t8-mod/premake5.lua

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dependencies = {
basePath = "./deps"
}
function dependencies.load()
dir = path.join(dependencies.basePath, "premake/*.lua")
deps = os.matchfiles(dir)
for i, dep in pairs(deps) do
dep = dep:gsub(".lua", "")
require(dep)
end
end
function dependencies.imports()
for i, proj in pairs(dependencies) do
if type(i) == 'number' then
proj.import()
end
end
end
function dependencies.projects()
for i, proj in pairs(dependencies) do
if type(i) == 'number' then
proj.project()
end
end
end
newoption {
trigger = "copy-to",
description = "Optional, copy the EXE to a custom folder after build, define the path here if wanted.",
value = "PATH"
}
newoption {
trigger = "dev-build",
description = "Enable development builds of the client."
}
newoption {
trigger = "ci-build",
description = "Enable CI builds of the client."
}
dependencies.load()
workspace "shield-development"
startproject "proxy-dll"
location "./build"
objdir "%{wks.location}/obj"
targetdir "%{wks.location}/bin/%{cfg.platform}/%{cfg.buildcfg}"
configurations {"Debug", "Release"}
language "C++"
cppdialect "C++20"
architecture "x86_64"
platforms "x64"
systemversion "latest"
symbols "On"
staticruntime "On"
editandcontinue "Off"
warnings "Extra"
characterset "ASCII"
if _OPTIONS["dev-build"] then
defines {"DEV_BUILD"}
end
if _OPTIONS["ci-build"] then
defines {"CI"}
end
flags {"NoIncrementalLink", "NoMinimalRebuild", "MultiProcessorCompile", "No64BitChecks"}
filter "platforms:x64"
defines {"_WINDOWS", "WIN32"}
filter {}
filter "configurations:Release"
optimize "Size"
buildoptions {"/GL"}
linkoptions { "/IGNORE:4702", "/LTCG" }
defines {"NDEBUG"}
flags {"FatalCompileWarnings"}
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warnings "off"
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filter {}
filter "configurations:Debug"
optimize "Debug"
defines {"DEBUG", "_DEBUG"}
filter {}
project "shared-code"
kind "StaticLib"
language "C++"
files {"./source/shared-code/**.hpp", "./source/shared-code/**.cpp"}
includedirs {"./source/shared-code", "%{prj.location}/src"}
resincludedirs {"$(ProjectDir)src"}
dependencies.imports()
project "proxy-dll"
kind "SharedLib"
language "C++"
targetname "d3d11"
pchheader "std_include.hpp"
pchsource "source/proxy-dll/std_include.cpp"
files {"./source/proxy-dll/**.rc", "./source/proxy-dll/**.hpp", "./source/proxy-dll/**.cpp", "./source/proxy-dll/resources/**.*"}
includedirs {"./source/proxy-dll", "./source/shared-code", "%{prj.location}/src"}
resincludedirs {"$(ProjectDir)src"}
links {"shared-code"}
if _OPTIONS["copy-to"] then
postbuildcommands {"copy /y \"$(TargetPath)\" \"" .. _OPTIONS["copy-to"] .. "\""}
end
dependencies.imports()
group "Dependencies"
dependencies.projects()