
cell . value . float_value = std : : stof ( cell_str ) ;
break ;
case xassets : : STC_TYPE_STRING :
cell . value . string_value = allocate_string ( cell_str ) ;
break ;
}
}
catch ( const std : : invalid_argument & e )
{
logger : : write ( logger : : LOG_TYPE_DEBUG , std : : format ( " mod {}: error when loading stringtable file {} : {} [line {} col {}] '{}' " , mod_name , stringtable_file_path . string ( ) , e . what ( ) , row , column , cell_str ) ) ;
return false ;
}
}
}
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logger : : write ( logger : : LOG_TYPE_DEBUG , std : : format ( " mod {}: loaded stringtable file {} -> {:x} ({}x{}) " , mod_name , stringtable_file_path . string ( ) , tmp . header . name , tmp . header . columns_count , tmp . header . rows_count ) ) ;
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csv_files . emplace_back ( tmp ) ;
}
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else if ( ! _strcmpi ( " hashes " , type_val ) )
{
auto path_mb = member . FindMember ( " path " ) ;
if ( path_mb = = member . MemberEnd ( ) | | ! path_mb - > value . IsString ( ) )
{
logger : : write ( logger : : LOG_TYPE_WARN , std : : format ( " mod {} is containing a hashes storage without a path " , mod_name ) ) ;
return false ;
}
auto format_mb = member . FindMember ( " format " ) ;
hashes : : hashes_file_format format ;
if ( format_mb = = member . MemberEnd ( ) | | ! format_mb - > value . IsString ( ) | | ( format = hashes : : get_format_idx ( format_mb - > value . GetString ( ) ) ) = = hashes : : HFF_COUNT )
{
logger : : write ( logger : : LOG_TYPE_WARN , std : : format ( " mod {} is containing a hashes storage without a valid format " , mod_name ) ) ;
return false ;
}
std : : filesystem : : path path_cfg = path_mb - > value . GetString ( ) ;
auto path = path_cfg . is_absolute ( ) ? path_cfg : ( mod_path / path_cfg ) ;
return hashes : : load_file ( path , format ) ;
}
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else
{
logger : : write ( logger : : LOG_TYPE_ERROR , std : : format ( " mod {} is load data member with an unknown type '{}' " , mod_name , type_val ) ) ;
return false ;
}
return true ;
}
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bool read_cache_entry ( rapidjson : : Value & member , const char * mod_name , const std : : filesystem : : path & mod_path )
{
auto type = member . FindMember ( " type " ) ;
if ( type = = member . MemberEnd ( ) | | ! type - > value . IsString ( ) )
{
logger : : write ( logger : : LOG_TYPE_WARN , std : : format ( " mod {} is containing a cache member without a valid type " , mod_name ) ) ;
return false ;
}
auto name = member . FindMember ( " name " ) ;
if ( name = = member . MemberEnd ( ) | | ! name - > value . IsString ( ) )
{
logger : : write ( logger : : LOG_TYPE_WARN , std : : format ( " mod {} is containing a cache member without a valid name " , mod_name ) ) ;
return false ;
}
const char * name_val = name - > value . GetString ( ) ;
const char * type_val = type - > value . GetString ( ) ;
xassets : : BGCacheTypes bgtype = xassets : : BG_Cache_GetTypeIndex ( type_val ) ;
if ( ! bgtype )
{
logger : : write ( logger : : LOG_TYPE_WARN , std : : format ( " mod {} is containing a cache member with a bad type: {} " , mod_name , type_val ) ) ;
return false ;
}
cache_entry tmp { } ;
tmp . name . hash = fnv1a : : generate_hash_pattern ( name_val ) ;
tmp . type = bgtype ;
auto hook_map = member . FindMember ( " map " ) ;
auto hook_mode = member . FindMember ( " mode " ) ;
auto hook_gametype = member . FindMember ( " gametype " ) ;
if ( hook_map ! = member . MemberEnd ( ) )
{
if ( hook_map - > value . IsArray ( ) )
{
