t8-mod/source/proxy-dll/component/command.cpp

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#include <std_include.hpp>
#include "command.hpp"
#include "definitions/game.hpp"
#include <utilities/hook.hpp>
#include <utilities/string.hpp>
#include <utilities/memory.hpp>
namespace command
{
namespace
{
std::unordered_map<std::string, command_param_function>& get_command_map()
{
static std::unordered_map<std::string, command_param_function> command_map{};
return command_map;
}
std::unordered_map<std::string, sv_command_param_function>& get_sv_command_map()
{
static std::unordered_map<std::string, sv_command_param_function> command_map{};
return command_map;
}
void execute_custom_command()
{
const params params{};
const auto command = utilities::string::to_lower(params[0]);
auto& map = get_command_map();
const auto entry = map.find(command);
if (entry != map.end())
{
entry->second(params);
}
}
void execute_custom_sv_command()
{
const params_sv params{};
const auto command = utilities::string::to_lower(params[0]);
auto& map = get_sv_command_map();
const auto entry = map.find(command);
if (entry != map.end())
{
entry->second(params);
}
}
game::CmdArgs* get_cmd_args()
{
return game::Sys_GetTLS()->cmdArgs;
}
}
params::params()
: nesting_(get_cmd_args()->nesting)
{
assert(this->nesting_ < game::CMD_MAX_NESTING);
}
params::params(const std::string& text)
: needs_end_(true)
{
auto* cmd_args = get_cmd_args();
game::Cmd_TokenizeStringKernel(0, 0, text.data(),
512 - cmd_args->totalUsedArgvPool, false, cmd_args);
this->nesting_ = cmd_args->nesting;
}
params::~params()
{
if (this->needs_end_)
{
game::Cmd_EndTokenizedString();
}
}
int params::size() const
{
return get_cmd_args()->argc[this->nesting_];
}
params_sv::params_sv()
: nesting_(game::sv_cmd_args->nesting)
{
assert(this->nesting_ < game::CMD_MAX_NESTING);
}
params_sv::params_sv(const std::string& text)
: needs_end_(true)
{
game::SV_Cmd_TokenizeString(text.data());
this->nesting_ = game::sv_cmd_args->nesting;
}
params_sv::~params_sv()
{
if (this->needs_end_)
{
game::SV_Cmd_EndTokenizedString();
}
}
int params_sv::size() const
{
return game::sv_cmd_args->argc[this->nesting_];
}
const char* params_sv::get(const int index) const
{
if (index >= this->size())
{
return "";
}
return game::sv_cmd_args->argv[this->nesting_][index];
}
std::string params_sv::join(const int index) const
{
std::string result;
for (auto i = index; i < this->size(); ++i)
{
if (i > index) result.append(" ");
result.append(this->get(i));
}
return result;
}
const char* params::get(const int index) const
{
if (index >= this->size())
{
return "";
}
return get_cmd_args()->argv[this->nesting_][index];
}
std::string params::join(const int index) const
{
std::string result = {};
for (auto i = index; i < this->size(); i++)
{
if (i > index) result.append(" ");
result.append(this->get(i));
}
return result;
}
void add(const std::string& command, command_function function, const char* desc)
{
add(command, [f = std::move(function)](const params&)
{
f();
}, desc);
}
void add(const std::string& command, command_param_function function, const char* desc)
{
auto lower_command = utilities::string::to_lower(command);
auto& map = get_command_map();
const auto is_registered = map.contains(lower_command);
map[std::move(lower_command)] = std::move(function);
if (is_registered)
{
return;
}
auto& allocator = *utilities::memory::get_allocator();
auto* cmd_function = allocator.allocate<game::cmd_function_t>();
auto cmdRef = game::AssetRef(command.data());
variables::commands_table.push_back({ command, desc, fnv1a::generate_hash(command.data()) });
game::Cmd_AddCommandInternal(&cmdRef, execute_custom_command, cmd_function);
}
void add_sv(const std::string& command, sv_command_param_function function, const char* desc)
{
auto lower_command = utilities::string::to_lower(command);
auto& map = get_sv_command_map();
const auto is_registered = map.contains(lower_command);
map[std::move(lower_command)] = std::move(function);
if (is_registered)
{
return;
}
auto& allocator = *utilities::memory::get_allocator();
auto cmdRef = game::AssetRef(command.data());
variables::commands_table.push_back({ command, desc, fnv1a::generate_hash(command.data()) });
game::Cmd_AddCommandInternal(&cmdRef, game::Cbuf_AddServerText_f,
allocator.allocate<game::cmd_function_t>());
game::Cmd_AddServerCommandInternal(&cmdRef, execute_custom_sv_command,
allocator.allocate<game::cmd_function_t>());
}
}