#include #include "loader/component_loader.hpp" #include #include #include namespace { DECLSPEC_NORETURN void WINAPI exit_hook(const int code) { component_loader::pre_destroy(); exit(code); } VOID WINAPI initialize_critical_section(const LPCRITICAL_SECTION lpCriticalSection) { component_loader::post_unpack(); InitializeCriticalSection(lpCriticalSection); } void patch_imports() { const utils::nt::library game{}; const auto self = utils::nt::library::get_by_address(patch_imports); auto patch_steam_import = [&](const std::string& func) { const auto game_entry = game.get_iat_entry("steam_api64.dll", func); if (!game_entry) { throw std::runtime_error("Import '" + func + "' not found!"); } const auto self_proc = self.get_proc(func); if (!self_proc) { throw std::runtime_error(func + " export not found"); } utils::hook::set(game_entry, self_proc); }; patch_steam_import("SteamAPI_RegisterCallback"); patch_steam_import("SteamAPI_RegisterCallResult"); patch_steam_import("SteamGameServer_Shutdown"); patch_steam_import("SteamGameServer_RunCallbacks"); patch_steam_import("SteamGameServer_GetHSteamPipe"); patch_steam_import("SteamGameServer_GetHSteamUser"); patch_steam_import("SteamInternal_GameServer_Init"); patch_steam_import("SteamAPI_UnregisterCallResult"); patch_steam_import("SteamAPI_UnregisterCallback"); patch_steam_import("SteamAPI_RunCallbacks"); //patch_steam_import("SteamAPI_Shutdown"); patch_steam_import("SteamInternal_CreateInterface"); patch_steam_import("SteamAPI_GetHSteamUser"); patch_steam_import("SteamAPI_GetHSteamPipe"); patch_steam_import("SteamAPI_Init"); patch_steam_import("SteamAPI_RestartAppIfNecessary"); utils::hook::set(game.get_iat_entry("kernel32.dll", "InitializeCriticalSection"), initialize_critical_section); utils::hook::set(game.get_iat_entry("kernel32.dll", "ExitProcess"), exit_hook); } bool run() { srand(uint32_t(time(nullptr)) ^ (~GetTickCount())); { auto premature_shutdown = true; const auto _ = utils::finally([&premature_shutdown]() { if (premature_shutdown) { component_loader::pre_destroy(); } }); try { patch_imports(); if (!component_loader::post_load()) { return false; } premature_shutdown = false; } catch (std::exception& e) { MessageBoxA(nullptr, e.what(), "ERROR", MB_ICONERROR); return false; } } return true; } } BOOL WINAPI DllMain(HINSTANCE, const DWORD reason, LPVOID) { if (reason == DLL_PROCESS_ATTACH) { if(!run()) { return FALSE; } } return TRUE; } extern "C" __declspec(dllexport) HRESULT D3D11CreateDevice( void* pAdapter, uint64_t DriverType, HMODULE Software, UINT Flags, const void* pFeatureLevels, UINT FeatureLevels, UINT SDKVersion, void** ppDevice, void* pFeatureLevel, void** ppImmediateContext ) { static auto func = [] { char dir[MAX_PATH]{ 0 }; GetSystemDirectoryA(dir, sizeof(dir)); const auto d3d11 = utils::nt::library::load(dir + "/d3d11.dll"s); return d3d11.get_proc("D3D11CreateDevice"); }(); return func(pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, ppDevice, pFeatureLevel, ppImmediateContext); }