auto data_array = hook_map - > value . GetArray ( ) ;
for ( rapidjson : : Value & hookmember : data_array )
{
if ( ! hookmember . IsString ( ) )
{
logger : : write ( logger : : LOG_TYPE_ERROR , std : : format ( " mod {} is containing a cache member with a bad map hook " , mod_name ) ) ;
continue ;
}
tmp . hooks_map . insert ( fnv1a : : generate_hash ( hookmember . GetString ( ) ) ) ;
}
}
else if ( hook_map - > value . IsString ( ) )
{
tmp . hooks_map . insert ( fnv1a : : generate_hash ( hook_map - > value . GetString ( ) ) ) ;
}
else
{
logger : : write ( logger : : LOG_TYPE_ERROR , std : : format ( " mod {} is containing a cache member with a bad map hook " , mod_name ) ) ;
return false ;
}
}
if ( hook_mode ! = member . MemberEnd ( ) )
{
if ( hook_mode - > value . IsArray ( ) )
{
auto data_array = hook_mode - > value . GetArray ( ) ;
for ( rapidjson : : Value & hookmember : data_array )
{
if ( ! hookmember . IsString ( ) )
{
logger : : write ( logger : : LOG_TYPE_ERROR , std : : format ( " mod {} is containing a cache member with a bad mode hook " , mod_name ) ) ;
continue ;
}
game : : eModes loaded = game : : Com_SessionMode_GetModeForAbbreviation ( hookmember . GetString ( ) ) ;
if ( loaded = = game : : eModes : : MODE_COUNT )
{
logger : : write ( logger : : LOG_TYPE_ERROR , std : : format ( " mod {} is containing a cache member with a bad mode hook " , mod_name ) ) ;
continue ;
}
tmp . hooks_modes . insert ( loaded ) ;
}
}
else if ( hook_mode - > value . IsString ( ) )
{
game : : eModes loaded = game : : Com_SessionMode_GetModeForAbbreviation ( hook_mode - > value . GetString ( ) ) ;
if ( loaded = = game : : eModes : : MODE_COUNT )
{
logger : : write ( logger : : LOG_TYPE_ERROR , std : : format ( " mod {} is containing a cache member with a bad mode hook " , mod_name ) ) ;
return false ;
}
tmp . hooks_modes . insert ( loaded ) ;
}
else
{
logger : : write ( logger : : LOG_TYPE_ERROR , std : : format ( " mod {} is containing a cache member with a bad mode hook " , mod_name ) ) ;
return false ;
}
}
if ( hook_gametype ! = member . MemberEnd ( ) )
{
if ( hook_gametype - > value . IsArray ( ) )
{
auto data_array = hook_gametype - > value . GetArray ( ) ;
for ( rapidjson : : Value & hookmember : data_array )
{
if ( ! hookmember . IsString ( ) )
{
logger : : write ( logger : : LOG_TYPE_ERROR , std : : format ( " mod {} is containing a cache member with a bad gametype hook " , mod_name ) ) ;
continue ;
}
tmp . hooks_gametype . insert ( fnv1a : : generate_hash ( hookmember . GetString ( ) ) ) ;
}
}
else if ( hook_gametype - > value . IsString ( ) )
{
tmp . hooks_gametype . insert ( fnv1a : : generate_hash ( hook_gametype - > value . GetString ( ) ) ) ;
}
else
{
logger : : write ( logger : : LOG_TYPE_ERROR , std : : format ( " mod {} is containing a cache member with a bad gametype hook " , mod_name ) ) ;
return false ;
}
}
cache_entries . push_back ( tmp ) ;
return true ;
}
bool read_redirect_entry ( rapidjson : : Value & member , const char * mod_name , const std : : filesystem : : path & mod_path )
{
auto type = member . FindMember ( " type " ) ;
if ( type = = member . MemberEnd ( ) | | ! type - > value . IsString ( ) )
{
logger : : write ( logger : : LOG_TYPE_WARN , std : : format ( " mod {} is containing a redirect member without a valid type " , mod_name ) ) ;
return false ;
}
auto origin = member . FindMember ( " origin " ) ;
if ( origin = = member . MemberEnd ( ) | | ! origin - > value . IsString ( ) )
{
logger : : write ( logger : : LOG_TYPE_WARN , std : : format ( " mod {} is containing a redirect member without a valid origin " , mod_name ) ) ;
return false ;
}
auto target = member . FindMember ( " target " ) ;
if ( target = = member . MemberEnd ( ) | | ! target - > value . IsString ( ) )
{
logger : : write ( logger : : LOG_TYPE_WARN , std : : format ( " mod {} is containing a redirect member without a valid target " , mod_name ) ) ;
return false ;
}
xassets : : XAssetType assettype = xassets : : DB_GetXAssetTypeIndex ( type - > value . GetString ( ) ) ;
if ( assettype = = xassets : : ASSET_TYPE_COUNT )
{
logger : : write ( logger : : LOG_TYPE_WARN , std : : format ( " mod {} is containing a redirect member without a valid type: {} " , mod_name , type - > value . GetString ( ) ) ) ;
return false ;
}
int64_t from = fnv1a : : generate_hash_pattern ( origin - > value . GetString ( ) ) ;
int64_t to = fnv1a : : generate_hash_pattern ( target - > value . GetString ( ) ) ;
assets_redirects [ assettype ] [ from ] = to ;
logger : : write ( logger : : LOG_TYPE_DEBUG , std : : format ( " mod {}: loaded redirect {:x} -> {:x} ({}) " , mod_name , from , to , xassets : : DB_GetXAssetTypeName ( assettype ) ) ) ;
return true ;
}
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bool load_mods ( )
{
std : : lock_guard lg { load_mutex } ;
clear ( ) ;
rapidjson : : Document info { } ;
std : : string mod_metadata { } ;
bool err = false ;
std : : filesystem : : create_directories ( mod_dir ) ;
for ( const auto & mod : std : : filesystem : : directory_iterator { mod_dir } )
{
if ( ! mod . is_directory ( ) ) continue ; // not a directory
std : : filesystem : : path mod_path = mod . path ( ) ;
std : : filesystem : : path mod_metadata_path = mod_path / mod_metadata_file ;
if ( ! std : : filesystem : : exists ( mod_metadata_path ) ) continue ; // doesn't contain the metadata file
std : : string filename = mod_metadata_path . string ( ) ;
if ( ! utilities : : io : : read_file ( filename , & mod_metadata ) )
{
logger : : write ( logger : : LOG_TYPE_ERROR , std : : format ( " can't read mod metadata file '{}' " , filename ) ) ;
err = true ;
continue ;
}
info . Parse ( mod_metadata ) ;
if ( info . HasParseError ( ) ) {
logger : : write ( logger : : LOG_TYPE_ERROR , std : : format ( " can't parse mod json metadata '{}' " , filename ) ) ;
err = true ;
continue ;
}
auto name_member = info . FindMember ( " name " ) ;
const char * mod_name ;
if ( name_member ! = info . MemberEnd ( ) & & name_member - > value . IsString ( ) )
{
mod_name = name_member - > value . GetString ( ) ;
}
else
{
mod_name = filename . c_str ( ) ;
}
logger : : write ( logger : : LOG_TYPE_INFO , std : : format ( " loading mod {}... " , mod_name ) ) ;
int mod_errors = 0 ;
auto data_member = info . FindMember ( " data " ) ;
if ( data_member ! = info . MemberEnd ( ) & & data_member - > value . IsArray ( ) )
{
auto data_array = data_member - > value . GetArray ( ) ;
for ( rapidjson : : Value & member : data_array )
{
if ( ! member . IsObject ( ) )
{
logger : : write ( logger : : LOG_TYPE_WARN , std : : format ( " mod {} is containing a bad data member " , mod_name ) ) ;
mod_errors + + ;
continue ;
}
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auto ignore_error_mb = member . FindMember ( " ignore_error " ) ;
bool ignore_error = ignore_error_mb ! = member . MemberEnd ( ) & & ignore_error_mb - > value . IsBool ( ) & & ignore_error_mb - > value . GetBool ( ) ;
if ( ! read_data_entry ( member , mod_name , mod_path ) & & ! ignore_error )
{
mod_errors + + ;
}
}
}
auto cache_member = info . FindMember ( " cache " ) ;
if ( cache_member ! = info . MemberEnd ( ) & & cache_member - > value . IsArray ( ) )
{
auto data_array = cache_member - > value . GetArray ( ) ;
for ( rapidjson : : Value & member : data_array )
{
if ( ! member . IsObject ( ) )
{
logger : : write ( logger : : LOG_TYPE_WARN , std : : format ( " mod {} is containing a bad cache member " , mod_name ) ) ;
mod_errors + + ;
continue ;
}
if ( ! read_cache_entry ( member , mod_name , mod_path ) )
{
mod_errors + + ;
}
}
}
auto redirect_member = info . FindMember ( " redirect " ) ;
if ( redirect_member ! = info . MemberEnd ( ) & & redirect_member - > value . IsArray ( ) )
{
auto redirect_array = redirect_member - > value . GetArray ( ) ;
for ( rapidjson : : Value & member : redirect_array )
{
if ( ! member . IsObject ( ) )
{
logger : : write ( logger : : LOG_TYPE_WARN , std : : format ( " mod {} is containing a bad redirect member " , mod_name ) ) ;
mod_errors + + ;
continue ;
}
if ( ! read_redirect_entry ( member , mod_name , mod_path ) )
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{
mod_errors + + ;
}
}
}
if ( mod_errors )
{
logger : : write ( logger : : LOG_TYPE_WARN , std : : format ( " mod {} loaded with {} error{}. " , mod_name , mod_errors , mod_errors > 1 ? " s " : " " ) ) ;
err = true ;
}
}
return err ;
}
} ;
mod_storage storage { } ;
void load_mods_cmd ( )
{
if ( ! game : : Com_IsRunningUILevel ( ) )
{
// avoid gsc issues, but if a script is loaded in the frontend, it will still crash
game_console : : print ( " can't load mods while in-game! " ) ;
return ;
}
if ( ! storage . load_mods ( ) )
{
game_console : : print ( " mods reloaded. " ) ;
}
else
{
game_console : : print ( " mods reloaded with errors, see logs. " ) ;
}
}
}
utilities : : hook : : detour db_find_xasset_header_hook ;
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utilities : : hook : : detour db_does_xasset_exist_hook ;
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utilities : : hook : : detour scr_gsc_obj_link_hook ;
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utilities : : hook : : detour hksl_loadfile_hook ;
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void * db_find_xasset_header_stub ( xassets : : XAssetType type , game : : BO4_AssetRef_t * name , bool errorIfMissing , int waitTime )
{
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auto & redirect = storage . assets_redirects [ type ] ;
auto replaced = redirect . find ( name - > hash & 0x7FFFFFFFFFFFFFFF ) ;
game : : BO4_AssetRef_t redirected_name ;
if ( replaced ! = redirect . end ( ) )
{
// replace xasset
redirected_name . hash = replaced - > second ;
redirected_name . null = 0 ;
name = & redirected_name ;
}
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void * header = storage . get_xasset ( type , name - > hash ) ;
if ( header )
{
return header ; // overwrite/load custom data
}
return db_find_xasset_header_hook . invoke < void * > ( type , name , errorIfMissing , waitTime ) ;
}
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bool db_does_xasset_exist_stub ( xassets : : XAssetType type , game : : BO4_AssetRef_t * name )
{
auto & redirect = storage . assets_redirects [ type ] ;
auto replaced = redirect . find ( name - > hash & 0x7FFFFFFFFFFFFFFF ) ;
game : : BO4_AssetRef_t redirected_name ;
if ( replaced ! = redirect . end ( ) )
{
// replace xasset
redirected_name . hash = replaced - > second ;
redirected_name . null = 0 ;
name = & redirected_name ;
}
void * header = storage . get_xasset ( type , name - > hash ) ;
if ( header )
{
return true ;
}
return db_does_xasset_exist_hook . invoke < bool > ( type , name ) ;
}
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int scr_gsc_obj_link_stub ( game : : scriptInstance_t inst , game : : GSC_OBJ * prime_obj , bool runScript )
{
// link the injected scripts if we find a hook, sync the gsic fields at the same time
// because we know the instance.
for ( auto & spt : storage . gsc_files )
{
if ( spt . hooks . find ( prime_obj - > name ) ! = spt . hooks . end ( ) )
{
gsc_custom : : sync_gsic ( inst , spt . gsic ) ;
int err = scr_gsc_obj_link_hook . invoke < int > ( inst , spt . get_header ( ) - > buffer , runScript ) ;
if ( err < 0 )
{
return err ; // error when linking
}
}
}
auto custom_replaced_it = std : : find_if ( storage . gsc_files . begin ( ) , storage . gsc_files . end ( ) ,
[ prime_obj ] ( scriptparsetree & e ) { return e . get_header ( ) - > buffer = = prime_obj ; } ) ;
if ( custom_replaced_it ! = storage . gsc_files . end ( ) )
{
// replaced gsc file
gsc_custom : : sync_gsic ( inst , custom_replaced_it - > gsic ) ;
}
return scr_gsc_obj_link_hook . invoke < int > ( inst , prime_obj , runScript ) ;
}
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int hksl_loadfile_stub ( game : : lua_state * state , const char * filename )
{
uint64_t hash { } ;
if ( ! storage . lua_files . empty ( ) )
{
hash = fnv1a : : generate_hash_pattern ( filename ) ;
}
for ( auto & lua : storage . lua_files )
{
// we need to use the hash because filename is x64:HASH or unhashed
if ( lua . hooks . find ( hash ) ! = lua . hooks . end ( ) )
{
std : : string name = std : : format ( " x64:{:x}.lua " , lua . noext_name ) ;
if ( ! game : : Lua_CoD_LoadLuaFile ( state , name . c_str ( ) ) )
{
logger : : write ( logger : : LOG_TYPE_ERROR , std : : format ( " error when loading hook lua {} (pre) " , name ) ) ;
}
}
}
int load = hksl_loadfile_hook . invoke < int > ( state , filename ) ;
for ( auto & lua : storage . lua_files )
{
// we need to use the hash because filename is x64:HASH or unhashed
if ( lua . hooks_post . find ( hash ) ! = lua . hooks_post . end ( ) )
{
std : : string name = std : : format ( " x64:{:x}.lua " , lua . noext_name ) ;
if ( ! game : : Lua_CoD_LoadLuaFile ( state , name . c_str ( ) ) )
{
logger : : write ( logger : : LOG_TYPE_ERROR , std : : format ( " error when loading hook lua {} (post) " , name ) ) ;
}
}
}
return load ;
}
utilities : : hook : : detour bg_cache_sync_hook ;
void bg_cache_sync_stub ( )
{
storage . sync_cache_entries ( ) ;
xassets : : Demo_AddBGCacheAndRegister ( & storage . custom_cache , 0x16000 ) ;
// sync default
bg_cache_sync_hook . invoke < void > ( ) ;
}
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class component final : public component_interface
{
public :
void post_unpack ( ) override
{
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storage . load_mods ( ) ;
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// custom assets loading
db_find_xasset_header_hook . create ( xassets : : DB_FindXAssetHeader . get ( ) , db_find_xasset_header_stub ) ;
db_does_xasset_exist_hook . create ( 0x142EB6C90 _g , db_does_xasset_exist_stub ) ;
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scr_gsc_obj_link_hook . create ( 0x142748F10 _g , scr_gsc_obj_link_stub ) ;
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hksl_loadfile_hook . create ( 0x14375D6A0 _g , hksl_loadfile_stub ) ;
bg_cache_sync_hook . create ( 0x1405CE0B0 _g , bg_cache_sync_stub ) ;
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// register load mods command
Cmd_AddCommand ( " reload_mods " , load_mods_cmd ) ;
}
} ;
}
REGISTER_COMPONENT ( mods : : component )